DEVOUR

Games

DEVOUR is a co-op horror survival game for 1-4 players.

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Release activity

Release activity — 12 releases across 12 days in the last year. Each cell is one day; darker means more releases that day. Older weeks are hidden at this screen width.
JunJulAugSep
SundayNo releases on May 31, 2026No releases on Jun 7, 2026No releases on Jun 14, 2026No releases on Jun 21, 2026No releases on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026No releases on Aug 9, 2026No releases on Aug 16, 2026No releases on Aug 23, 2026No releases on Aug 30, 2026No releases on Sep 6, 2026No releases on Sep 13, 2026
MondayNo releases on Jun 1, 2026No releases on Jun 8, 2026No releases on Jun 15, 2026No releases on Jun 22, 2026No releases on Jun 29, 2026No releases on Jul 6, 2026No releases on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026No releases on Aug 10, 2026No releases on Aug 17, 2026No releases on Aug 24, 2026No releases on Aug 31, 2026No releases on Sep 7, 2026No releases on Sep 14, 2026
TuesdayNo releases on Jun 2, 2026No releases on Jun 9, 2026No releases on Jun 16, 2026No releases on Jun 23, 2026No releases on Jun 30, 2026No releases on Jul 7, 2026No releases on Jul 14, 2026No releases on Jul 21, 2026No releases on Jul 28, 2026No releases on Aug 4, 2026No releases on Aug 11, 2026No releases on Aug 18, 2026No releases on Aug 25, 2026No releases on Sep 1, 2026No releases on Sep 8, 2026
WednesdayNo releases on Jun 3, 2026No releases on Jun 10, 2026No releases on Jun 17, 2026No releases on Jun 24, 2026No releases on Jul 1, 2026No releases on Jul 8, 2026No releases on Jul 15, 2026No releases on Jul 22, 2026No releases on Jul 29, 2026No releases on Aug 5, 2026No releases on Aug 12, 2026No releases on Aug 19, 2026No releases on Aug 26, 2026No releases on Sep 2, 2026No releases on Sep 9, 2026
ThursdayNo releases on Jun 4, 2026No releases on Jun 11, 2026No releases on Jun 18, 2026No releases on Jun 25, 2026No releases on Jul 2, 2026No releases on Jul 9, 2026No releases on Jul 16, 2026No releases on Jul 23, 2026No releases on Jul 30, 2026No releases on Aug 6, 2026No releases on Aug 13, 2026No releases on Aug 20, 2026No releases on Aug 27, 2026No releases on Sep 3, 2026No releases on Sep 10, 2026
FridayNo releases on Jun 5, 2026No releases on Jun 12, 2026No releases on Jun 19, 2026No releases on Jun 26, 2026No releases on Jul 3, 2026No releases on Jul 10, 2026No releases on Jul 17, 2026No releases on Jul 24, 2026No releases on Jul 31, 2026No releases on Aug 7, 2026No releases on Aug 14, 2026No releases on Aug 21, 2026No releases on Aug 28, 2026No releases on Sep 4, 2026No releases on Sep 11, 2026
SaturdayNo releases on Jun 6, 2026No releases on Jun 13, 2026No releases on Jun 20, 2026No releases on Jun 27, 2026No releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026No releases on Aug 8, 2026No releases on Aug 15, 2026No releases on Aug 22, 2026No releases on Aug 29, 2026No releases on Sep 5, 2026No releases on Sep 12, 2026

12 releases in the last year

Patch notes

Revert of Patch v6.0.32

Removed 1
  • Reverted bug fixes from patch v6.0.32 that were being used strategically by speedrunners and regular players

From DEVOUR

We’ve been made aware that some of the bugs we fixed in the latest patch were being used excessively by the speedrunning community and other regular players in a strategic matter. We weren’t aware of the full impacts of our changes and so we apologize for this.

That being said, like any game, we don’t want there to be bugs that can break the game in ways that remove the fun or fear factor for the regular player. It’s a constant balance for us to ensure that we don’t frustrate long-term players but also prevent awkward bugs from occurring for new players.

Regarding the next map, we’ve started working on it and will let you know how it’s going via a teaser post when we feel there is enough content worth sharing.

