# DOOM Eternal changelog > Hell’s armies have invaded Earth. - Vendor: id Software - Category: Games - Official site: https://slayersclub.bethesda.net/en - Tracked by: What's New (https://whatsnew.fyi/product/doom-eternal) - Harvested from: Steam (app 782330) - Entries below: 17 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### PC Mods Update - Date: 2025-08-07 - Original notes: https://store.steampowered.com/news/app/782330/view/539987488382386493 - Permalink: https://whatsnew.fyi/product/doom-eternal/releases/steam-539987488382386493 ##### **The PC Mods Update for DOOM Eternal is available now!** **Mods are now officially supported in DOOM Eternal, with over 650 community-made mods available!** Community-created mods have been around nearly as long as the FPS genre. They have played an essential role in building communities and in extending the life of many games. Modding has launched the careers of countless game developers and have even given life to entirely new games, many of which are still beloved today. Few games have had a greater impact on the modding scene than the original DOOM. Last year, we launched DOOM Eternal mods as an open beta branch on Steam and on the Windows Store/Xbox PC app. Now, with over 650 mods made by the community, we are officially bringing mods to DOOM Eternal **Here's what's new:** ##### **🚀 New Launcher** Launching DOOM Eternal on PC now opens the DOOM Eternal Launcher, giving you quick access to both the base game and modded experiences From the first time you launch - right in the center, you’ve got your classic option: _**Play DOOM Eternal **_– This launches the standard, un-modded retail game. No surprises here. If you don’t want to play DOOM Eternal with mods and want the game to go back to how it used to look before the launcher, select the "Skip the Launcher and open DOOM Eternal” on the launcher Welcome message. You can re-enable the launcher and play with mods at any time by restoring the launcher from the taskbar while the game is running, and toggling off the skip setting. But if you’re feeling adventurous… let’s talk about **Mods** and **My Creations** ##### **🛠 Mods Tab** Click “_**Play DOOM Eternal with Mods**_” or head to the Mods tab via the top. This is where the magic happens. - - Browse over **650+ mods**—tagged and categorized for easy discovery - - See a mod you like in the browser? – Click on it to open it and view its tags, Overview, Description, Stats, and Screenshots - You’ll see options to **download**, **like**, **share**, **browse local file**s, or **manage** the mod Want to play it? - - Click **Download**, choose the latest release, and it’ll go into your **Download Queue**—accessible via the down arrow icon at the top of the launcher Once downloaded, go to the **Play** section: - - Select the mods you want to activate - You’ll see a green checkmark and they will appear in your Active Mods list - Drag and drop to sort the load order - When you are set, hit Play DOOM Eternal with Mods and dive in! ##### **🧱My Creations Tab** If you're someone who likes to build the mods as much as you like to play them, the My Creations tab is where you'll want to hang out This is where you manage your own mods, publish them, and download asset packs to build even cooler stuff. Steam players can access idStudio Beta, the same editor used to build DOOM Eternal! - Manage and publish your own mods - Download asset packs to expand your creative toolkit ##### **📦 idStudio & Asset Packs** idStudio has a small common base pack installed to get you going Asset packs are the content packs to expand your modifying capabilities. You can pick and choose which asset packs to download. You can also download a collection of tutorial maps to demonstrate various aspects of level design. These include things such as Scale Standards, Simple AI Pathing, Checkpoints, Doors, Elevator examples, and more. > _The content from ALL base campaign maps is included. _ > Additionally, we have published several PvP asset packs as well as the remainder of the main game's assets including DLC1 and DLC2 content wads. These packs include everything but the .map/.refmap files. Modders are able to use all of the content from the DLC maps, but cannot build and play DLC content wads at this time. We also have the Graveyard asset pack—a small, showcase arena that’s perfect for beginners to dig in. This is also an official mod via mod browser if you just want to play it. - Includes base Campaign maps, PvP _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/782330/view/539987488382386493]_ ### DOOM Eternal: PC Mod Preview - Date: 2024-08-08 - Original notes: https://store.steampowered.com/news/app/782330/view/4328607063611272123 - Permalink: https://whatsnew.fyi/product/doom-eternal/releases/steam-4328607063611272123 ##### The PC Mod Preview opt-in for DOOM Eternal & idStudio Beta is available now on Steam! ##### Message from id Software: _We are so impressed with the DOOM Eternal community mods created without any official tools. They inspired us to release a public beta of idStudio for creators and an opt-in PC mod preview for players to easily browse and play mods. We can’t wait to see what this community does next!