# Deadlock 11-21-2025 Update - Product: Deadlock (https://whatsnew.fyi/product/deadlock) - Vendor: Valve - Date: 2025-11-21 - Original notes: https://store.steampowered.com/news/app/1422450/view/608676906483582637 - Permalink: https://whatsnew.fyi/product/deadlock/releases/2025-11-21-11-21-2025-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Trooper bounty mechanics reworked so the second half of souls falls to the ground as an orb with 18m capture radius instead of being instantly given to nearby players - **changed** — Soul orbs on the ground last 18s with duration increasing 2s per minute up to 40s after 10 minutes - **changed** — Enemy orbs are now visible as faint colorless soul orbs to your team but cannot be claimed - **changed** — Amount of souls in the flying orb that can be secured or denied reduced from 50% to 40% - **changed** — Trooper range for souls to drop increased from 35m to 45m - **removed** — Medic troopers no longer have a passive healing pulse ability - **changed** — Medic troopers now drop a medic pack on death with 18m pickup radius that heals all players in 30m radius for 10% of missing health plus 75 plus 2 per minute - **changed** — Starting souls count increased from 400 to 600 - **changed** — Trooper bounty values increased by 10% - **changed** — Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16 - **changed** — Reworked player camera position and visibility details around hero - **changed** — Neutrals bounty increased by 10% - **changed** — Neutrals HP increased by 15% - **changed** — Small neutrals damage increased by 15% - **changed** — Small neutral camps respawn time reduced from 180s to 120s - **changed** — Medium neutrals spirit resist increased from 30% to 40% - **changed** — Medium neutrals damage increased by 25% - **changed** — Hard neutrals spirit resist increased from 35% to 50% - **changed** — Hard neutrals damage increased by 30% - **changed** — Sinner's Sacrifice return damage increased from 60 to 80 **[ General ]** - Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before. - They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes. - Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed. - Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40% - Very small tweaks to the secure/deny lag calculation to improve it - Increased trooper range to be considered in range for souls to drop from 35m to 45m - Medic troopers no longer have a passive healing pulse ability - Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time. - Starting souls count increased from 400 to 600 - Trooper bounty values increased by 10% - Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16 - Reworked the position of your player camera and various details that affect visibility around your hero - Neutrals bounty increased by 10% - Neutrals HP increased by +15% - Small neutrals damage +15% - Small neutral camps respawn time 180s to 120s - Medium neutrals spirit resist from 30% to 40% - Medium neutrals damage increased by 25% - Hard neutrals spirit resist increased from 35% to 50% - Hard neutrals damage increased by 30% - Sinner's Sacrifice: Return damage increased from 60 to 80 - Minimum unsecured gold to drop increased from 100 to 150 - Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening) - Reduced all AP damage upgrades by 10% - Base gun damage and gun damage growth increased by 10% (excluding Paige) - Headshot multiplier reduced from 1.8x to 1.65x - Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent - Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent - Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent - Added a UI highlight to 4800 reward row of the investment bonuses - Initial wall jump now costs 0.25 stamina - Stamina regen rate reduced by 5% (5s to 5.25s) - After 35 minutes all troopers gain +50% HP. - Guardians HP increased from 3500 to 4250 HP - Walker HP increased by 40% - Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less) - Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc) - Walker stomp cooldown reduced from 10s to 6s - Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP - Walker fireballs radius from 5m to 6m - Walker fireballs debuff now lingers for 4s - Walker fireballs now reduce bullet and spirit resistance by 10% - Walker area in mid lane adjusted - Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's - Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match - Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match - Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged. - Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians" - Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp - Mid Boss base health increased fro _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1422450/view/608676906483582637]_