# Deadlock Minor Update - 07-28-2026 - Product: Deadlock (https://whatsnew.fyi/product/deadlock) - Vendor: Valve - Date: 2026-07-28 - Original notes: https://store.steampowered.com/news/app/1422450/view/680756685198855508 - Permalink: https://whatsnew.fyi/product/deadlock/releases/2026-07-28-minor-update-07-28-2026 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Stamina bucket 3 heroes have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s - **changed** — Orb Spawners in base now split to nearby players on expire instead of only giving 10 souls on hit - **fixed** — Fixed the party member and team mate audio volume slider for voice communications - **changed** — Crushing Fists max stacks stun duration increased from 0.5s to 0.75s - **changed** — Crushing Fists bullet resist reduction increased from -4% to -5% per stack - **changed** — Cursed Relic no longer has -14% Damage Output innate and now applies a -25% Damage Output debuff for 3.25s duration - **changed** — Diviner's Kevlar spirit power increased from +35 to +40 - **changed** — Echo Shard now has a 0.5s post-cast time, no longer grants +5% Fire Rate, and cooldown increased from 35s to 30s plus the cooldown of the imbued ability - **changed** — Ethereal Shift cooldown increased from 35s to 37s - **changed** — Frenzy now has +10% Bullet Lifesteal as an innate - **changed** — Fury Trance active now grants +1m Move Speed and removes move speed penalty when shooting - **changed** — Lifestrike now always prioritizes healing off heroes when hitting a trooper and a hero at the same time - **changed** — Mystic Shot cooldown reduced from 9s to 8s and spirit scaling reduced from 1.2 to 0.9 - **changed** — Restorative Locket heal per boon increased from 0.32 to 0.5 - **changed** — Scourge no longer grants +17% Debuff Resist innate bonus, active now grants +20% Debuff Resist, and max health per second reduced from 2.5% to 2.3% - **changed** — Slowing Bullets no longer grants +15% Weapon Damage - **changed** — Weighted Shots weapon damage reduced from +40% to +30% - **changed** — Spiritual Overflow now provides +10% Spirit Lifesteal on proc, ability duration reduced from +15% to +13%, and fire rate reduced from +32% to +30% - **changed** — Spirit Burn now only affects primary target instead of enemies in a 12m radius, cooldown changed to target based instead of item based, no longer has half cooldown against NPCs, and explosion damage reduced from 110 to 50 **[ General ]** - Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s - The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire - Fixed the party member / team mate audio volume slider for voice communications **[ Items ]** - Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s - Crushing Fists: Bullet Resist reduction increased from -4% to -5% per stack - Cursed Relic: No longer has -14% Damage Output innate - Cursed Relic: Now applies a -25% Damage Output debuff for the 3.25s duration - Diviner's Kevlar: Spirit power increased from +35 to +40 - Echo Shard: Now has a 0.5s post-cast time - Echo Shard: No longer grants +5% Fire Rate - Echo Shard: Cooldown increased from 35s to 30s + the cooldown of the imbued ability - Ethereal Shift: Cooldown increased from 35s to 37s - Frenzy: Now has +10% Bullet Lifesteal as an innate - Fury Trance: Active now grants +1m Move Speed - Fury Trance: Active removes move speed penalty when shooting (like Fleetfoot) - Lifestrike: When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal) - Mystic Shot: Cooldown reduced from 9s to 8s - Mystic Shot: Spirit scaling reduced from 1.2 to 0.9 - Restorative Locket: Heal per boon increased from 0.32 to 0.5 - Scourge: No longer grants +17% Debuff Resist innate bonus - Scourge: Active now grants +20% Debuff Resist (retroactive on application) - Scourge: Max Health per second reduced from 2.5% to 2.3% - Slowing Bullets: No longer grants +15% Weapon Damage - Weighted Shots: Weapon Damage reduced from +40% to +30% - Spiritual Overflow: Now provides a bonus +10% Spirit Lifesteal on proc - Spiritual Overflow: Ability Duration reduced from +15% to +13% - Spiritual Overflow: Fire Rate reduced from +32% to +30% - Spirit Burn: No longer hits enemies in a 12m radius, only affects primary target now - Spirit Burn: Changed from the cooldown being on the item to being target based - Spirit Burn: Removed half cooldown against NPC - Spirit Burn: Explosion damage reduced from 110 to 50 - Suppressor: Duration reduced from 5s to 4.5s - Tankbuster: No longer procs off of items **[ Heroes ]** - Apollo: Riposte base stun duration increased from 0.6s to 0.8s - Apollo: Riposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s - Billy: Rising Ram T3 reduced from 8% Max Health to 7% - Calico: Ava T2 reduced from +45% Move Speed to +40% - Calico: Ava T3 reduced from +20% damage amp to +18% - Celeste: Shining Wonder radius increased from 16.5m to 17.5m - Celeste: Shining Wonder damage increased by 10% - Celeste: Shining Wonder buffer duration increased from 3s to 3.25s - Doorman: Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25 - Doorman: Call Bell Charge Time increased from 6s to 7s - Doorman: Doorway duration reduced from 20s to 15s - Doorman: Doorway T1 duration increased from +15s to +20s - Doorman: Doorway T3 range reduced from +45m to +40m - Doorman: Luggage Cart damage reduced from 80 to 60 - Doorman: Luggage Cart T1 increased from +60 Damage to +80 - Doorman: Luggage Cart range reduced from 25m to 20m - Doorman: Luggage Cart T2 increased from +20m Cast Range to +25m - Drifter: Rend spirit scaling reduced from 1.8 to 1.7 - Drifter: Rend T3 silence duration reduced from 2.3s to 2s - Dynamo: Singularity cooldown reduced from 265s to 250s - Haze: Sleep Dagger wake up time spirit scaling reduced from 0.003 to 0.002 - Haze: Sleep Dagger damage spirit scaling reduced from 2.8 to 2.2 - Haze: Sleep Dagger T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks” - Haze: Sleep Dagger T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1422450/view/680756685198855508]_