_ ##### PC Mod Preview DOOM Eternal Update 6.66 Rev 3 adds the ability for PC Steam & Microsoft Store community members to opt-in to DOOM Eternal: PC Mod Preview. This allows players to browse, download and play mods _Note: For more info about how to opt-in see the Mini-FAQ below_ --- ##### idStudio Beta Only available on Steam, allows community members to create and publish original mods for all Steam and Microsoft Store players who opt-in to the DOOM Eternal: PC Mod Preview For the most up to date information on everything idStudio Beta including installation guides, tutorials, and the latest release notes, please visit: https://idstudio.idsoftware.com/ --- ##### MINI-FAQ ##### For full FAQ please visit: [https://idstudio.idsoftware.com/faq](https://idstudio.idsoftware.com/faq) **Which platforms will DOOM Eternal Mods be available on?** DOOM Eternal PC Mod Preview will be available on Steam (PC) and Microsoft Store (PC) **Which platforms will DOOM Eternal: idStudio (Beta) be available on?** DOOM Eternal: idStudio (Beta) will be available on Steam (PC) **I just want to play DOOM Eternal Mods! How do I opt-in to the PC Mod Preview on Steam?** - Right-click on DOOM Eternal in the Steam Library and choose "Properties" - From the Properties window select the tab titled "Betas" - Choose "PC Mod Preview" from the drop-down menu (see below) - Once you're done making your selection close the properties window by selecting "Close". Once the window is closed it will begin updating to the selected version if you've met the requirements **I just want to make DOOM Eternal Mods! How do I download idStudio Beta on Steam?** All of that information can be found here: https://idstudio.idsoftware.com/ ### Update 6.66 Rev 3 Release Notes - Date: 2024-08-08 - Original notes: https://store.steampowered.com/news/app/782330/view/4328607063611231360 - Permalink: https://whatsnew.fyi/product/doom-eternal/releases/steam-4328607063611231360 This minor update removes the marketing email opt-in checkbox from the Bethesda.net account creation flow, Umbra logo on legal notices splash screen and other minor changes ### Update 6.66 Rev 2.2 Release Notes - Date: 2023-09-05 - Original notes: https://store.steampowered.com/news/app/782330/view/3657540278470182248 - Permalink: https://whatsnew.fyi/product/doom-eternal/releases/steam-3657540278470182248 This minor update removes the Boosters feature on all platforms and removes Denuvo Anti-Tamper from DOOM Eternal. ### Update 6.66 Rev 2 Release Notes - Date: 2022-04-26 - Original notes: https://store.steampowered.com/news/app/782330/view/3189120894045665837 - Permalink: https://whatsnew.fyi/product/doom-eternal/releases/steam-3189120894045665837 Update 6.66 Rev 2 is the latest update for DOOM Eternal, including new accessibility features, QOL improvements and bug fixes ##### New Accessibility Features We're excited to add new accessibility features to DOOM Eternal so that the gameplay experience can be enjoyed by even more players: **Accessibility Settings Notification Pop-Up Menu** After installing Update 6.66 Rev 2, you will be presented with an Accessibility Settings Notification Pop-Up Menu. Read through the available options to make sure they are set to your preference. Once in game, Accessibility settings can be accessed from the Accessibility, Audio and Video Settings menus _Note – Text-to-Speech menu narration is not supported_ **Text-to-Speech (Chat)** This option converts text entered in the BATTLEMODE 2.0 chat window into a synthesized voice, based on the user-selected speech profile - There are multiple speech profiles to choose from. You can cycle through the speech profile selections to audition them before selecting one - The outgoing text message will appear yellow in the chat window when it has been converted to speech - Text-to-Speech conversions are sent in the same language they are created with - Converted text chat messages are audible to all players in BATTLEMODE 2.0 lobbies and only audible to Demon teammates during matches **Speech-to-Text (Chat)** This option enables onscreen transcription from incoming voice chat in the BATTLEMODE 2.0 chat window - Incoming Speech-to-Text messages appear yellow in the BATTLEMODE 2.0 lobby chat window and are only visible to Demon teammates during matches - Unless Chat Translation is enabled, Speech-to-Text chat messages are delivered in the original language **Incoming Text to Speech** Enables a simulated voice to read aloud text chat messages incoming from the other players **Outgoing Text to Speech** Enables a simulated voice to read aloud the player's outgoing text chat to the other players **Chat Translation** When enabled, incoming text chat messages are translated into the same language the receiving player’s system is set to. This functionality applies to standard and Speech-to-Text incoming text chat messages **Contrast Filter** This option reduces the speed at which screen brightness can change within the game. It can be fine-tuned with the following