Thanks for playing our game!

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How Revert of Patch v6.0.32 went

v6.0.32

Changed 3
  • Enemies that look for dropped items to carry can now see those items even if they are hidden within other items
  • Long interacts are now cancelled if you are forced out of range, such as from falling
  • Enemies can now see players that are in the middle of reviving a player or washing dirty eggs on The Inn
Fixed 3
  • Fixed many locations on all maps (except Carnival) where Azazel was unable to knockout a player
  • Crows no longer get stuck trying to pick up clean heads in certain locations on The Manor
  • Nathan (Azazel) can no longer be pushed around if he calms down while inside a vent

From DEVOUR

  • Fixed many locations on all maps (except Carnival) where Azazel was unable to knockout a player

  • Enemies that look for dropped items to carry (i.e. spiders on The Inn) can now see those items even if they are hidden within other items

  • Long interacts are now cancelled if you are forced into being out of range i.e. from falling

  • Crows no longer get stuck trying to pick up clean heads in certain locations on The Manor

  • Enemies can now see players that are in the middle of reviving a player or washing dirty eggs on The Inn

  • Nathan (Azazel) can no longer be pushed around if he calms down while inside a vent

Huge thanks to our community member z4p for compiling and reporting the majority of the fixes in this patch

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How v6.0.32 went

v6.0.31

Changed 1
  • Doors opened using exploits that will be locked by keys now close themselves on being locked to prevent trapping Azazel in locked rooms
Fixed 2
  • Fixed all Azazels from being able to ground themselves on players which caused them to become permanently stuck in the environment
  • Fixed being able to open a freezer room door on the same frame that it locks itself in Slaughterhouse

From DEVOUR

  • Fixed all Azazel's from being able to ground themselves on players which caused issues where they could end up permanently getting stuck in the environment

  • Slaughterhouse: Fixed being able to open a freezer room door on the same frame that it locks itself

  • Doors opened using exploits that will be locked by keys will now close themselves on being locked to prevent being able to trap Azazel in locked rooms

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How v6.0.31 went

v6.0.29

Fixed 3
  • Azazel Molly can no longer be trapped behind the basement door at the top of the stairs on the Asylum
  • Swapping a doll head with another head while a doll is picking it up now correctly resets the animation
  • Azazel Sam and Zara now consistently stop to scream on burn if they are running towards a hiding spot

From DEVOUR

  • Azazel Molly can no longer be trapped behind the basement door at the top of the stairs on the Asylum

  • Swapping a doll head with another head while a doll is picking it up now correctly resets the animation

  • Fixed Azazel Sam and Zara not consistently stopping to scream on burn if they are running towards out a hiding spot

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How v6.0.29 went

v6.0.27

Fixed 1
  • Major fix around new FPS limit option not working for users with uncapped FPS set prior to v6.0.26

From DEVOUR

  • Hotfix: Major fix around new FPS limit option not working for users with uncapped FPS set prior to v6.0.26
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How v6.0.27 went

v6.0.26

Changed 2
  • Improved ability to UV monkeys that are directly below you in Carnival
  • Replaced the FPS limit dropdown with a slider that supports up to 360 FPS
Fixed 2
  • Inspired perk should now work on dolls emerging from sewer pipes as a client in Carnival
  • Fixed an issue where the coins used stat was not reliably being increased

From DEVOUR

  • Carnival: Improved being able to UV monkeys that are directly below you

  • Carnival: Inspired perk should now work on dolls emerging from sewer pipes as a client

  • Replaced the FPS limit dropdown with a slider that supports up to 360 FPS

  • Fixed an issue where the coins used stat was not reliably being increased

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How v6.0.26 went

v6.0.25

Fixed 1
  • The Town: Aftershock perk now works correctly against Ghosts

From DEVOUR

  • Halloween event ends

  • The Town: Aftershock perk should now work correctly against Ghosts

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How v6.0.25 went

v6.0.24

Changed 2
  • Monkeys in Carnival now look at players when pursuing
  • Improved frozen air fog visuals in the freezer room of Slaughterhouse
Fixed 1
  • The Exclude from Quick Play checkbox now appears consistently when leaving a public lobby that you joined via Quick Play

