Deep Rock Galactic

Games

A co-op FPS about dwarven space miners in destructible caves.

Latest · by Ghost Ship GamesWebsiteRSS

Release activity

Release activity — 8 releases across 8 days in the last year. Each cell is one day; darker means more releases that day. Older weeks are hidden at this screen width.
JunJulAugSep
SundayNo releases on May 24, 2026No releases on May 31, 2026No releases on Jun 7, 2026No releases on Jun 14, 2026No releases on Jun 21, 2026No releases on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026No releases on Aug 9, 2026No releases on Aug 16, 2026No releases on Aug 23, 2026No releases on Aug 30, 2026No releases on Sep 6, 2026
MondayNo releases on May 25, 2026No releases on Jun 1, 2026No releases on Jun 8, 2026No releases on Jun 15, 2026No releases on Jun 22, 2026No releases on Jun 29, 2026No releases on Jul 6, 2026No releases on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026No releases on Aug 10, 2026No releases on Aug 17, 2026No releases on Aug 24, 2026No releases on Aug 31, 2026No releases on Sep 7, 2026
TuesdayNo releases on May 26, 2026No releases on Jun 2, 2026No releases on Jun 9, 2026No releases on Jun 16, 2026No releases on Jun 23, 2026No releases on Jun 30, 2026No releases on Jul 7, 2026No releases on Jul 14, 2026No releases on Jul 21, 2026No releases on Jul 28, 2026No releases on Aug 4, 2026No releases on Aug 11, 2026No releases on Aug 18, 2026No releases on Aug 25, 2026No releases on Sep 1, 2026No releases on Sep 8, 2026
WednesdayNo releases on May 27, 2026No releases on Jun 3, 2026No releases on Jun 10, 2026No releases on Jun 17, 2026No releases on Jun 24, 2026No releases on Jul 1, 2026No releases on Jul 8, 2026No releases on Jul 15, 2026No releases on Jul 22, 2026No releases on Jul 29, 2026No releases on Aug 5, 2026No releases on Aug 12, 2026No releases on Aug 19, 2026No releases on Aug 26, 2026No releases on Sep 2, 2026
ThursdayNo releases on May 28, 2026No releases on Jun 4, 2026No releases on Jun 11, 2026No releases on Jun 18, 2026No releases on Jun 25, 2026No releases on Jul 2, 2026No releases on Jul 9, 2026No releases on Jul 16, 2026No releases on Jul 23, 2026No releases on Jul 30, 20261 release on Aug 6, 2026No releases on Aug 13, 2026No releases on Aug 20, 2026No releases on Aug 27, 2026No releases on Sep 3, 2026
FridayNo releases on May 29, 2026No releases on Jun 5, 2026No releases on Jun 12, 2026No releases on Jun 19, 2026No releases on Jun 26, 2026No releases on Jul 3, 2026No releases on Jul 10, 2026No releases on Jul 17, 2026No releases on Jul 24, 2026No releases on Jul 31, 2026No releases on Aug 7, 2026No releases on Aug 14, 2026No releases on Aug 21, 2026No releases on Aug 28, 2026No releases on Sep 4, 2026
SaturdayNo releases on May 30, 2026No releases on Jun 6, 2026No releases on Jun 13, 2026No releases on Jun 20, 2026No releases on Jun 27, 2026No releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026No releases on Aug 8, 2026No releases on Aug 15, 2026No releases on Aug 22, 2026No releases on Aug 29, 2026No releases on Sep 5, 2026

8 releases in the last year

Patch notes

PATCH NOTES - S06.05.02

Changed 1
  • Prepare game for the Space Beach Party 2026 event

From Deep Rock Galactic

Hello Miners,

This small patch is to prepare for the Space Beach Party 2026 event

May contain: Tactical Turtle Hat

With Love,

Invisible Walls and The Ghost Ship Crew

— PATCH NOTES —

Preparing for new ingame event

View originalPermalink
How PATCH NOTES - S06.05.02 went

PATCH NOTES - S06.04

Added 2
  • Added fallback to lift pod positioning
  • Added a 2 second grace period after relocation where the pit jaw will not target players
Changed 1
  • Moved pit jaw relocation logic to level generation to reduce stutters in levels that have the enemy
Fixed 4
  • Adjusted collision on lift pod to prevent players getting stuck
  • Prevent resinite mass from spawning in path of drop pod and prevent important level elements from spawning in path of resinite mass
  • Prevented lift pod from spawning near player spawn
  • Fix relic raider first person arms disappearing when looking up and down

From Deep Rock Galactic

Hello Miners,

This patch contains a bunch of fixes to Pitjaws as well as rare problems that could happen when playing Heavy Extraction.