sliders when enabled: - Per-pixel Brightness Velocity: Limits how rapidly the brightness of each pixel can change, such as during explosions or intense combat sequences - Fullscreen Brightness Velocity: Limits how quickly the average brightness can change for the whole screen when it changes rapidly **UI Text Contrast Updates** Some Menu UI elements have been altered to improve readability --- ##### Additional Quality of Life Improvements **General Gameplay** The Combat Shotgun Full Auto mod wind down animation can now be interrupted by melee input **Campaign** - A tutorial pop-up with combat tips will now appear if you die while fighting a Marauder (this only happens once per save game) - Cacodemon movement speed has been reduced on I’m Too Young to Die and Hurt Me Plenty difficulty **Horde Mode** - Added a notification effect when attaining a new Medal on the Horde Score HUD element (see above) - Added option to hide the HUD in Horde Mode (_see ON/OFF below_) - Shortened duration of end-of-round sequence --- ##### Balance Changes **SLAYER** - Armor gained has been reduced when flame belching a player demon from **30** to **10** **REVENANT** - Reduced the cooldown between Dashes from **250ms** to **50ms** - Refuel of Jet Pack now occurs after using Rocket Barrage **ARCHVILE** - Increased Lake of Fire radius by **30%** - Increased Lake of Fire damage from **6 damage per tick** to **10 damage per tick** - Reduced Lake of Fire duration from **5 seconds** to **2 seconds** - Slightly increased the Lake of Fire’s vertical size - Increased damage of Fireball with Fire Specialist upgrade from **27* _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/782330/view/3189120894045665837]_ ### Update 6.66 Rev 1.1 Release Notes - Date: 2022-01-25 - Original notes: https://store.steampowered.com/news/app/782330/view/3108047857126766885 - Permalink: https://whatsnew.fyi/product/doom-eternal/releases/steam-3108047857126766885 This minor update for DOOM Eternal includes new cosmetic content rewards* for the upcoming BATTLEMODE 2.0 Season 4, Season 5, and Season 6. Each of these BATTLEMODE 2.0 Seasons offers new Slayer and weapon skins and player badges + nameplates on the Slayer side. They also offer 2 new Demon skins and player badges + nameplates on the Demon side. Stay tuned to our [official DOOM Twitter channel](https://twitter.com/doom) for when they go live! In the meantime, here’s a preview of what’s coming first in BATTLEMODE 2.0 Season 4! ### Update 6.66 Rev 1 Release Notes - Date: 2021-11-18 - Original notes: https://store.steampowered.com/news/app/782330/view/3115923449087820085 - Permalink: https://whatsnew.fyi/product/doom-eternal/releases/steam-3115923449087820085 This minor update includes bug fixes to issues introduced with Update 6.66 and others that the DOOM Eternal community has helped us track down. We very much appreciate our community’s ongoing commitment to reporting and helping us track down issues with our releases. Thank you again and keep up the good work! --- ##### Bug Fixes **GENERAL ** - Fixed a community-reported bug where the Meathook mod would not always pull the player immediately upon target attachment - Resolved a bug where the live tiles would disappear from the Main Menu after returning from Campaign or Horde Mode - Fixed the issue where the Campaign Mission and Horde Mode challenge progress trackers pinned to the HUD would partially reset once completed - Fixed the issue where progress for the "Headstrong" and “Aggressive Transfusion” Agnostic Milestones was not being tracked correctly - Fixed the bug where control inputs may not work correctly when using third person free camera in Photo Mode - Fixed the issue where the Main Menu music selection Options text was truncated on some languages - Resolved the bug in which the cooldown timer would not appear if you failed to kill the tagged demon with the Take Back Rune equipped **CAMPAIGN ** - Fixed an issue in which lightning hazards from the Mars Core Master Level would carry over into the Mars Core campaign level - Reverted "sticky walls" change so speedrunners no longer bounce off of sloped surfaces and can once again yeet themselves into oblivion to taste **THE ANCIENT GODS - PART ONE (CAMPAIGN)** - Fixed a rare crash that could happen after skipping the cinematic for obtaining the Seraphim Key in UAC Atlantica **THE ANCIENT GODS - PART TWO (CAMPAIGN)** - Fixed an issue in which the Take Back and Break Blast Support Runes could be equipped simultaneously - **MASTER LEVELS** - Fixed an issue in which the Ballista weapon mods were not available in Classic Mode on The World Spear Master Level (requires ownership of The Ancient Gods – Part Two) - Resolved the bug where the Full Auto Combat Shotgun mod was not usable if its pickup animation in the Mars Core Master Level was interrupted with the Plasma Rifle equipped **BATTLEMODE 2.0** - Fixed an issue in which the Dread Knight’s Berserk attack does increased damage when the other demon player is dead - Fixed a bug when the host leaves a match in progress after promoting another player and the remaining players