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DOOM Eternal

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Hell’s armies have invaded Earth.

Latest · by id SoftwareWebsite

Changelog

PC Mods Update

The PC Mods Update for DOOM Eternal is available now!

Mods are now officially supported in DOOM Eternal, with over 650 community-made mods available!

Community-created mods have been around nearly as long as the FPS genre. They have played an essential role in building communities and in extending the life of many games. Modding has launched the careers of countless game developers and have even given life to entirely new games, many of which are still beloved today. Few games have had a greater impact on the modding scene than the original DOOM. Last year, we launched DOOM Eternal mods as an open beta branch on Steam and on the Windows Store/Xbox PC app. Now, with over 650 mods made by the community, we are officially bringing mods to DOOM Eternal

Here's what's new:

🚀 New Launcher

Launching DOOM Eternal on PC now opens the DOOM Eternal Launcher, giving you quick access to both the base game and modded experiences

From the first time you launch - right in the center, you’ve got your classic option:

**Play DOOM Eternal **– This launches the standard, un-modded retail game. No surprises here.

If you don’t want to play DOOM Eternal with mods and want the game to go back to how it used to look before the launcher, select the "Skip the Launcher and open DOOM Eternal” on the launcher Welcome message. You can re-enable the launcher and play with mods at any time by restoring the launcher from the taskbar while the game is running, and toggling off the skip setting.

But if you’re feeling adventurous… let’s talk about Mods and My Creations

🛠 Mods Tab

Click “Play DOOM Eternal with Mods” or head to the Mods tab via the top.

This is where the magic happens.

Browse over 650+ mods—tagged and categorized for easy discovery

See a mod you like in the browser? – Click on it to open it and view its tags, Overview, Description, Stats, and Screenshots

  • You’ll see options to download, like, share, browse local files, or manage the mod

Want to play it?

Click Download, choose the latest release, and it’ll go into your Download Queue—accessible via the down arrow icon at the top of the launcher

Once downloaded, go to the Play section:

Select the mods you want to activate

  • You’ll see a green checkmark and they will appear in your Active Mods list

  • Drag and drop to sort the load order

  • When you are set, hit Play DOOM Eternal with Mods and dive in!

🧱My Creations Tab

If you're someone who likes to build the mods as much as you like to play them, the My Creations tab is where you'll want to hang out

This is where you manage your own mods, publish them, and download asset packs to build even cooler stuff. Steam players can access idStudio Beta, the same editor used to build DOOM Eternal!

  • Manage and publish your own mods

  • Download asset packs to expand your creative toolkit

📦 idStudio & Asset Packs

idStudio has a small common base pack installed to get you going

Asset packs are the content packs to expand your modifying capabilities. You can pick and choose which asset packs to download. You can also download a collection of tutorial maps to demonstrate various aspects of level design. These include things such as Scale Standards, Simple AI Pathing, Checkpoints, Doors, Elevator examples, and more.

_The content from ALL base campaign maps is included. _

Additionally, we have published several PvP asset packs as well as the remainder of the main game's assets including DLC1 and DLC2 content wads. These packs include everything but the .map/.refmap files. Modders are able to use all of the content from the DLC maps, but cannot build and play DLC content wads at this time.

We also have the Graveyard asset pack—a small, showcase arena that’s perfect for beginners to dig in. This is also an official mod via mod browser if you just want to play it.

  • Includes base Campaign maps, PvP packs, The Ancient Gods Part 1 & The Ancient Gods Part 2 assets (excluding .map/.refmap files)

  • Tutorial maps cover size standards, AI pathing, doors, elevators, and more

  • The Graveyard pack offers a beginner-friendly arena—also playable as an official mod

Go here to download DOOM Eternal: idStudio Beta:

🤘Have Fun!

We hope this launcher and tools help you do more of what you love—whether that’s slaying demons or building the next great mod. Rip, tear, and …save your work often!

❔Help Docs + FAQs

_For Help and Documentation: _

https://idstudio.idsoftware.com/_ _

_For the full set of FAQs, go here: DOOM Eternal Mods FAQ | id Studio _

DOOM Eternal: PC Mod Preview

The PC Mod Preview opt-in for DOOM Eternal & idStudio Beta is available now on Steam!
Message from id Software:

We are so impressed with the DOOM Eternal community mods created without any official tools. They inspired us to release a public beta of idStudio for creators and an opt-in PC mod preview for players to easily browse and play mods. We can’t wait to see what this community does next!

PC Mod Preview

DOOM Eternal Update 6.66 Rev 3 adds the ability for PC Steam & Microsoft Store community members to opt-in to DOOM Eternal: PC Mod Preview. This allows players to browse, download and play mods Note: For more info about how to opt-in see the Mini-FAQ below


idStudio Beta

Only available on Steam, allows community members to create and publish original mods for all Steam and Microsoft Store players who opt-in to the DOOM Eternal: PC Mod Preview

For the most up to date information on everything idStudio Beta including installation guides, tutorials, and the latest release notes, please visit: https://idstudio.idsoftware.com/


MINI-FAQ
For full FAQ please visit: https://idstudio.idsoftware.com/faq

Which platforms will DOOM Eternal Mods be available on? DOOM Eternal PC Mod Preview will be available on Steam (PC) and Microsoft Store (PC)

Which platforms will DOOM Eternal: idStudio (Beta) be available on? DOOM Eternal: idStudio (Beta) will be available on Steam (PC)

I just want to play DOOM Eternal Mods! How do I opt-in to the PC Mod Preview on Steam?

  • Right-click on DOOM Eternal in the Steam Library and choose "Properties"

  • From the Properties window select the tab titled "Betas"

  • Choose "PC Mod Preview" from the drop-down menu (see below)

  • Once you're done making your selection close the properties window by selecting "Close". Once the window is closed it will begin updating to the selected version if you've met the requirements

I just want to make DOOM Eternal Mods! How do I download idStudio Beta on Steam? All of that information can be found here: https://idstudio.idsoftware.com/

Update 6.66 Rev 3 Release Notes

This minor update removes the marketing email opt-in checkbox from the Bethesda.net account creation flow, Umbra logo on legal notices splash screen and other minor changes

Update 6.66 Rev 2.2 Release Notes

This minor update removes the Boosters feature on all platforms and removes Denuvo Anti-Tamper from DOOM Eternal.

Update 6.66 Rev 2 Release Notes

Update 6.66 Rev 2 is the latest update for DOOM Eternal, including new accessibility features, QOL improvements and bug fixes

New Accessibility Features

We're excited to add new accessibility features to DOOM Eternal so that the gameplay experience can be enjoyed by even more players:

Accessibility Settings Notification Pop-Up Menu After installing Update 6.66 Rev 2, you will be presented with an Accessibility Settings Notification Pop-Up Menu. Read through the available options to make sure they are set to your preference. Once in game, Accessibility settings can be accessed from the Accessibility, Audio and Video Settings menus

Note – Text-to-Speech menu narration is not supported

Text-to-Speech (Chat) This option converts text entered in the BATTLEMODE 2.0 chat window into a synthesized voice, based on the user-selected speech profile

  • There are multiple speech profiles to choose from. You can cycle through the speech profile selections to audition them before selecting one

  • The outgoing text message will appear yellow in the chat window when it has been converted to speech

  • Text-to-Speech conversions are sent in the same language they are created with

  • Converted text chat messages are audible to all players in BATTLEMODE 2.0 lobbies and only audible to Demon teammates during matches

Speech-to-Text (Chat) This option enables onscreen transcription from incoming voice chat in the BATTLEMODE 2.0 chat window

  • Incoming Speech-to-Text messages appear yellow in the BATTLEMODE 2.0 lobby chat window and are only visible to Demon teammates during matches

  • Unless Chat Translation is enabled, Speech-to-Text chat messages are delivered in the original language

Incoming Text to Speech Enables a simulated voice to read aloud text chat messages incoming from the other players

Outgoing Text to Speech Enables a simulated voice to read aloud the player's outgoing text chat to the other players

Chat Translation When enabled, incoming text chat messages are translated into the same language the receiving player’s system is set to. This functionality applies to standard and Speech-to-Text incoming text chat messages

Contrast Filter This option reduces the speed at which screen brightness can change within the game. It can be fine-tuned with the following sliders when enabled:

  • Per-pixel Brightness Velocity: Limits how rapidly the brightness of each pixel can change, such as during explosions or intense combat sequences

  • Fullscreen Brightness Velocity: Limits how quickly the average brightness can change for the whole screen when it changes rapidly

UI Text Contrast Updates Some Menu UI elements have been altered to improve readability


