# Deadlock Map Rework Update - Product: Deadlock (https://whatsnew.fyi/product/deadlock) - Vendor: Valve - Date: 2025-02-25 - Original notes: https://store.steampowered.com/news/app/1422450/view/530965072572320687 - Permalink: https://whatsnew.fyi/product/deadlock/releases/2025-02-25-map-rework-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added Explore Map feature to test movement and navigation in an empty city from the Play menu - **changed** — Map redesigned from 4 lanes to 3 lanes with accompanying changes to visuals, building layouts, pathways, neutral camps, air vents, breakables, powerup buffs, juke spots, and mid boss - **changed** — Troopers now generate souls when nearby instead of requiring last hit by a player - **changed** — Soul Orb lifetime in the air reduced significantly - **changed** — Soul Orb deny rate changed from 65/35% to 50/50% - **changed** — Soul Orb physical radius increased by 10% - **changed** — Horizontal movement of soul orbs from troopers reduced - **added** — Added visual effect of souls flying towards you when gaining souls from kills - **changed** — Default sprint speed increased from 0.5 to 1.0 - **changed** — Sprint disable duration reduced from 5s to 4s when dealing or taking damage with heroes - **changed** — Sprint disable duration reduced from 5s to 0.5s when dealing or taking damage with non-heroes - **changed** — Sinner's Sacrifice no longer grants a random Golden Statue buff and now grants 3 buffs for Heavy Melee kills or 1 buff for Light Melee kills based on timing windows - **added** — Added support for DLSS as an FSR2 alternative for temporal anti-aliasing and upscaling on NVIDIA 2x-class GPUs or above - **changed** — Upgraded FSR2 to FSR3 temporal upscaler for Vulkan users for sharper and more temporally stable output - **added** — Enabled NVIDIA Reflex and AMD Anti-Lag 2.0 for reduced latency - **changed** — Increased tick rate from 60Hz to 64Hz to improve precision of certain game calculations - **changed** — First flex slot changed from 3 Guardians down to 2 Guardians - **changed** — Second flex slot changed from 2 Walkers down to 1 Walker - **changed** — Small Neutral Camp respawn time reduced from 4 minutes to 3 minutes - **changed** — Mid Neutral Camp respawn time reduced from 6 minutes to 5 minutes Today's update introduces a reworked map layout, alongside a variety of improvements and bug fixes. **[ Map Rework ]** - The map has been redesigned around being 3 lanes rather than 4. This has a large range of accompanying map-wide changes regarding visuals, building layouts, pathways, neutral camps, air vents, breakables, powerup buffs, juke spots, mid boss, etc. - Added a new feature called **"Explore Map"** where you can run around an empty city to test movement and navigation. You can find this under the 'Play' menu. **[ Soul Orb Mechanics ]** - Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior. - Soul Orb lifetime in the air reduced significantly. - Soul Orb denies changed from 65/35% to 50/50%. - Soul Orb physical radius increased by 10%. - Reduced horizontal movement of soul orbs from troopers. - Gaining souls from kills now shows a visual effect of souls flying towards you. **[ Sprint ]** - Default sprint speed increased from 0.5 to 1.0. - Sprint disable duration reduced from 5s to 4s when dealing/taking damage with heroes. - Sprint disable duration reduced from 5s to 0.5s when dealing/taking damage with non-heroes. **[ Sinner's Sacrifice ]** - Sinner's Sacrifice no longer grants a random Golden Statue buff. - Sinner's Sacrifice now has a looping timing window where if you kill it with a Heavy Melee (there are visual and audio cues), you will receive 3 Golden Statue buffs. Alternatively, a last hit with Light Melee will only give 1 Golden Statue Buff. **[ Game Feel and Optimizations ]** - Added support for DLSS as an FSR2 alternative for temporal anti aliasing and upscaling. Requires an NVIDIA 2x-class GPU or above. - For Vulkan users, upgraded FSR2 to AMD's new FSR3 temporal upscaler for sharper and more temporally stable output. - Enabled NVIDIA Reflex and AMD Anti-Lag 2.0 for reduced latency. - Client performance improvements. - Bicubic filtering for lightmaps at higher shadow quality settings. - Improve how we preload units to prevent shader compilation during gameplay. - Hero shader improvements. - Various netcode improvements - Increased tick rate from 60hz to 64hz to improve the precision of certain game calculations. - Improved client reporting to prevent incorrect prediction offsets to the server. - Improved accuracy of server lag compensation to prevent bullets from reporting false hit detection against enemies further in the past. - Improved timing of server lag compensation to engage during the first phase of bullet creation which previously could have resulted in bullets originating from different positions on the server and client. - Improved accuracy of Soul Orb hitboxes to ensure they are in the correct position during client bullet prediction. - Improved various close range abilities having casting errors (Sticky Bomb, Soul Exchange, Combo, etc). **[ Misc Gameplay Changes ]** - Increased post-laning trooper bounty to match the previous 4 lane global economy. - Changed flex slot requirements: - 1st flex slot changed from 3 Guardians down to 2 Guardians. - 2nd flex slot changed from 2 Walkers down to 1 Walker. - The last 2 flex slots are unchanged. - Small Neutral Camp respawn time reduced from 4 minutes to 3 minutes. - Mid Neutral Camp respawn time reduced from 6 minutes to 5 minutes. - Neutrals soul values reduced by 10% (overall camp count and frequency has been increased). - Side Walkers HP increased from 5,175 to 7,000. - Mid Walkers HP increased from 8,000 to 9,000. - Mid Boss HP and HP growth increased by 30%. - Outer Zipline speed increased by 15%. - Breakable soul values reduced by 5%. - All juke spots now have veils (the dead end closets with the mystery man infront). - Gun Powerup min/max Fire Rate increased from 10/30% to 15/35%. - Fixed Gun Powerup not scaling Ammo to 60% as intended. - Added a new Mid Boss Rejuvenator Symbol with three visual states (n _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1422450/view/530965072572320687]_