are placed in a broken lobby - Disabled the ability to see other players’ Boosters to help prevent Lobby dodging - Resolved the issue where the “Go Now" button did not take the player to the appropriate hyperlink on the “BATTLEMODE 2.0 Updates” pop-up UI - Fixed issue where BATTLEMODE 2.0 Challenge rewards images exhibited a blocky frame - Corrected the Slayer Tier 9 Series challenge text so it reads “Win 40 BATTLEMODE matches as the Slayer” (it used to read “as a Demon”) - Fixed a bug in which players would occasionally time out on the Stronghold map loading screen in BATTLEMODE 2.0 - Fixed a crash when selecting the BATTLEMODE 2.0 Leaderboard shortly after a Series change **HORDE MODE** - Fixed issue where DOOM XP and Series XP were not accruing correctly in Horde Mode. Now each completed Horde Round rewards DOOM Level XP and Series Event XP. These increases are not called out in the Horde end of Round Score Summary screens but are visible on your DOOM Level in the Main Menu and the Event Series progression screens, respectively - Fixed an issue in which disabling the Demonic Corruption Meter in the UI settings would also disable multiple HUD elements in Horde Mode - Fixed the issue where Weapon Wheel customization would not carry over from Campaign to Horde Mode - Resolved an issue where Horde Mode reward sets would incorrectly appear in the Event character reward sets screen with XP gains from Boosters - Fixed the bug where the “Previous Best” score displayed as 0 on death and at the Victory Summ _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/782330/view/3115923449087820085]_ ### Update 6.66 Release Notes - Date: 2021-10-26 - Original notes: https://store.steampowered.com/news/app/782330/view/3034856131529101652 - Permalink: https://whatsnew.fyi/product/doom-eternal/releases/steam-3034856131529101652 ##### Features and Content Introducing our biggest free update yet - **Update 6.66** The team can't wait for you to experience our brand new, three level arcade-style single player Horde Mode (with online leaderboards), two new Master Levels and enough improvements to BATTLEMODE that it’s getting the 2.0 treatment. We are super excited about this release and hope you enjoy playing it as much as we do. Thank you again for your patience and continued support of DOOM Eternal --- ##### Horde Mode Compete for the highest score by battling wave after wave of demons across three Missions from DOOM Eternal and The Ancient Gods – Parts One and Two* in this challenging new single player game mode. You’ll need to keep your wits about you and your skill sharp. Like a classic arcade game, there aren’t any checkpoints, you start with just 3 extra lives - but there are more to earn as you progress. You begin with only a fully mastered Combat Shotgun, unlocking a new weapon at random as you complete each Arena Round. Earn new Milestones and unlock loads of cool new customization items as you progress! _*All Horde Mode content is available to players who own any DOOM Eternal product configuration, including standalone versions of The Ancient Gods - Parts One, Part Two, and or the Year One Pass_ ##### Structure Each Horde Mode Mission consists of the following Rounds (pictured above): - **Arena Round **- Arena combat encounter with waves and waves of demons - **Blitz Round** - Kill as many demons as you can before time runs out - **Bonus Coin Round (optional) **- Collect as many coins as you can before time runs out - **Traversal Round** - Navigate a traversal puzzle and collect as many coins as you can before time runs out - **Bonus Blitz Round (optional)** - A Blitz round but with Super Heavy demons and Onslaught (damage multiplier) power-ups! ##### Scoring Your score is tallied at the end of each Round. You are awarded additional points for any remaining Extra Lives and BFG Ammo - Every demon you kill that isn’t a Zombie, a Spirit or summoned by an Archvile gives you points - Bigger demons are worth points more than smaller ones - Bounty demons are worth more than standard ones but decrease in value over time - Earn more points by completing Mission Challenges (completing all of them rewards bonus points) - Picking up coins in Traversal and Bonus Coin Rounds reward points (Gold > Silver > Bronze) ##### Progression You begin Horde Mode with: - 3 Extra Lives - A fully mastered Combat Shotgun - The Chainsaw, all Equipment and Dash - All Perks, Runes and Sentinel Crystal Upgrades - Another fully mastered gun is awarded at random on completion of each Arena Round - Special weapons are given at the start of certain Arena Rounds* - Completing Milestones unlocks new customization items - Additional Extra Lives are awarded by completing Blitz Rounds, Bonus Coin Rounds, Bonus Blitz Rounds, Combat Arena Rounds 1 and 2 in The Holt and by killing the required number of demons in Blitz and Bonus Blitz Rounds. They can also be acquired in level during any Traversal Round _*The Sentinel Hammer in The Holt Horde Mode Level requires 4 charges (2 more than in The Ancient Gods – Part Two)_ ##### Leaderboards - There is a different Leaderboard for each