# Dear ImGui v1.92.2 - Product: Dear ImGui (https://whatsnew.fyi/product/dear-imgui) - Vendor: Omar Cornut - Date: 2025-08-11 - Version: v1.92.2 - Original notes: https://github.com/ocornut/imgui/releases/tag/v1.92.2 - Permalink: https://whatsnew.fyi/product/dear-imgui/releases/v1.92.2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Tab bar resizing logic now combines shrinking and scrolling with new configuration options - **changed** — Renamed ImGuiTabBarFlags_FittingPolicyResizeDown to ImGuiTabBarFlags_FittingPolicyShrink with inline redirection enum - **changed** — SDL_GPU backend changed ImTextureID type from SDL_GPUTextureSamplerBinding* to SDL_GPUTexture* - **fixed** — Fixed Vulkan backend on some setups following v1.92.0 changes - **fixed** — Fixed IsItemHovered() returning true when mouse was first clicked on background of non-moveable window then moved over the item - **fixed** — Fixed font issue when a font using MergeMode has a reference size specified but the target font does not - **fixed** — Fixed crash when changing texture format when using a legacy backend by calling GetTexDataAsRGBA32() then GetTexDataAsAlpha8() - **fixed** — Fixed resizable child windows emitting border logic when hidden or non-visible such as in unselected docked windows - **fixed** — Fixed support for #define ImTextureID_Invalid to non-zero value where ImFontAtlas() was incorrectly cleared with zeroes - **fixed** — Fixed TableGetRowIndex() which did not work correctly when using a clipper - **fixed** — Fixed TableGetHoveredRow() in imgui_internal.h to work correctly with clippers - **added** — New SDL3+Metal example ##### v1.92.2: Summer 2025 ❤️ **Previous summer was the 10th anniversary of v1.00! Read: [10 years of Dear ImGui](https://github.com/ocornut/imgui/issues/7892)** ! 🎉 ✋ **Reading the changelog is a good way to keep up to date with what Dear ImGui has to offer**, and will give you ideas of some features that you've been ignoring until now! 📣 If you are browsing multiple releases: click version number above to display full release note contents, otherwise it is badly clipped by GitHub! ---- Links: [Homepage](https://github.com/ocornut/imgui) - [Release notes](https://github.com/ocornut/imgui/releases) - [FAQ](https://www.dearimgui.com/faq) - [Issues, Q&A](https://github.com/ocornut/imgui/issues). Also see our [Wiki](https://github.com/ocornut/imgui/wiki) with sections such as.. - [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) (~25 lines in an existing app) - [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-Dear-ImGui) - [Bindings & Backends](https://github.com/ocornut/imgui/wiki/Bindings) - and more! 👌 **Dear ImGui is funded by your contributions and absolutely needs them to sustain and grow**. We can invoice and accommodate to many situations. If your company uses Dear ImGui, please reach out. See [Funding page](https://github.com/ocornut/imgui/wiki/Funding). **Did you know? If you need an excuse to pay, you may buy licenses for [Test Engine](https://github.com/ocornut/imgui_test_engine) and buy hours of support (and cough not use them all) and that will contribute to fund Dear ImGui.** ❤️ Thanks to recent years sponsors ❤️ - **[BeamNG](https://www.beamng.com)** ! - **[G3Dvu](https://www.g3dvu.com/)** ! - **[OTOY](https://home.otoy.com/)** ! - **[Riot Games](https://www.riotgames.com)** ! 🆕 👍 Welcome! - **[Scorewarrior](https://scorewarrior.com)** ! 🆕 👍 Welcome! - **[Supercell](https://supercell.com/)** ! - **[Tanius Technology](https://www.tanius.com/)** ! - **[Valve](https://www.valvesoftware.com/en/)** ! - [Aras P](https://aras-p.info/) ! - [Asobo Studio](https://www.asobostudio.com) ! - [FUTO](https://futo.org/) ! - [Gravity Well](https://gravitywell.games/) ! - [id Software](https://www.idsoftware.com) ! - [Lucid Games](https://www.lucidgames.co.uk/) ! - [MachineGames](https://www.machinegames.com/) ! - [Mobigame](https://www.mobigame.net/) ! - [Planestate Software](https://www.plane9.com/) ! - [SCS Software](https://www.scssoft.com/) ! - [Sofistik](https://www.sofistik.com/en/company/about-us) - [Sebastian Schöner](https://blog.s-schoener.com/) ! - [Vector Unit](https://www.vectorunit.com/) 🆕 👍 Welcome! ❤️ And many individuals ❤️ Thanks to @GamingMinds-DanielC, @cfillion, @PathogenDavid & more for their help with GitHub answers! ---- ##### Changes (since [v1.92.1](https://github.com/ocornut/imgui/releases/v1.92.1)) This is a general maintenance release addressing some issues discovered in 1.92.0. Read [v1.92.0 Changelog](https://github.com/ocornut/imgui/releases/v1.92.0) for details and links on larger changes. 🆘 Need help updating your custom rendering backend to support `ImGuiBackendFlags_RendererHasTextures` ? You can read the newly improved [docs/BACKENDS.md](https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md). ###### TL;DR; - New tab bar resizing logic (combining shrinking and scrolling) and configuration options. - Fixed Vulkan backend on some setup (following 1.92.0) changes. - SDL_GPU backend changes `ImTextureID` to be `SDL_GPUTexture*` (!). - Keyboard/navigation fixes, table fixes, font fixes, new SDL3+Metal example & many more. ###### Breaking Changes - Tabs: Renamed `ImGuiTabBarFlags_FittingPolicyResizeDown` to `ImGuiTabBarFlags_FittingPolicyShrink`. Kept inline redirection enum (will obsolete). (#261, #351) - Backends: SDL_GPU3: changed `ImTextureID` type _[Truncated at 4000 characters — full notes: https://github.com/ocornut/imgui/releases/tag/v1.92.2]_