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DEVOUR

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DEVOUR is a co-op horror survival game for 1-4 players.

Latest · by Straight Back GamesWebsite

Changelog

Revert of Patch v6.0.32

We’ve been made aware that some of the bugs we fixed in the latest patch were being used excessively by the speedrunning community and other regular players in a strategic matter. We weren’t aware of the full impacts of our changes and so we apologize for this.

That being said, like any game, we don’t want there to be bugs that can break the game in ways that remove the fun or fear factor for the regular player. It’s a constant balance for us to ensure that we don’t frustrate long-term players but also prevent awkward bugs from occurring for new players.

Regarding the next map, we’ve started working on it and will let you know how it’s going via a teaser post when we feel there is enough content worth sharing.

Thanks for playing our game!

v6.0.32

  • Fixed many locations on all maps (except Carnival) where Azazel was unable to knockout a player

  • Enemies that look for dropped items to carry (i.e. spiders on The Inn) can now see those items even if they are hidden within other items

  • Long interacts are now cancelled if you are forced into being out of range i.e. from falling

  • Crows no longer get stuck trying to pick up clean heads in certain locations on The Manor

  • Enemies can now see players that are in the middle of reviving a player or washing dirty eggs on The Inn

  • Nathan (Azazel) can no longer be pushed around if he calms down while inside a vent

Huge thanks to our community member z4p for compiling and reporting the majority of the fixes in this patch

v6.0.31

  • Fixed all Azazel's from being able to ground themselves on players which caused issues where they could end up permanently getting stuck in the environment

  • Slaughterhouse: Fixed being able to open a freezer room door on the same frame that it locks itself

  • Doors opened using exploits that will be locked by keys will now close themselves on being locked to prevent being able to trap Azazel in locked rooms

v6.0.29

  • Azazel Molly can no longer be trapped behind the basement door at the top of the stairs on the Asylum

  • Swapping a doll head with another head while a doll is picking it up now correctly resets the animation

  • Fixed Azazel Sam and Zara not consistently stopping to scream on burn if they are running towards out a hiding spot

v6.0.27

  • Hotfix: Major fix around new FPS limit option not working for users with uncapped FPS set prior to v6.0.26

v6.0.26

  • Carnival: Improved being able to UV monkeys that are directly below you

  • Carnival: Inspired perk should now work on dolls emerging from sewer pipes as a client

  • Replaced the FPS limit dropdown with a slider that supports up to 360 FPS

  • Fixed an issue where the coins used stat was not reliably being increased

v6.0.25

  • Halloween event ends

  • The Town: Aftershock perk should now work correctly against Ghosts

v6.0.24

  • Carnival: Monkeys now look at players when pursuing

  • Slaughterhouse: Improved frozen air fog visuals in the freezer room

  • The _Exclude from Quick Play _checkbox will now appear consistently when leaving a public lobby that you joined via Quick Play

v6.0.23

  • Inspired perk now works on dolls that have newly emerged from sewer pipes on the Carnival

  • Carnival: Fixed another spot that kept players safe from Kai

  • Fixed Aftershock perk that was causing UV to begin re-generating even if UV was still being used after the perk's duration

  • Prevented a condition that could lead to EXP being lost on won games

v6.0.22

  • Challenge "Win a game without medkits" is now completable if you win in single player

  • Headless dolls cannot be trapped by active music boxes

  • Fixed more Kai safe spots

v6.0.21

  • First responder perk now shows the full screen speed effect when active,

  • Various controller UI navigation fixes,

  • Carnival: Fixed a battery and coin spawn point for easier pick up

  • Improved the Pug pet's turning,

  • Improved all pets aligning to slopes,

  • Tweaked more spots that were safe from Kai,

  • Fixed the first monkey spawned not emerging from a demonic portal,

  • Fixed being able to repeatedly cause the fortune teller to speak new lines when crossing the welcome threshold,

  • Fixed Kai walking over the manhole if repeatedly focused with UV in the early game,

  • Improved the way monkeys spawn in

The Carnival Map + Halloween Event Out NOW!

We're thrilled to announce that our new map The Carnival is out NOW! This map is free to play for those who own DEVOUR. Its release coincides with our yearly Halloween event, so read on for info about that too. You can see a full list of what's included in this update in the changelog at the end of this post.

Step Right Up!

The Carnival might be DEVOUR's most disturbing map yet, but it also expands our love of dark humour, a unifying trait amongst the members of our tiny development team. After the spine-tingling, gothic feel of our previous map The Manor, we also knew the time was right to return to our signature violent frights.

We considered a number of ideas for Kai's demon, but deep down, we probably always knew he'd be a clown. Kai was originally added as a playable character to provide balance to our group of quirky cultists: he adds playfulness, fun and just a touch of suppressed anger... We wanted all of this to be represented in the design of both the map and his demon form.

We truly love the end result and think the fun we all had with this map shines through in its quality and many details. From the hand crafted assets and small surprises built into a more responsive environment, to the dynamically gleeful sound design and fluid yet unpredictable AI behaviour, the Carnival is a terrifying, chaotic adventure that we hope makes you laugh as well as scream.

