# Dear ImGui v1.92.5 - Product: Dear ImGui (https://whatsnew.fyi/product/dear-imgui) - Vendor: Omar Cornut - Date: 2025-11-20 - Version: v1.92.5 - Original notes: https://github.com/ocornut/imgui/releases/tag/v1.92.5 - Permalink: https://whatsnew.fyi/product/dear-imgui/releases/v1.92.5 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **removed** — Commented out legacy key names ImGuiKey_ModCtrl, ImGuiKey_ModShift, ImGuiKey_ModAlt, and ImGuiKey_ModSuper obsoleted in v1.89.0 - **removed** — Commented out legacy io.ClearInputCharacters() obsoleted in v1.89.8 - **removed** — Commented out legacy BeginChild flags ImGuiChildFlags_Border, ImGuiWindowFlags_NavFlattened, and ImGuiWindowFlags_AlwaysUseWindowPadding - **removed** — Commented out legacy SetItemAllowOverlap() obsoleted in v1.89.7 - **fixed** — Single-axis auto-sizing fixes - **fixed** — Tables fixes - **fixed** — InputText fixes - **fixed** — Keyboard navigation fixes - **changed** — Config flag io.ConfigWindowsMoveFromTitleBarOnly is now latched during Begin(), allowing to change the value on a per-window basis - **changed** — WebGPU backend and examples updated to latest Emscripten, native DAWN, and native WGPU changes ##### v1.92.5 🪩 ❤️ **Last year was the 10th anniversary of v1.00! Read: [10 years of Dear ImGui](https://github.com/ocornut/imgui/issues/7892)** ! 🎉 ✋ **Reading the changelog is a good way to keep up to date with what Dear ImGui has to offer**, and will give you ideas of some features that you've been ignoring until now! 📣 If you are browsing multiple releases: click version number above to display full release note contents, otherwise it is badly clipped by GitHub! ---- Links: [Homepage](https://github.com/ocornut/imgui) - [Release notes](https://github.com/ocornut/imgui/releases) - [FAQ](https://www.dearimgui.com/faq) - [Issues, Q&A](https://github.com/ocornut/imgui/issues). Also see our [Wiki](https://github.com/ocornut/imgui/wiki) with sections such as.. - [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) (~25 lines in an existing app) - [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-Dear-ImGui) - [Language Bindings & Engine Backends](https://github.com/ocornut/imgui/wiki/Bindings) - and more! 👌 **Dear ImGui is funded by your contributions and absolutely needs them to sustain and grow**. We can invoice and accommodate to many situations. If your company uses Dear ImGui, please reach out. See [Funding page](https://github.com/ocornut/imgui/wiki/Funding). **Did you know? If you need an excuse to pay, you may buy licenses for [Test Engine](https://github.com/ocornut/imgui_test_engine) and buy hours of support (and cough not use them all) and that will contribute to fund Dear ImGui.** ❤️ Thanks to recent years sponsors ❤️ Thanks to new sponsors: - [Remedy Entertainment](https://www.remedygames.com/) - [River End Games](https://riverendgames.com/) - [Thatgamecompany](https://thatgamecompany.com) And: - [Asobo Studio](https://www.asobostudio.com) ! - **[BeamNG](https://www.beamng.com)** ! - **[G3Dvu](https://www.g3dvu.com/)** ! - [Gravity Well](https://gravitywell.games/) ! - [Lucid Games](https://www.lucidgames.co.uk/) ! - [MachineGames](https://www.machinegames.com/) ! - [Mobigame](https://www.mobigame.net/) ! - **[OTOY](https://home.otoy.com/)** ! - [Planestate Software](https://www.plane9.com/) ! - **[Riot Games](https://www.riotgames.com)** ! - [SCS Software](https://www.scssoft.com/) ! - **[Scorewarrior](https://scorewarrior.com)** ! - [Sebastian Schöner](https://blog.s-schoener.com/) ! - [Sofistik](https://www.sofistik.com/en/company/about-us) ! - **[Supercell](https://supercell.com/)** ! - **[Tanius Technology](https://www.tanius.com/)** ! - **[Valve](https://www.valvesoftware.com/en/)** ! - [Vector Unit](https://www.vectorunit.com/) ! - and maybe some anonymous ones. ❤️ And many individuals ❤️ Thanks to Adam B, Daniel C, Geoffrey E, Israelle W, Jean-Sebastien R, Jonathan G, Karl H, Liam W, Lucas G, Martin G, Mathieu W, Minh D L, Nicholas C, Peter R, Simon V B ! Also thanks to @GamingMinds-DanielC, @pthom, & more for their help with GitHub answers! ---- 🎤 Embarrassment time 🎤 [Wookash Podcast](https://wooka.sh/) had me recently, if you think you can handle two hours of me rambling confusedly! https://www.youtube.com/watch?v=2KPUMvyUMzM. ---- ##### New/Recent Useful Third-Party Extensions - ImReflect: Reflection-based ImGui wrapper: https://github.com/Sven-vh/ImReflect - ImHTML: Render HTML in ImGui: https://github.com/BigJk/ImHTML - imgui-module: C++20 module binding for ImGui. https://github.com/stripe2933/imgui-module Also check the [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) page for a full list. ---- ##### Changes (since [v1.92.4](https://github.com/ocornut/imgui/releases/v1.92.5)) 🆘 Need help updating your custom rendering backend to support `ImGuiBackendFlags_RendererHasTextures` introduced in [v1.92.0](https://github.com/oco _[Truncated at 4000 characters — full notes: https://github.com/ocornut/imgui/releases/tag/v1.92.5]_