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Join the fight for Sanctuary in Diablo® IV, the ultimate action RPG adventure.

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Changelog

Diablo IV | Season of Death Awakening | Season 14 Now Live!

Added
  • New Pandemonium Ruptures
  • New Deathtoll Chamber
  • Diablo IV x Overwatch collaboration
Changed
  • Reworked Mythic Uniques

Sooner or later, Death comes for us all.

💥 New Pandemonium Ruptures

⚰️ New Deathtoll Chamber

✨ Reworked Mythic Uniques

🤝 Diablo IV x Overwatch Collab

Diablo IV: Season of Death Awakening begins June 30th.

Learn More: https://blizz.ly/4gBDNpU

Diablo IV: Lord of Hatred Expansion Available Now

Added
  • New Paladin class with Holy Light abilities and melee attacks using hammer and shield
  • New Warlock class with infernal destruction, demon binding, hellfire conjuration, and legion commanding
  • New region of Skovos with towns, dungeons, temples, and monsters to explore
  • Major Skill Tree reworks for all eight classes with new skill variants
  • Level cap increases for character progression
  • New Loot Filter system to discover desired items
  • Horadric Cube crafting system for deeper itemization and transmutation
  • Talisman system to equip set bonuses
  • War Plans endgame activity to create custom progression with modifiers and rewards
  • Echoing Hatred endgame activity facing unending demonic hordes
  • Fishing activity in the waterways of Sanctuary
  • New campaign featuring Mephisto as the Prime Evil antagonist
Changed
  • Overhauled endgame system combining new activities and major system updates focused on choice, mastery, and high-stakes rewards

Embark on your next epic demon-slaying journey in Diablo IV: Lord of Hatred. Make your final stand against the Prime Evil Mephisto in a gripping new campaign, master two new classes, and explore the ancient region of Skovos.

This expansion introduces a wealth of new features and activities, including major Skill Tree updates for all eight classes, deeper itemization through transmutation with the Horadric Cube, and powerful set bonuses unlocked through the Talisman. With a fully overhauled endgame, Lord of Hatred expands the Diablo IV experience with greater depth, new challenges, and peril at every turn.

Whether picking up where you left off or jumping into an all-new adventure, Lord of Hatred also includes the first expansion, Vessel of Hatred, so you don’t miss a moment of the critically acclaimed action-RPG.

Haven’t begun your adventure in Diablo IV? Check out the Age of Hatred Collection, crafted for new players making their way to Sanctuary.

Finish the Fight

The demons of Hell overflow, tormenting Sanctuary as the Lord of Hatred carries out his quest to shatter mankind. Mephisto’s faithful spread across Sanctuary, twisting devotion into devastation, but you see the imminent threat and the stakes have never been higher. In this darkest hour, a beacon of hope emerges but Lilith herself is the only way to reach it. With the help of old friends and unlikely allies, you must rise against Mephisto before he reaches the Pools of Creation and bathes the world in hatred. Are you willing to risk it all for the fate of humanity?

Two New Classes

Harness the demon-slaying might of two new classes.

Take your hammer and shield to channel Holy Light and deliver crushing melee blows with divine power.

Unleash infernal destruction as the Warlock, tearing open the veil between worlds to bind demons, conjure hellfire, and command legions of Hell.

Skovos is a Dangerous Land

Expand the open world of Sanctuary with an adventure to the never-before-seen region of Skovos, the ancient birthplace of the firstborn civilization and the former home of Lilith and Inarius, now ruled by The Oracle and Amazon Queen. From the volcanic west to the forests of the east and the sunken lands between, discover crumbling temples and waterlogged shores. Each expedition reveals new towns, dungeons, and monsters, testing your courage against sinister cultists, horrors from the sea, and the lingering shadow of Hell.

Major Skill & Itemization Updates

New and improved systems pave the way for deep customization and enhanced variety for all 8 classes. No matter how you play, major Skill Tree reworks, including new skill variants for every class, along with level cap increases, will refresh how you customize and build power. A new Loot Filter will ease the discovery of desired items. Plus, with Lord of Hatred, unlock bonus skill variants across each class, explore a fresh take on crafting systems like the iconic Horadric Cube, and equip set bonuses with the new Talisman.