Additional Quality of Life Improvements

General Gameplay The Combat Shotgun Full Auto mod wind down animation can now be interrupted by melee input

Campaign

  • A tutorial pop-up with combat tips will now appear if you die while fighting a Marauder (this only happens once per save game)

  • Cacodemon movement speed has been reduced on I’m Too Young to Die and Hurt Me Plenty difficulty

Horde Mode

  • Added a notification effect when attaining a new Medal on the Horde Score HUD element (see above)

  • Added option to hide the HUD in Horde Mode (see ON/OFF below)

  • Shortened duration of end-of-round sequence


Balance Changes

SLAYER

  • Armor gained has been reduced when flame belching a player demon from 30 to 10

REVENANT

  • Reduced the cooldown between Dashes from 250ms to 50ms

  • Refuel of Jet Pack now occurs after using Rocket Barrage

ARCHVILE

  • Increased Lake of Fire radius by 30%

  • Increased Lake of Fire damage from 6 damage per tick to 10 damage per tick

  • Reduced Lake of Fire duration from 5 seconds to 2 seconds

  • Slightly increased the Lake of Fire’s vertical size

  • Increased damage of Fireball with Fire Specialist upgrade from 27 to 32

Chat Widget We updated the Online Chat Window to now be accessible from the HUD when in a BATTLEMODE 2.0 match. It was previously required to pause the game to access the Chat Window within a match


Bug Fixes

General Gameplay

  • Fixed a bug in which completing the Argentas Paladi milestone would not unlock the Sentinel Podium. Thanks to everybody for their incredible patience with this one!

  • Resolved the issue where the Ember Slayer’s flame effects were not displaying correctly in cinematics

Campaign DOOM Eternal

  • Resolved an issue in which jumping vertically from a coffin wall at the same time it drops would result in residual phantom collision and fail to reset the coffin wall

  • Fixed a bug where a DOOM Hunter could erroneously damage the Slayer while faltered within melee range

The Ancient Gods – Part One

  • Resolved issue in which the “Destroy the Father’s Life Sphere” mission objective and the Blood Swamps Codex entry would disappear after (Blood Swamps) mission reset

The Ancient Gods – Part Two

  • Resolved an issue where increasing to Nightmare from a lower difficulty and then completing it incorrectly showed Nightmare as the Highest Difficulty Played in the Mission Select menu

BATTLEMODE 2.0

  • Fixed an issue where the Codex entry would not unlock after completing the tutorial for the playable Dread Knight Demon

  • Fixed a crash that could occur when cycling weapons in the final room of the Marauder (playable Demon) tutorial

Horde Mode

  • Resolved bug where the “DOOMguy in a Box” icon would not unlock upon completing the “Reinvent the Weapon Wheel” milestone

  • Fixed bug in which the Horde Round progression map appeared white if playing with the Demon UI color profile selected

  • Fixed an issue in which “10,000 Points” would sometimes display instead of “Difficulty Bonus” on the Total Score tab after completing all of Horde Mode

Master Levels DOOM Eternal

  • Fixed a bug that accidentally removed the Soul Sphere and the Crucible from the Mars Core Master Level in Classic Mode

  • Resolved issue where the Full Auto Combat Shotgun mod was not usable if you interrupt its pickup animation with the Plasma Rifle equipped in the Mars Core Master Level

The Ancient Gods – Part Two

  • Fixed a bug in which backing out of the upper cottage in the village entrance in World Spear Master Level after killing the Marauder would cause non-functional demonic gates to linger and prevent enemies on the way to the cathedral from spawning

Known Issues

Accessibility

  • Speech-to-Text transcription is not supported during load screens

  • Colorblind settings only apply to the User Interface – they do not carry over into in-world game elements

BATTLEMODE 2.0

  • Default key mapping to access the Chat Window is not consistent in all menus

General Gameplay

  • Alt-Tabbing during load screens and menu transitions may cause the game to freeze. To avoid this issue, do not Alt-Tab during load screens and menu transitions

Additional Notes
  • Users with above spec Intel GPUs can play DOOM Eternal with driver version 30.0.101.1325. Please contact Intel customer support to report and graphical anomalies

Update 6.66 Rev 1.1 Release Notes

This minor update for DOOM Eternal includes new cosmetic content rewards* for the upcoming BATTLEMODE 2.0 Season 4, Season 5, and Season 6. Each of these BATTLEMODE 2.0 Seasons offers new Slayer and weapon skins and player badges + nameplates on the Slayer side. They also offer 2 new Demon skins and player badges + nameplates on the Demon side. Stay tuned to our official DOOM Twitter channel for when they go live! In the meantime, here’s a preview of what’s coming first in BATTLEMODE 2.0 Season 4!

Update 6.66 Rev 1 Release Notes

This minor update includes bug fixes to issues introduced with Update 6.66 and others that the DOOM Eternal community has helped us track down. We very much appreciate our community’s ongoing commitment to reporting and helping us track down issues with our releases. Thank you again and keep up the good work!


Bug Fixes

**GENERAL **

  • Fixed a community-reported bug where the Meathook mod would not always pull the player immediately upon target attachment

  • Resolved a bug where the live tiles would disappear from the Main Menu after returning from Campaign or Horde Mode

  • Fixed the issue where the Campaign Mission and Horde Mode challenge progress trackers pinned to the HUD would partially reset once completed

  • Fixed the issue where progress for the "Headstrong" and “Aggressive Transfusion” Agnostic Milestones was not being tracked correctly

  • Fixed the bug where control inputs may not work correctly when using third person free camera in Photo Mode

  • Fixed the issue where the Main Menu music selection Options text was truncated on some languages

  • Resolved the bug in which the cooldown timer would not appear if you failed to kill the tagged demon with the Take Back Rune equipped

**CAMPAIGN **

  • Fixed an issue in which lightning hazards from the Mars Core Master Level would carry over into the Mars Core campaign level

  • Reverted "sticky walls" change so speedrunners no longer bounce off of sloped surfaces and can once again yeet themselves into oblivion to taste

THE ANCIENT GODS - PART ONE (CAMPAIGN)

  • Fixed a rare crash that could happen after skipping the cinematic for obtaining the Seraphim Key in UAC Atlantica

THE ANCIENT GODS - PART TWO (CAMPAIGN)

  • Fixed an issue in which the Take Back and Break Blast Support Runes could be equipped simultaneously

  • MASTER LEVELS

  • Fixed an issue in which the Ballista weapon mods were not available in Classic Mode on The World Spear Master Level (requires ownership of The Ancient Gods – Part Two)

  • Resolved the bug where the Full Auto Combat Shotgun mod was not usable if its pickup animation in the Mars Core Master Level was interrupted with the Plasma Rifle equipped

BATTLEMODE 2.0

  • Fixed an issue in which the Dread Knight’s Berserk attack does increased damage when the other demon player is dead

  • Fixed a bug when the host leaves a match in progress after promoting another player and the remaining players are placed in a broken lobby

  • Disabled the ability to see other players’ Boosters to help prevent Lobby dodging

  • Resolved the issue where the “Go Now" button did not take the player to the appropriate hyperlink on the “BATTLEMODE 2.0 Updates” pop-up UI

  • Fixed issue where BATTLEMODE 2.0 Challenge rewards images exhibited a blocky frame

  • Corrected the Slayer Tier 9 Series challenge text so it reads “Win 40 BATTLEMODE matches as the Slayer” (it used to read “as a Demon”)

  • Fixed a bug in which players would occasionally time out on the Stronghold map loading screen in BATTLEMODE 2.0

  • Fixed a crash when selecting the BATTLEMODE 2.0 Leaderboard shortly after a Series change

HORDE MODE

  • Fixed issue where DOOM XP and Series XP were not accruing correctly in Horde Mode. Now each completed Horde Round rewards DOOM Level XP and Series Event XP. These increases are not called out in the Horde end of Round Score Summary screens but are visible on your DOOM Level in the Main Menu and the Event Series progression screens, respectively

  • Fixed an issue in which disabling the Demonic Corruption Meter in the UI settings would also disable multiple HUD elements in Horde Mode

  • Fixed the issue where Weapon Wheel customization would not carry over from Campaign to Horde Mode

  • Resolved an issue where Horde Mode reward sets would incorrectly appear in the Event character reward sets screen with XP gains from Boosters

  • Fixed the bug where the “Previous Best” score displayed as 0 on death and at the Victory Summary screen after finishing all Horde Rounds on Cultist Base and Reclaimed Earth

  • Fixed the bug in which the Difficulty Bonus score was incorrectly attributed to Combat Score on the Horde Mode Summary screen after dying

