# Dear ImGui changelog > A bloat-free immediate-mode GUI library for tools, debuggers and game engines. - Vendor: Omar Cornut - Category: Frameworks & Libraries - Official site: https://github.com/ocornut/imgui - Tracked by: What's New (https://whatsnew.fyi/product/dear-imgui) - Harvested from: GitHub (ocornut/imgui) - Entries below: 10 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. ## Releases ### v1.92.9b - Date: 2026-07-31 - Version: v1.92.9b - Original notes: https://github.com/ocornut/imgui/releases/tag/v1.92.9b - Permalink: https://whatsnew.fyi/product/dear-imgui/releases/v1.92.9b - **fixed** — DragXXX, SliderXXX: fixed a regression in 1.92.9 where clicking a previously Ctrl+Clicked field would flick it to text edit mode for one frame - **fixed** — Tables: fixed Y2 position of lower horizontal border (ImGuiTableFlags_BordersOuterH) being off by one pixel when vertical ones are not also enabled - **fixed** — Tables: fixed X position of angled borders being off by half a pixel - **fixed** — ImDrawData: fixed a regression in 1.92.9 where legacy/obsoleted ImDrawData::CmdListsCount was always 0 ##### Dear ImGui v1.92.9b : Hotfix 🔥 ✋ **Reading the changelog is a good way to keep up to date with what Dear ImGui has to offer**, and will give you ideas of some features that you've been ignoring until now! 📣 If you are browsing multiple releases: click version number above to display full release note contents, otherwise it is badly clipped by GitHub! ---- Links: [Homepage](https://github.com/ocornut/imgui) - [Release notes](https://github.com/ocornut/imgui/releases) - [FAQ](https://www.dearimgui.com/faq) - [Issues, Q&A](https://github.com/ocornut/imgui/issues). Also see our [Wiki](https://github.com/ocornut/imgui/wiki) with sections such as.. - [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) (~25 lines in an existing app) - [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-Dear-ImGui) - [Language Bindings & Engine Backends](https://github.com/ocornut/imgui/wiki/Bindings) - and more! 👌 ##### Changes in v1.92.9b (since [v1.92.9](https://github.com/ocornut/imgui/releases/v1.92.9)) **This is a hot-fix for two small regressions in 1.92.9, one which would affect many people.** - DragXXX, SliderXXX: fixed a regression in 1.92.9 where clicking a previously Ctrl+Clicked field would flick it to text edit mode for one frame. (#9476, #701) - Tables: fixed Y2 position of lower horizontal border (`ImGuiTableFlags_BordersOuterH`) being off by one pixel when vertical ones are not also enabled. [@thedmd] - Tables: fixed X position of angled borders being off by half a pixel. [@thedmd] - ImDrawData: fixed a regression in 1.92.9 where legacy/obsoleted `ImDrawData::CmdListsCount` was always 0. Prefer using `ImDrawData::CmdList.Size` anyway. ------ Also see [previous releases details](https://github.com/ocornut/imgui/releases). 💰 🙏 **Dear ImGui is funded by your contributions and absolutely needs them to sustain and grow**. We can invoice and accommodate to many situations. If your company uses Dear ImGui, please reach out. See [Funding page](https://github.com/ocornut/imgui/wiki/Funding). **Did you know? If you need an excuse to pay, you may buy licenses for [Test Engine](https://github.com/ocornut/imgui_test_engine) and buy hours of support (and cough not use them all) and that will contribute to fund Dear ImGui.** ### v1.92.9 - Date: 2026-07-25 - Version: v1.92.9 - Original notes: https://github.com/ocornut/imgui/releases/tag/v1.92.9 - Permalink: https://whatsnew.fyi/product/dear-imgui/releases/v1.92.9 ##### Dear ImGui v1.92.9 🌞 ✋ **Reading the changelog is a good way to keep up to date with what Dear ImGui has to offer**, and will give you ideas of some features that you've been ignoring until now! 📣 If you are browsing multiple releases: click version number above to display full release note contents, otherwise it is badly clipped by GitHub! ##### ❗❗ EDIT: Followup Hot-fix: see [1.92.9b](https://github.com/ocornut/imgui/releases/tag/v1.92.9b). ❗❗ --- Links: [Homepage](https://github.com/ocornut/imgui) - [Release notes](https://github.com/ocornut/imgui/releases) - [FAQ](https://www.dearimgui.com/faq) - [Issues, Q&A](https://github.com/ocornut/imgui/issues). Also see our [Wiki](https://github.com/ocornut/imgui/wiki) with sections such as.. - [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) (~25 lines in an existing app) - [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-Dear-ImGui) - [Language Bindings & Engine Backends](https://github.com/ocornut/imgui/wiki/Bindings) - and more! 👌 **Dear ImGui is funded by your contributions and absolutely needs them to sustain and grow**. We can invoice and accommodate to many situations. If your company uses Dear ImGui, please reach out. See [Funding page](https://github.com/ocornut/imgui/wiki/Funding). **Did you know? If you need an excuse to pay, you may buy licenses for [Test Engine](https://github.com/ocornut/imgui_test_engine) and buy hours of support (and cough not use them all) and that will contribute to fund Dear ImGui.