Overhauled Endgame

Once the campaign ends, your journey is just beginning. Lord of Hatred brings new ways to engage with Diablo IV’s endgame, combining new activities and major system updates designed around choice, mastery, and high-stakes rewards.

Craft War Plans to create your own endgame progression - advance through selections of your favorite activities and apply a range of modifiers to earn coveted rewards. Put your builds to the ultimate test in the Echoing Hatred, facing unending demonic hordes. Plus, find respite from demon-flaying by Fishing through the perilous waterways of Sanctuary.

Includes the Vessel of Hatred™ Expansion & More

Lord of Hatred™ includes the full Vessel of Hatred™ expansion. Purchase and instantly unlock Diablo IV’s first expansion and experience the unthinkable events that set Mephisto’s dark ambitions into motion. Command the primal fury of the Spiritborn, venture into the untamed wilds of Nahantu, and rally Mercenaries to your cause as you push back against the encroaching darkness.

Plus, instantly gain early access to the Paladin and Warlock classes, expand your arsenal with 1 extra Stash Tab and 2 new Character Slots, and customize your journey with impeccable cosmetics.

Purchase Lord of Hatred today.

Prepare to embody the Spiritborn: Pre-purchase Vessel of Hatred

Vessel of Hatred™, the first expansion for Diablo IV, is now available for pre-purchase through Steam and will release on October 8. Deep in the jungles of Nahantu, a conflicted Neyrelle is tormented by the malicious wills of her travelling companion Mephisto. Can you navigate the terrors that lay in wait to save her soul, or will it already be too late? Harness the powers of an all-new class to survive the deadly wilds and fight back the terrible power from within.

Pre-purchase Vessel of Hatred™ Ultimate Edition and immediately receive* Alkor the Snow Leopard Pet, Natalya the Tiger Pet, and Hlrati the Canine Pet, plus the Nahantu War-cat Mount Bundle**, Wings of the Faith cosmetic, 3,000 Platinum, armor sets for each class, and more.

For an overview of everything we announced today, here is a message from game director Brent Gibson!

For more information related to pre-purchasing Vessel of Hatred and beyond, feast on the details included below!

Pre-purchase Vessel of Hatred Today

The jungles of Nahantu bleed across Sanctuary when you pre-purchase the Vessel of Hatred Expansion. Not only does pre-purchasing grant you access to Vessel of Hatred when it launches on October 8, but it also immediately grants you a bevy of in-game rewards to begin your journey today!

Pre-purchase the Diablo IV Vessel of Hatred-Ultimate Edition and receive:

  • Diablo IV: Vessel of Hatred Expansion***
  • Nahantu Veilwalker Spiritborn Armor***
  • Alkor, Snow Leopard Pet** (Pre-purchase Bonus)
  • Mother’s Lament Legendary Gem for Diablo Immortal**** (Pre-purchase Bonus)
  • Hratli, Canine Pet**
  • Nahantu War-Cat Mount and Armor Bundle**
  • One Premium Battle Pass Token
  • 3,000 Platinum
  • Natalya, Tiger Pet**
  • Nahantu Unearthed Armor Bundle (5 class armor sets)
  • Wings of the Faith Cosmetic
  • Nahantu Themed Town Portal

Pre-purchase the Diablo IV Vessel of Hatred-Deluxe Edition and receive:

  • Diablo IV: Vessel of Hatred Expansion***
  • Nahantu Veilwalker Spiritborn Armor***
  • Alkor, Snow Leopard Pet** (Pre-purchase Bonus)
  • Mother’s Lament Legendary Gem for Diablo Immortal**** (Pre-purchase Bonus)
  • Hratli, Canine Pet**
  • Nahantu War-Cat Mount and Armor Bundle**
  • One Premium Battle Pass Token

Pre-purchase the Diablo IV Vessel of Hatred-Standard Edition and receive:

  • Diablo IV: Vessel of Hatred Expansion***
  • Alkor, Snow Leopard Pet** (Pre-purchase Bonus)
  • Mother’s Lament Legendary Gem for Diablo Immortal**** (Pre-purchase Bonus)
Diablo IV: Expansion Bundle

For those who have not yet battled against the prophesized return of Lillith, start demon-slaying today and prepare for the next chapter of Diablo IV to unleash. Pre-purchase the Diablo IV Expansion Bundle and receive the following items:

  • Diablo® IV Base Game – playable today!
  • Diablo IV: Vessel of Hatred Expansion***
  • Mother’s Lament Legendary Gem for Diablo Immortal**** (Pre-purchase Bonus)

*Diablo IV base game required. After purchase, instantly available items will be delivered in-game after next login.