  • Fixed an issue in which the player may become stuck if performing a wall grab immediately after the countdown timer expires in a Traversal Round

  • Resolved the bug in which the timer would disappear while playing Unclaimed Earth or The Holt Traversal Rounds on some languages

  • Fixed a bug in which possessed Barons may not spawn without Spirit buff VFX in the final wave of the final Arena Round in The Holt

  • Fixed a Polish language bug in which Blitz round objective text would overlap with the Bonus Coin Round unlock message

  • Resolved the issue where certain demon combat tutorial UI pop-ups would reappear multiple times in Horde Mode

  • Addressed a bug when immediately tabbing on the Victory Summary screen would not reward the BFG ammo

  • Fixed a bug where the player could not progress to the next arena if they spam the dash button when acquiring the new weapon at the end of an Arena Round

  • We set a new Horde Mode final score softcap of 500,000 pts. and purged the global Leaderboards of any scores above it, as we've deemed those to be non-human. As always, in the spirit of the mode and the sanctity of classic IRL local arcades, we encourage you to challenge other Slayers on your friends list, and most importantly, your own personal best

  • We encourage any Slayer looking to prove their Horde Mode global dominance to check out the brand new, community-run, peer-reviewed, Unofficial Horde Mode Leaderboard


Known Issues

GENERAL

  • Issue: Some users have reported that the profile icon for the Ow! Milestone no longer appears in their customization inventory if the milestone was completed prior to Update 6.66

  • Resolution: Thank you for your patience as we look into this

  • Issue: Some users have reported that attempting to immediately skip certain interactive sequences or cutscenes in the Campaign or Master Levels will cause the game to get in a bad state

  • Resolution: If encountered, this issue is usually resolved by a checkpoint reload. Because there is no checkpoint reload on Ultra Nightmare, we recommend waiting a few seconds before attempting to skip any interactive sequence or cutscene on that difficulty

  • Issue: Some users with Ray Tracing-compatible NVIDIA GPUs have reported stability and performance issues while playing with Ray Tracing and DLSS enabled on the 496.13 and 496.49 drivers. id and NVIDIA are aware and are actively investigating these reports but having trouble reproducing it. If you think you experienced this issue, please send us your crash dumps following these instructions

  • Resolution: Users have reported reverted to the 472.12 driver release resolves the issue. You can download them (https://www.nvidia.com/Download/driverResults.aspx/180557/en-us)

CAMPAIGN

  • Issue: Some community members are reporting a crash using the Chaingun in Exultia

  • Resolution: We have not been able to reproduce this issue in our testing efforts. If you encounter, please submit your crash dump using these instructions

MASTER LEVELS

  • Issue: Milestone progress is not visible from the Pause Menu while playing Master Levels

  • Resolution: This is the intended design. We incorrectly stated earlier that this would be addressed in a later update. We apologize for any confusion this may have caused

HORDE MODE

  • Issue: The "Doomguy in a Box” icon is not granted upon completion of the “Reinvent the Weapon Wheel” Horde Mode Challenge

  • Resolution: We are investigating a fix for a future update

Update 6.66 Release Notes

Features and Content

Introducing our biggest free update yet - Update 6.66

The team can't wait for you to experience our brand new, three level arcade-style single player Horde Mode (with online leaderboards), two new Master Levels and enough improvements to BATTLEMODE that it’s getting the 2.0 treatment. We are super excited about this release and hope you enjoy playing it as much as we do. Thank you again for your patience and continued support of DOOM Eternal


Horde Mode

Compete for the highest score by battling wave after wave of demons across three Missions from DOOM Eternal and The Ancient Gods – Parts One and Two* in this challenging new single player game mode. You’ll need to keep your wits about you and your skill sharp. Like a classic arcade game, there aren’t any checkpoints, you start with just 3 extra lives - but there are more to earn as you progress. You begin with only a fully mastered Combat Shotgun, unlocking a new weapon at random as you complete each Arena Round. Earn new Milestones and unlock loads of cool new customization items as you progress!

*All Horde Mode content is available to players who own any DOOM Eternal product configuration, including standalone versions of The Ancient Gods - Parts One, Part Two, and or the Year One Pass

Structure

Each Horde Mode Mission consists of the following Rounds (pictured above):

  • **Arena Round **- Arena combat encounter with waves and waves of demons

  • Blitz Round - Kill as many demons as you can before time runs out

  • **Bonus Coin Round (optional) **- Collect as many coins as you can before time runs out

  • Traversal Round - Navigate a traversal puzzle and collect as many coins as you can before time runs out

  • Bonus Blitz Round (optional) - A Blitz round but with Super Heavy demons and Onslaught (damage multiplier) power-ups!

Scoring

Your score is tallied at the end of each Round. You are awarded additional points for any remaining Extra Lives and BFG Ammo

  • Every demon you kill that isn’t a Zombie, a Spirit or summoned by an Archvile gives you points

  • Bigger demons are worth points more than smaller ones

  • Bounty demons are worth more than standard ones but decrease in value over time

  • Earn more points by completing Mission Challenges (completing all of them rewards bonus points)

  • Picking up coins in Traversal and Bonus Coin Rounds reward points (Gold > Silver > Bronze)

Progression

You begin Horde Mode with:

  • 3 Extra Lives

  • A fully mastered Combat Shotgun

  • The Chainsaw, all Equipment and Dash

  • All Perks, Runes and Sentinel Crystal Upgrades

  • Another fully mastered gun is awarded at random on completion of each Arena Round

  • Special weapons are given at the start of certain Arena Rounds*

  • Completing Milestones unlocks new customization items

  • Additional Extra Lives are awarded by completing Blitz Rounds, Bonus Coin Rounds, Bonus Blitz Rounds, Combat Arena Rounds 1 and 2 in The Holt and by killing the required number of demons in Blitz and Bonus Blitz Rounds. They can also be acquired in level during any Traversal Round

*The Sentinel Hammer in The Holt Horde Mode Level requires 4 charges (2 more than in The Ancient Gods – Part Two)

Leaderboards
  • There is a different Leaderboard for each Difficulty

  • Your score gets uploaded to the Leaderboard at the end of each run

  • Your rating is based on your score

  • The top 10 players on the Leaderboard get Slayer Medals

Rewards Galore

There are so many amazing earnable rewards in Horde Mode, that instead of listing them all via text, we thought it would be better to show you:

So...

...many...

...rewards.


New Master Levels

Update 6.66 includes two new Master Levels, Mars Core and The World Spear*. Complete the corresponding campaign level to unlock each one. Access your unlocked Master Levels from the Fortress of DOOM or the Mission Select menu

*You must own DOOM Eternal: The Ancient Gods – Part Two to play The World Spear Master Level


BATTLEMODE 2.0

Update 6.66 brings the biggest and most important update to the game mode so far. Now, more than ever skill matters in BATTLEMODE. The more you win, the better the players you face off against will be. Complete BATTLEMODE 2.0 Series Challenges to increase your Rank, unlock new rewards and attain a higher Leaderboard position

Hot Streaks

Hot Streaks are key to the more competitive BATTLEMODE 2.0 design

The new Streak Tracker on the top of the Player Card tracks wins and losses played in Public Matches, activating after the first win as a Slayer or a Demon. When the Streak Tracker is active, additional wins are tracked as **checkmarks **and losses as X’s

  • A Hot Streak card is awarded when a player wins four games before losing two

  • The Streak Tracker resets after losing two matches before a Hot Streak card is awarded

  • The number of Hot Streak cards you have determines your Rank and Leaderboard position

Additional details:

  • Playing as the Slayer and as a Demon each has their own respective Streak Tracker

  • Exiting a Public match prematurely will count as a loss

  • The Streak Tracker does not record wins and losses from Private Matches

  • Rewards from the series page and the requirements to unlock them are different for Slayers and Demons

Time for some helpful infographics!

