A Keeper's Duty: Patch #3
Hey Keepers,
thank you so much for your feedback. I hope you can see that we really value that. You might have noticed the fast patch pace. It's the weekend, no QA works at the moment. This means i can fix a lot of stuff, but also some things that i break are not caught before they reach you. So i really appreciate your plentiful bug reports. I'm around :)
Two big things are in this patch:
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assignment challenge mode is easier now, closer to what it was on v4.0.0
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fonts are not blurry anymore
Here is what's new for v4.0.3:
Balance and Changes
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challenge assignments are back to "brutal" difficulty from "YAFI". The impact was too high. Feedback appreciated!
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lowered assignment difficulty on some assignments
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lowered final wave strength for most assignments
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fonts should generally not be blurry anymore
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changed anti stall mechanic. Instead of restarting the wave, the countdown to the next one will begin.
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battle grid drones will now spawn even if bought during battle
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drones can now pick up resources from converter and are a bit hardened against drops that are at invalid positions
Bugfixes
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fixed shopping bag achievement not triggering
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fixed repellents toxic fumes not dealing damage any more
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fixed converter achievement not triggering when automated conversion is used
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fixed primary weapon tech tree being available even when no primary weapon is installed in the dome
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actually fixed converter not behaving well with 0.5 iron input
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wave meter now properly initialises if there is a wave delay ongoing
Thank you again for playing <3