**Mount or pet feature (as applicable) must be unlocked in-game before the item can be used. *** Available upon Vessel of Hatred release on October 8, 2024. ****Diablo Immortal® downloaded separately.

Introducing our Newest Class: The Spiritborn

Ranked among the apex predators of the jungle, the Spiritborn is an entirely new class to the Diablo Series. They are battle-hardened with mystical synergies that could only be awakened deep within the jungles of Nahantu. Become one of the Spiritborn and embrace the ethereal Spirits entwined with this ancient civilization.

While this Class remains shrouded in mystery, all shall be revealed in time. Join us for our Spiritborn Class Reveal on July 18, where the team will take an in-depth look to learn more about this groundbreaking Class.

Explore Nahantu

Sanctuary expands to the vast region of Nahantu, beckoning you forth. Wanderers of yore may recall echoes of Nahantu in Diablo II.

Experience everything from forgotten ruins to new Towns and take on new dungeons, Strongholds, and the warring tribes scattered throughout the region. Will you survive amongst the hellish overgrowth of Kurast or the barren desert plains of Teganze?

Experience the next Dark Chapter of the Main Campaign

Prepare for the next riveting chapter in the main story of Diablo IV. Starting where she last left us, the search for Neyrelle takes you deep into the ancient jungle as she grapples with the imprisoned Prime Evil. Attempt to unravel Mephisto’s dark plot while new foes encircle your every move, planning your demise. The fate of Neyrelle’s soul--and her ability to stop this Prime Evil from destroying Sanctuary--rests in your hands.

Mercernaries, End-game Activities, and Game Updates
Mercernaries

Is it not better to wander with a friend by your side? Never fight alone as Mercenaries can join you on your quest to battle side by side with you in the dense undergrowth of Nahantu and beyond. These powerful allies grow in power as they progress, and each are equipped with unique abilities to help you in combat.

New PvE End-Game Co-Op Activity

Lurking within the shadows lies your next great challenge, filled with powerful tribulations and promising rewards. First of its kind to Diablo, this dungeon will require eager warriors to team up and take down various perils together. More details on this game mode will be revealed soon.

Base Game Updates

At Vessel of Hatred launch, we will also be introducing various updates across the entire game to improve and re-work core systems that have been around since launch. Empower your favorite Classes with new Skills, added Paragon Boards, and Legendary Glyphs. Explore new Dungeon types, added activities and rewards from the Tree of Whispers, and more.

A Wanderer’s Best Friend: Pets

Available in-game now, all players in Diablo IV can have a new companion to call their own. Aiding with Gold and Material pick-up, Pets will serve as your trusty sidekick throughout the dangerous world of Sanctuary.

Log-in now to receive a Quest in-game that unlocks Pets for your Character. Upon Completion, you’ll earn Asheara the Canine Pet in-game.

Pre-purchased Editions of Vessel of Hatred will instantly grant you Alkor the Snow Leopard Pet, Natalya the Tiger Pet, or Hlrati the Canine Pet, or get all three with the Ultimate Edition!

Diablo Anniversary Celebrations

The fires in our hearth burn brightly with Diablo IV anniversary celebrations, for Mother’s Blessing is live now in-game! From June 9—June 19, earn Experience at 25% and Gold at a 50% (multiplicative) increased rate.

For full details on our Diablo anniversary celebrations, you can see our blog here.

May the creatures of the jungle be merciful... or swift. —The Diablo IV Team

Galvanize your Legend in Season 4: Loot Reborn

The forges burn with renewed vigor, stoked by braziers to hone the steel of Sanctuary’s finest. Across the land, Hell’s expanded Legions gather and multiply, marshalling their strength to ambush wanderers that fall prey to their Helltide.

