# Dome Keeper v4.1 Update to "A Keeper's Duty" - Product: Dome Keeper (https://whatsnew.fyi/product/dome-keeper) - Vendor: Bippinbits - Date: 2024-10-18 - Original notes: https://store.steampowered.com/news/app/1637320/view/4544786821149540013 - Permalink: https://whatsnew.fyi/product/dome-keeper/releases/2024-10-18-v4.1-update-to-a-keeper-s-duty What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Start season 7 for prestige after vast balance changes - **changed** — Massively improve performance and add option to render game at half resolution - **changed** — Improve modding compatibility with Godot 4 and display information about incompatible mods in the modding popup - **added** — Add restart button to pause menu - **fixed** — Anti Stall should work properly now - **fixed** — Drones no longer bug out when resources are unreachable - **added** — Add overcharge tutorial - **changed** — Improve visual clarity of tesla reticle - **fixed** — Brightness setting now works again - **fixed** — Fix cases of extractor and converter pushing resources out of the map - **changed** — Shredder now shreds faster when there are a lot of resources - **changed** — Improve map generation for chambers as sometimes they were placed too far from their ideal place - **changed** — Chambers are now a light source and can be seen through the vignette - **changed** — Engineer: Power Drill slightly lower speedup and hardness mechanics changed by buffing drill against hard rocks - **changed** — Assessor: Split has lower cooldown and Spheres get a global speed buff with the supplement - **changed** — One way Teleporter: cooldown reduced from 20s to 5s and can now teleport items, gadgets and supplements - **changed** — Laser: DPS increase, last stage 180 to 210 - **changed** — Tesla: changed base damage being higher early and lower late, last stage 180 to 155, and slightly reduced quick shot strength and orb stun strength - **changed** — Artillery: increased stun size of deafening blast - **changed** — Repellent: Growth time 1.5 cycles initially going to 0.9 with upgrades ##### Hey Keepers, It's been a while since "A Keeper's Duty" released and we've been closely watching the feedback. We incorporated this into some improvements and a lot of balance changes. ##### Prestige Because of the big changes to balance, we are starting season 7 for prestige now. Please keep in mind the warning about fairness that you see ingame: People who use exploits to gain the highest scores (top 100) will get banned. Don't worry about accidental use - the cases that are bannable are excessive and very structured with the exploit usage. Some parts of cheat detection are automated, sometimes i go over it manually and delete scores and possibly ban people. If you want to appeal for a ban, contact me. But i don't have time for a "ok i cheated but now i will stop" scenarios, as this is time that i don't spend making the game better for everyone. ##### Modding With the port to Godot 4, the ways the game can be modded changed a lot engine side and that required a lot of work on our end. Modding is now supported properly again, with improvements to the modding popup ensuring compatibility. We have some plans to push modding a bit in the future. One part of that is making a more mod-friendly modding EULA. If you are a modder and have an example of a EULA you like, please share. ##### Future Plans Don't expect exciting content in the near future. As explained with the last update, we don't have any content lined up now. Our efforts will go into two things now: multiplayer and consoles. We can't confirm any consoles yet and don't have a date for multiplayer. Just know that we are on it, it's our focus now. ##### Changelog Here is what's new for **v4.1.0**: ##### Additions, Improvements and Changes - started season 7 for prestige after vast balance changes - massively improved performance. Also added option to render game at half resolution, which looks very similar but should run much faster. - improved modding and made it compatible with v4 of Dome. You'll now get info in the modding popup about mods being incompatible due to not being updated to the latest version. - added restart button to pause menu - Anti Stall should work properly now - drones don't bug out when resources are unreachable - added overcharge tutorial - improved visual clarity of tesla reticle - brightness setting now works again - fixed cases of extractor and converter pushing resources out of the map - shredder now shreds faster when there are a lot of resources - improved map generation for chambers, as sometimes they were placed too far from their ideal place, heavily affecting the runs difficulty - chambers are a light source now too and can be seen through the vignette - a ton of other bugfixes ##### Balance - Engineer: changed Power Drill a bit. Slightly lower speedup than before, and the hardness mechanics is changed by simply buffing drill against hard rocks instead of treating the hard rock all as medium density rock. - Assessor: Split has lower cooldown again. Spheres also get a global speed buff with the supplement. - One way Teleporter: cooldown from 20s -> 5s. It now can also teleport items, gadgets and supplements. - Laser: DPS increase, last stage 180 -> 210 - Tesla: changed base damage being higher early and lower late, last stage 180 -> 155. Slightly reduced quick shot strength and orb stun strength. - Artillery: increased stun size of deafening blast a bit - Repellent: Growth time 1.5 cycles initially, going to 0.9 with upgrades. - Orchard: Growth time going to 0.9 cycles with upgrades. Increased buff strength and duration. - Droneyard: Slightly higher upgrade cost. Slightly fewer battle drones overall. - Furnace: increased wave delay, decreased how long resources last in burning. - Spire: added supplement that slows down monster projectiles globally by 40% - Chainsaw: increased damage, last stage 65 -> 80. Also fixed speed upgrade not doing anything. - Drillbert: buffed dr _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1637320/view/4544786821149540013]_