With Love, The Ghost Ship Crew

--- PATCH NOTES —
  • Adjusted collision on lift pod to prevent players getting stuck

  • Added fallback to lift pod positioning

  • Moved pit jaw relocation logic to level generation, reducing stutters in levels that have the enemy

  • Added a 2s grace period after relocation where the pit jaw won't target players

  • Prevent resinite mass from spawning in path of drop pod and prevent important level elements from spawning in path of resinite mass

  • Prevented lift pod from spawning near player spawn

  • Fix relic raider firstperson arms disappearing when look up and down

View originalPermalink
How PATCH NOTES - S06.04 went

Patch Notes: HOTFIX S06.03.1

Fixed 3
  • Season 6 checkbox in server browser now reloads the server list
  • Missing names on season warning missions
  • Bone collector being unaffected by the breach cutter

From Deep Rock Galactic

Hello Miners,

A small hotfix to add missing names to missions and fix the season 6 checkbox not working on the server list

With Love, The Ghost Ship Crew

— PATCH NOTES —
  • Fixed season 6 checkbox in server browser, so that it now reloads the server list

  • Fixed missing names on season warning missions

  • Fixed bug causing the bone collector to be unaffected by the breach cutter

View originalPermalink
How Patch Notes: HOTFIX S06.03.1 went

PATCH NOTES - S06.03

Added 1
  • Added Pit Jaw Colony back as an additional season warning for season 6
Changed 4
  • Updated season 6 assignments to include both season warnings
  • Introduced amber specks near resinite masses to make them slightly easier to find
  • Reduced verticality of average complexity Heavy Excavation caves
  • Increased the maximum scrip reward from the special season challenge from 8 to 15
Fixed 2
  • Fixed that Relic Raider Bosco was assigned the wrong paintjob
  • Fixed resinite mass launch roar and screen shake effect not playing for clients

From Deep Rock Galactic

Hello Miners,

This patch reintroduces the Pit Jaw Colony warning, as well as fixing the missing season challenge scrip, and a few other issues

With Love, The Ghost Ship Crew

--- PATCH NOTES —
  • Added Pit Jaw Colony back as an additional season warning for season 6

  • Updated season 6 assignments to include both season warnings

  • Fixed that Relic Raider Bosco was assigned the wrong paintjob

  • Introduced amber specks near resinite masses to make them slightly easier to find

  • Reduced verticality of average complexity Heavy Excavation caves

  • Fixed resinite mass launch roar and screen shake effect not playing for clients

  • Upped the maximum scrip reward from the special season challenge: 8 -> 15

View originalPermalink
How PATCH NOTES - S06.03 went

PATCH NOTES - S06.02

Added 1
  • Added logic in case Bone Collector borrows away instead of leading to the cave entrance
Changed 9
  • Compressed gold now gives the same credits payout as regular gold
  • Moved Heavy Extraction to 6th mission in intro assignment
  • Updated scrab spawn vfx to match most other enemies for improved performance
  • Increased Pit Jaw spawn spread from 300 to 800
  • Increased Pit Jaw difficulty rating from 80 to 100 to match cave leech
  • Increased Pit Jaw rarity from 0.5 to 1.0
Fixed 5
  • Fixed sounds not playing for certain scrab animations including flying and ground attack
  • Fixed Cave Leech audio not following its head
  • Fixed the amount of scrabs that can spawn instead of being unlimited
  • Pit Jaw now requires line of sight to target players, fixing Pit Jaws attacking through walls
  • Fixed text and voice lines for laserpoint ossium enamel

From Deep Rock Galactic

Hello Miners,

This patch fixes the potential horde of Scrabs that could spawn, Fixes Pit Jaw grabbing dwarves through walls and a few other fixes