** ❤️ Thanks to past years sponsors ❤️ - [Asobo Studio](https://www.asobostudio.com) ! - [Artifex Mundi](https://www.artifexmundi.com/) ! - **[BeamNG](https://www.beamng.com)** ! - **[G3Dvu](https://www.g3dvu.com/)** ! - [ID Software](https://www.idsoftware.com) ! - **[Lucid Games](https://www.lucidgames.co.uk/)** ! - **[OTOY](https://home.otoy.com/)** ! - [Mobigame](https://www.mobigame.net/) ! - [Remedy Entertainment](https://www.remedygames.com/) ! - [RocketWerkz](https://rocketwerkz.com/) ! - [Passtech Games](https://www.passtechgames.com/) ! - [Planestate Software](https://www.plane9.com/) ! - [River End Games](https://riverendgames.com/) - **[Riot Games](https://www.riotgames.com)** !! - [SCS Software](https://www.scssoft.com/) ! - **[Scorewarrior](https://scorewarrior.com)** ! - [Sofistik](https://www.sofistik.com/en/company/about-us) ! - **[Tanius Technology](https://www.tanius.com/)** ! - [Thatgamecompany](https://thatgamecompany.com) ! - [Tuxedo Labs](https://www.tuxedolabs.com/) ! - **[Supercell](https://supercell.com/)** ! - **[Valve](https://www.valvesoftware.com/en/)** ! - [Vector Unit](https://www.vectorunit.com/) ! As well as various paid/corporate licenses to [imgui_test_engine](https://github.com/ocornut/imgui_test_engine) supporting the project.t ##### News about Third-Party Projects - **imgui_explorer**: @pthom's fabulous imgui_manual has been improved and rebranded as imgui_explorer. It also now includes ImPlot and ImPlot3d: https://pthom.github.io/imgui_explorer. He also improved [Dear ImGui Bundle Explorer](https://traineq.org/imgui_bundle_explorer/) which packs in more extensions. - **ImGuiColorTextEdit**: @goossens has rewritten the fancy text editor initially created by @BalazsJako (which was unmaintained and had many small forks). New version: https://github.com/goossens/ImGuiColorTextEdit ![ImGuiColorTextEdit](https://github.com/user-attachments/assets/bbe98856-790a-4888-8eb4-36e686752fbb) - **VisualNodeSystem** New node editor by @Azzinoth https://github.com/Azzinoth/VisualNodeSystem and see https://github.com/ocornut/imgui/wiki/Useful-Extensions#node-editors - **imgui_threaded_rendering** has been updated to support 1.92+ texture queue. See https://github.com/ocornut/imgui_club and (#8597)[https://github.com/ocor _[Truncated at 4000 characters — full notes: https://github.com/ocornut/imgui/releases/tag/v1.92.9]_ ### v1.92.8 - Date: 2026-05-12 - Version: v1.92.8 - Original notes: https://github.com/ocornut/imgui/releases/tag/v1.92.8 - Permalink: https://whatsnew.fyi/product/dear-imgui/releases/v1.92.8 - **changed** — Swapped the last two arguments of ImDrawList::AddRect(), ImDrawList::AddPolyline(), and ImDrawList::PathStroke() to simplify typical call sites - **added** — Added inline redirection functions for the swapped DrawList function signatures when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is off - **changed** — Marked old DrawList function signatures as =delete when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is on for better type-checking ##### Dear ImGui v1.92.8 🌵 ✋ **Reading the changelog is a good way to keep up to date with what Dear ImGui has to offer**, and will give you ideas of some features that you've been ignoring until now! 📣 If you are browsing multiple releases: click version number above to display full release note contents, otherwise it is badly clipped by GitHub! ---- Links: [Homepage](https://github.com/ocornut/imgui) - [Release notes](https://github.com/ocornut/imgui/releases) - [FAQ](https://www.dearimgui.com/faq) - [Issues, Q&A](https://github.com/ocornut/imgui/issues). Also see our [Wiki](https://github.com/ocornut/imgui/wiki) with sections such as.. - [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) (~25 lines in an existing app) - [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-Dear-ImGui) - [Language Bindings & Engine Backends](https://github.com/ocornut/imgui/wiki/Bindings) - and more! 👌 **Dear ImGui is funded by your contributions and absolutely needs them to sustain and grow**. We can invoice and accommodate to many situations. If your company uses Dear ImGui, please reach out. See [Funding page](https://github.com/ocornut/imgui/wiki/Funding). **Did you know? If you need an excuse to pay, you may buy licenses for [Test Engine](https://github.com/ocornut/imgui_test_engine) and buy hours of support (and cough not use them all) and that will contribute to fund Dear ImGui.** ❤️ Thanks to sponsors ❤️ - [Asobo Studio](https://www.asobostudio.com) ! - [Artifex Mundi](https://www.artifexmundi.com/) ! - **[BeamNG](https://www.beamng.com)** ! - **[G3Dvu](https://www.g3dvu.com/)** ! - [ID Software](https://www.idsoftware.com) ! - **[Lucid Games](https://www.lucidgames.co.uk/)** ! - **[OTOY](https://home.otoy.com/)** ! - [Mobigame](https://www.mobigame.net/) ! - [Remedy Entertainment](https://www.remedygames.com/) ! - [RocketWerkz](https://rocketwerkz.com/) ! - [Passtech Games](https://www.passtechgames.com/) ! - [Planestate Software](https://www.plane9.com/) ! - [River End Games](https://riverendgames.com/) - **[Riot Games](https://www.riotgames.com)** ! - [SCS Software](https://www.scssoft.com/) ! - **[Scorewarrior](https://scorewarrior.com)** ! - [Sofistik](https://www.sofistik.com/en/company/about-us) ! - **[Tanius Technology](https://www.tanius.com/)** ! - [Thatgamecompany](https://thatgamecompany.com) ! - [Tuxedo Labs](https://www.tuxedolabs.com/) ! - **[Supercell](https://supercell.com/)** ! - **[Valve](https://www.valvesoftware.com/en/)** ! - [Vector Unit](https://www.vectorunit.com/) ! As well as various paid/corporate licenses to [imgui_test_engine](https://github.com/ocornut/imgui_test_engine) supporting the project.t ##### News about Third-Party Projects - **imgui_explorer**: @pthom's fabulous imgui_manual has been improved and rebranded as imgui_explorer. It also now includes ImPlot and ImPlot3d: https://pthom.github.io/imgui_explorer. He also improved [Dear ImGui Bundle Explorer](https://traineq.org/imgui_bundle_explorer/) which