1. Streak Tracker

This is the streak tracker (not to be confused with Hot Streak) this is to highlight the user what level of streaks they are currently at. This should match up with the same state that 1A

1A. Title Card Border

The title card border surrounds the players title card, in conjunction with 1. this too shows the players current streak count and they should match the same visual style (ie: if the streak tracker is stone, the title card border should also be stone

2. Hot Streak Tracker

The hot streak counter becomes active when the user achieves 4 wins. When they do, they will complete a hot streak and win a hot streak card

3. Rank

A players rank will increase as they accomplish the series challenges. Below is a diagram breaking up the progress of the ranks

Hot Streak Cards

When a player completes a hot streak run, they will be awarded a hot streak card (these determine your leader board position). If you got a hot streak playing as a Demon you’ll get a Demon card. If you completed it as the Slayer, you’ll get a Slayer card

1. Stone Border (Default) - 0 Win Streak(s)

2. Red Border (Hot Streak) - 1 Win Streak(s)

  • Each empty check mark will fill in if the player continues their win streaks. If the player fills out all check marks they will complete their hot streak and receive a hot streak card (#2. in the image)

  • When a player is on a hot streak, they will have 2 loss forgiveness opportunities (the 2 unfilled x’s) If both x’s become filled, the user will reset to stone (#1. in the image)

Streak-Based Matchmaking

With the release of Update 6.66, all Public Lobbies use Streak-based matchmaking. Streak-based matchmaking aims to match you against other players with the same number of Streak wins, broadening the match criteria over time if unmet. Players can join Public Lobbies as a Slayer, a solo Demon or as a Demon team

Additional details:

  • Players return to the BATTLEMODE 2.0 root menu at the end of every Public Match

  • Players are no longer able to play consecutive matches in Public Lobbies - the Shuffle and Replay post-match options have been removed

  • Players on the same team cannot choose to play as the same Demon

  • When two Demon players in a party quick play, the player with more wins is used for matchmaking

  • 3-player parties cannot join Public Lobbies

Series Challenges and Rank

Update 6.66 adds new Dossier pages that exclusively track your progress toward completing BATTLEMODE 2.0 Series Challenges while playing as the Slayer or as a Demon. Completing Slayer Challenges increases your Slayer Rank. Completing Demon challenges increases your Demon Rank. You are awarded a new Customization item or XP every time you attain a new Rank. Series Challenges and Rank reset with each Series changeover

Leaderboards

BATTLEMODE 2.0 adds Slayer and Demon-based Leaderboards for each supported platform. Leaderboard position is determined by Rank attained and number of Hot Streaks completed in the current Series. Leaderboards are reset with each Series changeover

1. Cycle Type

  • Global - This displays all players on the Leaderboard within a specific platform

  • Favorites - This displays all players within your personal favorites list

  • Near Me - This displays global players in and around your Leaderboard placement

2. Leaderboard List

Leaderboards are organized by descending order of rank

  • Rank - Displays rank numbers

  • Hot Streak - Indicates number of Hot Streaks earned

  • Name - Displays player usernames

3. Rewards

  • Players will be awarded title cosmetics based on their BATTLEMODE Leaderboard placements for a single Series. There are two separate sets of titles for both the Sentinel Hero and Hell’s Demons Leaderboards

Simplified Player Cards

  • Player Cards are simplified to username and faction up until match podium introduction. This format has been implemented to reduce lobby dodging within BATTLEMODE 2.0

Speaking of Rewards...

We know you just wanna see the rewards that are available right now in BATTLEMODE 2.0, so without further ado...


New Playable BATTLEMODE 2.0 Content

In addition to BATTLEMODE 2.0, Update 6.66 adds the brand-new playable Demon, the Dread Knight and new BATTLEMODE arena, Stronghold!

DREAD KNIGHT

The Dread Knight is well-suited for Demon players who have an all-or-nothing play style. With double-jump and an array of attacks, the Dread Knight is a nimble demon with and potent offensive capabilities, but the attacks require cooldowns that can leave you exposed in between use

Primary Attack: ENERGY WAVE

The Energy Wave is a Destroyer Blade-style energy projectile that yields moderate damage with a moderate rate of fire

BERSERK

  • Activating Berserk temporarily replaces Energy Wave with a high-damage melee attack with heavy lurch

  • While in use, Berserk increases movement speed and reduces damage taken by up to 60%

  • Every use of Berserk requires a long cool down period

GROUND SLAM

  • Ground Slam is an AOE attack that allows the Dread Knight to leap to a selected location within the permitted range to deal explosive damage to the area upon impact

  • Every use of Ground Slam requires a cool down period

QUANTUM ORB

Quantum Orb is a projectile attack dealing moderate damage which the Dread Knight can redirect in flight by activating its teleport ability

Every use of the Quantum Orb requires a cooldown period, which is shorter if the teleport ability is not activated


Mid-Round Upgrades

FEROCITY

Your Energy Wave projectile reduces Berserk’s cooldown every time it hits the Slayer

ENSHROUD

Ground Slam not longer deals damage but instead creates a smoke cloud that grants temporary invisibility


New BATTLEMODE 2.0 Arena: STRONGHOLD

What better way to celebrate all that is new and exciting about BATTLEMODE 2.0 in Update 6.66 than the new Immora-inspired map, Stronghold

BATTLEMODE's new arena: Stronghold is at the center of Hell. Acting as both a defensive position and a processing facility that helps fuel the Dark Lord's warmachine, the environment lends itself to players who can keep moving between the different layers arena. Demon players and Slayer alike will fight over the valuable cover that the Fuel Overflow area provides. Players who master traversing between the bottom and top platforms will excel in our most competitive BATTLEMODE map to date


New BATTLEMODE 2.0 Balance Changes

SLAYER


CHAINGUN

  • Removed Energy Shield mod from BATTLEMODE loadout

  • Primary Fire increased to 60 damage up from 48

  • Mobile Turret increased to 64 damage up from 60

COMBAT SHOTGUN

  • Primary Fire increased to 400 damage up from 350

HEAVY CANNON

  • Primary Fire increased to 140 damage up from 100

  • Precision Bolt increased ammo consumed per shot to 8 up from 6 to offset the increased bullet count

  • The Precision Bolt has increased max ammo count to 96 and 128 (with Sentinel Infused mid-round upgrade)

PLASMA RIFLE

  • Primary Fire increased to 55 damage up from 45

  • UAC Firepower mid-round upgrade causes the Plasma Rifle to deal 65 damage up from 55

  • Heat Blast increased to 200, 300, 400 damage (based on charge level) up from 150, 250, 350

ROCKET LAUNCHER

  • Lock-on increased to 900 damage (per 3-rocket burst) up from 600

BLOOD PUNCH

  • Increased to 500 damage up from 400

DEMON PLAYERS

MARAUDER


AXE

  • The further the axe travels the more damage direct hits deal - this damage is indicated by glowing effects that grows over time

BURY THE HATCHET (End of Round Upgrade)

  • Direct hits with the axe now heal the Marauder for a portion of the damage dealt

ARCHVILE


  • Large reduction in Flame Wall hitbox size

REVENANT


  • The threshold to trigger Sadist has been increased from 30% to 40%

PAIN ELEMENTAL

Haste now grants 25% movement speed increase down from 35% Reduction in movement speed gained by Haste


General Demon Player Updates

  • Reduced the number of armor shard drops, while retaining relative armor values

  • Player Demons now drop no more than 30 armor when Flame Belched by the Slayer

  • Bonus Armor from Burning Hate has been removed

  • Increased Instant Resurrection cooldown from 2 minutes to 3 minutes


New Slayer Campaign & BATTLEMODE 2.0 Changes

CONTROLLER: WEAPON-SPECIFIC BINDS

  • Players can now remap their controller to include specific weapon-specific binds

COMBAT SHOTGUN (FULL AUTO MOD)

  • Added ability to switch weapons during wind down animation

  • Adjusted base charge time and wind down time

  • Speed of Quick Recovery upgrade has been increased

  • Removed additional movement speed penalty for firing so there is just slowdown on activation. As a result, the Fast Feet

Update 6.4 Release Notes

This minor update for DOOM Eternal includes some fall-flavored in-game event cosmetic content and a few notable bug fixes


As ye navigate the dark demonic waters of future content, cast ye eyebuckets starboard towards the shimmering horizon for a terrifying glimpse at our next in-game Event...

GHOULS, GOURDS, & GALLEONS

HARK! Behold Le Manc, the evil bearded sea captain Mancubus Master Collection! But this fearsome foe is only a taste of the sunken treasure due to be bubbling back up to the surface! Stay tuned to the Slayers Club for more spooky details on this upcoming Event!


Other Changes

GENERAL

  • Main Menu music is now the same as it was when DOOM Eternal launched in March 2020

Bug Fixes

BATTLEMODE

  • Fixed an issue introduced with Update 6.2 in which the playable Marauder’s axe flame effects were white instead of reddish-orange

Known Issues

CAMPAIGN

  • Issue: Automap ambient sound effects may persist in game or menus after closing the Dossier

  • Resolution: This issue usually resolves on its own after a brief duration but may return upon entering and exiting the Automap in the Dossier again. This issue will be fixed in a future update

Update 6.3 Release Notes

This minor update resolves a campaign gameplay issue that we noted we were still working on with the Update 6.2 release. Thank you again for your help tracking this issue down and for your patience while we worked on the fix.


