# Dome Keeper Patch v5.0.6 is out now! - Product: Dome Keeper (https://whatsnew.fyi/product/dome-keeper) - Vendor: Bippinbits - Date: 2026-07-21 - Original notes: https://store.steampowered.com/news/app/1637320/view/703273597028794384 - Permalink: https://whatsnew.fyi/product/dome-keeper/releases/2026-07-21-patch-v5.0.6-is-out-now What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Improved the physics synchronization between client and host to increase network stability - **added** — Added a ping label in the pause menu for clients to check the current ping from client to server - **changed** — Reworked the Beastmaster carry and throw to match behavior from before v5.0.5 - **changed** — When twin-stick is enabled, the Assessor and Infiltrator will use the current move direction for their abilities if no aim direction is given - **changed** — Myzel now spawns Mushrooms faster the more players are in the team to make it viable in multiplayer - **fixed** — Fixed Catgoblins climbing down the vine while upside down - **changed** — Prevent binding Escape or Start Button to any action - **fixed** — Fixed packed drops not dealing the proper damage when shredded in the Hurtful Iron assignment - **fixed** — Fixed clients being unable to continue the game when a player drops during the landing stage - **changed** — Tracking damage from the Spire in the detailed statistics now - **changed** — Adjusted the Kunai Carrier delivery distance for shredding - **changed** — Performance improvements on the Infiltrators Kunai Carrier - **fixed** — Fixed a bug where Input was broken in a loaded multiplayer savegame after switching keepers - **fixed** — Fixed a crash that happened when leaving to title stage while a Kunai Carrier was flying - **fixed** — Fixed some battle abilities not loading properly when a client joins an active run - **fixed** — Fixed tiles spawning multiple drops due to high latency - **fixed** — Fixed projectiles being stuck on sword dome's surface after being reflected with the sword shield - **fixed** — Fixed artillery gun shooting for other clients when exiting while keeping the shoot button pressed - **fixed** — Fixed multiplayer boards not loading for previous seasons - **fixed** — Fixed one-way teleporter being off when loading a savegame with an active portal Happy timezone, Keepers! We're flying in with a pretty hefty patch this week, so be sure to catch up on all the notes below. Hope you're all staying cool in the heatwave! **MAJOR** - Improved the physics synchronization between client and host, which improves the network stability greatly. - Added a ping label in the pause menu for clients to check the current ping from client to server. - Reworked the Beastmaster carry and throw to be as before v5.0.5. - When twin-stick is enabled, the Assessor and Infiltrator will still use the current move direction for their abilities if no aim direction is given. **MINOR** - Myzel now spawns Mushrooms faster the more players are in the team to make it viable in multiplayer. - Catgoblins now climb down the vine not being upside down. - Prevent binding Escape / Start Button to any action. - Packed drops now deal the proper damage when shredded in the 'Hurtful Iron' assignment. - When a client drops during the landing stage, the others will still be able to continue the game and the disconnected client can re-join. - Tracking damage from the Spire in the detailed statistics now. - Adjusted the Kunai Carrier delivery distance for shredding. - Some performance improvements on the Infiltrators Kunai Carrier. **BUGFIXES** - Fixed a bug where Input was broken in a loaded multiplayer savegame after switching keepers. - Fixed a crash that happened when leaving to title stage while a Kunai Carrier was flying. - Fixed some battle abilities not loading properly when a client joins an active run. - Fixed tiles spawning multiple drops due to high latency. - Fixed projectiles being stuck on sword dome's surface after being reflected with the sword shield. - Fixed artillery gun shooting for other clients when exiting while keeping the shoot button pressed. - Fixed multiplayer boards not loading for previous seasons. - Fixed one-way teleporter being off when loading a savegame with an active portal. - Fixed clients breaking the game when they join right when the host starts the game. - Fixed the leaderboard for multiplayer prestige not loading properly sometimes. - Fixed drops getting stuck with the gravitational lift in some cases. - Fixed goblin entrance hole appearing even if there is no Beastmaster currently selected. - Fixed partially opened goblin holes closing animation. - Fixed the Keeper changing the color at some places in the loadout. - Fixed dome ambience not playing. - Fixed starting camera being off. - Fixed various bugs that were caused by throwing gadgets and relics into the opposing team's dome. - Fixed Infiltrator run animations when playing with controller. - Fixed the upgrade tree showing wrong values when there are multiple predecessor branches. - Removed the mini dome in the background of the landing scene. - Fixed visual sorting for some dome elements. - Fixed sound of Stunlaser. - Fixed Infiltrator aim indicator showing while at dome station. - Fixed some game ending tracks not looping properly. - Fixed the laser dome weapon starting with the wrong animation. - Fixed secondary station not showing when restarting in split-screen mode. - Fixed clients not being able to buy any upgrades after a lag spike. - Fixed some pixel bleeding with one of the Engineer skins. - Fixed the music cycle option not working properly. Music now plays at the set amount of cycles. - Fixed Chainsaw particles and audio to play during a soft pause (e.g. when in station). - Fixed packed drops from the Resource Packer becoming invisible for clients. - Fixed clients keeper not getting removed when a gamepad controller disconnects. - Fixed keeper gadgets not being spawned for players that rejoin a run. - Fixed upgrades not being saved when a player rejoined a restarted run. - Fixed Suitblaster Tutorial showing for the whole team, not just the owning player. - Fixed a crash due to interaction between the Kunai Carri _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1637320/view/703273597028794384]_