Season 4: Loot Reborn begins on May 14 at 10 a.m. PT. Use the Itemization overhaul on new systems, Tempering and Masterworking to change a noteworthy blade into a force to be feared. Across all World Tiers, Helltide is reborn: slay monstrosities to fill your threat meter, marking you as prey for the Hellborne. Prepare to fight side by side with the Iron Wolves—a seasoned mercenary company of brethren aiming to quell the demons.

Itemization Reforged: Masterworking, Tempering and More

Seasons within Diablo IV bear their mark on Sanctuary in the Seasonal Realm, unearthing new quests and fresh mechanics to explore and master. Season 4: Loot Reborn takes on a new theme, overhauling many core game systems to refresh how items are earned, how they function, and how they improve as you level through World Tiers during the season.

Unlike previous Seasonal themes that affect only the Seasonal Realm, with Season 4: Loot Reborn, these Itemization changes persist beyond the Seasonal Realm and affect the Eternal Realm as well. Read on to learn how Itemization will change the way you loot and reap your way across all of Diablo IV.

All updates to our new items, Classes and Skills will be available in our Season 4 Patch Notes.

General Item Updates

One of our several goals for the Itemization changes is to make it easier to understand which items are upgrades when they drop. We reduced the number of affixes on items (down to 3 on Legendary items, 2 on Rare items) and made these affixes more effective. Instead of seeing an affix that relies on conditional values (+10% damage on non-injured Elites), you'll see affixes such as base increases to your Movement Speed, Max life, or single ranks of a Core Skill. Dropped Items are now simpler to evaluate, and we've moved their complexity and customization to our new crafting systems, Tempering and Masterworking, which we will describe in more detail below. We've also increased the overall values of these affixes, so they should feel more powerful!

This screenshot displays an item under the Itemization changes with a Greater Affix.

Item affixes after Itemization changes, with Tempering and Masterworking applied.

By making items more individually impactful, we’ve significantly decreased the number of items that drop when slaying Monsters. The goal here is to spend more time obliterating and less time sorting through the many items that drop. The result is that fewer items will drop overall, but those items will be more likely to be valuable. To compensate and stay on par with the norm, materials gained from Salvaging and Crafting have been adjusted to match this change. Also, Forgotten Souls can now be earned from Whisper bounties and are a rare drop from all Elites. The Gold cost to re-roll items when Enchanting now has a maximum, and we’ve cut down on the materials needed to perform all activities when at the Blacksmith.

Additionally, which World Tier you play in will directly affect the rarity of the items you earn. Sacred items or higher only drop in World Tier III, and only Ancestral items will appear in World Tier IV. Similarly, Legendary items dropped from enemies over Level 95 will always have a value of 925 Item Power.

However, keep an eye out for Uniques—some have a chance to appear starting in World Tier I and II. All Uniques have a chance to drop starting in World Tier III, and Uber Uniques can start appearing as once you’re killing monsters that are Level 55 at max Item Power level.

Codex of Power Updates

Salvaging Legendary items stores their powers as Legendary Aspects in your Codex of Power to be reused indefinitely. You can upgrade your Legendary Aspects by salvaging legendary items of higher power value at the Blacksmith. Instead of taking up space in your inventory, any legacy Aspect items you may possess will automatically be converted into appropriate upgrades in your Codex of Power when you first log in after Season 4 begins.

The Codex of Power displays all available Aspects, so you can spend more time seeking the highest Aspect rolls possible. Once you have upgraded an Aspect to its maximum potential value, a specific border indicates the Aspect has been completed.

Aspects can now be searched, filtered, and favorited within the Codex of Power. When selecting a power for imprinting at the Occultist, an icon and a tooltip will denote which powers you already have equipped. Note that in the Seasonal Realm, when the Season ends, your Codex of Power will be transferred to the Eternal Realm. If you already have the same Aspect learned in the Eternal Realm, the Codex of Power will keep the higher value of the two.

Tempering: Sharpen your Steel and make it Sing

As you find and learn Tempering Manuals, Blacksmiths across Sanctuary will be able to use these manuals of craftsmanship to shape the qualities of your equipment. Tempering allows you to add potent affixes to your item.