packs in more extensions. image - **ImGuiColorTextEdit**: @goossens has rewritten the fancy text editor initially created by @BalazsJako (which was unmaintained and had many small forks). New version: https://github.com/goossens/ImGuiColorTextEdit ![ImGuiColorTextEdit](https://github.com/user-attachments/assets/bbe98856-790a-4888-8eb4-36e686752fbb) - **Unreal Engine** users? See ["Converging toward a principal Unreal Engine backend/binding for Dear ImGui?"](https://github.com/ocornut/imgui/issues/9122) Check the [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) page for many more. ---- ##### Changes in v1.92.8 (since [v1.92.7 _[Truncated at 4000 characters — full notes: https://github.com/ocornut/imgui/releases/tag/v1.92.8]_ ### v1.92.7 - Date: 2026-04-02 - Version: v1.92.7 - Original notes: https://github.com/ocornut/imgui/releases/tag/v1.92.7 - Permalink: https://whatsnew.fyi/product/dear-imgui/releases/v1.92.7 - **fixed** — Separator() fixed a legacy quirk where it was submitting a zero-height item for layout purpose even though it draws a 1-pixel separator ##### Dear ImGui v1.92.7: Spring again 🌱 ✋ **Reading the changelog is a good way to keep up to date with what Dear ImGui has to offer**, and will give you ideas of some features that you've been ignoring until now! 📣 If you are browsing multiple releases: click version number above to display full release note contents, otherwise it is badly clipped by GitHub! ---- Links: [Homepage](https://github.com/ocornut/imgui) - [Release notes](https://github.com/ocornut/imgui/releases) - [FAQ](https://www.dearimgui.com/faq) - [Issues, Q&A](https://github.com/ocornut/imgui/issues). Also see our [Wiki](https://github.com/ocornut/imgui/wiki) with sections such as.. - [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) (~25 lines in an existing app) - [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-Dear-ImGui) - [Language Bindings & Engine Backends](https://github.com/ocornut/imgui/wiki/Bindings) - and more! 👌 **Dear ImGui is funded by your contributions and absolutely needs them to sustain and grow**. We can invoice and accommodate to many situations. If your company uses Dear ImGui, please reach out. See [Funding page](https://github.com/ocornut/imgui/wiki/Funding). **Did you know? If you need an excuse to pay, you may buy licenses for [Test Engine](https://github.com/ocornut/imgui_test_engine) and buy hours of support (and cough not use them all) and that will contribute to fund Dear ImGui.** ❤️ Thanks to sponsors ❤️ First time sponsors! - [Artifex Mundi](https://www.artifexmundi.com/) ! - **[RocketWerkz](https://rocketwerkz.com/)** ! And all recent years sponsors: - [Asobo Studio](https://www.asobostudio.com) ! - **[BeamNG](https://www.beamng.com)** ! - **[G3Dvu](https://www.g3dvu.com/)** ! - [Gravity Well](https://gravitywell.games/) ! - [ID Software](https://www.idsoftware.com) ! - **[Lucid Games](https://www.lucidgames.co.uk/)** ! - **[OTOY](https://home.otoy.com/)** ! - [Mobigame](https://www.mobigame.net/) ! - [Remedy Entertainment](https://www.remedygames.com/) ! - [Passtech Games](https://www.passtechgames.com/) ! - [Planestate Software](https://www.plane9.com/) ! - [River End Games](https://riverendgames.com/) - **[Riot Games](https://www.riotgames.com)** ! - [SCS Software](https://www.scssoft.com/) ! - **[Scorewarrior](https://scorewarrior.com)** ! - [Sofistik](https://www.sofistik.com/en/company/about-us) ! - **[Tanius Technology](https://www.tanius.com/)** ! - [Thatgamecompany](https://thatgamecompany.com) ! - [Tuxedo Labs](https://www.tuxedolabs.com/) ! - **[Supercell](https://supercell.com/)** ! - **[Valve](https://www.valvesoftware.com/en/)** ! - [Vector Unit](https://www.vectorunit.com/) ! As well as various paid/corporate licenses to [imgui_test_engine](https://github.com/ocornut/imgui_test_engine) supporting the project.t ##### Fun fact 🏆 The french game industry kindly awarded me an honorary prize at the [Pegases 2026 awards](https://academiejeuvideo.org/edition-2026), principally motivated by my work on Dear ImGui. (photos: [x](https://x.com/ocornut/status/2031070368291582313) / [bsky](https://bsky.app/profile/chloew.bsky.social/post/3mgdpgwu37c2f)). ![pegases](https://github.com/user-attachments/assets/eb27257e-6335-4879-8883-c21d863b9a44) ##### News about Third-Party Projects - **imgui_explorer**: @pthom's fabulous imgui_manual has been improved and rebranded as imgui_explorer. It also now includes ImPlot and ImPlot3d: https://pthom.github.io/imgui_explorer/ image - @pthom also improved his [Dear ImGui Bundle Explorer](https://traineq.org/imgui_bundle_explorer/). ![558061074-b3ec10df-a393-45a0-951f-dd7fc57caac6](https://github.com/user-attachments/assets/ce7b _[Truncated at 4000 characters — full notes: https://github.com/ocornut/imgui/releases/tag/v1.92.7]_ ### v1.92.6 - Date: 2026-02-17 - Version: v1.92.6 - Original notes: https://github.com/ocornut/imgui/releases/tag/v1.92.6 - Permalink: https://whatsnew.fyi/product/dear-imgui/releases/v1.92.6 - **added** — Added new scalable default font ProggyForever as an alternative to the classic bitmap font - **added** — Added optional and configurable color markers for ColorEdit - **added** — Added opt-in support for multi-component Drags and Sliders with color markers - **changed** — AddFontDefault() now automatically selects between AddFontDefaultBitmap() and AddFontDefaultVector() based on font size and display density - **changed** — Font-related tweaks and improvements throughout the library - **changed** — Improved word-wrapping behavior - **changed** — Fixed multi-viewports Z-order related issues - **changed** — Enhanced support for Nearest filtering in backends - **fixed** — Fixed Tables functionality and rendering - **fixed** — Fixed TreeNode behavior - **fixed** — Fixed InputText handling - **fixed** — Fixed Navigation system issues - **removed** — Changed default parameter behavior in BeginPopupContextXXX() functions ##### v1.92.6 🔍 ❤️ **Last year was the 10th anniversary of v1.00! Read: [10 years of Dear ImGui](https://github.com/ocornut/imgui/issues/7892)** ! 