Difficulty - Your score gets uploaded to the Leaderboard at the end of each run - Your rating is based on your score - The top 10 players on the Leaderboard get Slayer Medals ##### Rewards Galore There are so many amazing earnable rewards in Horde Mode, that instead of listing them all via text, we thought it would be better to show you: _So..._ _...many..._ _...rewards._ --- ##### New Master Levels Update 6.66 includes two new Master Levels, Mars Core and The World Spear*. Complete the corresponding campaign level to unlock each one. Access your unlocked Master Levels from the Fortress of DOOM or the Mission Select menu _*You must own DOOM Eternal _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/782330/view/3034856131529101652]_ ### Update 6.4 Release Notes - Date: 2021-09-14 - Original notes: https://store.steampowered.com/news/app/782330/view/2954913786089492911 - Permalink: https://whatsnew.fyi/product/doom-eternal/releases/steam-2954913786089492911 This minor update for DOOM Eternal includes some fall-flavored in-game event cosmetic content and a few notable bug fixes --- As ye navigate the dark demonic waters of future content, cast ye eyebuckets starboard towards the shimmering horizon for a terrifying glimpse at our next in-game Event... ##### GHOULS, GOURDS, & GALLEONS _HARK!_ Behold **Le Manc**, the evil bearded sea captain Mancubus Master Collection! But this fearsome foe is only a taste of the sunken treasure due to be bubbling back up to the surface! Stay tuned to the Slayers Club for more spooky details on this upcoming Event! --- ##### Other Changes **GENERAL** - Main Menu music is now the same as it was when DOOM Eternal launched in March 2020 --- ##### Bug Fixes **BATTLEMODE** - Fixed an issue introduced with Update 6.2 in which the playable Marauder’s axe flame effects were white instead of reddish-orange --- ##### Known Issues **CAMPAIGN** - **Issue:** Automap ambient sound effects may persist in game or menus after closing the Dossier - **Resolution:** This issue usually resolves on its own after a brief duration but may return upon entering and exiting the Automap in the Dossier again. This issue will be fixed in a future update ### Update 6.3 Release Notes - Date: 2021-08-18 - Original notes: https://store.steampowered.com/news/app/782330/view/2957163317438140332 - Permalink: https://whatsnew.fyi/product/doom-eternal/releases/steam-2957163317438140332 This minor update resolves a campaign gameplay issue that we noted we were still working on with the Update 6.2 release. Thank you again for your help tracking this issue down and for your patience while we worked on the fix. --- ##### Bug Fixes **CAMPAIGN** - Fixed the issue in which health and armor drops from fallen demons would sometimes impair prevent hit-scan weapons/mods such as the Meat Hook, Destroyer Blade and Microwave Mod from functioning correctly ### Update 6.2 Release Notes - Date: 2021-08-03 - Original notes: https://store.steampowered.com/news/app/782330/view/2972924285455101430 - Permalink: https://whatsnew.fyi/product/doom-eternal/releases/steam-2972924285455101430 This minor update for DOOM Eternal includes future in-game event cosmetic content and a few notable bug fixes. --- Brace yourself for an experiment going horribly right with the upcoming UAC Tech Revanant Master Collection, rocketing onto the scene 8/5 with our next in-game Event... ##### PLASMA POWERED --- ##### Bug Fixes **GENERAL** - Fixed an issue in which the Undead Droid Revenant or Poison Frog Pain Elemental skin would no longer be equip-able for some users who had unlocked them **CAMPAIGN** - Fixed an issue in which the crucible was sometimes not usable against the DOOM Hunter, Kahn Maykr, Icon of Sin and Gladiator - Reduced frequency of issue in which health and armor drops from fallen demons would sometimes impair the Meat Hook, Destroyer Blade or Microwave Mod from functioning correctly. Note – this issue may still occur for some users but to a lesser extent. We appreciate your patience while we investigate the remaining instances of this bug! - Fixed an issue in which the Taras Nabad Master Level Unlock “You Got Stuff” notification on the Main Menu incorrectly displayed as Final Sin - Resolved an issue where the player would get a “No Target” message when attempting to chainsaw a tentacle within range after it attacks - We made great strides in fixing the majority of BFG-related crashes thanks to community-submitted crash logs _Note: For any PC users still experiencing BFG-related crashes, please find instructions on how to submit crash log dumps (https://help.bethesda.net/app/answers/detail/a_id/51733/~/how-do-i-submit-a-crash-report-on-doom-eternal-on-pc)_ ### Update 6.1 Release Notes - Date: 2021-07-14 - Original notes: https://store.steampowered.com/news/app/782330/view/2971796392197997217 - Permalink: https://whatsnew.fyi/product/doom-eternal/releases/steam-2971796392197997217 ##### Campaign All Platforms - Fixed a bug where bullets would collide with gore and ammo pickups during combat - Fixed a bug with Cacodemon pathing during the boss encounter in The Holt in