From DEVOUR

  • Carnival: Monkeys now look at players when pursuing

  • Slaughterhouse: Improved frozen air fog visuals in the freezer room

  • The _Exclude from Quick Play _checkbox will now appear consistently when leaving a public lobby that you joined via Quick Play

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How v6.0.24 went

v6.0.23

Fixed 4
  • Inspired perk now works on dolls that have newly emerged from sewer pipes on the Carnival
  • Carnival: Fixed another spot that kept players safe from Kai
  • Fixed Aftershock perk that was causing UV to begin re-generating even if UV was still being used after the perk's duration
  • Prevented a condition that could lead to EXP being lost on won games

From DEVOUR

  • Inspired perk now works on dolls that have newly emerged from sewer pipes on the Carnival

  • Carnival: Fixed another spot that kept players safe from Kai

  • Fixed Aftershock perk that was causing UV to begin re-generating even if UV was still being used after the perk's duration

  • Prevented a condition that could lead to EXP being lost on won games

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How v6.0.23 went

v6.0.22

Fixed 3
  • Challenge "Win a game without medkits" is now completable if you win in single player
  • Headless dolls cannot be trapped by active music boxes
  • Fixed more Kai safe spots

From DEVOUR

  • Challenge "Win a game without medkits" is now completable if you win in single player

  • Headless dolls cannot be trapped by active music boxes

  • Fixed more Kai safe spots

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How v6.0.22 went

v6.0.21

Changed 5
  • First responder perk now shows the full screen speed effect when active
  • Improved the Pug pet's turning
  • Improved all pets aligning to slopes
  • Tweaked spots that were safe from Kai
  • Improved the way monkeys spawn in
Fixed 5
  • Various controller UI navigation issues
  • Carnival battery and coin spawn point for easier pick up
  • First monkey spawned not emerging from a demonic portal
  • Being able to repeatedly cause the fortune teller to speak new lines when crossing the welcome threshold
  • Kai walking over the manhole if repeatedly focused with UV in the early game

From DEVOUR

  • First responder perk now shows the full screen speed effect when active,

  • Various controller UI navigation fixes,

  • Carnival: Fixed a battery and coin spawn point for easier pick up

  • Improved the Pug pet's turning,

  • Improved all pets aligning to slopes,

  • Tweaked more spots that were safe from Kai,

  • Fixed the first monkey spawned not emerging from a demonic portal,

  • Fixed being able to repeatedly cause the fortune teller to speak new lines when crossing the welcome threshold,

  • Fixed Kai walking over the manhole if repeatedly focused with UV in the early game,

  • Improved the way monkeys spawn in

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How v6.0.21 went

The Carnival Map + Halloween Event Out NOW!

Added 10
  • New map The Carnival is now available for free to players who own DEVOUR
  • New outfit for Nathan called Bad Omen, unlocked by beating any map on hard or nightmare difficulty
  • New outfit for Sam called Lone Ranger
  • New pet Pug, unlocked by beating The Carnival on hard or nightmare difficulty
  • New perk First Responder that increases movement speed by 15% when carrying a medkit
  • New perk Aftershock that prevents UV charge consumption for 3 seconds after banishing a minion
Changed 3
  • Tweaked Lobby UI to allow more space for player perk descriptions on different aspect ratios
  • Upgraded Unity engine version
  • VR in-game options that use a slider now fit without overlapping the label
Fixed 7
  • Steam overlay now works on Mac again
  • Fixed text chat not working correctly in Chinese language
  • Fixed Voice Chat icon in lobbies sometimes displaying the wrong mute state
  • Fixed menu environment sometimes being invisible on slower machines
  • Fixed embers being seen at bottom of lobby screen when joining from server browser
  • Asylum: Fixed an issue where the dissolve effect sometimes didn't work on inmates
  • Asylum: Slightly improved visuals of smashed glass effect

From DEVOUR

We're thrilled to announce that our new map The Carnival is out NOW! This map is free to play for those who own DEVOUR. Its release coincides with our yearly Halloween event, so read on for info about that too. You can see a full list of what's included in this update in the changelog at the end of this post.