Crafting Manuals can be found as a regular item throughout the game. Once learned, they can be used as many times as desired (like the new Codex of Power changes). Each Crafting Manual contains a small number of affixes, and typically correspond to six different categories: Weapons, Offensive, Defensive, Mobility, Utility and Resource. Simply head to a Blacksmith to Temper your item and add one of the available affixes, greatly reducing the time it takes to ensure your weapon has the affix you desire. Note that Ancestral items can have two Tempered affixes from different categories!

Remember, the Tempering Durability indicates how many times you can Temper an item…even the most battle honed blades can lose their edge. The manuals you learn on the Seasonal Realm last until the end of the season, and manuals learned on the Eternal Realm will be known permanently.

Masterworking: Refine your Weapon to Untold Prowess

Using the rarest of materials found within the deepest mines and caverns, improve your weapons to the absolute pinnacle of their potential. Masterworking is an end-game crafting system, using materials earned from The Pit of Artificers to upgrade your weapons.

Masterworking improves the overall strength of all affixes on your weapon, and at every 4th tier, massively upgrades one of your equipped affixes. The affix that receives the bonus will turn Blue. If the same affix is improved again, it will change to Yellow, and in rare cases, it will turn Orange if improved a third time.

If you hit the max level of Masterworking on a given weapon and you’re unsatisfied with the improvements on your weapon, you can reset and begin the process again.

Greater Affixes

Appearing only on Ancestral Legendary and Unique Items, Greater Affixes are 1.5x more powerful versions of normal affixes. Items with Greater Affixes drop with a distinct audio cue, alerting you to their presence, and have a unique icon both in the world and within your inventory. Each affix on an item has a chance to be a Greater Affix in World Tier III and IV. You cannot Enchant an affix into a Greater Affix—their awesome power may only be discovered.

Gems

Gems are simpler, streamlined and more effective across your Character’s journey. Crude Gems have been removed, and crafting levels have been shifted back. Normals Gems are available at Level 51, Flawless at 71, and Royal at 91. Diamonds have had their All Resistance values increased. Topaz now provide increases to Intelligence, and Sapphires increases to Willpower. Amethyst increases your Strength, and Emeralds now provide bonus Dexterity.

Helltide Reborn

The legions of the Burning Hells regroup to coordinate a most formidable display of force in a Helltide reborn. Inspired by the Vampiric Blood Harvest in Season of Blood, your ferocity in combat draws the attention of increasingly dangerous foes. Only the strongest and most well-prepared can survive this potent onslaught. Unless otherwise noted, these Helltide changes affect both Eternal and Seasonal realms and persist beyond the end of Season 4: Loot Reborn.

Threat Levels and Becoming Hell-Marked

As you cleave your way through Helltide, you will now generate Threat. Threat is earned based on the difficulty of the monsters you slay and how often you’re opening Tortured Gifts within Helltide. There are three Threat Levels in total, with each level increasing the danger and frequency of ambushes. Once you hit Level 3, you will become Hell-Marked.

When you’ve been Hell-Marked, you’ll be besieged by a frenzy of densely packed monsters. If you make it out alive, a Hellborn will come for you: one of Sanctuary’s most formidable fallen warriors, now an immensely powerful agent of Hell. The Hellborn can embody one of the classes in Diablo IV. Your Threat Level resets once the Hellborn ambush has been activated, or if you succumb to the overwhelming forces of Hell and perish.

Unholy Blasphemy: Accursed Ritual

At a scene of shocking gore, the Accursed Ritual is the ultimate testament to the disturbing lengths these manic Cultists will go to appease their dark desires. It is here where you can begin the Accursed Ritual.

Baneful Hearts can be earned by opening Tortured Gifts throughout Helltide and by defeating Hellborn enemies. Deposit three Baneful Hearts to begin the ritual, which will commence with a swarm of demonic enemies. This ambush will end with the arrival of the formidable Blood Maiden, an immensely powerful demon who offers great reward upon her death.

Contributing any Baneful Hearts to initiate this dark ritual will grant you increased rewards as a contribution bonus.

Helltides in World Tier I and II

To get your feet warmed up to the awesome threat of Helltide earlier on in your character’s journey, Helltide is now available in World Tier I and II. The overall Monster density will be suited relative to these World Tiers, and no roaming bosses will be present.

