# Dome Keeper A Keeper's Duty: Patch #3 - Product: Dome Keeper (https://whatsnew.fyi/product/dome-keeper) - Vendor: Bippinbits - Date: 2024-08-04 - Original notes: https://store.steampowered.com/news/app/1637320/view/4360132261001182279 - Permalink: https://whatsnew.fyi/product/dome-keeper/releases/2024-08-04-a-keeper-s-duty-patch-3 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — challenge assignments are back to brutal difficulty from YAFI - **changed** — lowered assignment difficulty on some assignments - **changed** — lowered final wave strength for most assignments - **fixed** — fonts should generally not be blurry anymore - **changed** — changed anti stall mechanic to begin countdown to next wave instead of restarting the wave - **changed** — battle grid drones will now spawn even if bought during battle - **changed** — drones can now pick up resources from converter and are hardened against drops at invalid positions - **fixed** — fixed shopping bag achievement not triggering - **fixed** — fixed repellents toxic fumes not dealing damage anymore - **fixed** — fixed converter achievement not triggering when automated conversion is used - **fixed** — fixed primary weapon tech tree being available even when no primary weapon is installed in the dome - **fixed** — fixed converter not behaving well with 0.5 iron input - **fixed** — wave meter now properly initialises if there is a wave delay ongoing ##### Hey Keepers, thank you so much for your feedback. I hope you can see that we really value that. You might have noticed the fast patch pace. It's the weekend, no QA works at the moment. This means i can fix a lot of stuff, but also some things that i break are not caught before they reach you. So i really appreciate your plentiful bug reports. I'm around :) Two big things are in this patch: - assignment challenge mode is easier now, closer to what it was on v4.0.0 - fonts are not blurry anymore Here is what's new for **v4.0.3**: ##### Balance and Changes - challenge assignments are back to "brutal" difficulty from "YAFI". The impact was too high. Feedback appreciated! - lowered assignment difficulty on some assignments - lowered final wave strength for most assignments - fonts should generally not be blurry anymore - changed anti stall mechanic. Instead of restarting the wave, the countdown to the next one will begin. - battle grid drones will now spawn even if bought during battle - drones can now pick up resources from converter and are a bit hardened against drops that are at invalid positions ##### Bugfixes - fixed shopping bag achievement not triggering - fixed repellents toxic fumes not dealing damage any more - fixed converter achievement not triggering when automated conversion is used - fixed primary weapon tech tree being available even when no primary weapon is installed in the dome - actually fixed converter not behaving well with 0.5 iron input - wave meter now properly initialises if there is a wave delay ongoing Thank you again for playing <3