🎉 ✋ **Reading the changelog is a good way to keep up to date with what Dear ImGui has to offer**, and will give you ideas of some features that you've been ignoring until now! 📣 If you are browsing multiple releases: click version number above to display full release note contents, otherwise it is badly clipped by GitHub! ---- Links: [Homepage](https://github.com/ocornut/imgui) - [Release notes](https://github.com/ocornut/imgui/releases) - [FAQ](https://www.dearimgui.com/faq) - [Issues, Q&A](https://github.com/ocornut/imgui/issues). Also see our [Wiki](https://github.com/ocornut/imgui/wiki) with sections such as.. - [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) (~25 lines in an existing app) - [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-Dear-ImGui) - [Language Bindings & Engine Backends](https://github.com/ocornut/imgui/wiki/Bindings) - and more! 👌 **Dear ImGui is funded by your contributions and absolutely needs them to sustain and grow**. We can invoice and accommodate to many situations. If your company uses Dear ImGui, please reach out. See [Funding page](https://github.com/ocornut/imgui/wiki/Funding). **Did you know? If you need an excuse to pay, you may buy licenses for [Test Engine](https://github.com/ocornut/imgui_test_engine) and buy hours of support (and cough not use them all) and that will contribute to fund Dear ImGui.** ❤️ Thanks to recent years sponsors ❤️ Thanks to recent/renewing sponsors: - **[G3Dvu](https://www.g3dvu.com/)** ! - [ID Software](https://www.idsoftware.com) ! - [Mobigame](https://www.mobigame.net/) ! - [Passtech Games](https://www.passtechgames.com/) ! And: - [Asobo Studio](https://www.asobostudio.com) ! - **[BeamNG](https://www.beamng.com)** ! - [Gravity Well](https://gravitywell.games/) ! - [Lucid Games](https://www.lucidgames.co.uk/) ! - [MachineGames](https://www.machinegames.com/) ! - **[OTOY](https://home.otoy.com/)** ! - [Planestate Software](https://www.plane9.com/) ! - [Remedy Entertainment](https://www.remedygames.com/) - [River End Games](https://riverendgames.com/) - **[Riot Games](https://www.riotgames.com)** ! - [SCS Software](https://www.scssoft.com/) ! - **[Scorewarrior](https://scorewarrior.com)** ! - [Sebastian Schöner](https://blog.s-schoener.com/) ! - [Sofistik](https://www.sofistik.com/en/company/about-us) ! - [Thatgamecompany](https://thatgamecompany.com) - **[Supercell](https://supercell.com/)** ! - **[Tanius Technology](https://www.tanius.com/)** ! - **[Valve](https://www.valvesoftware.com/en/)** ! - [Vector Unit](https://www.vectorunit.com/) ! ---- 🎤 Embarrassment time 🎤 [Wookash Podcast](https://wooka.sh/) had me a few months ago, if you think you can handle two hours of me rambling confusedly! https://www.youtube.com/watch?v=2KPUMvyUMzM. ---- ##### New/Recent Useful Third-Party Extensions **Unreal Engine** users? See ["Converging toward a principal Unreal Engine backend/binding for Dear ImGui?"](https://github.com/ocornut/imgui/issues/9122) - ImRefl: An ImGui library using C++26 reflection to generate windows to easily display structs https://github.com/fullptr/imrefl - ImReflect: Reflection-based ImGui wrapper: https://github.com/Sven-vh/ImReflect - ImHTML: Render HTML in ImGui: https://github.com/BigJk/ImHTML - imgui-module: C++20 module binding for ImGui. https://github.com/stripe2933/imgui-module - ImAnim: Animation Engine for Dear ImGui https://github.com/soufianekhiat/ImAnim Also check the [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) page for a full list. ---- ##### Changes (since [v1.92.5](https://github.com/ocornut/imgui/relea _[Truncated at 4000 characters — full notes: https://github.com/ocornut/imgui/releases/tag/v1.92.6]_ ### v1.92.5 - Date: 2025-11-20 - Version: v1.92.5 - Original notes: https://github.com/ocornut/imgui/releases/tag/v1.92.5 - Permalink: https://whatsnew.fyi/product/dear-imgui/releases/v1.92.5 - **removed** — Commented out legacy key names ImGuiKey_ModCtrl, ImGuiKey_ModShift, ImGuiKey_ModAlt, and ImGuiKey_ModSuper obsoleted in v1.89.0 - **removed** — Commented out legacy io.ClearInputCharacters() obsoleted in v1.89.8 - **removed** — Commented out legacy BeginChild flags ImGuiChildFlags_Border, ImGuiWindowFlags_NavFlattened, and ImGuiWindowFlags_AlwaysUseWindowPadding - **removed** — Commented out legacy SetItemAllowOverlap() obsoleted in v1.89.7 - **fixed** — Single-axis auto-sizing fixes - **fixed** — Tables fixes - **fixed** — InputText fixes - **fixed** — Keyboard navigation fixes - **changed** — Config flag io.ConfigWindowsMoveFromTitleBarOnly is now latched during Begin(), allowing to change the value on a per-window basis - **changed** — WebGPU backend and examples updated to latest Emscripten, native DAWN, and native WGPU changes ##### v1.92.5 🪩 ❤️ **Last year was the 10th anniversary of v1.00! Read: [10 years of Dear ImGui](https://github.com/ocornut/imgui/issues/7892)** ! 🎉 ✋ **Reading the changelog is a good way to keep up to date with what Dear ImGui has to offer**, and will give you ideas of some features that you've been ignoring until now! 