Additional Hellish Changes

For the wanderer that want to push the limits of Helltide, an exceptionally valuable new elixir called Profane Mindcage is available to up the ante. Consuming a Profane Mindcage increases the level of Helltide Monsters by 10 and boosts Cinder drop rates. These are a guaranteed drop after killing Hellborne. You will see diminishing returns on boosted Monster levels closer to level cap—keep progressing in World Tiers to retain the same benefit from this potent elixir. The Profane Mindcage will only last until the end of Season 4: Loot Reborn.

Fresh demonic events have been added to Helltide, including new encounters with the fabled Iron Wolves. Stay vigilant for these encounters of demonic treachery.

As a recent change since our Public Test Realm for Season 4: Loot Reborn, Doomsayers no longer drop Chests of Doomsaying. Instead, they now drop the equivalent rewards that a Chest of Doomsaying would have granted on death—entirely removing the Cinder cost it previously held.

Your Greatest Challenge: The Pit of Artificers

There are rumors that there are strange varieties of ore deep within the network of dungeons crisscrossing the north of Sanctuary, perfect for crafting exceptionally-made armor using secret Horadric techniques. However, the horrors that lay in wait for intrepid wanderers seeking to unearth these riches are unspeakably terrible.

Upon entering World Tier IV, you’ll receive a priority Quest to complete a Tier 46 Nightmare Dungeon. Upon completion, you’ll begin to collect Runeshards by playing through different Endgame activities. They’ll appear when you encounter Helltide Chests, World Bosses, Legion Events, Nightmare Dungeons and Whisper Bounties.

Collect Runeshard to activate the Obelisk in Cerrigar, allowing you to descend into the beckoning depths of The Pit. Your task is to slay enough monsters before your 10-minute time limit runs out to summon a final boss. Each player death removes time from the clock: first death removes 30 seconds, second death removes 60 seconds, third and subsequent deaths will remove 90 seconds.

After enough monsters are slain, a portal materializes, transporting you to the boss’s arena. Slay the boss before the timer expires to earn coveted Masterworking materials… and the next brutal tier of The Pit. If you can manage to kill the boss with time left on the clock, the benefit increases. With 4-6 minutes to spare, you skip a level and unlock an additional Tier of the Pit. Killing the boss with 6 or more minutes to spare grants you two additional Tier unlocks. The Pit has 200 total levels of difficulty to try and conquer, if you dare face the challenge.

The Pit can be entered in groups of up to four players, with the player who spends the Runeshards to open the Pit earning the lion’s share of materials. Only the player who opened The Pit has the chance to receive tantalizing Stygian Stones used for summoning Tormented Echoes—Level 200 variants of the summonable bosses found in Diablo IV. The further you descend into levels of The Pit, the more frequent these Stygian Stones will appear.

Andariel Joins the Fray & Tormented Echoes

The Maiden of Anguish has returned in all her tormented glory. She joins the boss ladder at the same tier as her brother Duriel, with the same Uber Unique drop rate. With a mix of Shadow, Fire, Lightning, and her iconic Poison attack, Andariel stands ready to face all who dare fathom to bring about her demise.

Found east of Tasarak, in Hanged Man’s Hall, you’ll need summoning materials from both Lord Zir and Beast in Ice to fight Andariel.

Tormented Echoes

All summonable bosses are now available at Level 200 as Tormented Echoes. Summonable with their regular summon Materials alongside Stygian Stones—which can be found deep within The Pit—these bosses cost more to summon but drop far more rewards. To summon a Tormented Echo, simply go to their typical summon location and select the Tormented Echo variant. Note that to summon the Beast in Ice, you’ll need to craft a different Nightmare Dungeon Sigil.

All items dropped from Tormented Echoes will be Item Level 925. Defeating your first Tormented Echo drops one Resplendent Spark as a first-time reward (account bound).

Fight with the Iron Wolves

Seek out the battle-hardened and stalwart Soudeh the Anvil, a stoic field commander of the Iron Wolves. The Iron Wolves are a band of noble Mercenaries in the South, seeking to protect the common people of Sanctuary and hold themselves to a higher code of honor than other mercenary companies of similar mettle. Mysteriously, members of their ranks have been dying under suspicious circumstances—seek out the source of this slaughter to earn the Iron Wolves’ favor.

Meet Soudeh in Khejistan to start your journey to uncover this deadly plot. Working with the Iron Wolves will earn you several Tempering Manuals, which are key to unlocking the potential of your items in Season 4: Loot Reborn.