With Love, The Ghost Ship Crew

--- PATCH NOTES —

Mission

  • Made compressed gold give the same credits payout as regular gold

  • Moved Heavy Extraction to 6th mission in intro assignment

Sound

  • Fixed sounds not playing for certain scrab animations (flying and ground attack)

  • Fixed Cave Leech audio not following its head

Scrabs

  • Fixed the amount of how many of scrabs can spawn instead of it being unlimited

  • Updated scrab spawn vfx to match most other enemies for improved performance

PitJaws

  • Increased spawn spread: 300 -> 800

  • Increased difficulty rating to match cave leech: 80 -> 100

  • Increased rarity: 0.5 -> 1.0

  • Reduced Pit Jaw Colony spawn amounts to closer resemble Cave Leech Cluster amounts

  • Pit jaw now requires "line of sight" to target players. Hopefully fixing Pit jaws attacking through walls

Season event

  • Adjust Ossium credit reward: 500 -> 200

  • Adjust Ossium XP reward: 1000 -> 420

  • Fixed text and voice lines for laserpoint ossium enamel

  • Added logic in case if Bone Collector borrows away instead of leading to the cave entrance

View originalPermalink
How PATCH NOTES - S06.02 went

PATCH NOTES - S06.01

Changed 9
  • Animation polish on the arm wave dance
  • Updated the image for the season 6 title screen
  • Relic raider firstperson mesh and uv update
  • Reduced visibility of liftpod after launching the resinite mass
  • Increased Heavy Extraction base XP reward from 1000 to 1150
  • Added more prominent light source to resinite masses
Fixed 2
  • Fixed skinning issue for Gunner relic raider
  • Fixed a scrab clipping through some resinite in the spacerig
Removed 1
  • Removed Pit Jaw Colony as a forced season 6 warning and removed it from the season 6 assignments temporarily

From Deep Rock Galactic

Hello Miners,

Hello Miners, It is time for the first Patch of Season 6, it includes a bunch of smaller visual fixes, changes the xp reward of Ossium Crystals, fixed assignment missions sometimes not rolling the needed warning and thinned out the scrab population a bit, to allow higher hazard games to not turn into madness.

With Love, The Ghost Ship Crew

--- PATCH NOTES —

Visuals

  • Fixed skinning issue for Gunner relic raider

  • Animation polish on the arm wave dance

  • Updated the image for the season 6 title screen

  • Fixed a scrab clipping through some resinite in the spacerig

  • Relic raider firstperson mesh and uv update

Mission

  • Reduced visibility of liftpod after launching the resinite mass

  • Increased Heavy Extraction base XP reward: 1000 -> 1150

  • Added more prominent light source to resinite masses

  • Spaced out Heavy Excavation rooms to reduce complexity

Scrabs

  • Reduced minimum spawn count of scrabs: 8 -> 4

PitJaws

  • Removed Pit Jaw Colony as a forced season 6 warning and removed it from the season 6 assignments. This is temporary, until we can get the warning to work properly. Pit Jaws are still in the game

Season event

  • Reduced performance point reward of Ossium: 1250 -> 500
View originalPermalink
How PATCH NOTES - S06.01 went

Season 06: 'Relics of Hoxxes' is NOW LIVE!

Added 11
  • Add new mission type Heavy Extraction focused on finding and extracting Resinite Masses
  • Add new biome Ossuary Depths as a planetary region for extraction operations
  • Add three new enemy types: Ossiran Scrab, Ossiran Pit Jaw, and Ossiran Bone Collector
  • Add season event Ossium Raid where players follow Bone Collectors to their lairs to collect Ossium gems
  • Add Heavy Extraction as a new secondary objective type in Deep Dive operations
  • Add two new mission warning types: Scrab Nesting Grounds and Pit Jaw Colony
Fixed 5
  • Fix Nemesis debris colliding with players
  • Fix Blowthrough Rounds not correctly calculating damage increases
  • Fix Disconnection Protection giving players infinite fall damage resistance
  • Fix Proximity Mines not triggering on hidden enemies decloaking inside its range
  • Fix Protein Disruption Mix on Corrosive Sludge Pump applying a permanent slow debuff to targets

From Deep Rock Galactic

Hello Miners,

Welcome to SEASON 06 - RELICS OF HOXXES! New discoveries on Hoxxes require your urgent attention. You’re delving into a brand new planetary region, pursuing new riches, and facing off those who might stand in the Company’s way.