Step Right Up!

The Carnival might be DEVOUR's most disturbing map yet, but it also expands our love of dark humour, a unifying trait amongst the members of our tiny development team. After the spine-tingling, gothic feel of our previous map The Manor, we also knew the time was right to return to our signature violent frights.

We considered a number of ideas for Kai's demon, but deep down, we probably always knew he'd be a clown. Kai was originally added as a playable character to provide balance to our group of quirky cultists: he adds playfulness, fun and just a touch of suppressed anger... We wanted all of this to be represented in the design of both the map and his demon form.

We truly love the end result and think the fun we all had with this map shines through in its quality and many details. From the hand crafted assets and small surprises built into a more responsive environment, to the dynamically gleeful sound design and fluid yet unpredictable AI behaviour, the Carnival is a terrifying, chaotic adventure that we hope makes you laugh as well as scream.

Lore & Gameplay

While working as a clown, Kai Rewiti was propelled into an insane and monstrous rage that saw him make helpless victims of a number of circus visitors and use their mutilated bodies to summon the demon Azazel.

In The Carnival, you'll avoid crazed wind up monkey toys while finding a way to collect the human eyes that Kai placed into creepy, roaming puppet dolls. Once collected, depositing the eyes into the fortune telling machine along with a coin will push forward map completion. Kai will hound you all the way, and like all good clowns, he has a few tricks up his sleeve...

Halloween Event

There's plenty to do in this update with our yearly Halloween Event releasing simultaneously. The event will run from now until 3rd November 2025.

Pug Pet

A bundle of squishy loyalty to tag along as you banish Azazel and his minions. Unlock this pet by beating The Carnival on hard or nightmare difficulty. Also available for purchase after the Halloween event has ended.

Nathan's Halloween Outfit

Beat any map on hard or nightmare while playing as Nathan to unlock this chilling outfit. Also available for purchase after the Halloween event has ended.

Pumpkin Robe

Collect 10 pumpkins hidden around each map to unlock the unique Halloween robe. Note: For those who have already unlocked the Halloween robe, you will now retain it without needing to collect the pumpkins on the latest map. You can still collect them for fun!

Bonus XP

With the new map release and Halloween upon us, we know many players will be upping their DEVOUR play time, so we're offering a 1.5x XP boost for the duration of the event.

Unlockable Robes

Here are the 4 unique Robes you can collect in The Carnival.

Hard Mode

Nightmare Mode

Collected all Tickets

Melted 666 doll heads

New perks

Time for some new strategies.

First Responder: Movement speed increased by 15% when carrying a medkit.

Aftershock: UV charge is not consumed for 3 seconds after banishing a minion.

New flashlights

There's no rule that says you can't fight demons with a sense of style.

New! Sam's Demon Outfit

Continuing our series of outfits carefully recreating the style of each character's demon counterpart. It's Sam's turn this time - howdy!

Full 6.0 changelog
  • New map The Carnival

  • New outfit for Nathan: Bad Omen

  • New outfit for Sam: Lone Ranger

  • New pet: Pug

  • New perk: First Responder

  • New perk: Aftershock

  • Steam overlay now works on Mac again

  • Fixed a bug where text chat didn't work correctly in Chinese language

  • Fixes a bug where the Voice Chat icon in lobbies sometimes displays the wrong mute state

  • Fixes a bug where the menu environment is sometimes invisible on slower machines

  • Fixes a bug where embers are seen at bottom of lobby screen when joining from server browser

  • Tweak Lobby UI to allow more space for player perk descriptions on different aspect ratios

  • Upgraded Unity engine version

  • Adds a confirmation modal when leaving a lobby. For public servers, a checkbox will also be shown if you want to exclude the server from Quick Join in future.