Any Iron Wolf Events that occur in Helltide will persist past the end of Season 4: Loot Reborn.

Earn Rewards with the Season Journey and Battle Pass

As you fight side by side to vanquish demons with the Iron Wolves, you’ll earn rewards from the Season Journey and Battle Pass.

The Season Journey is broken into Chapters with tasks to complete. As you progress through the Journey, you’ll earn rewards befitting Sanctuary’s defenders, such as new Legendary Aspects, and 3 Scrolls of Amnesia, which provide a free Skill Tree and Paragon Board reset. The Journey also provides Favor—the resource used to climb through the Battle Pass’ Tiers— also earnable simply by playing aspects of the game.

The Season 4: Loot Reborn Battle Pass begins on May 14, 10 a.m. PT and hosts 90 Reward Tiers (28 Free Tiers and 62 Premium Tiers).

If you get the Premium Battle Pass, not only will the rewards of the Free Tiers be yours to wield, but Awoken Demigod Armor Sets, Platinum, and more also await you, including the Awoken Demigod Plating Mount Armor, Purified Demigod Thoroughbred Mount, and Divine Banner Mount Trophy, which unlocks at Tier 90.

The Accelerated Seasonal Battle Pass also contains 20 Tier Skips and the Wings of Hell’s Legion Emote.

Smoldering Ashes earned from the Free Tiers can be spent on Season Blessings that provide helpful bonuses to beat back Hell’s armies. There are three new Blessings for Season 4: Loot Reborn:

  • Urn of Nightmares: Boost Paragon Glyph XP earned in Nightmare Dungeons.
  • Urn of Iron: Boost your reputation with the Iron Wolves from Helltide activities.
  • Urn of Burning Obols: Boost the amount of Obols you can find in Helltide chests, which contain Obols during this season.

The bonuses gained from the five Season Blessings only last until the end of Season 4: Loot Reborn.

Acquire Fabled Threads from Tejal’s Shop

We’re dialing up the heat in the Shop with new Equipment, Armor, Accessories, Mount and Mount Armor bundles that will have you slaying in style. Starting on May 14, pay Tejal a visit to browse her wares—remember to check back often, as she’ll update her stock throughout Season 4: Loot Reborn. One such rarefied find from the far reaches of Sanctuary is the the Demon’s Heart Bundle for the barbarian, which contains the Demonheart Armor Set and 2 Demonheart Weapon Cosmetics.

Community Guides for Season 4

If you need sage guidance in your Character’s journey throughout Season 4: Loot Reborn, look to our Community guides for tips and insights on builds for every class. From levelling in World Tier I, all the way to end-game builds for The Pit.

Visit our trusted Community resources here:

Master the forge and flame to conquer emerging threats in

Diablo IV Patch Notes: 1.2.2b Build #47240

1.2.3 Build #47693 December 5, 2023

Gameplay Updates
  • Starting on December 5, battle legions of Zir’s minions and race against time in a new endgame pinnacle dungeon, Abattoir of Zir. For more information, visit this article.

  • A full list of possible affixes can now be previewed in the Enchantment menu using the new View Possible Affixes button.

  • Earned Glyph experience from most Nightmare Tiers was increased.

  • Tiers 1-17: No Change.

  • By Tiers 30: From 66 to 79.

  • By Tier 50: From 106 to 139.

  • By Tier 75: From 156 to 239.

  • By Tier 100: From 206 to 339.

**Developer’s Note: **After reviewing gameplay data and player feedback, we recognized that completing higher Nightmare Tiers was not as rewarding as we initially hoped for, with many players stopping their journey after reaching Tier 50. The experience increase to Glyphs at higher Tiers was made with the intent of incentivizing players to push their builds, making their arrival at Tier 100 feel that much more fulfilling. We will monitor how this change in experience pans out for players and encourage you to provide us with any feedback you have around this system.