Season 06 is live right this minute here on Steam, and it’ll come to consoles in about two weeks. As always, this small delay is because of console-specific certification processes.

Let’s take a look at the new season!

Technical note: Steam's video embedding feature is still uncooperative for some people, it seems. If you don't see a clickable video right below this text, there should be a small hyperlink instead.


Patch notes - S06: Relics of Hoxxes

NEW MISSION: HEAVY EXTRACTION

The Company has detected a new material that was recently unearthed by a series of planetwide tectonic shifts. Huge deposits of Resinite have been discovered all over Hoxxes.

Delve underground, seek out the Resinite Masses, dig them free, and extract them via the lift rockets we send down to assist in the endeavor. We’ve got no equipment to triangulate the exact location of Resinite Masses, so keep your eyes peeled for great amber chunks sticking out of the ground.

As always, Management recommends familiarizing yourself with the mission details in the Miner’s Manual aboard the Space Rig. Good luck down there!


NEW BIOME: OSSUARY DEPTHS

A new planetary region has been discovered, and management has approved the Ossuary Depths for extraction operations. This gloomy new biome is home to a grim collection of skeletal remains gathered from all over Hoxxes.

And among these dusty bones lives a new threat: The Ossirans.


THREE NEW ENEMIES

OSSIRAN SCRAB: This winged menace is capable of swarming you from above and below. It’s an agile threat when flying through the air, and its thick outer shell allows it to put up a strong defense when grounded. Your best bet is to deal damage when it's airborne.

OSSIRAN PIT JAW: This larger variant of Ossiran lies in wait just below the surface, ready to ambush any dwarf that wanders too close. Its jaws are strong enough to incapacitate, and it’ll take a good chunk out of your health if it catches you. It may let you go, especially if provided with sufficient incentive from your allies, but be warned - once its cover is blown, the Pit Jaw will relocate to set up another ambush nearby.

OSSIRAN BONE COLLECTOR: Lacking any offensive capabilities, the Bone Collector will flee when confronted by a heavily armed dwarf. Should you encounter it, give it a fright and keep an eye on where it runs off to…


SEASON EVENT: OSSIUM RAID

Ossiran Bone Collectors have been spotted all over Hoxxes. You’ll know them by their distinct blue glow and scurrying movements (no, it’s not Scout). The Bone Collectors are harmless, and will run off when threatened (wait is it Scout?). Once they do, follow their trail through the caves until you reach their lair. Digging through a thin layer of dirt, you’ll find a secret trove of Ossium gems, a unique and valuable byproduct of the Ossirans’ bone collections.

Be aware: Disturbing the Ossium gems will alert nearby nesting Scrabs, so be careful when raiding these Ossium troves.


NEW DEEP DIVE SECONDARY OBJECTIVE: HEAVY EXTRACTION

The aforementioned tectonic tremors have caused Resinite Mass deposits to appear throughout the caves of Hoxxes. Now you may encounter them in any biome during Deep Dive operations. In this case, you you know what to do: Find the Resinite Mass, dig it free, and extract it using the provided lift rockets. Then carry on with your main objective.


NEW MISSION WARNINGS

SCRAB NESTING GROUNDS: Swarms of Scrabs have settled in caves all over Hoxxes. Expect a steady influx of Scrab hostiles, and try to steer clear of their nests.

PIT JAW COLONY: Reports have come in of migratory groups of Pit Jaws spotted both within and beyond the Ossuary Depths. Watch your step on any mission where this warning is active.


NEW PERFORMANCE PASS

Season 06 comes with a brand new Performance Pass loaded with new cosmetics, mineral bundles and an all-new weapon framework, Diesel Driven, to earn through good old hard work.

As always, the Performance Pass (and all other Season 06 content) is completely free, and you can always switch back to progress in other seasons' Performance Passes whenever you want.


