# Dear ImGui v1.92.4 - Product: Dear ImGui (https://whatsnew.fyi/product/dear-imgui) - Vendor: Omar Cornut - Date: 2025-10-14 - Version: v1.92.4 - Original notes: https://github.com/ocornut/imgui/releases/tag/v1.92.4 - Permalink: https://whatsnew.fyi/product/dear-imgui/releases/v1.92.4 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added lower-right resize grip on child windows using both ImGuiChildFlags_ResizeX and ImGuiChildFlags_ResizeY flags - **added** — Added ImGuiCol_UnsavedMarker color for the unsaved document marker - **added** — Added ImGuiPlatformIO::ClearPlatformHandlers() and ClearRendererHandlers() helpers to null all handlers - **added** — Added support for combining ImGuiInputFlags_RouteFocused with ImGuiInputFlags_RouteOverActive to steal shortcuts from active item - **fixed** — Fixed single-line InputText() not applying fine character clipping properly - **removed** — Commented out legacy TreeNode, Selectable, and Clipper names obsoleted in 1.89.7 and 1.89.9 - **changed** — Vulkan backend: moved RenderPass, Subpass, MSAASamples, and PipelineRenderingCreateInfo fields into ImGui_ImplVulkan_InitInfo.PipelineInfoMain - **changed** — Vulkan backend: renamed ImGui_ImplVulkan_MainPipelineCreateInfo to ImGui_ImplVulkan_PipelineInfo - **changed** — Vulkan backend helper ImGui_ImplVulkanH_CreateOrResizeWindow() added a VkImageUsageFlags image_usage argument ##### v1.92.4 ~ ❤️ **Last year was the 10th anniversary of v1.00! Read: [10 years of Dear ImGui](https://github.com/ocornut/imgui/issues/7892)** ! 🎉 ✋ **Reading the changelog is a good way to keep up to date with what Dear ImGui has to offer**, and will give you ideas of some features that you've been ignoring until now! 📣 If you are browsing multiple releases: click version number above to display full release note contents, otherwise it is badly clipped by GitHub! ---- Links: [Homepage](https://github.com/ocornut/imgui) - [Release notes](https://github.com/ocornut/imgui/releases) - [FAQ](https://www.dearimgui.com/faq) - [Issues, Q&A](https://github.com/ocornut/imgui/issues). Also see our [Wiki](https://github.com/ocornut/imgui/wiki) with sections such as.. - [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) (~25 lines in an existing app) - [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-Dear-ImGui) - [Bindings & Backends](https://github.com/ocornut/imgui/wiki/Bindings) - and more! 👌 **Dear ImGui is funded by your contributions and absolutely needs them to sustain and grow**. We can invoice and accommodate to many situations. If your company uses Dear ImGui, please reach out. See [Funding page](https://github.com/ocornut/imgui/wiki/Funding). **Did you know? If you need an excuse to pay, you may buy licenses for [Test Engine](https://github.com/ocornut/imgui_test_engine) and buy hours of support (and cough not use them all) and that will contribute to fund Dear ImGui.** ❤️ Thanks to recent years sponsors ❤️ New studio enters! - [Thatgamecompany](https://thatgamecompany.com) ! 🌻 And usual supporters: - [Asobo Studio](https://www.asobostudio.com) ! - **[BeamNG](https://www.beamng.com)** ! - **[G3Dvu](https://www.g3dvu.com/)** ! - [Gravity Well](https://gravitywell.games/) ! - [Lucid Games](https://www.lucidgames.co.uk/) ! - [MachineGames](https://www.machinegames.com/) ! - [Mobigame](https://www.mobigame.net/) ! - **[OTOY](https://home.otoy.com/)** ! - [Planestate Software](https://www.plane9.com/) ! - **[Riot Games](https://www.riotgames.com)** ! - [SCS Software](https://www.scssoft.com/) ! - **[Scorewarrior](https://scorewarrior.com)** ! - [Sebastian Schöner](https://blog.s-schoener.com/) ! - [Sofistik](https://www.sofistik.com/en/company/about-us) ! - **[Supercell](https://supercell.com/)** ! - **[Tanius Technology](https://www.tanius.com/)** ! - **[Valve](https://www.valvesoftware.com/en/)** ! - [Vector Unit](https://www.vectorunit.com/) ! - and maybe some anonymous ones. ❤️ And many individuals ❤️ Thanks to Adam B, Daniel C, Geoffrey E, Israelle W, Jean-Sebastien R, Jonathan G, Karl H, Liam W, Lucas G, Martin G, Mathieu W, Minh D L, Nicholas C, Peter R, Simon V B ! Also thanks to @pthom, @GamingMinds-DanielC, @PathogenDavid & more for their help with GitHub answers! ---- ##### Changes (since [v1.92.3](https://github.com/ocornut/imgui/releases/v1.92.3)) 🆘 Need help updating your custom rendering backend to support `ImGuiBackendFlags_RendererHasTextures` introduced in [v1.92.0](https://github.com/ocornut/imgui/releases/v1.92.0) ? You can read the newly improved [docs/BACKENDS.md](https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md). ###### Breaking Changes - Backends: - TreeNode, Selectable, Clipper: commented out legacy names obsoleted in 1.89.7 (July 2023) and 1.89.9 (Sept 2023): `ImGuiTreeNodeFlags_AllowItemOverlap` --> `ImGuiTreeNodeFlags_AllowOverlap` `ImGuiSelectableFlags_AllowItemOverlap` --> `ImGuiSelectableFlags_AllowOverlap` `ImGuiListClipper::IncludeRangeByIndices()` --> `ImGuiListClipper::IncludeItemsByIndex()` - Vulkan: moved some fields in `ImGui_ImplVulkan_InitInfo`: `init_info.RenderPass` --> `init_info.PipelineInfoMain.RenderPass` `i _[Truncated at 4000 characters — full notes: https://github.com/ocornut/imgui/releases/tag/v1.92.4]_