Bug Fixes

CAMPAIGN

  • Fixed the issue in which health and armor drops from fallen demons would sometimes impair prevent hit-scan weapons/mods such as the Meat Hook, Destroyer Blade and Microwave Mod from functioning correctly

Update 6.2 Release Notes

This minor update for DOOM Eternal includes future in-game event cosmetic content and a few notable bug fixes.


Brace yourself for an experiment going horribly right with the upcoming UAC Tech Revanant Master Collection, rocketing onto the scene 8/5 with our next in-game Event...

PLASMA POWERED

Bug Fixes

GENERAL

  • Fixed an issue in which the Undead Droid Revenant or Poison Frog Pain Elemental skin would no longer be equip-able for some users who had unlocked them

CAMPAIGN

  • Fixed an issue in which the crucible was sometimes not usable against the DOOM Hunter, Kahn Maykr, Icon of Sin and Gladiator

  • Reduced frequency of issue in which health and armor drops from fallen demons would sometimes impair the Meat Hook, Destroyer Blade or Microwave Mod from functioning correctly. Note – this issue may still occur for some users but to a lesser extent. We appreciate your patience while we investigate the remaining instances of this bug!

  • Fixed an issue in which the Taras Nabad Master Level Unlock “You Got Stuff” notification on the Main Menu incorrectly displayed as Final Sin

  • Resolved an issue where the player would get a “No Target” message when attempting to chainsaw a tentacle within range after it attacks

  • We made great strides in fixing the majority of BFG-related crashes thanks to community-submitted crash logs

Note: For any PC users still experiencing BFG-related crashes, please find instructions on how to submit crash log dumps (https://help.bethesda.net/app/answers/detail/a_id/51733/~/how-do-i-submit-a-crash-report-on-doom-eternal-on-pc)

Update 6.1 Release Notes

Campaign All Platforms
  • Fixed a bug where bullets would collide with gore and ammo pickups during combat

  • Fixed a bug with Cacodemon pathing during the boss encounter in The Holt in The Ancient Gods - Part One

General
  • Fixed a crash that occurred when selecting the Challenges tab in the pause menu

  • Fixed the issue players with AMD GPUs were having that caused artifacting in a number of environments

  • PCs with mobile GPUs that support ray tracing can now enable this feature

  • Fixed an issue where the Slayer’s weapon skins displayed the wrong customization options

  • Fixed an issue where Demon players would become invisible to other demons when respawning with ray tracing enabled

  • Fixed Demon interface for Latin Spanish users with modified controller settings

  • Fixed an issue with the social menu preventing players from selecting another player with only one favorite or friend in the list

DOOM Eternal - Update 6 Release Notes

We are proud to release the free Next Gen Update 6 for DOOM Eternal. Experience three new graphic modes (including ray tracing & 4k at 60 FPS), Taras Nabad Master Level, bug fixes and a free new shiny Ballista weapon skin: Raytracer. BATTLEMODE super juicers will be happy to see the mode getting a lot of love with our new BATTLEMODE area: Corrosion, bandwidth utilization optimizations, and tons of balance changes.

Ray Tracing Support (PC platforms only, compatible hardware required)

Update 6 also brings the graphical promise of ray tracing rendering to players whose systems are compatible with the technology. With more accurate lighting and real-time dynamic surface reflections, ray tracing brings DOOM Eternal’s visuals to new heights. See below for ray tracing PC specs. Minimum spec is required to run in ray tracing Graphics Mode.

Minimum Spec: Ray Tracing (1080p / 60 FPS / Low Quality Settings)

  • 64-bit Windows 10

  • Intel Core i5 @ 3.3 GHz or better, or AMD Ryzen 3 @ 3.1 GHz or better

  • 16GB System RAM

  • NVIDIA GeForce RTX 2060(6GB), or AMD Radeon RX 6700XT

  • 80 GB hard drive space

Recommended Spec: Ray Tracing (1440p / 60 FPS / High Quality Settings)

  • 64-bit Windows 10

  • Intel Core i7-6700K or better, or AMD Ryzen 7 1800X or better

  • 16GB System RAM

  • All NVIDIA GeForce RTX Series cards with 8GB or more of VRAM, or AMD Radeon RX 6800

  • 80 GB hard drive space

Ultra Nightmare Spec: Ray Tracing (2160p / 60 FPS / Ultra-Nightmare Settings) OR (1440p / 120

  • FPS / Ultra-Nightmare Settings)

  • 64-bit Windows 10

  • Intel Core i9-9900K or better, or AMD Ryzen 7 3700X or better

  • 32GB System RAM

  • NVIDIA GeForce RTX 3090, RTX 3080Ti, or AMD Radeon RX 6900XT (2160p / 60 FPS / Ultra-Nightmare Settings) OR

  • All NVIDIA GeForce RTX Series cards with 11GB or more of VRAM, or AMD Radeon RX 6800XT (1440p / 120 FPS / Ultra-Nightmare Settings)

  • 80 GB hard drive space

DLSS support is also available as an option the Video Settings menu for NVIDIA RTX 20-series and RTX 30-series GPUs


Ray Tracer Ballista Skin

This incredibly reflective new Ballista skin is a free login reward waiting for every Slayer in Update 6. Equip the Ray Tracer today and see new demonic dimensions down the barrel of the Ballista!


Free New Master Level - Taras Nabad

The capital of Argent D’Nur, Taras Nabad was once the victim of a major demonic invasion that further cemented the legend of the DOOM Slayer. Now it’s time to return to the city in the Master Level challenge to show those demons that the first time wasn’t a fluke!

  • An entirely new combat experience, built from the ground up, meant to challenge the player beyond anything seen in the base campaign

  • Brand new environmental hazards and conditions keep the player on their toes and change the way they think about approaching combat

  • All new rewards like player icons, nameplates, and cosmetics all earnable through completing Taras Nabad Master Level in different difficulties and modes

Classic Mode

  • Start the Master Level with only the Combat Shotgun. You’ll need to find the rest of the weapons and mods throughout the level in order to fill out your arsenal and have a chance to survive!

Extra-Life Difficulty

  • We've added Extra-Life mode for those looking to hone their skills and take on a higher challenge as it's permadeth once you run out of Extra Lives. This is a great new option for those training for an Ultra Nightmare run. Time to go hunting for secrets!

Ultra Nightmare Difficulty

  • For the ultimate test of skill for those black belt Slayers, we've added Ultra Nightmare difficulty for this new Master Level. This means permadeath without the chance to gain Extra Lives.

Complete the Taras Nabad Campaign mission to unlock


Campaign Updates

General Gameplay

  • Ice Bombs now freeze the DOOM Hunter boss variants

  • Adjusted hit detection volume for Tentacle to be more accurate to what player sees, making it easier to hit

  • Reduced welcome message duration by 1 second

Difficulty Level Balance Adjustment

  • Chainsaw kills now refill 100% of player ammo on I’m Too Young to Die

  • Reduced projectile speed for the Archvile’s Rolling Fire attack on I’m Too Young to Die and Hurt Me Plenty

  • Reduced Carcass projectile and tracking speeds on I’m Too Young to Die and Hurt Me Plenty

  • Reduced speed of DOOM Hunter gatling gun and arm cannon projectiles on I’m Too Young to Die and Hurt Me Plenty

  • Reduced Whiplash projectile and tracking speeds on I’m Too Young to Die and Hurt Me Plenty

DOOM Eternal: Campaign FORTRESS OF DOOM

  • Added UI pop-up to remind players that they have unspent Sentinel Batteries

DOOM Eternal: The Ancient Gods - Part One & Part Two

  • Lowered damage values for Blood Maykr cruciform and javelin attacks by 15%

  • Reduced the Plasma Rifle's Microwave Beam ammo cost to dispatch Spirits

DOOM Eternal: The Ancient Gods - Part One UAC ATLANTICA

  • Reverted balance changes introduced with Update 5 that removed some AI to the first arena after the timed fan puzzle that launches you across the channel and the destroyed oil rig arena that follows shortly thereafter

BLOOD SWAMPS Trial of Maligog Boss Fight

  • Increased respawn timer for Hell Knight and Pinky spawns for all phases

  • Removed Mecha Zombie and Shield Soldiers

  • Increased resource drops when hitting the Cubes

  • Increased damage values for Chaingun, Micro Missiles, Precision Bolt and Automatic Shotgun against the Eye

  • Raised the Eye’s projectile attack sound effects in audio mix so they are more audible

  • Increased the Eye’s projectile attack VFX size so they are easier to see

  • Reduced direct damage from the Eye’s projectile attack

  • Decreased the Eye’s projectile attack speed by 20%

  • Increased size of hit detection for the Eye

THE HOLT Samur Boss Fight Balance Adjustments

  • Added more health packs and vials to final arena

  • Added some plasma pickups to final arena

  • Adjusted respawn time for Dreadknight and Pain Elemental in final phase from 4 to 10 seconds

DOOM Eternal: The Ancient Gods - Part Two

  • Added a distinct sound cue to indicate when Cursed Prowlers spawn into the world

  • Player now automatically receives a Blood Punch charge after being Cursed

  • Reduced amount of health that the Dark Lord receives after hitting the player during boss fight

  • General quality of life improvements to Demonic Trooper

  • Stone Imp no longer takes damage from the Chaingun Energy Shield


New BATTLEMODE Arena: Corrosion

BATTLEMODE's latest arena: Corrosion is a forgotten fortress that's been ravaged by a hellish swamp. Players will engage in frenetic firefights through the outer Battlements and ambush deep into the inner Catacombs. The Courtyard acts as the arena's centerpiece, and provides cover with plenty of mobility options. Expect high showdown potential between the Demon Players and DOOM Slayer in this new arena.