  • VR: In-game options that use a slider now fit without overlapping the label

  • Asylum: Fixed an issue where the dissolve effect sometimes didn't work on inmates

  • Asylum: Slightly improved visuals of smashed glass effect

X: @DEVOUR_GAME Discord: https://discord.gg/q4tTa2Z

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How The Carnival Map + Halloween Event Out NOW! went

v5.2.11

Added 1
  • Further protections to private lobbies to prevent intrusion from rogue clients

From DEVOUR

  • Added further protections to private lobbies to prevent intrusion from rogue clients
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How v5.2.11 went

v5.2.10

Fixed 2
  • Azazel Stagger statistics for The Slaughterhouse and The Manor that caused issues with last weeks challenges
  • Win a game with medkits disabled challenge sometimes not completing correctly

From DEVOUR

  • Further fixes for the Azazel Stagger statistics for The Slaughterhouse and The Manor which seemed to cause issues with last weeks challenges

  • Fix for the "Win a game with medkits disabled" challenge sometimes not completing correctly

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How v5.2.10 went

v5.2.9

Fixed 2
  • Head bob setting being inversed since phase 2 UI overhaul
  • XP text not being centered correctly on post-game stats

From DEVOUR

  • Fixed head bob setting being inversed since phase 2 UI overhaul

  • Fixed XP text not being centered correctly on post-game stats

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How v5.2.9 went

v5.2.8

Changed 2
  • Improved FPS performance when looking towards the house on The Farmhouse in nightmare mode
  • Updated localization for Russian, Czech and Dutch

From DEVOUR

  • Significant improvement to FPS when looking towards the house on The Farmhouse in nightmare mode

  • A few tweaks to localization for Russian, Czech and Dutch

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How v5.2.8 went

v5.2.7

Changed 2
  • Prevent joining servers via Quick Play that have been alive for an extended period of time
  • Server name is now truncated on server browser if too long
Fixed 2
  • Fix Azazel Stagger statistics for The Slaughterhouse and The Manor
  • Switching languages in-game will now update existing key names in the key list

From DEVOUR

Hey all, we are aware of issues with our new Quick Play feature which can sometimes place you in a server lobby with spammers/advertisers. We've added a small band-aid fix in our latest patch, v5.2.7, but we are actively working with our server hosting company to come to a more permanent solution. Thanks for your understanding.

  • Azazel Stagger statistics fixed for The Slaughterhouse and The Manor

  • Prevent joining servers via Quick Play that have been alive for an extended period of time

  • Switching languages in-game will now update existing key names in the key list

  • Server name is now truncated on server browser if too long

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How v5.2.7 went

v5.2.6

  • More fixes to Quick Play
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How v5.2.6 went

v5.2.5

Fixed 2
  • A bug where during quick play search you could be kicked from the server browser
  • A rare issue where if Azazel does not have room to move during a knockout, it can become stuck

From DEVOUR

  • Fixed a bug where during quick play search you could be kicked from the server browser

  • Fixed a rare issue where if Azazel does not have room to move during a knockout, it can become stuck

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How v5.2.5 went

v5.2.4

Fixed 4
  • Fix message to restart game when changing display monitor setting
  • Prevent multiple starts of a map with a controller
  • Controller navigation in modals, quick play, lobby, and server browser
  • Misc issues caused by the phase 2 UI revamp

From DEVOUR

  • Fix for message to restart game to show on changing display monitor setting

  • Prevent multiple starts of a map with a controller

  • Controller navigation fixes for modals, quick play, lobby and server browser

  • Other misc fixes for issues caused by the phase 2 UI revamp

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How v5.2.4 went

v5.2.3

Changed 1
  • Voice chat options now appear disabled if voice chat is disabled
Fixed 3
  • In game voice chat option text not changing on toggle
  • Issues with buttons for players on the in game player menu
  • Voice chat mute button in lobby now inverted to show correct state

From DEVOUR

  • Fix in game voice chat option text not changing on toggle

  • Fix issues with buttons for players on the in game player menu

  • Voice chat options now appear disabled if voice chat is disabled

  • Voice chat mute button in lobby now inverted to show correct state

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How v5.2.3 went

Spring Update 5.2: Quick Play, New UI, Outfits & More!