📣 If you are browsing multiple releases: click version number above to display full release note contents, otherwise it is badly clipped by GitHub! ---- Links: [Homepage](https://github.com/ocornut/imgui) - [Release notes](https://github.com/ocornut/imgui/releases) - [FAQ](https://www.dearimgui.com/faq) - [Issues, Q&A](https://github.com/ocornut/imgui/issues). Also see our [Wiki](https://github.com/ocornut/imgui/wiki) with sections such as.. - [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) (~25 lines in an existing app) - [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-Dear-ImGui) - [Language Bindings & Engine Backends](https://github.com/ocornut/imgui/wiki/Bindings) - and more! 👌 **Dear ImGui is funded by your contributions and absolutely needs them to sustain and grow**. We can invoice and accommodate to many situations. If your company uses Dear ImGui, please reach out. See [Funding page](https://github.com/ocornut/imgui/wiki/Funding). **Did you know? If you need an excuse to pay, you may buy licenses for [Test Engine](https://github.com/ocornut/imgui_test_engine) and buy hours of support (and cough not use them all) and that will contribute to fund Dear ImGui.** ❤️ Thanks to recent years sponsors ❤️ Thanks to new sponsors: - [Remedy Entertainment](https://www.remedygames.com/) - [River End Games](https://riverendgames.com/) - [Thatgamecompany](https://thatgamecompany.com) And: - [Asobo Studio](https://www.asobostudio.com) ! - **[BeamNG](https://www.beamng.com)** ! - **[G3Dvu](https://www.g3dvu.com/)** ! - [Gravity Well](https://gravitywell.games/) ! - [Lucid Games](https://www.lucidgames.co.uk/) ! - [MachineGames](https://www.machinegames.com/) ! - [Mobigame](https://www.mobigame.net/) ! - **[OTOY](https://home.otoy.com/)** ! - [Planestate Software](https://www.plane9.com/) ! - **[Riot Games](https://www.riotgames.com)** ! - [SCS Software](https://www.scssoft.com/) ! - **[Scorewarrior](https://scorewarrior.com)** ! - [Sebastian Schöner](https://blog.s-schoener.com/) ! - [Sofistik](https://www.sofistik.com/en/company/about-us) ! - **[Supercell](https://supercell.com/)** ! - **[Tanius Technology](https://www.tanius.com/)** ! - **[Valve](https://www.valvesoftware.com/en/)** ! - [Vector Unit](https://www.vectorunit.com/) ! - and maybe some anonymous ones. ❤️ And many individuals ❤️ Thanks to Adam B, Daniel C, Geoffrey E, Israelle W, Jean-Sebastien R, Jonathan G, Karl H, Liam W, Lucas G, Martin G, Mathieu W, Minh D L, Nicholas C, Peter R, Simon V B ! Also thanks to @GamingMinds-DanielC, @pthom, & more for their help with GitHub answers! ---- 🎤 Embarrassment time 🎤 [Wookash Podcast](https://wooka.sh/) had me recently, if you think you can handle two hours of me rambling confusedly! https://www.youtube.com/watch?v=2KPUMvyUMzM. ---- ##### New/Recent Useful Third-Party Extensions - ImReflect: Reflection-based ImGui wrapper: https://github.com/Sven-vh/ImReflect - ImHTML: Render HTML in ImGui: https://github.com/BigJk/ImHTML - imgui-module: C++20 module binding for ImGui. https://github.com/stripe2933/imgui-module Also check the [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) page for a full list. ---- ##### Changes (since [v1.92.4](https://github.com/ocornut/imgui/releases/v1.92.5)) 🆘 Need help updating your custom rendering backend to support `ImGuiBackendFlags_RendererHasTextures` introduced in [v1.92.0](https://github.com/oco _[Truncated at 4000 characters — full notes: https://github.com/ocornut/imgui/releases/tag/v1.92.5]_ ### v1.92.4 - Date: 2025-10-14 - Version: v1.92.4 - Original notes: https://github.com/ocornut/imgui/releases/tag/v1.92.4 - Permalink: https://whatsnew.fyi/product/dear-imgui/releases/v1.92.4 - **added** — Added lower-right resize grip on child windows using both ImGuiChildFlags_ResizeX and ImGuiChildFlags_ResizeY flags - **added** — Added ImGuiCol_UnsavedMarker color for the unsaved document marker - **added** — Added ImGuiPlatformIO::ClearPlatformHandlers() and ClearRendererHandlers() helpers to null all handlers - **added** — Added support for combining ImGuiInputFlags_RouteFocused with ImGuiInputFlags_RouteOverActive to steal shortcuts from active item - **fixed** — Fixed single-line InputText() not applying fine character clipping properly - **removed** — Commented out legacy TreeNode, Selectable, and Clipper names obsoleted in 1.89.7 and 1.89.9 - **changed** — Vulkan backend: moved RenderPass, Subpass, MSAASamples, and PipelineRenderingCreateInfo fields into ImGui_ImplVulkan_InitInfo.PipelineInfoMain - **changed** — Vulkan backend: renamed ImGui_ImplVulkan_MainPipelineCreateInfo to ImGui_ImplVulkan_PipelineInfo - **changed** — Vulkan backend helper ImGui_ImplVulkanH_CreateOrResizeWindow() added a VkImageUsageFlags image_usage argument ##### v1.92.4 ~ ❤️ **Last year was the 10th anniversary of v1.00! Read: [10 years of Dear ImGui](https://github.com/ocornut/imgui/issues/7892)** ! 🎉 ✋ **Reading the changelog is a good way to keep up to date with what Dear ImGui has to offer**, and will give you ideas of some features that you've been ignoring until now! 📣 If you are browsing multiple releases: click version number above to display full release note contents, otherwise it is badly clipped by GitHub! ---- Links: [Homepage](https://github.com/ocornut/imgui) - [Release notes](https://github.com/ocornut/imgui/releases) - [FAQ](https://www.dearimgui.com/faq) - [Issues, Q&A](https://github.com/ocornut/imgui/issues). Also see our [Wiki](https://github.com/ocornut/imgui/wiki) with sections such as.. - [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) (~25 lines in an existing app) - [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-Dear-ImGui) - [Bindings & Backends](https://github.com/ocornut/imgui/wiki/Bindings) - and more! 