# Deep Rock Galactic changelog > Deep Rock Galactic is a 1-4 player co-op FPS featuring dwarven space miners, procedurally-generated destructible environments,… - Vendor: Ghost Ship Games - Category: Games - Official site: http://deeprockgalactic.com - Tracked by: What's New (https://whatsnew.fyi/product/deep-rock-galactic) - Harvested from: Steam (app 548430) - Entries below: 13 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### PATCH NOTES - S06.04 - Date: 2026-03-02 - Original notes: https://store.steampowered.com/news/app/548430/view/505102986181084004 - Permalink: https://whatsnew.fyi/product/deep-rock-galactic/releases/steam-505102986181084004 ##### Hello Miners, This patch contains a bunch of fixes to Pitjaws as well as rare problems that could happen when playing Heavy Extraction. With Love, The Ghost Ship Crew ##### --- PATCH NOTES — - Adjusted collision on lift pod to prevent players getting stuck - Added fallback to lift pod positioning - Moved pit jaw relocation logic to level generation, reducing stutters in levels that have the enemy - Added a 2s grace period after relocation where the pit jaw won't target players - Prevent resinite mass from spawning in path of drop pod and prevent important level elements from spawning in path of resinite mass - Prevented lift pod from spawning near player spawn - Fix relic raider firstperson arms disappearing when look up and down ### Patch Notes: HOTFIX S06.03.1 - Date: 2026-02-12 - Original notes: https://store.steampowered.com/news/app/548430/view/589544308975075380 - Permalink: https://whatsnew.fyi/product/deep-rock-galactic/releases/steam-589544308975075380 ##### Hello Miners, A small hotfix to add missing names to missions and fix the season 6 checkbox not working on the server list With Love, _The Ghost Ship Crew_ ##### — PATCH NOTES — - Fixed season 6 checkbox in server browser, so that it now reloads the server list - Fixed missing names on season warning missions - Fixed bug causing the bone collector to be unaffected by the breach cutter ### PATCH NOTES - S06.03 - Date: 2026-02-11 - Original notes: https://store.steampowered.com/news/app/548430/view/542256414786060335 - Permalink: https://whatsnew.fyi/product/deep-rock-galactic/releases/steam-542256414786060335 ##### Hello Miners, This patch reintroduces the Pit Jaw Colony warning, as well as fixing the missing season challenge scrip, and a few other issues With Love, The Ghost Ship Crew ##### --- PATCH NOTES — - Added Pit Jaw Colony back as an additional season warning for season 6 - Updated season 6 assignments to include both season warnings - Fixed that Relic Raider Bosco was assigned the wrong paintjob - Introduced amber specks near resinite masses to make them slightly easier to find - Reduced verticality of average complexity Heavy Excavation caves - Fixed resinite mass launch roar and screen shake effect not playing for clients - Upped the maximum scrip reward from the special season challenge: 8 -> 15 ### PATCH NOTES - S06.02 - Date: 2026-02-04 - Original notes: https://store.steampowered.com/news/app/548430/view/493842084753571903 - Permalink: https://whatsnew.fyi/product/deep-rock-galactic/releases/steam-493842084753571903 ##### Hello Miners, This patch fixes the potential horde of Scrabs that could spawn, Fixes Pit Jaw grabbing dwarves through walls and a few other fixes With Love, The Ghost Ship Crew ##### --- PATCH NOTES — **Mission** - Made compressed gold give the same credits payout as regular gold - Moved Heavy Extraction to 6th mission in intro assignment **Sound** - Fixed sounds not playing for certain scrab animations (flying and ground attack) - Fixed Cave Leech audio not following its head **Scrabs** - Fixed the amount of how many of scrabs can spawn instead of it being unlimited - Updated scrab spawn vfx to match most other enemies for improved performance **PitJaws** - Increased spawn spread: 300 -> 800 - Increased difficulty rating to match cave leech: 80 -> 100 - Increased rarity: 0.5 -> 1.0 - Reduced Pit Jaw Colony spawn amounts to closer resemble Cave Leech Cluster amounts - Pit jaw now requires "line of sight" to target players. Hopefully fixing Pit jaws attacking