# Deadlock Minor Update - 06-30-2026 - Product: Deadlock (https://whatsnew.fyi/product/deadlock) - Vendor: Valve - Date: 2026-06-30 - Original notes: https://store.steampowered.com/news/app/1422450/view/688635449342692003 - Permalink: https://whatsnew.fyi/product/deadlock/releases/2026-06-30-minor-update-06-30-2026 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — King of the Hill objective has been rethemed and renamed to Unstable Rift - **changed** — Unstable Rift no longer requires an Urn delivery to trigger and instead has a variable start time of +/- 1 minute with global announcement 25s before spawn - **changed** — Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes - **changed** — Unstable Rift comeback bonuses now scale linearly based on the amount of net worth trailing from 0% at 0% NW behind to full bonus at 15% NW behind - **added** — Securing Unstable Rift spawns 5 Rift Troopers (or up to 12 when trailing) sent down from the rift location - **changed** — Rift Troopers drop no souls when killed - **changed** — Rift Troopers spawn with 100% extra health and damage and grow slightly per event - **added** — Players in the Unstable Rift Zone are now revealed on the minimap - **changed** — Unstable Rift bounty increased by 35% - **removed** — Unstable Rift no longer grants +1 permanent buff to each player - **added** — Urn running is now its own objective spawning on either end of the map and delivered to the opposite end at 10/15/20/25 minute intervals - **changed** — Urn runner is no longer revealed and is not disarmed or silenced - **changed** — Urn cannot be manually dropped and is dropped when hit with light or heavy melee, stunned, or killed - **removed** — Urn runner can no longer parry - **changed** — Urn bounty value starts decaying after 45s from being picked up, drains gradually over another 45s, then is removed - **changed** — Urn runner gets +4 permanent buffs on deposit - **changed** — Urn runner's passive bonuses now scale based on how behind you are using 0%-15% NW linear scaling - **changed** — Health per boon reduced by 5% - **changed** — All ultimate base and upgrade cooldowns nerfed by 15% rounded to the nearest multiple of 5 **[ Urn / King of the Hill ]** - King of the Hill objective has been rethemed and renamed to "Unstable Rift" - Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in. - Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes - Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind) - The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW) - Rift Troopers drop no souls when killed - Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc) - Any players in the Unstable Rift Zone are now revealed on the minimap - Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged) - Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner) - Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc. - Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it) - Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home. - Urn runner can no longer parry - Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty. - Urn is deposited immediately at the drop off point. - Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner). - Urn runner gets +4 permanent buffs on deposit - Urn is now louder when it talks and is easier to hear by nearby enemies - After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location - Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses. There are two debug commands you can use to test these out - citadel_force_spawn_idol - This spawns the Urn - citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer **[ General ]** - Reworked Boon reward table - Health per boon reduced by 5% - All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5) - Rejuv buff duration reduced from 4 minutes to 3 - Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m - Guardian bounty reduced from 1500 to 1250 - Walker bounty reduced from 4000 to 3500 - First blood bounty reduced from 150 to 125 - Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m) - Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after) - Trooper bounty ratio in the deniable flying orb increased from 40% to 50% - Minimum unsecured souls allowed to drop reduced from 150 to 50 _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1422450/view/688635449342692003]_