# Deadlock Gameplay Update - 03-06-2026 - Product: Deadlock (https://whatsnew.fyi/product/deadlock) - Vendor: Valve - Date: 2026-03-06 - Original notes: https://store.steampowered.com/news/app/1422450/view/519740319207522795 - Permalink: https://whatsnew.fyi/product/deadlock/releases/2026-03-06-gameplay-update-03-06-2026 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Jump is now possible during slide - **added** — Dash jump grants 30% increased air control for 0.25 seconds - **added** — New T1 Spirit Item Golden Goose Egg - **added** — Neutral camp with 2 Normal and 3 Weak enemies at Hidden King Park Walker - **added** — Neutral camp with 2 Normal and 3 Weak enemies at Archmother York Walker - **added** — Added 0 Way veils underneath the Shrine platforms in each base - **added** — Active Reload now allows reloading while already full - **added** — Split Shot now supports custom count and angles per hero and is enabled for Celeste with 3 shots at 70 degrees - **changed** — Shrine HP changed from 8100 to 5000 for the first and 10000 for the second - **changed** — Shrines attack no longer hits heroes under the shrine - **changed** — Super troopers bonus DPS increased from 40% to 60% - **changed** — Middle Lane troopers now upgrade when either shrine dies instead of when both die - **changed** — Killing a pair of base guardians spawns a zipline boosted trooper wave - **changed** — Medic Troopers DPS grows by 3% per minute - **changed** — Troopers gain 7 HP regen when out of combat - **changed** — Trooper wave interval increased from every 25 seconds to every 20 seconds starting at 35 minutes - **changed** — Guardians bounty increased from 1000 to 1500 - **changed** — Walkers bounty increased from 3500 to 4000 - **changed** — Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000 **[ General ]** - Can now jump during slide - Dash jump grants a very brief period with increased air control (30% for 0.25s) - Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers) - Shrines attack no longer hits heroes under the shrine - Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies) - Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die - Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push - Medic Troopers DPS grows by 3% per minute - Troopers now gain 7 HP regen when out of combat - Trooper wave interval increased from every 25s to every 20s starting at 35 minutes - Guardians bounty increased from 1000 to 1500 - Walkers bounty increased from 3500 to 4000 - Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000 - Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min - Base Guardians bounty from 750 to 1000 - Shrines bounty increased from 0 to 2000 - Mid Boss base bounty increased from 2000 to 3000 - Mid Boss base HP increased from 11900 to 13000 - Mid Boss global announcement health threshold reduced from 70% to 50% - Mid Boss now has 35% Debuff Resistance - Rejuv drop duration reduced from 7s to 6s - Rejuv duration no longer refreshes when hitting a crystal later - Minimap now indicates if the Urn is a favored, neutral or unfavored - Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker - Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker - Added "0 Way" veils underneath the Shrine platforms in each base - Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges - Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s) - Move speed diminishing ramp now occurs around 11m rather than 10m - Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds) - Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes) **[ Items ]** - Added new T1 Spirit Item: Golden Goose Egg - Extended Magazine: Weapon Damage increased from +6% to +8% - High-Velocity Rounds: No longer grants +5% Fire Rate - High-Velocity Rounds: Now grants +8% Weapon Damage - High-Velocity Rounds: Bullet Velocity increased from +50% to +60% (these changes affect upgrades) - Long Range: Fall-off Range increased from +4% to +8% - Active Reload: You can now reload while already full when carrying this item - Opening Rounds: Spirit Power increased from +8 to +10 - Opening Rounds: Weapon Damage increased from +40% to +45% - Swift Striker: Fire Rate increased from 18% to 20% - Mystic Shot: Damage spirit scaling increased from 0.8 to 1.0 - Split Shot: Cooldown reduced from 32s to 24s - Split Shot: Now supports custom count and angles per hero - Split Shot: Enabled for Celeste (3 at 70 degrees) - Backstabber: Renamed to Stalker - Stalker: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target - Stalker: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity) - Melee Charge: Heavy Melee Bonus damage now works with heavy melee abilities - Spirit Shredder Bullets: Spirit Lifesteal increased from 8% to 12% - Weakening Headshot: Bonus health increased from +50 to +60 - Ballistic Enchantment: Weapon damage per stack increased from 18% to 20% - Ballistic Enchantment: Range reduced from 30% to 25% - Ballistic Enchantment: Non-hero weapon damage increased from 4% to 5% - Hunter's Aura: Solo hero multiplier reduced from 3x to 2x - Hunter's Aura: Bullet Resist Reduction increased from -8% to -10% - Hunter's Aura: Fire Rate Reduction increased from -11% to -1 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1422450/view/519740319207522795]_