The Ancient Gods - Part One ##### General - Fixed a crash that occurred when selecting the Challenges tab in the pause menu - Fixed the issue players with AMD GPUs were having that caused artifacting in a number of environments - PCs with mobile GPUs that support ray tracing can now enable this feature - Fixed an issue where the Slayer’s weapon skins displayed the wrong customization options - Fixed an issue where Demon players would become invisible to other demons when respawning with ray tracing enabled - Fixed Demon interface for Latin Spanish users with modified controller settings - Fixed an issue with the social menu preventing players from selecting another player with only one favorite or friend in the list ### DOOM Eternal - Update 6 Release Notes - Date: 2021-06-29 - Original notes: https://store.steampowered.com/news/app/782330/view/2971794942839025501 - Permalink: https://whatsnew.fyi/product/doom-eternal/releases/steam-2971794942839025501 We are proud to release the free Next Gen Update 6 for DOOM Eternal. Experience three new graphic modes (including ray tracing & 4k at 60 FPS), Taras Nabad Master Level, bug fixes and a free new shiny Ballista weapon skin: Raytracer. BATTLEMODE super juicers will be happy to see the mode getting a lot of love with our new BATTLEMODE area: Corrosion, bandwidth utilization optimizations, and tons of balance changes. ##### Ray Tracing Support (PC platforms only, compatible hardware required) Update 6 also brings the graphical promise of ray tracing rendering to players whose systems are compatible with the technology. With more accurate lighting and real-time dynamic surface reflections, ray tracing brings DOOM Eternal’s visuals to new heights. See below for ray tracing PC specs. Minimum spec is required to run in ray tracing Graphics Mode. **Minimum Spec: Ray Tracing** (1080p / 60 FPS / Low Quality Settings) - 64-bit Windows 10 - Intel Core i5 @ 3.3 GHz or better, or AMD Ryzen 3 @ 3.1 GHz or better - 16GB System RAM - NVIDIA GeForce RTX 2060(6GB), or AMD Radeon RX 6700XT - 80 GB hard drive space **Recommended Spec: Ray Tracing** (1440p / 60 FPS / High Quality Settings) - 64-bit Windows 10 - Intel Core i7-6700K or better, or AMD Ryzen 7 1800X or better - 16GB System RAM - All NVIDIA GeForce RTX Series cards with 8GB or more of VRAM, or AMD Radeon RX 6800 - 80 GB hard drive space **Ultra Nightmare Spec: Ray Tracing** (2160p / 60 FPS / Ultra-Nightmare Settings) OR (1440p / 120 - FPS / Ultra-Nightmare Settings) - 64-bit Windows 10 - Intel Core i9-9900K or better, or AMD Ryzen 7 3700X or better - 32GB System RAM - NVIDIA GeForce RTX 3090, RTX 3080Ti, or AMD Radeon RX 6900XT (2160p / 60 FPS / Ultra-Nightmare Settings) OR - All NVIDIA GeForce RTX Series cards with 11GB or more of VRAM, or AMD Radeon RX 6800XT (1440p / 120 FPS / Ultra-Nightmare Settings) - 80 GB hard drive space _DLSS support is also available as an option the Video Settings menu for NVIDIA RTX 20-series and RTX 30-series GPUs_ - **Download compatible NVIDIA GPUs require driver version 471.11 to be installed for ray tracing and DLSS support (https://www.nvidia.com/en-us/geforce/news/rtx-on-doom-eternal-game-ready-driver/)** - **Download compatible AMD GPUs require driver version 21.6.2 to be installed for ray tracing support (https://www.amd.com/en/support/kb/release-notes/rn-rad-win-21-6-2)** --- ##### Ray Tracer Ballista Skin This incredibly reflective new Ballista skin is a free login reward waiting for every Slayer in Update 6. Equip the Ray Tracer today and see new demonic dimensions down the barrel of the Ballista! --- ##### Free New Master Level - Taras Nabad The capital of Argent D’Nur, Taras Nabad was once the victim of a major demonic invasion that further cemented the legend of the DOOM Slayer. Now it’s time to return to the city in the Master Level challenge to show those demons that the first time wasn’t a fluke! - An entirely new combat experience, built from the ground up, meant to challenge the player beyond anything seen in the base campaign - Brand new environmental hazards and conditions keep the player on their toes and change the way they think about approaching combat - All new rewards like player icons, nameplates, and cosmetics all earnable through completing Taras Nabad Master Level in different difficulties and modes **Classic Mode** - Start the Master Level with only the Combat Shotgun. You’ll need to find the rest of the weapons and mods throughout the level in order to fill out your arsenal and have a chance to survive! **Extra-Life Difficulty** - We've added Extra-Life mode for those looking to hone their skills and take on a higher challenge as it's permadeth once you run out of Extra Lives. This is a great new option for those training for an Ultra Nightmare run. Time to go hunting for secrets! **Ultra Nightmare Difficulty** - For the ultimate test of skill for those black b _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/782330/view/2971794942839025501]_ ### June 1 Cosmetic-only Update - Date: 2021-06-01 - Original notes: https://store.steampowered.com/news/app/782330/view/3008947103098843846 - Permalink: https://whatsnew.fyi/product/doom-eternal/releases/steam-3008947103098843846 This minor update for DOOM Eternal includes future in-game event cosmetics only and does not include any gameplay changes. Typically, we like to bundle in future cosmetics alongside a beefy game update, but our next big update needs a little more time in the oven. Luckily for you, we're finally ready to serve up the chef's kiss of Mancubus Master Collections. We've been cooking this one up for quite some time, so starting this Thursday, we're finally ready to... ##### TROPIC LIKE IT'S HOT The Hotdogcubus Master Collection has everything you need for a bun time in the sun! Nobody has ever seen flame-broiled goodness coming out of Ketchup and Mustard flamethrowers...until now. Condiments to the chef. Stay tuned for the full announcement of the event in a few days! Don't forget, our new Slayers Club Monthly Community Challenge starts today and the weather report says it's gonna be Bloody With A Chance of Meatballs! So make sure you sharpen your chainsaws on the nearest Cacodemon! Full details (https://slayersclub.bethesda.net/en/event/bcexsnUJzVkFz4JBx3UgF/community-challenge-bloody-with-a-chance-of-meatballs). We've got more exciting updates on the horizon, so keep your browser locked to the [Slayers Club](https://slayersclub.bethesda.net/en). ### DOOM Eternal: The Ancient Gods - Part Two & Update 5 Release Notes - Date: 2021-03-18 - Original notes: https://store.steampowered.com/news/app/782330/view/3029206676575277391 - Permalink: https://whatsnew.fyi/product/doom-eternal/releases/steam-3029206676575277391 We are proud to release the epic conclusion to the DOOM Slayer's saga in the final campaign expansion for DOOM Eternal: The Ancient Gods – Part Two. Experience three never-before-seen locations, deadly new enemy variants, and a stunning new weapon. It's some of our best work to date, so we hope you enjoy battling through the final chapter in the DOOM Slayer's saga! _Spoiler Warning: These notes cover a lot of new content, so consider yourself warned if you wish to avoid any potential spoilers!_ ##### New Features for The Ancient Gods - Part Two for ALL platforms **Three New DOOM Eternal Campaign Maps** (requires purchase of **The Ancient Gods - Part Two**, **Deluxe Edition**, or the **Year One Pass**) **The World Spear** - The Slayer must seek out the World Spear on his journey to face the Dark Lord, as only a mysterious artifact hidden within the crystalline monolith will open the way to Immora. The cosmic spire towers over Argent D’Nur, with only those deemed worthy allowed entrance inside... **Reclaimed Earth** - Hell’s invasion of Earth has failed, and the ARC has led human resistance in the fight to reclaim the planet. The Slayer must locate the Gate of Divum, an ancient artifact of the Father’s design, within the ruins of an overgrown city. Once activated, the path to Immora will be opened... **Immora** - The final battle has begun. Using the Gate of Divum to access the heart of Hell, the Slayer now stands before the gates of Immora ready to face the Dark Lord. Armies now gather as the dark realm prepares for war and the coming conflict will decide the fate of all... **Barbarian Slayer Master Collection** - "True strength of steel is in the hand that wields it." Gaze upon the Barbarian Slayer! This gallant barechested cosmetic is instantly unlocked upon purchase of **The Ancient Gods - Part Two**, **Deluxe Edition**, or the **Year One Pass**. Like all Master Collections, the Barbarian Slayer is loaded with progressibles like a slick podium, new podium animations, alternate skins, icons and player badges. For more info on how to progress through Master Collections click (https://slayersclub.bethesda.net/en/article/6XsyokNysSYRdaSjFRJdlU/level-up-your-collection-for-even-more-rewards). **New Weapon: Sentinel Hammer** - A sacred weapon wielded by Commander Valen of the Sentinel armies. Powered by a massive infusion of Wraith energy, the Sentinel Hammer allows its wielder to stun and extract resources from demonic foes. **New World Traversal Option: Super Shotgun MeatHook Grapple Points** - Use the Super Shotgun's Meat Hook on Grapple Points to traverse the world. Push yourself in the opposite direction of the Grapple Point to generate the momentum needed to round corners. Combine Double Jump, Dash and additional Grapple Points in the air to complete traversal puzzles. ##### New Enemy Variants **Armored Baron** - The Armored Barons are powerful foes grafted with the technology of Immora. Just outside the city gates, they patrol with morning star gauntlets cursed by the Dark Lord himself; one devastating strike obliterates both body and soul. Even the Maykrs fear these creations of demon and machine, for their carnage is unquenchable. **Cursed Prowler** - A binding curse of necrotic poison drips from the claws of the Cursed Prowler. Known in Hell to be one of the most treacherous forms of blood magic, only a few have the teachings to conjure such sorcery. Yet, Prowlers from the deepest and darkest hellpits have evolved to naturally