👌 **Dear ImGui is funded by your contributions and absolutely needs them to sustain and grow**. We can invoice and accommodate to many situations. If your company uses Dear ImGui, please reach out. See [Funding page](https://github.com/ocornut/imgui/wiki/Funding). **Did you know? If you need an excuse to pay, you may buy licenses for [Test Engine](https://github.com/ocornut/imgui_test_engine) and buy hours of support (and cough not use them all) and that will contribute to fund Dear ImGui.** ❤️ Thanks to recent years sponsors ❤️ New studio enters! - [Thatgamecompany](https://thatgamecompany.com) ! 🌻 And usual supporters: - [Asobo Studio](https://www.asobostudio.com) ! - **[BeamNG](https://www.beamng.com)** ! - **[G3Dvu](https://www.g3dvu.com/)** ! - [Gravity Well](https://gravitywell.games/) ! - [Lucid Games](https://www.lucidgames.co.uk/) ! - [MachineGames](https://www.machinegames.com/) ! - [Mobigame](https://www.mobigame.net/) ! - **[OTOY](https://home.otoy.com/)** ! - [Planestate Software](https://www.plane9.com/) ! - **[Riot Games](https://www.riotgames.com)** ! - [SCS Software](https://www.scssoft.com/) ! - **[Scorewarrior](https://scorewarrior.com)** ! - [Sebastian Schöner](https://blog.s-schoener.com/) ! - [Sofistik](https://www.sofistik.com/en/company/about-us) ! - **[Supercell](https://supercell.com/)** ! - **[Tanius Technology](https://www.tanius.com/)** ! - **[Valve](https://www.valvesoftware.com/en/)** ! - [Vector Unit](https://www.vectorunit.com/) ! - and maybe some anonymous ones. ❤️ And many individuals ❤️ Thanks to Adam B, Daniel C, Geoffrey E, Israelle W, Jean-Sebastien R, Jonathan G, Karl H, Liam W, Lucas G, Martin G, Mathieu W, Minh D L, Nicholas C, Peter R, Simon V B ! Also thanks to @pthom, @GamingMinds-DanielC, @PathogenDavid & more for their help with GitHub answers! ---- ##### Changes (since [v1.92.3](https://github.com/ocornut/imgui/releases/v1.92.3)) 🆘 Need help updating your custom rendering backend to support `ImGuiBackendFlags_RendererHasTextures` introduced in [v1.92.0](https://github.com/ocornut/imgui/releases/v1.92.0) ? You can read the newly improved [docs/BACKENDS.md](https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md). ###### Breaking Changes - Backends: - TreeNode, Selectable, Clipper: commented out legacy names obsoleted in 1.89.7 (July 2023) and 1.89.9 (Sept 2023): `ImGuiTreeNodeFlags_AllowItemOverlap` --> `ImGuiTreeNodeFlags_AllowOverlap` `ImGuiSelectableFlags_AllowItemOverlap` --> `ImGuiSelectableFlags_AllowOverlap` `ImGuiListClipper::IncludeRangeByIndices()` --> `ImGuiListClipper::IncludeItemsByIndex()` - Vulkan: moved some fields in `ImGui_ImplVulkan_InitInfo`: `init_info.RenderPass` --> `init_info.PipelineInfoMain.RenderPass` `i _[Truncated at 4000 characters — full notes: https://github.com/ocornut/imgui/releases/tag/v1.92.4]_ ### v1.92.3 - Date: 2025-09-17 - Version: v1.92.3 - Original notes: https://github.com/ocornut/imgui/releases/tag/v1.92.3 - Permalink: https://whatsnew.fyi/product/dear-imgui/releases/v1.92.3 - **fixed** — Fixed merging a font and specifying a font target in DstFont that's not the last added font (regression in 1.92) - **fixed** — Fixed an assertion failure when a rectangle entry has been reused 1024 times due to constant change of font size - **added** — Add ImGuiListClipperFlags_NoSetTableRowCounters to disable the assumption that 1 clipper item == 1 table row - **added** — Add configurable style.ScrollbarPadding value and corresponding ImGuiStyleVar_ScrollbarPadding enum - **fixed** — Fixed Ctrl+Tab window appearing as empty when the sole active and focused window has the ImGuiWindowFlags_NoNavFocus flag - **fixed** — Fixed a crash that could occur when opening a popup following the processing of a global shortcut while no windows were focused - **fixed** — Fixed bullet tessellation which looked out of place in very large sizes - **added** — Add ImGuiInputTextFlags_WordWrap flag to word-wrap multi-line text buffers (marked as beta) - **fixed** — Fixed an issue where using Escape to revert would not write back the reverted value during the IsItemDeactivatedAfterEdit() frame if the provided input buffer doesn't store temporary edits (regression in 1.91.7) - **fixed** — Fixed an issue where using Escape with ImGuiInputTextFlags_EscapeClearsAll would not write back the cleared value during the IsItemDeactivatedAfterEdit() frame if the provided input buffer doesn't store temporary edits - **changed** — Allow passing an empty string with buf_size==0 to InputText ##### v1.92.3: Autumn is looming ~ ❤️ **Last year was the 10th anniversary of v1.00! Read: [10 years of Dear ImGui](https://github.com/ocornut/imgui/issues/7892)** ! 🎉 ✋ **Reading the changelog is a good way to keep up to date with what Dear ImGui has to offer**, and will give you ideas of some features that you've been ignoring until now! 📣 If you are browsing multiple releases: click version number above to display full release note contents, otherwise it is badly clipped by GitHub! ---- Links: [Homepage](https://github.com/ocornut/imgui) - [Release notes](https://github.com/ocornut/imgui/releases) - [FAQ](https://www.dearimgui.com/faq) - [Issues, Q&A](https://github.com/ocornut/imgui/issues). Also see our [Wiki](https://github.com/ocornut/imgui/wiki) with sections such as.. - [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) (~25 lines in an existing app) - [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-Dear-ImGui) - [Bindings & Backends](https://github.com/ocornut/imgui/wiki/Bindings) - and more! 