# Deadlock Gameplay Update - 04-30-2026 - Product: Deadlock (https://whatsnew.fyi/product/deadlock) - Vendor: Valve - Date: 2026-04-30 - Original notes: https://store.steampowered.com/news/app/1422450/view/664986477286916766 - Permalink: https://whatsnew.fyi/product/deadlock/releases/2026-04-30-gameplay-update-04-30-2026 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Base health per boon reduced by 7 - **changed** — Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62% - **changed** — Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115% - **changed** — Reduced bullet damage growth by 10% for Bebop, Pocket, and Vyper - **changed** — Reduced bullet damage growth by 5% for Victor - **changed** — Increased bullet damage growth by 10% for Mo & Krill and Apollo - **changed** — Guardians, Base Guardians and Shrines now have 10% Bullet Resistance - **changed** — Walkers Bullet Resistance increased from 15% to 25% - **changed** — Medic Trooper missing health percent heal reduced from 14% to 12% - **changed** — Medic Trooper fixed regen growth per minute reduced from 3 to 2 - **changed** — Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination - **changed** — Souls required for boons after 13.2k changed from 15k/17k/+2k per boon to 14.5k/+1.5k per boon, ending at 40k instead of 49k - **fixed** — Fixed Alt Fire scaling for Yamato and Viscous not working recently - **added** — Added new T4 Vitality item Indomitable that upgrades from Reactive Barrier, automatically removes the next Stun, Chain, Immobilize, Sleep, or Silence from players and grants a barrier with 20% ability cooldown reduction on trigger, with 55s cooldown and innate +8% Bullet Resistance and +8% Spirit Resistance - **changed** — Active Reload Fire Rate increased from +22% to +25% - **changed** — Opening Rounds Weapon Damage reduced from +45% to +30%, now upgrades from High-Velocity Rounds, and Spirit Power reduced from +10 to +7 - **changed** — Split Shot Max Stacks reduced from 6 to 5, Weapon Damage per stack reduced from 10% to 8%, and Cooldown increased from 24s to 27s - **changed** — Shadow Weave moved from T4 to T3 with Out of Combat Regen reduced from 10 to 5, Duration reduced from 18s to 10s, Ambush duration reduced from 8s to 5s, Cooldown increased from 32s to 45s, Spot Radius increased from 18m to 20m, Ambush Spirit Power reduced from 35 to 20, Ambush Fire Rate reduced from 32% to 20%, and Ambush Melee damage reduced from 25% to 20% - **changed** — Alchemical Fire Spirit Power increased from +8 to +10 - **changed** — Heroic Aura Cooldown reduced from 25s to 22s and Bullet Resistance aura increased from 15% to 17% - **changed** — Blood Tribute now has innate 8% Debuff Resistance and Active Debuff Resist reduced from 40% to 35% **[ General ]** - Base health per boon reduced by 7 - Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62% - Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115% - Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper - Reduced bullet damage growth by 5% for the following heroes: Victor - Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo - Guardians, Base Guardians and Shrines now have 10% Bullet Resistance - Walkers Bullet Resistance increased from 15% to 25% - Medic Trooper missing health percent heal reduced from 14% to 12% - Medic Trooper fixed regen growth per minute reduced from 3 to 2 - Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination - Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k) - Fixed Alt Fire scaling for Yamato and Viscous not working recently **[ Items ]** - Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance. - Active Reload: Fire Rate increased from +22% to +25% - Opening Rounds: Weapon Damage reduced from +45% to +30% - Opening Rounds: Now upgrades from High-Velocity Rounds (includes it's stats) - Opening Rounds: Spirit Power reduced from +10 to +7 - Split Shot: Max Stacks reduced from 6 to 5 - Split Shot: Weapon Damage per stack reduced from 10% to 8% - Split Shot: Cooldown increased from 24s to 27s - Shadow Weave: Moved from T4 to T3 - Shadow Weave: Out of Combat Regen reduced from 10 to 5 - Shadow Weave: Duration reduced from 18s to 10s - Shadow Weave: Ambush duration reduced from 8s to 5s - Shadow Weave: Cooldown increased from 32s to 45s - Shadow Weave: Spot Radius increased from 18m to 20m - Shadow Weave: Ambush Spirit Power reduced from 35 to 20 - Shadow Weave: Ambush Fire Rate reduced from 32% to 20% - Shadow Weave: Ambush Melee damage reduced from 25% to 20% - Alchemical Fire: Spirit Power increased from +8 to +10 - Heroic Aura: Cooldown reduced from 25s to 22s - Heroic Aura: Bullet Resistance aura increased from 15% to 17% - Blood Tribute: Now has an innate 8% Debuff Resistance - Blood Tribute: Active Debuff Resist reduced from 40% to 35% - Spiritual Overflow: No longer grants +15% Spirit Lifesteal as base stat - Spiritual Overflow: Now provides +15% Ability Duration - Spiritual Overflow: Activated buff no longer provides +20% Ability Duration - Spiritual Overflow: Activated buff now provides +20% Spirit Lifesteal - Frenzy: No longer grants +20% Spirit Resistance when below 50% Health - Frenzy: No longer grants +15% Base Spirit Resistance - Frenzy: No longer grants +0.75m Base Move Speed - Frenzy: Now grants +160 Health - Frenzy: Base Fire Rate increased from 10% to 15% - Frenzy: Low HP Move Speed increased from 2.5 to 4 - Frenzy: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration) - Frenzy: Low HP Fire Rate increased from +25% to +40% - Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown. - Restorative Locket: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now) - Restorative Locket: Heal per stack reduced from 20 to 16 - Return Fire: Bullet Resistance increased from 8% to 10% - Return Fire: Bullet Damage Returned increased from 60% to 65% - Reactive Barrier: No longer restores 1 stamina on trigger - Reactive Barrier: No longer grants +6% Spirit Resist - Reactive Barrier _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1422450/view/664986477286916766]_