through walls **Season event** - Adjust Ossium credit reward: 500 -> 200 - Adjust Ossium XP reward: 1000 -> 420 - Fixed text and voice lines for laserpoint ossium enamel - Added logic in case if Bone Collector borrows away instead of leading to the cave entrance ### PATCH NOTES - S06.01 - Date: 2026-01-30 - Original notes: https://store.steampowered.com/news/app/548430/view/509604049186718724 - Permalink: https://whatsnew.fyi/product/deep-rock-galactic/releases/steam-509604049186718724 ##### Hello Miners, Hello Miners, It is time for the first Patch of Season 6, it includes a bunch of smaller visual fixes, changes the xp reward of Ossium Crystals, fixed assignment missions sometimes not rolling the needed warning and thinned out the scrab population a bit, to allow higher hazard games to not turn into madness. With Love, The Ghost Ship Crew ##### --- PATCH NOTES — **Visuals** - Fixed skinning issue for Gunner relic raider - Animation polish on the arm wave dance - Updated the image for the season 6 title screen - Fixed a scrab clipping through some resinite in the spacerig - Relic raider firstperson mesh and uv update **Mission** - Reduced visibility of liftpod after launching the resinite mass - Increased Heavy Extraction base XP reward: 1000 -> 1150 - Added more prominent light source to resinite masses - Spaced out Heavy Excavation rooms to reduce complexity **Scrabs** - Reduced minimum spawn count of scrabs: 8 -> 4 **PitJaws** - Removed Pit Jaw Colony as a forced season 6 warning and removed it from the season 6 assignments. This is temporary, until we can get the warning to work properly. Pit Jaws are still in the game **Season event** - Reduced performance point reward of Ossium: 1250 -> 500 ### Season 06: 'Relics of Hoxxes' is NOW LIVE! - Date: 2026-01-29 - Original notes: https://store.steampowered.com/news/app/548430/view/509604049186717763 - Permalink: https://whatsnew.fyi/product/deep-rock-galactic/releases/steam-509604049186717763 ##### Hello Miners, Welcome to SEASON 06 - RELICS OF HOXXES! New discoveries on Hoxxes require your urgent attention. You’re delving into a brand new planetary region, pursuing new riches, and facing off those who might stand in the Company’s way. Season 06 is live right this minute here on Steam, and it’ll come to consoles in about two weeks. As always, this small delay is because of console-specific certification processes. Let’s take a look at the new season! **Technical note: Steam's video embedding feature is still uncooperative for some people, it seems. If you don't see a clickable video right below this text, there should be a small hyperlink instead.** --- ##### **Patch notes - S06: Relics of Hoxxes** --- ##### **NEW MISSION: HEAVY EXTRACTION** The Company has detected a new material that was recently unearthed by a series of planetwide tectonic shifts. Huge deposits of Resinite have been discovered all over Hoxxes. Delve underground, seek out the Resinite Masses, dig them free, and extract them via the lift rockets we send down to assist in the endeavor. We’ve got no equipment to triangulate the exact location of Resinite Masses, so keep your eyes peeled for great amber chunks sticking out of the ground. As always, Management recommends familiarizing yourself with the mission details in the Miner’s Manual aboard the Space Rig. Good luck down there! --- ##### **NEW BIOME: OSSUARY DEPTHS** A new planetary region has been discovered, and management has approved the **Ossuary Depths** for extraction operations. This gloomy new biome is home to a grim collection of skeletal remains gathered from all over Hoxxes. And among these dusty bones lives a new threat: The Ossirans. --- ##### **THREE NEW ENEMIES** **OSSIRAN SCRAB:** This winged menace is capable of swarming you from above and below. It’s an agile threat when flying through the air, and its thick outer shell allows it to put up a strong defense when grounded. Your best bet is to deal damage when it's airborne. **OSSIRAN PIT JAW:** This larger variant of Ossiran lies in wait just below the surface, ready to ambush any dwarf that wanders too close. Its jaws are strong enough to incapacitate, and it’ll take a