Patch v5.0.6 is out now!
- Added a ping label in the pause menu for clients to check the current ping from client to server
- Improved the physics synchronization between client and host to increase network stability
- Reworked the Beastmaster carry and throw to match behavior from before v5.0.5
- When twin-stick is enabled, the Assessor and Infiltrator will use the current move direction for their abilities if no aim direction is given
- Myzel now spawns Mushrooms faster the more players are in the team to make it viable in multiplayer
- Prevent binding Escape or Start Button to any action
- Tracking damage from the Spire in the detailed statistics now
- Adjusted the Kunai Carrier delivery distance for shredding
- Performance improvements on the Infiltrators Kunai Carrier
- Fixed Catgoblins climbing down the vine while upside down
- Fixed packed drops not dealing the proper damage when shredded in the Hurtful Iron assignment
- Fixed clients being unable to continue the game when a player drops during the landing stage
- Fixed a bug where Input was broken in a loaded multiplayer savegame after switching keepers
- Fixed a crash that happened when leaving to title stage while a Kunai Carrier was flying
- Fixed some battle abilities not loading properly when a client joins an active run
- Fixed tiles spawning multiple drops due to high latency
- Fixed projectiles being stuck on sword dome's surface after being reflected with the sword shield
- Fixed artillery gun shooting for other clients when exiting while keeping the shoot button pressed
- Fixed multiplayer boards not loading for previous seasons
- Fixed one-way teleporter being off when loading a savegame with an active portal
Happy timezone, Keepers!
We're flying in with a pretty hefty patch this week, so be sure to catch up on all the notes below. Hope you're all staying cool in the heatwave!
MAJOR
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Improved the physics synchronization between client and host, which improves the network stability greatly.
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Added a ping label in the pause menu for clients to check the current ping from client to server.
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Reworked the Beastmaster carry and throw to be as before v5.0.5.
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When twin-stick is enabled, the Assessor and Infiltrator will still use the current move direction for their abilities if no aim direction is given.
MINOR
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Myzel now spawns Mushrooms faster the more players are in the team to make it viable in multiplayer.
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Catgoblins now climb down the vine not being upside down.
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Prevent binding Escape / Start Button to any action.
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Packed drops now deal the proper damage when shredded in the 'Hurtful Iron' assignment.
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When a client drops during the landing stage, the others will still be able to continue the game and the disconnected client can re-join.
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Tracking damage from the Spire in the detailed statistics now.
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Adjusted the Kunai Carrier delivery distance for shredding.
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Some performance improvements on the Infiltrators Kunai Carrier.
BUGFIXES
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Fixed a bug where Input was broken in a loaded multiplayer savegame after switching keepers.
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Fixed a crash that happened when leaving to title stage while a Kunai Carrier was flying.
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Fixed some battle abilities not loading properly when a client joins an active run.
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Fixed tiles spawning multiple drops due to high latency.
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Fixed projectiles being stuck on sword dome's surface after being reflected with the sword shield.
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Fixed artillery gun shooting for other clients when exiting while keeping the shoot button pressed.
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Fixed multiplayer boards not loading for previous seasons.
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Fixed one-way teleporter being off when loading a savegame with an active portal.
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Fixed clients breaking the game when they join right when the host starts the game.
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Fixed the leaderboard for multiplayer prestige not loading properly sometimes.
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Fixed drops getting stuck with the gravitational lift in some cases.
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Fixed goblin entrance hole appearing even if there is no Beastmaster currently selected.
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Fixed partially opened goblin holes closing animation.
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Fixed the Keeper changing the color at some places in the loadout.
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Fixed dome ambience not playing.
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Fixed starting camera being off.
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Fixed various bugs that were caused by throwing gadgets and relics into the opposing team's dome.
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Fixed Infiltrator run animations when playing with controller.
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Fixed the upgrade tree showing wrong values when there are multiple predecessor branches.
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Removed the mini dome in the background of the landing scene.
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Fixed visual sorting for some dome elements.
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Fixed sound of Stunlaser.
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Fixed Infiltrator aim indicator showing while at dome station.
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Fixed some game ending tracks not looping properly.
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Fixed the laser dome weapon starting with the wrong animation.
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Fixed secondary station not showing when restarting in split-screen mode.
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Fixed clients not being able to buy any upgrades after a lag spike.
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Fixed some pixel bleeding with one of the Engineer skins.
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Fixed the music cycle option not working properly. Music now plays at the set amount of cycles.
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Fixed Chainsaw particles and audio to play during a soft pause (e.g. when in station).
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Fixed packed drops from the Resource Packer becoming invisible for clients.
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Fixed clients keeper not getting removed when a gamepad controller disconnects.
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Fixed keeper gadgets not being spawned for players that rejoin a run.
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Fixed upgrades not being saved when a player rejoined a restarted run.
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Fixed Suitblaster Tutorial showing for the whole team, not just the owning player.
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Fixed a crash due to interaction between the Kunai Carrier and the Ressource Packer.
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Fixed Suitblaster and Resource Packer charges resetting when a player rejoins a run.
Thank you so much for all of your continued support, Team Dome