NEW DANCE MOVES

We’ve taught the dwarves another 2 new dance moves:

  • Get groovy with The Disco Finger.

  • Or showcase your elastic appendages with The Arm Wave.

Dance moves are to be used responsibly at the Abyss Bar dance floor only.


NEW WEAPON MAINTENANCE PAINT JOBS

We’re expanding the Weapon Maintenance reward system with a new paint job to earn: WM 6.1 ‘Crimson Call’. It’s red.


NEW DLC: THE RELIC RAIDER PACK

Join the Relic Raiders: Deep Rock Galactic’s daring division of combat archaeologists. If antiquities turn up at a dig site, it’s the Raiders who get sent in to catalog, appraise and extract the goods. They’re a bit old school, sure – but so is their line of work.

Whoever said “It belongs in a museum!” clearly didn’t know how much this stuff sells for.

https://store.steampowered.com/app/4207910/Deep_Rock_Galactic__Relic_Raider_Pack/ This DLC is purely cosmetic, and will not affect your gameplay, performance or progression in any way.


MISC.
  • Added another loadout slot

  • Fixed Nemesis debris colliding with players.

  • Fixed Blowthrough Rounds not correctly calculating damage increases from .

  • Fixed Disconnection Protection giving players infinite fall damage resistance.

  • Fixed Proximity Mines not triggering on hidden enemies decloaking inside its range.

  • Fixed Protein Disruption Mix on Corrosive Sludge Pump applying a permanent slow debuff to targets.

  • Fixed being unable to break free from ice or Rockpox on console using mouse and keyboard.

  • Fixed an issue where Resonance Crystals would not be properly detected when digging them free.

  • Fixed controller bug with giving players possibility to break free from being frozen by using WASD as well as their controller

  • Space Rig doors open faster now (huge)


KNOWN ISSUES

In general, all mods can be unstable at a new season release. If you encounter excessive crashes, disable your mods until mod creators have had a chance to update them.


Suit up, boot up and get to work, miners! There's a fortune to be made.

_With love,

  • The Ghost Ship Crew_
View originalPermalink
How Season 06: 'Relics of Hoxxes' is NOW LIVE! went

PATCH NOTES - S05.11

Added 1
  • Added effects to change when using the photo-sensitivity options
Fixed 1
  • Profanity filtering now works and follows Steam settings

From Deep Rock Galactic

Hello Miners,

This patch is just a small patch to prepare for upcoming holiday events, as well as 2 small fixes, we found in the airlock.

With Love, The Ghost Ship Crew

--- PATCH NOTES —
  • Fixed profanity filtering, so it now works and follows your Steam settings

  • Added some effects to change when using the photo-sensitivity options

EDIT: Updated to Patch S05.11.1 to fix a small backend issue

View originalPermalink
How PATCH NOTES - S05.11 went

Patch Notes: HOTFIX S05.10.2

Added 1
  • Add a Refresh button to the modding menu to help resolve connection issues between the game and mod.io
Fixed 1
  • Fix issues where mods would be disabled when reloading the game

From Deep Rock Galactic

Hello Miners,

We have hopefully fixed the issue where mods would be disabled after reloading the game. In addition we also added a Refresh button to the modding menu, that should help resolve various issues when there are issues connecting between the game and mod.io.

With Love, The Ghost Ship Crew

— PATCH NOTES —
  • Fixes issues where some had mods disable when reloading the game, forcing them to enable their mods everytime they started the game

KNOWN ISSUE: When refreshing on the modding menu, it will say mods have been disabled due to a crash. This is just an UI issue with the prompt, as mods are still loaded

View originalPermalink
How Patch Notes: HOTFIX S05.10.2 went

PATCH NOTES - S05.10.1

Changed 1
  • Renamed mod browser buttons for clarity
Fixed 2
  • Fixed sorting settings for viewing mods not being saved
  • Fixed an error when populating the mod list that would result in an empty list if a mod was pending
Removed 1
  • Removed keyboard navigation from mod browser as it broke searching

From Deep Rock Galactic

Hello Miners,

We have fixed some issues with the modding update, biggest of which was an issue, where the mod list would not populate with your mods if a mod status was pending