good chunk out of your health if it catches you. It may let you go, especially if provided with sufficient incentive from your allies, but be warned - once its cover is blown, the Pit Jaw will relocate to set up another ambush nearby. **OSSIRAN BONE COLLECTOR:** Lacking any offensive capabilities, the Bone Collector will flee when confronted by a heavily armed dwarf. Should you encounter it, give it a fright and keep an eye on where it runs off to… --- ##### **SEASON EVENT: OSSIUM RAID** Ossiran Bone Collectors have been spotted all over Hoxxes. You’ll know them by their distinct blue glow and scurrying movements (no, it’s not Scout). The Bone Collectors are harmless, and will run off when threatened (wait is it Scout?). Once they do, follow their trail through the caves until you reach their lair. Digging through a thin layer of dirt, you’ll find a secret trove of Ossium gems, a unique and valuable byproduct of the Ossirans’ bone collections. Be aware: Disturbing the Ossium gems will alert nearby nesting Scrabs, so be careful when raiding these Ossium troves. --- ##### **NEW DEEP DIVE SECONDARY OBJECTIVE: HEAVY EXTRACTION** The aforementioned tectonic tremors have caused Resinite Mass deposits to appear throughout the caves of Hoxxes. Now you may encounter them in any biome during Deep Dive operations. In this case, you you know what to do: Find the Resinite Mass, dig it free, and extract it using the provided lift rockets. Then carry on with your main objective. --- ##### **NEW MISSION WARNINGS** **SCRAB NESTING GROUNDS:** Swarms of Scrabs have settled in caves all over Hoxxes. Expect a steady influx of Scrab hostiles, and try to steer clear of their nests. **PIT JAW COLONY:** Reports have come in of migratory groups of Pit Jaws sp _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/548430/view/509604049186717763]_ ### PATCH NOTES - S05.11 - Date: 2025-10-23 - Original notes: https://store.steampowered.com/news/app/548430/view/521980066604779879 - Permalink: https://whatsnew.fyi/product/deep-rock-galactic/releases/steam-521980066604779879 ##### Hello Miners, This patch is just a small patch to prepare for upcoming holiday events, as well as 2 small fixes, we found in the airlock. With Love, The Ghost Ship Crew ##### --- PATCH NOTES — - Fixed profanity filtering, so it now works and follows your Steam settings - Added some effects to change when using the photo-sensitivity options EDIT: Updated to Patch S05.11.1 to fix a small backend issue ### Patch Notes: HOTFIX S05.10.2 - Date: 2025-07-14 - Original notes: https://store.steampowered.com/news/app/548430/view/666086010448249015 - Permalink: https://whatsnew.fyi/product/deep-rock-galactic/releases/steam-666086010448249015 ##### Hello Miners, We have hopefully fixed the issue where mods would be disabled after reloading the game. In addition we also added a Refresh button to the modding menu, that should help resolve various issues when there are issues connecting between the game and mod.io. With Love, _The Ghost Ship Crew_ ##### — PATCH NOTES — - Fixes issues where some had mods disable when reloading the game, forcing them to enable their mods everytime they started the game **KNOWN ISSUE:** When refreshing on the modding menu, it will say mods have been disabled due to a crash. This is just an UI issue with the prompt, as mods are still loaded ### PATCH NOTES - S05.10.1 - Date: 2025-07-02 - Original notes: https://store.steampowered.com/news/app/548430/view/538857783458532142 - Permalink: https://whatsnew.fyi/product/deep-rock-galactic/releases/steam-538857783458532142 ##### Hello Miners, We have fixed some issues with the modding update, biggest of which was an issue, where the mod list would not populate with your mods if a mod status was pending With Love, The Ghost Ship Crew ##### --- PATCH NOTES — - Fixed that your sorting settings for viewing mods where not saved - Renamed mod browser buttons for clarity - Fixed an error when populating the mod list, which would result in an empty list if a mod was pending - Removed keyboard navigation from mod browser as it broke searching ### PATCH NOTES - S05.10 - Date: 2025-07-01 - Original notes: