# Diablo IV Diablo IV Patch Notes: 1.2.2b Build #47240 - Product: Diablo IV (https://whatsnew.fyi/product/diablo-iv) - Vendor: Blizzard Entertainment, Inc. - Date: 2023-12-06 - Original notes: https://store.steampowered.com/news/app/2344520/view/3864714743485010212 - Permalink: https://whatsnew.fyi/product/diablo-iv/releases/2023-12-06-diablo-iv-patch-notes-1.2.2b-build-47240 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added new endgame pinnacle dungeon Abattoir of Zir - **added** — Added View Possible Affixes button in the Enchantment menu to preview all possible affixes - **added** — Added further support for NVIDIA Reflex technology in in-game settings - **changed** — Increased earned Glyph experience from most Nightmare Tiers, with increases ranging from 13 experience at Tier 30 to 133 experience at Tier 100 - **fixed** — Fixed Screen Reader not announcing required pacts for Vampiric Powers - **fixed** — Fixed Screen Reader malfunction on Steam Deck - **fixed** — Fixed Mechanical Box not respawning if player was killed by the boss in Bastion of Faith - **fixed** — Fixed objective to destroy the Idol of the Fallen Temple not completing properly when instantly destroyed - **fixed** — Fixed debuff effects in Fallen Temple being avoided by leaving and re-entering the Dungeon - **fixed** — Fixed enemies from Sole Survivor event spawning behind locked doors in Hallowed Ossuary and blocking event mastery completion - **fixed** — Fixed Nightmare Dungeons not properly resetting after all revives exhausted when playing local co-op - **fixed** — Fixed enemies spawned by Animus-carrying monsters with Summoner affix unexpectedly carrying Animus - **fixed** — Fixed bonus Elemental Damage affixes of Nightmare Dungeons scaling damage incorrectly for their respective Tier - **fixed** — Fixed some attacks made by Echo of Lilith not properly triggering if the Party player who started the encounter died - **fixed** — Fixed first Death from Above cast by Echo of Lilith having irregular timing and missing incoming projectile indicator - **fixed** — Fixed Frostburn and Mother's Embrace dropping as Sacred instead of Ancestral from Tormented Echo of Varshan in World Tier IV - **fixed** — Fixed Gems dropping from some sources such as Avarice's chest or Whisper Caches instead of Gem Fragments - **fixed** — Fixed Rabies cast by Werewolf companions from Of the Alpha legendary aspect missing - **fixed** — Fixed Druids continuously running into a wall when Trample was used to move towards a nearby wall **1.2.3 Build #47693** December 5, 2023 ##### Gameplay Updates - Starting on December 5, battle legions of Zir’s minions and race against time in a new endgame pinnacle dungeon, Abattoir of Zir. For more information, visit [this article](https://news.blizzard.com//diablo4/24030418/?blzcmp=blizzard-news). - A full list of possible affixes can now be previewed in the Enchantment menu using the new View Possible Affixes button. - Earned Glyph experience from most Nightmare Tiers was increased. - Tiers 1-17: No Change. - By Tiers 30: From 66 to 79. - By Tier 50: From 106 to 139. - By Tier 75: From 156 to 239. - By Tier 100: From 206 to 339. **Developer’s Note: **After reviewing gameplay data and player feedback, we recognized that completing higher Nightmare Tiers was not as rewarding as we initially hoped for, with many players stopping their journey after reaching Tier 50. The experience increase to Glyphs at higher Tiers was made with the intent of incentivizing players to push their builds, making their arrival at Tier 100 feel that much more fulfilling. We will monitor how this change in experience pans out for players and encourage you to provide us with any feedback you have around this system. - Introduced further support for NVIDIA Reflex technology. Visit the in-game settings to enable this feature. ##### Bug Fixes ##### Accessibility - Fixed an issue where the Screen Reader didn’t announce the required pacts for Vampiric Powers. - Fixed an issue that made the Screen Reader malfunction on the Steam Deck. ##### Dungeons - Fixed an issue where the Mechanical Box wouldn't respawn if the player was killed by the boss in the Bastion of Faith. - Fixed an issue in the Fallen Temple dungeon where the objective to destroy the Idol of the Fallen Temple could not be completed properly if the Idol was destroyed instantly. - Fixed an issue where the debuff effects in the Fallen Temple could be avoided when leaving and re-entering the Dungeon. - Fixed an issue where enemies from the Sole Survivor event could spawn behind locked doors in the Hallowed Ossuary, blocking event mastery completion. - Fixed an issue where Nightmare Dungeons wouldn't properly reset after all revives were exhausted when playing local co-op. - Fixed an issue where enemies spawned by Animus-carrying monsters with the Summoner affix unexpectedly carried Animus. - Fixed an issue where bonus Elemental Damage affixes of Nightmare Dungeons scaled their damage too low or too high for their respective Tier. ##### Gameplay - Fixed an issue where some attacks made by Echo of Lilith would not properly trigger if the player in the Party that started the encounter died. - Fixed an issue where the first Death from Above cast by Echo of Lilith had irregular timing and didn't display an incoming projectile indicator. - Fixed an issue where Frostburn and Mother's Embrace could drop as Sacred and not Ancestral from Tormented Echo of Varshan in World Tier IV. - Fixed an issue where Gems could still drop from some sources, such as Avarice's chest or Whisper Caches, instead of Gem Fragments. - Fixed an issue where Rabies cast by Werewolf companions from the Of the Alpha legendary aspect could miss. - Fixed an issue where Druids could continuously run into a wall if Trample was used to move towards a nearby wall. - Fixed an issue where Treasure Goblins would sometimes become invincible and run away if the player mounted or unmounted near them. (Treasure Goblins have had enough of your bullying, wanderer.) ##### Season of Blood - Fixed an issue where Blood Harvesters could quickly disappear after spawning. - Fixed an issue where the Norvaic enemy could spawn repeatedly in certain co-op situations. - Fixed an issue where Seeds of Hatred extracted by being Hatred's Chosen did not count towards a Season Journey objective’s progress. - Fixed an issue which made Potent Blood dropped from a Blood Well inaccessible. **Developer’s Note: **A previous Hotfix allowed players to w _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2344520/view/3864714743485010212]_