What’s New

Dome Keeper — A Keeper's Duty: Patch #3

A Keeper's Duty: Patch #3

Hey Keepers,

thank you so much for your feedback. I hope you can see that we really value that. You might have noticed the fast patch pace. It's the weekend, no QA works at the moment. This means i can fix a lot of stuff, but also some things that i break are not caught before they reach you. So i really appreciate your plentiful bug reports. I'm around :)

Two big things are in this patch:

  • assignment challenge mode is easier now, closer to what it was on v4.0.0

  • fonts are not blurry anymore

Here is what's new for v4.0.3:

Balance and Changes
  • challenge assignments are back to "brutal" difficulty from "YAFI". The impact was too high. Feedback appreciated!

  • lowered assignment difficulty on some assignments

  • lowered final wave strength for most assignments

  • fonts should generally not be blurry anymore

  • changed anti stall mechanic. Instead of restarting the wave, the countdown to the next one will begin.

  • battle grid drones will now spawn even if bought during battle

  • drones can now pick up resources from converter and are a bit hardened against drops that are at invalid positions

Bugfixes
  • fixed shopping bag achievement not triggering

  • fixed repellents toxic fumes not dealing damage any more

  • fixed converter achievement not triggering when automated conversion is used

  • fixed primary weapon tech tree being available even when no primary weapon is installed in the dome

  • actually fixed converter not behaving well with 0.5 iron input

  • wave meter now properly initialises if there is a wave delay ongoing

Thank you again for playing <3

View original