# Deadlock Shop Rework Update - Product: Deadlock (https://whatsnew.fyi/product/deadlock) - Vendor: Valve - Date: 2025-05-08 - Original notes: https://store.steampowered.com/news/app/1422450/view/524216645064852902 - Permalink: https://whatsnew.fyi/product/deadlock/releases/2025-05-08-shop-rework-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Rework shop with full redesign including new items and universal item slots across all trees - **changed** — Reduce total item slot count from 16 to 12 - **changed** — Apply item cost discounts when you own the component - **changed** — Change tier bonuses from per-item purchase basis to total spend in a tree basis with non-linear scaling - **changed** — Update various item names - **added** — Add visual glow effect to items when an upgrade is available to purchase - **added** — Redesign Build Browser as its own fullscreen UI - **added** — Add Create Build button when hovering over a player in post-game to generate local unpublished build from their match purchases - **added** — Introduce build tags feature allowing assignment of up to 3 tags with icons and descriptions to describe build themes - **added** — Add ability to specify suggested imbue target for items in a build that auto-selects in Quickbuy and highlights in normal purchase - **added** — Add ability to specify sell priority value for items in a build to automatically sell lower priority items when slots are full - **added** — Add optional category marking for build categories that appear differently and exclude from Quickbuy when queuing - **added** — Add item and category highlighting in build editor with dedicated left panel to edit properties replacing right-click context menus - **added** — Enable removing items from builds by dragging them outside the category UI - **added** — Add larger Quickbuy queue UI adjacent to the shop to remove and reorder items - **added** — Add buttons to queue entire build and clear Quickbuy queue - **changed** — Change default Quickbuy hotkey from Shift+B to G - **added** — Add option to always queue selected build at the start of a match - **fixed** — Fix several bugs that would cause Quickbuy purchases to fail - **changed** — Redesign base with new interior shape rounded with high domed ceiling and new Patron Throne mechanic - **changed** — Update map layout including mid lane laning area, walker arenas, jungles, and various structural adjustments [ Shop Redesign ] - Full shop rework, including many new items. - Item slots are now all universal, rather than tree specific. - Total slot count reduced from 16 to 12. - Item costs are now discounted when you own the component. - New artwork for all item icons. - Reworked how tier bonuses work in the shop. They are no longer based on each item you buy, but instead based on your total spend in a tree. Bonuses are not linear (maxing out one tree fully isn't optimal bonus-wise). - Various item names have been changed. - Items now glow when there is an upgrade you can buy. [ Build Authoring ] - The Build Browser has been reworked and is now its own fullscreen UI. - Added a "Create Build" button when hovering over a player in post-game. This will create a local unpublished build based on the items the player purchased in that match (including imbue targets and the order in which items were sold). - Added a new feature: build tags. Build tags are a way to compactly describe the theme of a build. A tag has an icon and a description, and you can assign 3 tags to a build (they don't have to be unique). There are a small number of initial "standard" tags such as Weapon/Spirit/Vitality, but also things like level of complexity, whether the build is melee focused, etc. In addition to the standard build tags, the ability icons of the hero, and icons of items included in a build can also be used as tags. - Published builds that don't yet have tags will not show up in the public results in the build browser. - Added the ability to specify a suggested imbue target for items in a build. When using Quickbuy this will be automatically selected. When purchasing normally, the suggested ability will be highlighted in the imbue popup. - Added the ability to specify a sell priority value (0-100) for items in a build. When using Quickbuy, if you are out of slots, and you own an item with a sell priority, that item will automatically be sold to make room for your next purchase. - Build Categories can now be marked as Optional, which show up differently in the build UI and will not be added to Quickbuy when queuing a build. - You can now highlight both items and categories in the build editor, with a dedicated section on the left to edit the properties of the current selection (this replaces right-click context menus to update things like annotation notes and imbue targets). - You can remove items from a build by dragging them outside of the category UI. [ Quickbuy Redesign ] - Added a new larger Quickbuy queue UI adjacent to the shop that lets you remove and reorder items in the queue. - Added buttons to queue your entire build and to clear your Quickbuy queue. - The default Quickbuy hotkey has been changed from 'Shift+B' to 'G'. - Added an option to always queue your selected build at the start of a match. - Fixed several bugs that would cause Quickbuy purchases to fail. [ Base and Map Updates ] - New base design. - Amber side early development pass at industrial exterior. - Sapphire side early development pass at museum exterior. - Interior shape changed to round with a high domed ceiling (both sides using the same interior temporarily). - Added Patron Throne that moves down into the ground to form the final Patron area. - Two ventilation tunnels from the player spawn to the final Patron area combined into a single tunnel. - Shrines moved back closer to the player spawn area and pushed into alcoves. - Hallways along the Mid Lane entrance to the base changed to rooms with ropes leading up to the high ground. - Side passages from player spawn area to the Shrines changed to curved stairs. - Increased areas in front of the Mid Lane base entrances. - Added Juke Closets in between base entrances on the interior side. Mid Lane Laning Area: - Lowered buildings on the corners of the area that have access to Mid Boss. - Extended the rope from Mid Boss to the rooftop of these newly lowered buildings. Mid Lane Walker Arena: - Redesigned Boutique. - Exp _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1422450/view/524216645064852902]_