From commit messages
2606a
Fixed 7
- Array bounds checks in HW/DSPHLE/AXVoice ApplyUpdatesForMs() and stack read in DSPHLE/Zelda HLE.
- Stack overflow in ZeldaHLE.
- Out-of-bounds access in GCZ decompression by validating block information and data offsets.
- Integer wraparound and section validation in DolReader.
- NetPlay LZO decompression output bounds.
- Standalone ELF input validation to prevent invalid address and size ranges.
- IOS/NetIPTopDevice sockaddr struct initialization and IOS/FS savestate loading when files are open.