BATTLEMODE Updates

Performance

  • Bandwidth utilization optimizations to help mitigate game-related server hitches

  • We are hopeful for best case scenario network performance previous to Update 6 to feel like worst case scenario network performance in Update 6

General

  • Added jump pad cooldowns to specific groups of jump pads that could be exploited through constant use in Forsaken, Penance and Celestial

  • Increased teleporter cooldown to from 10 sec to 15 sec

BATTLEMODE Balance Updates

SLAYER Added Primary Charger Heavy Cannon Micro Missiles upgrade to Slayer base kit

  • Primary Charger – Kills with the Heavy Cannon will boost Micro Missiles damage by 30% for 5 sec

Added Salvo Extender Combat Shotgun Full Auto upgrade to Slayer base kit

  • Salvo Extender – Killing a demon with the Full Auto mod will drop shell ammo

Removed Faster Recovery upgrade from the Chaingun's Energy Shield, which has increased the Energy Shield's recharge time by 37.5%

  • Increased damage dealt to Chaingun Energy Shield by Demon Players from 2.5x to 4x

(With the exception of Revenant Rocket Barrage & Mancubus Flamethrower attacks still deal 2.5x damage)

  • Increased Flame Belch cooldown with Burning Hate upgrade to 15 sec up from 12.5

  • Fist of fury behavior updated to allow the Slayer to get a Blood Punch charge from one glory kill and reduced damage resistance to 35%, down from 50%

  • Reduced Endless Rage duration from 5 sec to 4 sec

DAMAGE FALLOFF FOR PRECISION BOLT AND BALLISTA

  • The Slayer's Precision Bolt and Ballista do less damage at certain distances when used against Demon Players

DEMON PLAYERS

  • Increased damage reduction from demonic onslaught from 10% to** 20%**

  • Demon Players can now summon AI and place rad hazards and healing zones on the floating platforms in Tundra

  • On respawn, Demon Players are given Haste and deal half damage for 5 seconds (on top of their typical armored/damage reduction status effect)

  • Removed ability for healing zones to double stack and heal more

  • Increased Noxious Hazard damage to from 12 dmg to 15 dmg

ARCHVILE

  • Adjusted flame shield VFX to be more consistent with shield hitbox

  • Added invulnerability during teleport animation

  • Reworked Fire Specialist round upgrade to cause increased damage when the caster's projectile passes through the upgraded shield (indicated by a purple-ish colored shield & projectile)

  • Summoner Loadout name changed to Defensive

  • Replaced Shield Soldier with Maykr Drone in Defensive Loadout

REVENANT

  • Increased vertical ascension speed by 50% after a short delay for the jetpack

  • Remove Armored from Defensive loadout and replaced with Haste

  • Replaced Shield Soldier with Prowler in Defensive loadout

  • Added 50% damage reduction during Rocket Barrage attack

Replaced Acrobat with the new Sadist round upgrade

  • Primary fire deals 20% more damage and fires 25% faster at or below 30% health

  • These rockets cause knock back and significant self-damage if detonated too close to the Revenant

  • Rocket Barrage should not trigger knockback

PAIN ELEMENTAL

  • Replaced Shield Soldier with Carcass in Summoner loadout

MANCUBUS

  • Improved Mancubus smoke mortar concealing demon player outlines when inside the smoke

  • Updated Team Heal power upgrade to stack with the Bigger Bar round upgrade

  • Doubled health return per hit for Thieving Hand round upgrade


Campaign Fixes

DOOM Eternal: Campaign

  • Fixed Modbot issue where the Slayer animated for the currently equipped mod, not for what was acquired, then didn't switch to new mod

DOOM Eternal: The Ancient Gods - Part Two

  • Fixed issue where Savagery rune was not applying to Armored Baron and Chaingunner

Dark Lord Boss Fight

  • Fixed issue where players were not getting rewarded XP for completing the level

  • Fixed loot drops from a daze to now recharge the Blood Punch meter slightly when player is at full health

  • Fixed issues where the Dark Lord was recovering health from accidental chip damage

General Gameplay

  • Fixed issue on attacks where the Dreadknight smashes the ground or uses both arms to swipe were dealing more damage than intended

BATTLEMODE Fixes
  • Resolved bug in which VFX persisted when demon players were killed during Team Heal

  • Fixed an issue where the Slayer would use Chainsaw fuel after an unsuccessful swipe on a ledge grabbing demon AI

  • Fixed an issue where the Slayer’s weapons could deal damage through map geometry under specific conditions

  • Updated Sentinel Infused description - it no longer gives full ammo during a Chainsaw attack. This is now part the Slayer’s base kit.

  • Fixed an issue where Demon Player vertical camera control was not unified (all characters now have 180-degree vertical camera control)

  • Fixed an issue where Loot Blocked did not affect armor shards dropped on flame belched Demon Players

  • Fixed an issue where bunny hopping with the Archville was easier than expected


Known Issues BATTLEMODE
  • Archville Flame Wall color may look inconsistent when activated in the air after taking the Flame Specialist upgrade

FAQs

GENERAL

  • Issue: Steam users with (supported) NVIDIA GPUs may notice performance degradation while playing DOOM Eternal with the Steam overlay enabled

  • Resolution: If you have an (supported) NVIDIA GPU and want to play DOOM Eternal with the Steam overlay enabled, disabling "Present from Compute" in the graphics settings should resolve the performance degradation. If you want to continue playing with Present from Compute enabled, we recommend you disable the Steam overlay to resolve this issue.

  • Issue: Users with (supported) NVIDIA GPUs streaming DOOM Eternal to Discord may experience instability while playing with "Present from Compute" enabled

  • **Resolution: **To avoid instability while streaming DOOM Eternal to Discord, we recommend users with (supported) NVIDIA GPUs disable Present from Compute in the graphics settings

BATTLEMODE

  • Issue: I have the ray tracing drivers installed and my GPU meets the minimum spec for ray tracing but experience performance issues when running in Ray Tracing Graphics Mode. Is there anything I can do about this?

  • Resolution: Please consult the DOOM Eternal Ray Tracing PC specs for guidance on what settings are appropriate for your system. Also, avoiding excessive Alt-Tabbing will help mitigate performance issues from happening while running the game in Ray Tracing Graphics Mode

  • Issue: I am playing the Microsoft Store PC/PC Game Pass version with an Xbox Series Controller but see an image of an Xbox One controller in-game

  • Resolution: This is a known issue - the button mappings are still accurate


Full FAQ can be found (https://steamcommunity.com/games/782330/announcements/detail/1806446683757378310)

June 1 Cosmetic-only Update

This minor update for DOOM Eternal includes future in-game event cosmetics only and does not include any gameplay changes. Typically, we like to bundle in future cosmetics alongside a beefy game update, but our next big update needs a little more time in the oven.

Luckily for you, we're finally ready to serve up the chef's kiss of Mancubus Master Collections. We've been cooking this one up for quite some time, so starting this Thursday, we're finally ready to...

TROPIC LIKE IT'S HOT

The Hotdogcubus Master Collection has everything you need for a bun time in the sun! Nobody has ever seen flame-broiled goodness coming out of Ketchup and Mustard flamethrowers...until now. Condiments to the chef.

Stay tuned for the full announcement of the event in a few days!