  • Introduced further support for NVIDIA Reflex technology. Visit the in-game settings to enable this feature.
Bug Fixes
Accessibility
  • Fixed an issue where the Screen Reader didn’t announce the required pacts for Vampiric Powers.
  • Fixed an issue that made the Screen Reader malfunction on the Steam Deck.
Dungeons
  • Fixed an issue where the Mechanical Box wouldn't respawn if the player was killed by the boss in the Bastion of Faith.
  • Fixed an issue in the Fallen Temple dungeon where the objective to destroy the Idol of the Fallen Temple could not be completed properly if the Idol was destroyed instantly.
  • Fixed an issue where the debuff effects in the Fallen Temple could be avoided when leaving and re-entering the Dungeon.
  • Fixed an issue where enemies from the Sole Survivor event could spawn behind locked doors in the Hallowed Ossuary, blocking event mastery completion.
  • Fixed an issue where Nightmare Dungeons wouldn't properly reset after all revives were exhausted when playing local co-op.
  • Fixed an issue where enemies spawned by Animus-carrying monsters with the Summoner affix unexpectedly carried Animus.
  • Fixed an issue where bonus Elemental Damage affixes of Nightmare Dungeons scaled their damage too low or too high for their respective Tier.
Gameplay
  • Fixed an issue where some attacks made by Echo of Lilith would not properly trigger if the player in the Party that started the encounter died.
  • Fixed an issue where the first Death from Above cast by Echo of Lilith had irregular timing and didn't display an incoming projectile indicator.
  • Fixed an issue where Frostburn and Mother's Embrace could drop as Sacred and not Ancestral from Tormented Echo of Varshan in World Tier IV.
  • Fixed an issue where Gems could still drop from some sources, such as Avarice's chest or Whisper Caches, instead of Gem Fragments.
  • Fixed an issue where Rabies cast by Werewolf companions from the Of the Alpha legendary aspect could miss.
  • Fixed an issue where Druids could continuously run into a wall if Trample was used to move towards a nearby wall.
  • Fixed an issue where Treasure Goblins would sometimes become invincible and run away if the player mounted or unmounted near them. (Treasure Goblins have had enough of your bullying, wanderer.)
Season of Blood
  • Fixed an issue where Blood Harvesters could quickly disappear after spawning.
  • Fixed an issue where the Norvaic enemy could spawn repeatedly in certain co-op situations.
  • Fixed an issue where Seeds of Hatred extracted by being Hatred's Chosen did not count towards a Season Journey objective’s progress.
  • Fixed an issue which made Potent Blood dropped from a Blood Well inaccessible.

**Developer’s Note: **A previous Hotfix allowed players to walk through Blood Wells to access Potent Blood. This change reverts the ability to walk through Blood Wells, but in exchange, Potent Blood will no longer spawn in the middle of Blood Wells so it can be easily picked up.

  • Fixed an issue where Duriel wouldn’t spawn when the player re-entered the boss arena after respawning.
User Interface and User Experience
  • Fixed an issue where map overlays for Helltide and Blood Harvest wouldn't display properly when entering a region covered by fog of war.
  • Fixed an issue where the tooltip displayed while hovering over certain items could blink periodically.
  • Fixed an issue where the text describing how to unlock Mounts was inaccurate for players who skipped the Campaign.

**Developer’s Note: **If they choose to play through the Campaign, players that haven't yet unlocked Mounts must complete the Donan's Favor quest to unlock them. If the campaign is skipped, you must reach Level 25 before unlocking Mounts. The tooltip previously mentioned Quest completion only, which is irrelevant when skipping the Campaign.

  • Fixed an issue where navigating to the Season Journey from a Seasonal Aspect wouldn't open the correct chapter.
  • Navigating the Seasonal Stash with a controller will now be more consistent.
Miscellaneous
  • Fixed an issue where visual effects on armor would remain fully visible while using Concealment. (Lilith sees all, foolish wanderer.)
  • Various visual, performance, and stability improvements.

Diablo IV Patch Notes: 1.2.2b Build #47240

1.2.2b Build #47240 (PC)_ - November 15, 2023_

  • Fixed an issue where Virtual Currency values wouldn’t automatically update when purchased in-game by Steam players.

Diablo IV Patch Notes

The Diablo IV team has been diligently monitoring your feedback. As we introduce patches to keep your experience in Sanctuary smooth, we will update the below list and denote whether the fixes are intended for PC, Xbox, PlayStation, or all platforms.

Patch 1.2.0 goes live on October 17—visit this article to read the full notes.