👌 **Dear ImGui is funded by your contributions and absolutely needs them to sustain and grow**. We can invoice and accommodate to many situations. If your company uses Dear ImGui, please reach out. See [Funding page](https://github.com/ocornut/imgui/wiki/Funding). **Did you know? If you need an excuse to pay, you may buy licenses for [Test Engine](https://github.com/ocornut/imgui_test_engine) and buy hours of support (and cough not use them all) and that will contribute to fund Dear ImGui.** ❤️ Thanks to recent years sponsors ❤️ - [Aras P](https://aras-p.info/) ! - [Asobo Studio](https://www.asobostudio.com) ! - **[BeamNG](https://www.beamng.com)** ! - [FUTO](https://futo.org/) ! - **[G3Dvu](https://www.g3dvu.com/)** ! - [Gravity Well](https://gravitywell.games/) ! - [id Software](https://www.idsoftware.com) ! - [Lucid Games](https://www.lucidgames.co.uk/) ! - [MachineGames](https://www.machinegames.com/) ! - [Mobigame](https://www.mobigame.net/) ! - **[OTOY](https://home.otoy.com/)** ! - [Planestate Software](https://www.plane9.com/) ! - **[Riot Games](https://www.riotgames.com)** ! - [SCS Software](https://www.scssoft.com/) ! - **[Scorewarrior](https://scorewarrior.com)** ! - [Sebastian Schöner](https://blog.s-schoener.com/) ! - [Sofistik](https://www.sofistik.com/en/company/about-us) - **[Supercell](https://supercell.com/)** ! - **[Tanius Technology](https://www.tanius.com/)** ! - **[Valve](https://www.valvesoftware.com/en/)** ! - [Vector Unit](https://www.vectorunit.com/) ❤️ And many individuals ❤️ Thanks to @pthom, @GamingMinds-DanielC, @PathogenDavid & more for their help with GitHub answers! ---- ##### Changes (since [v1.92.2](https://github.com/ocornut/imgui/releases/v1.92.2)) 🆘 Need help updating your custom rendering backend to support `ImGuiBackendFlags_RendererHasTextures` introduced in [v1.92.0](https://github.com/ocornut/imgui/releases/v1.92.0) ? You can read the newly improved [docs/BACKENDS.md](https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md). ###### Changes - Fonts: fixed merging a font and specifying a font target in DstFont that's not the last added font (regression in 1.92). (#8912) - Fonts: fixed an assertion failure when a rectangle entry has been reused 1024 times (e.g. due to constant change of font size). (#8906) [@cfillion] - Clipper, Tables: added `ImGuiListClipperFlags_NoSetTableRowCounters` as a way to disable the assumption that 1 clipper item == 1 table row, which breaks when e.g. using clipper with ItemsHeight=1 in order to clip in pixel units. (#8886) - Scrollbar, Style: added configurable `style.ScrollbarPadding` value and corresponding `ImGuiStyleVar_ScrollbarPadding` enum, instead of an hard-coded computed default. (#8895) - Nav: fixed Ctrl+Tab window app _[Truncated at 4000 characters — full notes: https://github.com/ocornut/imgui/releases/tag/v1.92.3]_ ### v1.92.2b - Date: 2025-08-13 - Version: v1.92.2b - Original notes: https://github.com/ocornut/imgui/releases/tag/v1.92.2b - Permalink: https://whatsnew.fyi/product/dear-imgui/releases/v1.92.2b - **fixed** — IsItemHovered() failing on disabled items and items that have no identifier when holding mouse button - **fixed** — IsItemHovered() on holding mouse button down on disabled items leaking between items when the window cannot be moved - **fixed** — Allegro5 backend texture format setup which didn't work on all setups and drivers - **fixed** — Allegro5 backend missing support for ImGuiKey_PrintScreen under Windows - **added** — Allegro5 backend ImGui_ImplAllegro5_SetDisplay() function to change current ALLEGRO_DISPLAY ##### v1.92.2b: Hotfix for 1.92.2 ##### Changes (since [v1.92.2](https://github.com/ocornut/imgui/releases/v1.92.2)) This is a hot fix for [v1.92.2](https://github.com/ocornut/imgui/releases/v1.92.2) which has issues with using `IsItemHovered()` on disabled items or items with no identifier while clicking on them. - Fixed `IsItemHovered()` failing on disabled items and items that have no identifier (e.g. Text() calls) when holding mouse button. (Regression in 1.92.2). (#8877, #8883) - Made `IsItemHovered()` on holding mouse button down on disabled items not leak between items when the window cannot be moved. - Backends: Allegro5: Fixed texture format setup which didn't work on all setups/drivers. (#8770, #8465) - Backends: Allegro5: Added `ImGui_ImplAllegro5_SetDisplay()` function to change current ALLEGRO_DISPLAY, as Allegro applications often need to do that. - Backends: Allegro5: Fixed missing support for `ImGuiKey_PrintScreen` under Windows, as raw Allegro 5 does not receive it. ------ Also see [previous releases details](https://github.com/ocornut/imgui/releases). Note that GitHub are now clamping release notes sometimes really badly, click on a header/title to read full notes. ❤️ **Previous summer was the 10th anniversary of v1.00! Read: [10 years of Dear ImGui](https://github.com/ocornut/imgui/issues/7892)** ! 🎉 💰 🙏 **Dear ImGui is funded by your contributions and absolutely needs them to sustain and grow**. We can invoice and accommodate to many situations. If your company uses Dear ImGui, please reach out. See [Funding page](https://github.com/ocornut/imgui/wiki/Funding). **Did you know? If you need an excuse to pay, you may buy licenses for [Test Engine](https://github.com/ocornut/imgui_test_engine) and buy hours of support (and cough not use them all) and that will contribute to fund Dear ImGui.