Lore & Gameplay

While working as a clown, Kai Rewiti was propelled into an insane and monstrous rage that saw him make helpless victims of a number of circus visitors and use their mutilated bodies to summon the demon Azazel.

In The Carnival, you'll avoid crazed wind up monkey toys while finding a way to collect the human eyes that Kai placed into creepy, roaming puppet dolls. Once collected, depositing the eyes into the fortune telling machine along with a coin will push forward map completion. Kai will hound you all the way, and like all good clowns, he has a few tricks up his sleeve...

Halloween Event

There's plenty to do in this update with our yearly Halloween Event releasing simultaneously. The event will run from now until 3rd November 2025.

Pug Pet

A bundle of squishy loyalty to tag along as you banish Azazel and his minions. Unlock this pet by beating The Carnival on hard or nightmare difficulty. Also available for purchase after the Halloween event has ended.

Nathan's Halloween Outfit

Beat any map on hard or nightmare while playing as Nathan to unlock this chilling outfit. Also available for purchase after the Halloween event has ended.

Pumpkin Robe

Collect 10 pumpkins hidden around each map to unlock the unique Halloween robe. Note: For those who have already unlocked the Halloween robe, you will now retain it without needing to collect the pumpkins on the latest map. You can still collect them for fun!

Bonus XP

With the new map release and Halloween upon us, we know many players will be upping their DEVOUR play time, so we're offering a 1.5x XP boost for the duration of the event.

Unlockable Robes

Here are the 4 unique Robes you can collect in The Carnival.

Hard Mode

Nightmare Mode

Collected all Tickets

Melted 666 doll heads

New perks

Time for some new strategies.

First Responder: Movement speed increased by 15% when carrying a medkit.

Aftershock: UV charge is not consumed for 3 seconds after banishing a minion.

New flashlights

There's no rule that says you can't fight demons with a sense of style.

New! Sam's Demon Outfit

Continuing our series of outfits carefully recreating the style of each character's demon counterpart. It's Sam's turn this time - howdy!

Full 6.0 changelog
  • New map The Carnival

  • New outfit for Nathan: Bad Omen

  • New outfit for Sam: Lone Ranger

  • New pet: Pug

  • New perk: First Responder

  • New perk: Aftershock

  • Steam overlay now works on Mac again

  • Fixed a bug where text chat didn't work correctly in Chinese language

  • Fixes a bug where the Voice Chat icon in lobbies sometimes displays the wrong mute state

  • Fixes a bug where the menu environment is sometimes invisible on slower machines

  • Fixes a bug where embers are seen at bottom of lobby screen when joining from server browser

  • Tweak Lobby UI to allow more space for player perk descriptions on different aspect ratios

  • Upgraded Unity engine version

  • Adds a confirmation modal when leaving a lobby. For public servers, a checkbox will also be shown if you want to exclude the server from Quick Join in future.

  • VR: In-game options that use a slider now fit without overlapping the label

  • Asylum: Fixed an issue where the dissolve effect sometimes didn't work on inmates

  • Asylum: Slightly improved visuals of smashed glass effect

X: @DEVOUR_GAME Discord: https://discord.gg/q4tTa2Z

v5.2.11

  • Added further protections to private lobbies to prevent intrusion from rogue clients

v5.2.10

  • Further fixes for the Azazel Stagger statistics for The Slaughterhouse and The Manor which seemed to cause issues with last weeks challenges

  • Fix for the "Win a game with medkits disabled" challenge sometimes not completing correctly

v5.2.9

  • Fixed head bob setting being inversed since phase 2 UI overhaul

  • Fixed XP text not being centered correctly on post-game stats

v5.2.8

  • Significant improvement to FPS when looking towards the house on The Farmhouse in nightmare mode

  • A few tweaks to localization for Russian, Czech and Dutch

v5.2.7

Hey all, we are aware of issues with our new Quick Play feature which can sometimes place you in a server lobby with spammers/advertisers. We've added a small band-aid fix in our latest patch, v5.2.7, but we are actively working with our server hosting company to come to a more permanent solution. Thanks for your understanding.

  • Azazel Stagger statistics fixed for The Slaughterhouse and The Manor

  • Prevent joining servers via Quick Play that have been alive for an extended period of time

  • Switching languages in-game will now update existing key names in the key list

  • Server name is now truncated on server browser if too long

v5.2.5

  • Fixed a bug where during quick play search you could be kicked from the server browser

  • Fixed a rare issue where if Azazel does not have room to move during a knockout, it can become stuck

v5.2.4

  • Fix for message to restart game to show on changing display monitor setting

  • Prevent multiple starts of a map with a controller

  • Controller navigation fixes for modals, quick play, lobby and server browser

  • Other misc fixes for issues caused by the phase 2 UI revamp

v5.2.3

  • Fix in game voice chat option text not changing on toggle

  • Fix issues with buttons for players on the in game player menu

  • Voice chat options now appear disabled if voice chat is disabled

  • Voice chat mute button in lobby now inverted to show correct state

Spring Update 5.2: Quick Play, New UI, Outfits & More!