Added 5
  • New outfit added for Molly: Inpatient
  • Quick Play button added to server browser
  • Main menu music selector added to choose between unique tracks
  • VR virtual keyboard for inputs added to VR mode
  • New animation added for when a Dirty Head is Tamed on The Manor
Changed 2
  • Phase 2 of the UI overhaul implemented across the rest of the UI
  • April's outfit Here Comes The Bride upgraded with a face design in keeping with her appearance in The Manor
Fixed 5
  • Fixed a bug where Sam or Nathan could get stuck when trying to take a shortcut
  • Fixed a bug where Nathan could get stuck after knocking out on staircases
  • Fixed a bug where Zara could sometimes get stuck after vomiting an egg
  • Fixed a few thin floor colliders that allowed goats to fall through the floor on The Farmhouse basement
  • Nathan now animates correctly if players win a game while he is mid-knockout
Removed 1
  • Perks toggle removed from lobby host settings

From DEVOUR

As revealed in our previous news post, it's time for a big Spring update - read on for what's included in 5.2!

**

Fresh new UI

** Internally, we called this Phase 2 of the UI overhaul. In our previous update, we improved our in-game UI and now you will see the rest of the UI re-design implemented.

**

Demon Outfits

** We're excited to bring you the next in our series of characters' demon form outfits - this time, it's Molly!

We've also tweaked April's demon outfit to add a face design in keeping with her appearance in The Manor. This upgrade will apply retroactively to those who have already purchased April's outfit.

**

Background Music

** You can now choose which music to listen to in the menu. Enjoy switching between unique tracks all composed for DEVOUR. You can also purchase the DEVOUR soundtrack here.

**

Quick Play

** The Quick Play button is here! This has been another popular request from players. You can now jump into a DEVOUR run faster than ever.

**

VR Keyboard

** An on-screen keyboard has been added to VR mode. If you haven't played DEVOUR in VR mode (and have the set up), give it a try - it takes the scares to a whole new level.

**

Upcoming Map

** For those who missed it, our previous post teased some details about our upcoming map, The Carnival. Check it out now.

Full 5.2 changelog

  • Phase 2 of the updated UI added

  • New outfit added for Molly: 'Inpatient'

  • April's Outfit 'Here Comes The Bride' upgraded

  • Quick Play button added to server browser

  • Main menu music selector added

  • VR virtual keyboard for inputs added

  • Removed the Perks toggle from lobby host settings. Players can still decide to play without perks if they desire. Note: The weekly challenge for winning without perks requires all players to not have any perks selected.

  • Added a new animation for when a Dirty Head is Tamed on The Manor

  • Fixed a bug where Sam or Nathan could get stuck when trying to take a shortcut

  • Fixed a bug where Nathan could get stuck after knocking out on staircases

  • Fixed a bug where Zara could sometimes get stuck after vomiting an egg

  • Fixed a few thin floor colliders that allowed goats to fall through the floor on The Farmhouse basement (very edge case)

  • Nathan now animates correctly if players win a game while he is mid-knockout

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How Spring Update 5.2: Quick Play, New UI, Outfits & More! went

v5.1.5

Fixed 1
  • Releasing the last 5 goats or pigs no longer causes a tamed goat or pig to become an escaped goat or pig

From DEVOUR

  • Hotfix: Releasing the last 5 goats or pigs no longer causes a tamed goat or pig to become an escaped goat or pig
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How v5.1.5 went

v5.1.4

Changed 2
  • In-game menu black background is now slightly more opaque
  • In-game menu buttons now have improved mouse hover hitboxes
Fixed 4
  • Fixed a Mac issue of flickering textures on The Inn
  • Fixed rare case where the Difficulty flame icon rendered incorrectly in lobbies
  • Fixed a spot near animal pens where Nathan could get stuck on The Slaughterhouse
  • In-game keys list (K) can now be opened and closed in quick succession without bugging
Removed 1
  • Christmas event ends

From DEVOUR

Happy New Year! ːsteamhappyː

Thank you to everyone who has played and supported our small team over the years. We're looking forward to releasing more content for DEVOUR during 2025. We'll release some teasers about the next map in the coming months.

Here is the small changelog for v5.1.4.