** ### v1.92.2 - Date: 2025-08-11 - Version: v1.92.2 - Original notes: https://github.com/ocornut/imgui/releases/tag/v1.92.2 - Permalink: https://whatsnew.fyi/product/dear-imgui/releases/v1.92.2 - **changed** — Tab bar resizing logic now combines shrinking and scrolling with new configuration options - **changed** — Renamed ImGuiTabBarFlags_FittingPolicyResizeDown to ImGuiTabBarFlags_FittingPolicyShrink with inline redirection enum - **changed** — SDL_GPU backend changed ImTextureID type from SDL_GPUTextureSamplerBinding* to SDL_GPUTexture* - **fixed** — Fixed Vulkan backend on some setups following v1.92.0 changes - **fixed** — Fixed IsItemHovered() returning true when mouse was first clicked on background of non-moveable window then moved over the item - **fixed** — Fixed font issue when a font using MergeMode has a reference size specified but the target font does not - **fixed** — Fixed crash when changing texture format when using a legacy backend by calling GetTexDataAsRGBA32() then GetTexDataAsAlpha8() - **fixed** — Fixed resizable child windows emitting border logic when hidden or non-visible such as in unselected docked windows - **fixed** — Fixed support for #define ImTextureID_Invalid to non-zero value where ImFontAtlas() was incorrectly cleared with zeroes - **fixed** — Fixed TableGetRowIndex() which did not work correctly when using a clipper - **fixed** — Fixed TableGetHoveredRow() in imgui_internal.h to work correctly with clippers - **added** — New SDL3+Metal example ##### v1.92.2: Summer 2025 ❤️ **Previous summer was the 10th anniversary of v1.00! Read: [10 years of Dear ImGui](https://github.com/ocornut/imgui/issues/7892)** ! 🎉 ✋ **Reading the changelog is a good way to keep up to date with what Dear ImGui has to offer**, and will give you ideas of some features that you've been ignoring until now! 📣 If you are browsing multiple releases: click version number above to display full release note contents, otherwise it is badly clipped by GitHub! ---- Links: [Homepage](https://github.com/ocornut/imgui) - [Release notes](https://github.com/ocornut/imgui/releases) - [FAQ](https://www.dearimgui.com/faq) - [Issues, Q&A](https://github.com/ocornut/imgui/issues). Also see our [Wiki](https://github.com/ocornut/imgui/wiki) with sections such as.. - [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) (~25 lines in an existing app) - [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-Dear-ImGui) - [Bindings & Backends](https://github.com/ocornut/imgui/wiki/Bindings) - and more! 👌 **Dear ImGui is funded by your contributions and absolutely needs them to sustain and grow**. We can invoice and accommodate to many situations. If your company uses Dear ImGui, please reach out. See [Funding page](https://github.com/ocornut/imgui/wiki/Funding). **Did you know? If you need an excuse to pay, you may buy licenses for [Test Engine](https://github.com/ocornut/imgui_test_engine) and buy hours of support (and cough not use them all) and that will contribute to fund Dear ImGui.** ❤️ Thanks to recent years sponsors ❤️ - **[BeamNG](https://www.beamng.com)** ! - **[G3Dvu](https://www.g3dvu.com/)** ! - **[OTOY](https://home.otoy.com/)** ! - **[Riot Games](https://www.riotgames.com)** ! 🆕 👍 Welcome! - **[Scorewarrior](https://scorewarrior.com)** ! 🆕 👍 Welcome! - **[Supercell](https://supercell.com/)** ! - **[Tanius Technology](https://www.tanius.com/)** ! - **[Valve](https://www.valvesoftware.com/en/)** ! - [Aras P](https://aras-p.info/) ! - [Asobo Studio](https://www.asobostudio.com) ! - [FUTO](https://futo.org/) ! - [Gravity Well](https://gravitywell.games/) ! - [id Software](https://www.idsoftware.com) ! - [Lucid Games](https://www.lucidgames.co.uk/) ! - [MachineGames](https://www.machinegames.com/) ! - [Mobigame](https://www.mobigame.net/) ! - [Planestate Software](https://www.plane9.com/) ! - [SCS Software](https://www.scssoft.com/) ! - [Sofistik](https://www.sofistik.com/en/company/about-us) - [Sebastian Schöner](https://blog.s-schoener.com/) ! - [Vector Unit](https://www.vectorunit.com/) 🆕 👍 Welcome! ❤️ And many individuals ❤️ Thanks to @GamingMinds-DanielC, @cfillion, @PathogenDavid & more for their help with GitHub answers! ---- ##### Changes (since [v1.92.1](https://github.com/ocornut/imgui/releases/v1.92.1)) This is a general maintenance release addressing some issues discovered in 1.92.0. Read [v1.92.0 Changelog](https://github.com/ocornut/imgui/releases/v1.92.0) for details and links on larger changes. 🆘 Need help updating your custom rendering backend to support `ImGuiBackendFlags_RendererHasTextures` ? You can read the newly improved [docs/BACKENDS.md](https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md). ###### TL;DR; - New tab bar resizing logic (combining shrinking and scrolling) and configuration options. - Fixed Vulkan backend on some setup (following 1.92.0) changes. - SDL_GPU backend changes `ImTextureID` to be `SDL_GPUTexture*` (!). - Keyboard/navigation fixes, table fixes, font fixes, new SDL3+Metal example & many more. ###### Breaking Changes - Tabs: Renamed `ImGuiTabBarFlags_FittingPolicyResizeDown` to `ImGuiTabBarFlags_FittingPolicyShrink`. Kept inline redirection enum (will obsolete). (#261, #351) - Backends: SDL_GPU3: changed `ImTextureID` type _[Truncated at 4000 characters — full notes: https://github.com/ocornut/imgui/releases/tag/v1.92.2]_