https://store.steampowered.com/news/app/548430/view/538857783458530458 - Permalink: https://whatsnew.fyi/product/deep-rock-galactic/releases/steam-538857783458530458 ##### Hello Miners, We have made some changes to how modding behaves in DRG, as well as updating the Mod.io API. We have moved Modding from the menu in the Spacerig to the start of the game on the info screen. The idea behind this was to reduce potential errors that could happen because of hot loading mods. We have kept the modding menu in the Spacerig, but as view-only so players can see what mods they have active, but no changes can be made on this menu except loading back to the info screen. Since the Mod.io API has been updated, we now also have an ingame mod browser, as well as the option to use your preferred browser. The API update should also have several years of fixes for the plugin. With Love, The Ghost Ship Crew ##### --- PATCH NOTES — - Updated modding behaviour - Added missing hit reactions on enemies - Fixed Glyphid forelegs not being blown off when killed by explosions - Increased visibility of Unknown Horror when in Medium and Low Effect Quality. - Added content for upcoming events - Updated game credits with latest translators ### PATCH NOTES - S05.09 - Date: 2025-03-12 - Original notes: https://store.steampowered.com/news/app/548430/view/546729579507613843 - Permalink: https://whatsnew.fyi/product/deep-rock-galactic/releases/steam-546729579507613843 ##### Hello Miners, Small one today (well, technically yesterday) miners, we received the message that the Skullcrusher armor needed fixin’ With Love, The Ghost Ship Crew ##### --- PATCH NOTES — - Fixed some cloth material that would not use the correct paintjob when using the Skullcrusher framework ### PATCH NOTES - S05.08 - Date: 2025-02-20 - Original notes: https://store.steampowered.com/news/app/548430/view/537720472020713584 - Permalink: https://whatsnew.fyi/product/deep-rock-galactic/releases/steam-537720472020713584 ##### Hello Miners, This patch brings a lot more variance in Egg Hunt, crash fixes and some general fixes to bugs that have plagued the hard working members of the Miners Union, which is sure to boost morale, and more importantly - productivity by up to 32%. With Love, The Ghost Ship Crew ##### --- PATCH NOTES — - Fixed a crash if a certain room was generated that no longer existed - Fixed that Egg Hunt missions was only using 10% of the cave layouts possible - Fixed Persistent Rockpox Infection Despite No Plaguehearts or Lithophage Proximity https://app.betahub.io/projects/pr-5632787018/issues/196 - Dreadnought Killable from Spawn Using Certain Weapons https://app.betahub.io/projects/pr-5632787018/issues/105 - Fixed several cases where dashing got cancelled by Speed boosts - Fixed a case in Escort mission where using jet boots would instantly kill the player https://app.betahub.io/projects/pr-5632787018/issues/58 - Added Belarus as a WIP language. Thai was also planned, but had to be postponed ### PATCH NOTES - S05.07 - Date: 2024-12-18 - Original notes: https://store.steampowered.com/news/app/548430/view/538840670729666573 - Permalink: https://whatsnew.fyi/product/deep-rock-galactic/releases/steam-538840670729666573 ##### Hello Miners, Althought the patch was last week, naughty elf's made this post disappear, it is now here! This patch adds a few seasonal events, fixes a number of bugs and we updated the DRG universe tab to also include the Merch Store and Mug Kickstarter. With Love, The Ghost Ship Crew ##### --- PATCH NOTES — - Fixed Scout Grappling Hook Occasionally Fails to Pull the Scout ( https://app.betahub.io/projects/pr-5632787018/issues/13 ) - Fixed Crawlers using too many particles when walking - Fixed that terrain could block the players from connecting nodes to the power station in Industrial Sabotage - Fixed selecting the incorrect previously equipped item when pipeline building - Fixed Gunner shield frequently fails to provide buffs to players ( https://app.betahub.io/projects/pr-5632787018/issues/57 ) - Fixed a bunch of typo’s - Fixed Crash when approaching Core Stone retrieval pod, with some objects ( https://app.betahub.io/projects/pr-5632787018/issues/134 )