# Diablo IV Galvanize your Legend in Season 4: Loot Reborn - Product: Diablo IV (https://whatsnew.fyi/product/diablo-iv) - Vendor: Blizzard Entertainment, Inc. - Date: 2024-05-14 - Original notes: https://store.steampowered.com/news/app/2344520/view/4178854771793480494 - Permalink: https://whatsnew.fyi/product/diablo-iv/releases/2024-05-14-galvanize-your-legend-in-season-4-loot-reborn What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Introduced Masterworking and Tempering systems for itemization overhaul, allowing players to customize equipment with crafted affixes - **added** — Added Tempering Manuals that can be learned and used repeatedly at Blacksmiths to add affixes to items from six categories: Weapons, Offensive, Defensive, Mobility, Utility, and Resource - **added** — Ancestral items can now have two Tempered affixes from different categories - **added** — Introduced Hellborne enemies and Iron Wolves mercenary company companions in Helltide encounters - **added** — Forgotten Souls can now be earned from Whisper bounties and drop rarely from all Elites - **changed** — Reduced number of affixes on Legendary items from previous levels to 3 affixes and on Rare items to 2 affixes, with increased overall affix values - **changed** — Changed affixes to use base increases like Movement Speed, Max Life, or Core Skill ranks instead of conditional values - **changed** — Decreased the overall number of items dropped when slaying monsters, with adjusted material gains from salvaging and crafting to compensate - **changed** — World Tier now directly affects item rarity, with Sacred items or higher only in World Tier III and only Ancestral items in World Tier IV - **changed** — Legendary items dropped from enemies over Level 95 will always have 925 Item Power - **changed** — Set maximum Gold cost for re-rolling items at the Enchanter and reduced material requirements for Blacksmith activities - **changed** — Codex of Power now displays all available Aspects and legacy Aspect items automatically convert to appropriate upgrades upon logging in after Season 4 begins - **changed** — Added search, filter, and favorite functionality to Codex of Power, with icons and tooltips showing already equipped powers at the Occultist - **changed** — Codex of Power transfers to Eternal Realm when season ends, keeping the higher value of any duplicate Aspects between realms - **changed** — Uniques have a chance to appear starting in World Tier I and II, with all Uniques available in World Tier III and Uber Uniques appearing from Level 55 monsters at max Item Power - **changed** — Itemization changes persist beyond the Seasonal Realm and affect the Eternal Realm as well The forges burn with renewed vigor, stoked by braziers to hone the steel of Sanctuary’s finest. Across the land, Hell’s expanded Legions gather and multiply, marshalling their strength to ambush wanderers that fall prey to their Helltide. Season 4: Loot Reborn begins on **May 14 at 10 a.m. PT**. Use the Itemization overhaul on new systems, Tempering and Masterworking to change a noteworthy blade into a force to be feared. Across all World Tiers, Helltide is reborn: slay monstrosities to fill your threat meter, marking you as prey for the **Hellborne**. Prepare to fight side by side with the **Iron Wolves**—a seasoned mercenary company of brethren aiming to quell the demons. ##### Itemization Reforged: Masterworking, Tempering and More Seasons within Diablo IV bear their mark on Sanctuary in the Seasonal Realm, unearthing new quests and fresh mechanics to explore and master. Season 4: Loot Reborn takes on a new theme, overhauling many core game systems to refresh how items are earned, how they function, and how they improve as you level through World Tiers during the season. Unlike previous Seasonal themes that affect only the Seasonal Realm, with Season 4: Loot Reborn, these Itemization changes persist beyond the Seasonal Realm and affect the Eternal Realm as well. Read on to learn how Itemization will change the way you loot and reap your way across all of Diablo IV. All updates to our new items, Classes and Skills will be available in our [Season 4 Patch Notes](https://news.blizzard.com/diablo4/23964909/). ##### General Item Updates One of our several goals for the Itemization changes is to make it easier to understand which items are upgrades when they drop. We reduced the number of affixes on items (down to 3 on Legendary items, 2 on Rare items) and made these affixes more effective. Instead of seeing an affix that relies on conditional values (+10% damage on non-injured Elites), you'll see affixes such as base increases to your Movement Speed, Max life, or single ranks of a Core Skill. Dropped Items are now simpler to evaluate, and we've moved their complexity and customization to our new crafting systems, Tempering and Masterworking, which we will describe in more detail below. We've also increased the overall values of these affixes, so they should feel more powerful! _This screenshot displays an item under the Itemization changes with a Greater Affix._ _Item affixes after Itemization changes, with Tempering and Masterworking applied._ By making items more individually impactful, we’ve significantly decreased the number of items that drop when slaying Monsters. The goal here is to spend more time obliterating and less time sorting through the many items that drop. The result is that fewer items will drop overall, but those items will be more likely to be valuable. To compensate and stay on par with the norm, materials gained from Salvaging and Crafting have been adjusted to match this change. Also, Forgotten Souls can now be earned from Whisper bounties and are a rare drop from all Elites. The Gold cost to re-roll items when Enchanting now has a maximum, and we’ve cut down on the materials needed to perform all activities when at the Blacksmith. Additionally, which World Tier you play in will directly affect the rarity of the items you earn. Sacred items or higher only drop in World Tier III, and only Ancestral items will appear in World Tier IV. Similarly, Legendary items dropped from enemies over Level 95 will always have a value of 925 Item Power. However, keep an eye out for Uniques—some have a chance to appear starting in World Tier I and II. All Uniques have a chance to drop starting in World Tier III, and Uber Uniques can start appearing as once you’re killing monsters that are Level 55 at max Item Power level. ##### Codex of Power Updates Salvaging Legendary items stores their powers as Legendary Aspects in your Codex of Power to be reused indefinitely. You can upgrade your Legendary Aspects by sal _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2344520/view/4178854771793480494]_