With Love, The Ghost Ship Crew

--- PATCH NOTES —
  • Fixed that your sorting settings for viewing mods where not saved

  • Renamed mod browser buttons for clarity

  • Fixed an error when populating the mod list, which would result in an empty list if a mod was pending

  • Removed keyboard navigation from mod browser as it broke searching

View originalPermalink
How PATCH NOTES - S05.10.1 went

PATCH NOTES - S05.10

Added 2
  • Added ingame mod browser with the option to use your preferred browser
  • Added missing hit reactions on enemies
Changed 4
  • Moved modding from the Spacerig menu to the start of the game on the info screen to reduce potential errors from hot loading mods
  • Kept the modding menu in the Spacerig as view-only so players can see active mods and return to the info screen
  • Updated Mod.io API with several years of fixes for the plugin
  • Increased visibility of Unknown Horror when in Medium and Low Effect Quality
Fixed 1
  • Fixed Glyphid forelegs not being blown off when killed by explosions

From Deep Rock Galactic

Hello Miners,

We have made some changes to how modding behaves in DRG, as well as updating the Mod.io API. We have moved Modding from the menu in the Spacerig to the start of the game on the info screen. The idea behind this was to reduce potential errors that could happen because of hot loading mods. We have kept the modding menu in the Spacerig, but as view-only so players can see what mods they have active, but no changes can be made on this menu except loading back to the info screen.

Since the Mod.io API has been updated, we now also have an ingame mod browser, as well as the option to use your preferred browser. The API update should also have several years of fixes for the plugin.

With Love, The Ghost Ship Crew

--- PATCH NOTES —
  • Updated modding behaviour

  • Added missing hit reactions on enemies

  • Fixed Glyphid forelegs not being blown off when killed by explosions

  • Increased visibility of Unknown Horror when in Medium and Low Effect Quality.

  • Added content for upcoming events

  • Updated game credits with latest translators

View originalPermalink
How PATCH NOTES - S05.10 went

PATCH NOTES - S05.09

Fixed 1
  • Fixed cloth material on the Skullcrusher framework that would not use the correct paintjob

From Deep Rock Galactic

Hello Miners,

Small one today (well, technically yesterday) miners, we received the message that the Skullcrusher armor needed fixin’

With Love, The Ghost Ship Crew

--- PATCH NOTES —
  • Fixed some cloth material that would not use the correct paintjob when using the Skullcrusher framework
View originalPermalink
How PATCH NOTES - S05.09 went

PATCH NOTES - S05.08

Added 1
  • Belarus as a WIP language
Fixed 6
  • Crash if a certain room was generated that no longer existed
  • Egg Hunt missions was only using 10% of the cave layouts possible
  • Persistent Rockpox Infection despite no Plaguehearts or Lithophage Proximity
  • Dreadnought killable from spawn using certain weapons
  • Several cases where dashing got cancelled by speed boosts
  • Case in Escort mission where using jet boots would instantly kill the player

From Deep Rock Galactic

Hello Miners,

This patch brings a lot more variance in Egg Hunt, crash fixes and some general fixes to bugs that have plagued the hard working members of the Miners Union, which is sure to boost morale, and more importantly - productivity by up to 32%.

With Love, The Ghost Ship Crew

--- PATCH NOTES —
View originalPermalink
How PATCH NOTES - S05.08 went

PATCH NOTES - S05.07

Added 1
  • Seasonal events
Fixed 7
  • Scout Grappling Hook occasionally fails to pull the Scout
  • Crawlers use too many particles when walking
  • Terrain can block players from connecting nodes to the power station in Industrial Sabotage
  • Selecting the incorrect previously equipped item when pipeline building
  • Gunner shield frequently fails to provide buffs to players
  • Typos
  • Crash when approaching Core Stone retrieval pod with some objects

From Deep Rock Galactic

Hello Miners,

Althought the patch was last week, naughty elf's made this post disappear, it is now here! This patch adds a few seasonal events, fixes a number of bugs and we updated the DRG universe tab to also include the Merch Store and Mug Kickstarter.

With Love, The Ghost Ship Crew

--- PATCH NOTES —
View originalPermalink
How PATCH NOTES - S05.07 went
View all

Discussion