As revealed in our previous news post, it's time for a big Spring update - read on for what's included in 5.2!

**

Fresh new UI

** Internally, we called this Phase 2 of the UI overhaul. In our previous update, we improved our in-game UI and now you will see the rest of the UI re-design implemented.

**

Demon Outfits

** We're excited to bring you the next in our series of characters' demon form outfits - this time, it's Molly!

We've also tweaked April's demon outfit to add a face design in keeping with her appearance in The Manor. This upgrade will apply retroactively to those who have already purchased April's outfit.

**

Background Music

** You can now choose which music to listen to in the menu. Enjoy switching between unique tracks all composed for DEVOUR. You can also purchase the DEVOUR soundtrack here.

**

Quick Play

** The Quick Play button is here! This has been another popular request from players. You can now jump into a DEVOUR run faster than ever.

**

VR Keyboard

** An on-screen keyboard has been added to VR mode. If you haven't played DEVOUR in VR mode (and have the set up), give it a try - it takes the scares to a whole new level.

**

Upcoming Map

** For those who missed it, our previous post teased some details about our upcoming map, The Carnival. Check it out now.

Full 5.2 changelog

  • Phase 2 of the updated UI added

  • New outfit added for Molly: 'Inpatient'

  • April's Outfit 'Here Comes The Bride' upgraded

  • Quick Play button added to server browser

  • Main menu music selector added

  • VR virtual keyboard for inputs added

  • Removed the Perks toggle from lobby host settings. Players can still decide to play without perks if they desire. Note: The weekly challenge for winning without perks requires all players to not have any perks selected.

  • Added a new animation for when a Dirty Head is Tamed on The Manor

  • Fixed a bug where Sam or Nathan could get stuck when trying to take a shortcut

  • Fixed a bug where Nathan could get stuck after knocking out on staircases

  • Fixed a bug where Zara could sometimes get stuck after vomiting an egg

  • Fixed a few thin floor colliders that allowed goats to fall through the floor on The Farmhouse basement (very edge case)

  • Nathan now animates correctly if players win a game while he is mid-knockout

v5.1.5

  • Hotfix: Releasing the last 5 goats or pigs no longer causes a tamed goat or pig to become an escaped goat or pig

v5.1.4

Happy New Year! ːsteamhappyː

Thank you to everyone who has played and supported our small team over the years. We're looking forward to releasing more content for DEVOUR during 2025. We'll release some teasers about the next map in the coming months.

Here is the small changelog for v5.1.4.

  • Christmas event ends

  • Fixed a Mac issue of flickering textures on The Inn

  • Fixed rare case where the Difficulty flame icon rendered incorrectly in lobbies

  • Fixed a spot near animal pens where Nathan could get stuck on The Slaughterhouse

  • In-game menu black background is now slightly more opaque

  • In-game menu buttons now have improved mouse hover hitboxes

  • In-game keys list (K) can now be opened and closed in quick succession without bugging

v5.1.3

  • Mute and Text Chat Mute buttons in the lobby are now translated without needing to be used first

  • Fixed an occlusion / LOD issue on Farmhouse

  • Fixed an issue with a demon spawning in the breakfast room on Farmhouse ending up below the floor

  • Added new stat for easy mode wins

  • Pausing and unpausing the game during the intro of possessed Anna in single player on Farmhouse no longer skips the door open

  • Fixed single player lobby not necessarily showing the correct settings if re-created

v5.1.12

  • Fixes an issue where the Azazel image in the new in-game menu would not reflect the current map

  • When dropping an animal with the Tamed perk, the animal now transitions into the sleeping animation

v5.0.24

  • Halloween event ended

  • Azazel Zara no longer runs in the direction she is facing for a short period after knocking someone out

  • Fixes a spot where Azazel Zara could get stuck outside the onsen entrance

  • Fixes an issue where rats on The Asylum could sometimes fall through the floor

  • Prevents the intro sequence on The Manor breaking when players take shortcuts outdoors

  • Fixes rendering issue with Goat interact outline

  • Fixes a bug where you could play April on The Manor

  • Fixes a bug where some objects did not render correctly in The Farmhouse win ending

Note: We are actively working on feature update v5.1 which will land at the end of this month. You can read more about what to expect in that update here: https://store.steampowered.com/news/app/1274570/view/4554919557268701265

v5.0.23

  • Hotfix for collecting Manor pumpkins not unlocking the pumpkin robe
  • Fixed a spot on the Manor where players could end up stuck between childrens bedroom and hall

v5.0.21

  • Hotfix for outlines not behaving correctly on many objects

v5.0.20

  • Fixed an issue where initial crows would not respond to UV from any player

  • Fixed issues with falling through the tunnel floor

  • Fixed jump scares not working correctly in VR

  • Allow AI and players to run around the tunnel entrance to prevent AI becoming stuck

Note: All fixes specific to the Manor Note: All players must update to this version to play together