Don't forget, our new Slayers Club Monthly Community Challenge starts today and the weather report says it's gonna be Bloody With A Chance of Meatballs! So make sure you sharpen your chainsaws on the nearest Cacodemon! Full details (https://slayersclub.bethesda.net/en/event/bcexsnUJzVkFz4JBx3UgF/community-challenge-bloody-with-a-chance-of-meatballs).

We've got more exciting updates on the horizon, so keep your browser locked to the Slayers Club.

DOOM Eternal: The Ancient Gods - Part Two & Update 5 Release Notes

We are proud to release the epic conclusion to the DOOM Slayer's saga in the final campaign expansion for DOOM Eternal: The Ancient Gods – Part Two. Experience three never-before-seen locations, deadly new enemy variants, and a stunning new weapon. It's some of our best work to date, so we hope you enjoy battling through the final chapter in the DOOM Slayer's saga!

Spoiler Warning: These notes cover a lot of new content, so consider yourself warned if you wish to avoid any potential spoilers!

New Features for The Ancient Gods - Part Two for ALL platforms

Three New DOOM Eternal Campaign Maps (requires purchase of The Ancient Gods - Part Two, Deluxe Edition, or the Year One Pass)

The World Spear

  • The Slayer must seek out the World Spear on his journey to face the Dark Lord, as only a mysterious artifact hidden within the crystalline monolith will open the way to Immora. The cosmic spire towers over Argent D’Nur, with only those deemed worthy allowed entrance inside...

Reclaimed Earth

  • Hell’s invasion of Earth has failed, and the ARC has led human resistance in the fight to reclaim the planet. The Slayer must locate the Gate of Divum, an ancient artifact of the Father’s design, within the ruins of an overgrown city. Once activated, the path to Immora will be opened...

Immora

  • The final battle has begun. Using the Gate of Divum to access the heart of Hell, the Slayer now stands before the gates of Immora ready to face the Dark Lord. Armies now gather as the dark realm prepares for war and the coming conflict will decide the fate of all...

Barbarian Slayer Master Collection

  • "True strength of steel is in the hand that wields it." Gaze upon the Barbarian Slayer! This gallant barechested cosmetic is instantly unlocked upon purchase of The Ancient Gods - Part Two, Deluxe Edition, or the Year One Pass. Like all Master Collections, the Barbarian Slayer is loaded with progressibles like a slick podium, new podium animations, alternate skins, icons and player badges. For more info on how to progress through Master Collections click (https://slayersclub.bethesda.net/en/article/6XsyokNysSYRdaSjFRJdlU/level-up-your-collection-for-even-more-rewards).

New Weapon: Sentinel Hammer

  • A sacred weapon wielded by Commander Valen of the Sentinel armies. Powered by a massive infusion of Wraith energy, the Sentinel Hammer allows its wielder to stun and extract resources from demonic foes.

New World Traversal Option: Super Shotgun MeatHook Grapple Points

  • Use the Super Shotgun's Meat Hook on Grapple Points to traverse the world. Push yourself in the opposite direction of the Grapple Point to generate the momentum needed to round corners. Combine Double Jump, Dash and additional Grapple Points in the air to complete traversal puzzles.
New Enemy Variants

Armored Baron

  • The Armored Barons are powerful foes grafted with the technology of Immora. Just outside the city gates, they patrol with morning star gauntlets cursed by the Dark Lord himself; one devastating strike obliterates both body and soul. Even the Maykrs fear these creations of demon and machine, for their carnage is unquenchable.

Cursed Prowler

  • A binding curse of necrotic poison drips from the claws of the Cursed Prowler. Known in Hell to be one of the most treacherous forms of blood magic, only a few have the teachings to conjure such sorcery. Yet, Prowlers from the deepest and darkest hellpits have evolved to naturally produce such power from their fingertips. One swipe curdles the blood of their victim and drains them of their essence with each heartbeat. The only way to cease the curse is to kill the caster.

Demonic Troopers

  • Immora’s warrior caste defends the ancient city, keeping watch over the walls since the betrayal of their creator millennia ago. The imperial guard of Davoth remains an honored position amongst the citizens of Immora, wielding armor and weapons forged in the fires of hate and suffering. Their loyalty and devotion to Davoth is unwavering, having waited eons for the return of their rightful leader.

Screecher

  • The Screechers were once human worshippers of the Ra'Itha Va'Tuum, an ancient Hell cult, but instead of being rewarded for their devotion they were tortured in the Citadel of Anguish for millennia. They became malformed by their frustrations over the life-long deceit. Their blood-curdling screams of anger had fermented into something far more potent, an intoxicating power desired by all demon-kind.

Stone Imp

  • Imps that lost their lives on the battlefield are cast into the volcanic pits of the Burning Abyss. Bathed in Argent-befouled basalt and slag, they emerge reborn with flesh of stone. The new hide of the Stone Imp is impenetrable to most known weapons; only rapid multi-vibrations or the crushing force of a Sentinel Hammer can damage their rock-like exterior. In addition to their retained agility, Stone Imps can channel the pits of their rebirth and self-immolate in Hellfire.

Riot Soldier

  • Like their fallen comrades in arms, the once-valiant heavy infantry for Earth’s defenses have now succumbed to the darkness. Now marching under the banner of the Dark Lord, they unleash a firestorm upon humanity, Sentinels, and any other thing in their warpath. Emboldened by blessed shields raided from Urdak, the riot soldiers firmly assert their dominance within combat.

New Boss Fight: The Dark Lord

  • Ancient gods bear witness as the Slayer and The Dark Lord enact the rite of combat before the throne room of Immora, a challenge to determine the fate of existence.
Escalation Encounters
  • Escalation Encounters are encounters with two waves of increasing difficulty. Only the second wave is optional. Beating the first wave grants a Sentinel Hammer upgrade. Beating the second wave grants a cosmetic.
Exclusive Deluxe Slayer Skins in each level

Exploration has never been more rewarding! If you can complete the optional second Escalation Encounter in each level, you will unlock new Slayer skins.

Deluxe Slayer Skins include:

  • World Spear

  • Survivor

  • Hellforged

New Milestones means New Rewards

The Ancient Gods - Part Two has a whole new set of milestone challenges, which unlocks new gear when completed:

  • Skins

  • Podiums

  • Icons

  • Player Badges

  • Podium Animations

  • Weapons Skins

  • Menu Backgrounds

  • Gold Barbarian Slayer Skin for completing the new expansion in Extra Life mode with 5 Extra Lives in your inventory

Weapon Note: The Crucible is not available in The Ancient Gods – Part Two. This is by design.

Known Issues - ALL platforms

The Ancient Gods - Part Two - Campaign

  • Mancubus glory kills focused on their heads do not return a 1UP while using Take Back Support Rune

  • Manually reloading the checkpoint after the wall breach combat encounter in Immora may result in AI, environment hazards and effects not loading. The recommended workaround if encountered as of now is to restart the level.

  • In Earth Reclaimed the Cacodemon in front of the UAC Fortress entrance may respawn invisible and attack the Slayer

DOOM Eternal: Update 5 Patch Notes
General Updates - for ALL platforms

New "Racecar" HUD Options

  • A new, optional feature known as the Reticle Ability Indicator allows you to position icons for certain important mechanics near your reticle so you are able to track when they are ready to use and improve your effectiveness.

New Weapon Wheel Open Delay (in milliseconds)

  • Adjust switch weapon versus Weapon Wheel timing based on the button press/hold
New BATTLEMODE Updates for ALL platforms
SLAYER

BFG

  • Hitting a demon player with a Blood Punch guarantees BFG ammo to drop for the Slayer player

  • Glory killing AI will no longer have a chance to drop BFG ammo

UAC FIREPOWER

  • Added NEW Slayer Upgrade - UAC Firepower

  • Increases plasma gun damage by 25% and reduces Ballista damage by 50%

  • Removed Slayer’s Speed Demon round upgrade – replaced with UAC Firepower upgrade

ENDLESS RAGE

  • Increased Slayer boost duration w/ the Endless Rage power upgrade from 3 to 5 sec

MASTER CARVE

  • Removed Master Carve ammo buff – the ammo from that upgrade has been added to the Slayer’s base kit

FISTS OF FURY

  • Blood Punch charge is given on round start after acquiring Fists of Fury

BONUS BOOM

  • Cooldown reduction added to Bonus Boom upgrade

GENERAL

  • Slayer melee damage to player demons is now only 1 damage
DEMONS

LOOT BLOCK

  • Removed Loot Block cooldown reduction from Tactician upgrade for demon players (cooldown is now a consistent 40 sec)

  • Loot Block duration increased from 3 to 3.5 sec

  • BFG ammo is no longer affected by Loot Block

TEAM HEAL

  • Behavior has been changed to heal-over-time instead of instant heal

  • 8 sec duration - No change in heal percentages - still 30% on PC and 20% on Console

NOXIOUS HAZARD

  • Noxious Hazard ability damage no longer stacks when two are placed on top of a Slayer player

GENERAL

  • Demon respawn protection increased from 3 to 5 sec
BATTLEMODE Fixes
  • Fixed an issue in which the Slayer could fire the Full Auto Mod and Sticky Bomb Mod at the same time

  • Fixed a bug where vacuumed health drops that were not picked up turned invisible but remained active

  • Fixed an issue that allowed the Archvile to place the Flame Wall on top of the Slayer

  • Fixed a bug where the Extinction Level Slayer Milestone did not track when demon players were killed with the BFG

Campaign Fixes
  • Fixed a bug where reloading a checkpoint or exiting to the Main Menu shortly after unlocking Fast Travel for any level resulted in Fast Travel becoming unavailable.
Known Issues

Campaign

  • ModBot – the Slayer animates for current equipped mod, not for what is acquired, then doesn't switch to new mod. This issue will be fixed in an upcoming update. In the interim, manually equip the new mod as a workaround.