  • Christmas event ends

  • Fixed a Mac issue of flickering textures on The Inn

  • Fixed rare case where the Difficulty flame icon rendered incorrectly in lobbies

  • Fixed a spot near animal pens where Nathan could get stuck on The Slaughterhouse

  • In-game menu black background is now slightly more opaque

  • In-game menu buttons now have improved mouse hover hitboxes

  • In-game keys list (K) can now be opened and closed in quick succession without bugging

View originalPermalink
How v5.1.4 went

v5.1.3

Added 1
  • Added new stat for easy mode wins
Changed 1
  • Mute and Text Chat Mute buttons in the lobby are now translated without needing to be used first
Fixed 4
  • Fixed an occlusion / LOD issue on Farmhouse
  • Fixed an issue with a demon spawning in the breakfast room on Farmhouse ending up below the floor
  • Pausing and unpausing the game during the intro of possessed Anna in single player on Farmhouse no longer skips the door open
  • Fixed single player lobby not necessarily showing the correct settings if re-created

From DEVOUR

  • Mute and Text Chat Mute buttons in the lobby are now translated without needing to be used first

  • Fixed an occlusion / LOD issue on Farmhouse

  • Fixed an issue with a demon spawning in the breakfast room on Farmhouse ending up below the floor

  • Added new stat for easy mode wins

  • Pausing and unpausing the game during the intro of possessed Anna in single player on Farmhouse no longer skips the door open

  • Fixed single player lobby not necessarily showing the correct settings if re-created

View originalPermalink
How v5.1.3 went

v5.1.12

Changed 1
  • Animal dropped with the Tamed perk now transitions into the sleeping animation
Fixed 1
  • Azazel image in the new in-game menu now reflects the current map

From DEVOUR

  • Fixes an issue where the Azazel image in the new in-game menu would not reflect the current map

  • When dropping an animal with the Tamed perk, the animal now transitions into the sleeping animation

View originalPermalink
How v5.1.12 went

v5.0.24

Fixed 7
  • Azazel Zara no longer runs in the direction she is facing for a short period after knocking someone out
  • Fix a spot where Azazel Zara could get stuck outside the onsen entrance
  • Fix an issue where rats on The Asylum could sometimes fall through the floor
  • Prevent the intro sequence on The Manor breaking when players take shortcuts outdoors
  • Fix rendering issue with Goat interact outline
  • Fix a bug where you could play April on The Manor
  • Fix a bug where some objects did not render correctly in The Farmhouse win ending

From DEVOUR

  • Halloween event ended

  • Azazel Zara no longer runs in the direction she is facing for a short period after knocking someone out

  • Fixes a spot where Azazel Zara could get stuck outside the onsen entrance

  • Fixes an issue where rats on The Asylum could sometimes fall through the floor

  • Prevents the intro sequence on The Manor breaking when players take shortcuts outdoors

  • Fixes rendering issue with Goat interact outline

  • Fixes a bug where you could play April on The Manor

  • Fixes a bug where some objects did not render correctly in The Farmhouse win ending

Note: We are actively working on feature update v5.1 which will land at the end of this month. You can read more about what to expect in that update here: https://store.steampowered.com/news/app/1274570/view/4554919557268701265

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How v5.0.24 went

v5.0.23

Fixed 2
  • Collecting Manor pumpkins now unlocks the pumpkin robe
  • Fixed a spot on the Manor where players could end up stuck between childrens bedroom and hall

From DEVOUR

  • Hotfix for collecting Manor pumpkins not unlocking the pumpkin robe
  • Fixed a spot on the Manor where players could end up stuck between childrens bedroom and hall
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How v5.0.23 went

v5.0.21

  • Hotfix for outlines not behaving correctly on many objects
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How v5.0.21 went

v5.0.20

Changed 1
  • AI and players can now run around the tunnel entrance to prevent AI becoming stuck
Fixed 3
  • Initial crows no longer fail to respond to UV from any player
  • Fixed issues with falling through the tunnel floor
  • Jump scares now work correctly in VR

From DEVOUR

  • Fixed an issue where initial crows would not respond to UV from any player

  • Fixed issues with falling through the tunnel floor

  • Fixed jump scares not working correctly in VR

  • Allow AI and players to run around the tunnel entrance to prevent AI becoming stuck

Note: All fixes specific to the Manor Note: All players must update to this version to play together

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