BATTLEMODE

  • VFX persist when killed while under the effects of Team Heal

  • The Slayer can burn a Chainsaw pip when attempting to use the Chainsaw on a ledge-grabbing demon

  • The Revenant's lasers may persist in third person after firing a Rocket Barrage

  • The Archvile’s Flame Wall upgrade may not consistently produce fireballs when taking fire from the Slayer

General

  • Skyboxes appear grainy on the AMD Vega 56 GPU

  • For best performance on the NVIDIA GTX 1650 GPU, use driver version 457.51 (you can download them from NVIDIA (https://www.nvidia.com/en-us/drivers/results/167108/))

  • Players using an NVIDIA GTX 1050i may experience a black flickering effect when playing with V-Sync set to “Triple Buffering” or “On”. If encountered, use a different V-Sync setting as a workaround.

Full FAQ can be found_ here_.

Learn more about DOOM Eternal’s in-game events and unlocking rewards in our dev diary video. Don’t forget to join the Slayers Club if you haven’t already to start off your collection with the Zombie Slayer skin!

DOOM Eternal Update 4.1 Patch Notes

Update 4.1 for DOOM Eternal and DOOM Eternal: The Ancient Gods – Part One is now live, bringing a ton of progression bug fixes to the Super Gore Nest Master Level, fixes the 99% pause on level load, and includes some general crash fixes.

Super Gore Nest Master Level Bug Fixes
  • Fixed an issue which resulted in the Golden Combat Shotgun not unlocking after completing all Super Gore Nest Master Level challenges

  • Fixed an issue in which players would sometimes be progression blocked after using the Yellow Key

  • Fixed an issue where a Spectre demon would not spawn under certain conditions, sometimes blocking progression

  • Fixed a rare bug in which an extended wave of fodder zombies would continue to spawn in the Star Mall

  • Fixed an issue where duplicate doors would sometimes appear after dying and reloading checkpoints, causing a progression blocker

  • Fixed an issue on PC where quitting to desktop while on Ultra Nightmare difficulty would erase the campaign save game used to play the Super Gore Nest Master Level

  • Fixed an issue where users could sometimes encounter a progression blocker when rushing into the encounter outside of the hospital

  • Fixed a bug in which players could encounter a progression blocker during the final encounter in the exterior totem arena where the Archvile could summon a demon that gets stuck on the ledge where the Slayer Key is located

The Ancient Gods – Part One Bug Fixes
  • Fixed a crash that would happen at the end of the Slayer tutorial for users who only own the standalone version
General Bug Fixes
  • Fixed an issue where all the UI text appeared bold

  • Fixed a bug that caused loading screens to remain at 99% complete for longer than expected

ICYMI - Update 4 Patch Notes

DOOM Eternal Update 4 Patch Notes

Update 4 for DOOM Eternal and DOOM Eternal: The Ancient Gods – Part One is now live and features a free new Master Level and Master Level mode, as well as brand new content for live events like the Gift Wrap and Tear holiday themed event that kicks off on December 10th. Update 4 also includes improvements to max resolution while running in backwards compatibility mode on Xbox Series X and S, some key bug fixes and other improvements.

Free New Master Level - Super Gore Nest
  • An entirely new combat experience, built from the ground up, meant to challenge the player beyond anything seen in the base campaign

  • Environmental hazards and conditions keep the player on their toes and change the way they think about approaching combat

  • All new rewards like player icons, nameplates, and cosmetics all earnable though completing Super Gore Nest Master Level in different difficulties and modes

Classic Mode

  • Start the Master Level with only the Combat Shotgun. You’ll need to find the rest of the weapons and mods throughout the level in order to fill out your arsenal and have a chance to survive!

Extra-Life Difficulty Added

  • We've added Extra-Life mode for those looking to hone their skills and take on a higher challenge as it's permadeth once you run out of Extra Lives. This is a great new option for those training for an Ultra Nightmare run. Time to go hunting for secrets!

Ultra Nightmare Difficulty Added

  • For the ultimate test of skill for those black belt Slayers, we've added Ultra Nightmare difficulty for this new Master Level. This means permadeath without the chance to gain Extra Lives.
GIFT WRAP AND TEAR Event Coming Soon!

Ho-Ho-Hold Onto Your Butts... Cause Update 4 brings some of the most magnificent merriment seen outside of the deepest depths of the North Pole itself. Feast your frosty eyes on a cornacopia of candy-striped cosmetic collectibles waiting for us all under the virtual in-game tree in our next free Event: Gift Wrap and Tear starting on December 10th. Really glory kills the bah-humbug right outta ya...

If this is your first ever event, Merry Youmas! We recommend you check out this article with a video message straight from from Hugo Claus and Marty Claus about how free in-game Events work!

Updates and Improvements

General

  • Added Quick Swap loading screen tip for BATTLEMODE and Campaign

  • Added a third Live Tile on the Main Menu

Campaign

  • Added End of Level Event Preview functionality which allows players to learn more about the items on their current live event progression track
Main Campaign Fixes
  • Fixed an issue introduced in Update 3 in which completed mission challenges displayed as 0%

  • Fixed an issue introduced in Updated 3 in which players could not access Master Levels from the kiosk in the Fortress of DOOM

  • Fixed an issue in which backing out of a Party while playing the campaign on Ultra Nightmare difficulty caused the Party Tab in the Social menu to lose functionality

DOOM Eternal: The Ancient Gods - Part One Fixes
  • Fixed a crash after skipping the Facility Destruction cinematic after the Marauder fight in UAC Atlantica

  • Fixed an issue in which the player can remain swimming in the air after leaving the water in certain situations

  • Fixed an issue in which entering water immediately after a checkpoint save could generate a bad state if the player exited the game before reaching another checkpoint

New BATTLEMODE Updates
  • Fixed an issue where the Demon player's spawned-in Carcass' Seismic Furrows attack did not deal damage to the Slayer

  • Increased Slayer velocity when using the Super Shotgun Meathook mod

Before Update 4:

After Update 4:

BATTLEMODE Fixes
  • Fixed an issue where the player Archvile's fireballs may follow a canted trajectory when fired at an angle through the Flame Wall

  • Fixed an issue where the milestones, "Extinction-Level Slayer" and "Aggressive Transfusion" did not track progress in BATTLEMODE

  • Fixed an issue where resetting Demon controls to default only reset the Archvile controls

  • Fixed an issue where the Slayer player nameplate would sometimes briefly linger on the demon player’s HUD after a teleport

  • Fixed an issue on PC in BATTLEMODE where the playable Revenant’s self-damage was much lower than expected

Known Issues
  • Issue: I’m a Windows Store/Windows GamePass customer and noticed that game invites from the Xbox Live app aren’t working. Is there anything I can do about this?

  • Resolution: This is a known issue that we are working with our partners on the Xbox team to resolve. Stay tuned for updates.

  • Issue: I’ve noticed that a community-created mod I’ve been playing no longer works after the latest update.

  • Resolution: DOOM Eternal doesn’t officially support community created mods. Community mods may not function as expected.

  • Users with NVIDIA GPU drivers from before 11/5/20 may experience more performance hitches or instability than previously

  • Workaround: If you have an NVIDIA GPU and are experiencing degraded performance or stability after installing Update 4, we highly recommend you update to the GeForce 457.03 drivers

Learn more about DOOM Eternal’s in-game events and unlocking rewards in our dev diary video. Don’t forget to join the Slayers Club if you haven’t already to start off your collection with the Zombie Slayer skin!