produce such power from their fingertips. One swipe curdles the blood of their victim and drains them of their essence with each heartbeat. The only way to cease the curse is to kill the caster. **Demonic Troopers** - Immora’s warrior caste defends the ancient city, keeping watch over the walls since the betrayal of their creator millennia ago. The imperial guard of Davoth remains an honored position amongst the citizens of Immora, wielding armor and weapons forged in the _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/782330/view/3029206676575277391]_ ### DOOM Eternal Update 4.1 Patch Notes - Date: 2020-12-09 - Original notes: https://store.steampowered.com/news/app/782330/view/2917733990185124624 - Permalink: https://whatsnew.fyi/product/doom-eternal/releases/steam-2917733990185124624 Update 4.1 for DOOM Eternal and DOOM Eternal: The Ancient Gods – Part One is now live, bringing a ton of progression bug fixes to the Super Gore Nest Master Level, fixes the 99% pause on level load, and includes some general crash fixes. ##### Super Gore Nest Master Level Bug Fixes - Fixed an issue which resulted in the Golden Combat Shotgun not unlocking after completing all Super Gore Nest Master Level challenges - Fixed an issue in which players would sometimes be progression blocked after using the Yellow Key - Fixed an issue where a Spectre demon would not spawn under certain conditions, sometimes blocking progression - Fixed a rare bug in which an extended wave of fodder zombies would continue to spawn in the Star Mall - Fixed an issue where duplicate doors would sometimes appear after dying and reloading checkpoints, causing a progression blocker - Fixed an issue on PC where quitting to desktop while on Ultra Nightmare difficulty would erase the campaign save game used to play the Super Gore Nest Master Level - Fixed an issue where users could sometimes encounter a progression blocker when rushing into the encounter outside of the hospital - Fixed a bug in which players could encounter a progression blocker during the final encounter in the exterior totem arena where the Archvile could summon a demon that gets stuck on the ledge where the Slayer Key is located ##### The Ancient Gods – Part One Bug Fixes - Fixed a crash that would happen at the end of the Slayer tutorial for users who only own the standalone version ##### General Bug Fixes - Fixed an issue where all the UI text appeared bold - Fixed a bug that caused loading screens to remain at 99% complete for longer than expected ##### ICYMI - Update 4 Patch Notes - Click (https://slayersclub.bethesda.net/en/article/3zVPRbO7NW1JlfjdcQplpA/doom-eternal-update-4-patch-notes) to read the full Update 4 Patch Notes - ## Looking for further help? - (https://steamcommunity.com/games/782330/announcements/detail/1806446683757378310) - [Knowledge Base](https://help.bethesda.net/) - If you cannot find the answer to your issue, please submit a ticket to our amazing Customer Service team (https://help.bethesda.net/app/incident10) ### DOOM Eternal Update 4 Patch Notes - Date: 2020-12-01 - Original notes: https://store.steampowered.com/news/app/782330/view/2895214724157531189 - Permalink: https://whatsnew.fyi/product/doom-eternal/releases/steam-2895214724157531189 Update 4 for DOOM Eternal and DOOM Eternal: The Ancient Gods – Part One is now live and features a free new Master Level and Master Level mode, as well as brand new content for live events like the Gift Wrap and Tear holiday themed event that kicks off on December 10th. Update 4 also includes improvements to max resolution while running in backwards compatibility mode on Xbox Series X and S, some key bug fixes and other improvements. ##### Free New Master Level - Super Gore Nest - An entirely new combat experience, built from the ground up, meant to challenge the player beyond anything seen in the base campaign - Environmental hazards and conditions keep the player on their toes and change the way they think about approaching combat - All new rewards like player icons, nameplates, and cosmetics all earnable though completing Super Gore Nest Master Level in different difficulties and modes **Classic Mode** - Start the Master Level with only the Combat Shotgun. You’ll need to find the rest of the weapons and mods throughout the level in order to fill out your arsenal and have a chance to survive! **Extra-Life Difficulty Added** - We've added Extra-Life mode for those looking to hone their skills and take on a higher challenge as it's permadeth once you run out of Extra Lives. This is a great new option for those training for an Ultra Nightmare run. Time to go hunting for secrets! **Ultra Nightmare Difficulty Added** - For the ultimate test of skill for those black belt Slayers, we've added Ultra Nightmare difficulty for this new Master Level. This means permadeath without the chance to gain Extra Lives. ##### GIFT WRAP AND TEAR Event Coming Soon! **Ho-Ho-Hold Onto Your Butts...** Cause Update 4 brings some of the most magnificent merriment seen outside of the deepest depths of the North Pole itself. Feast your frosty eyes on a cornacopia of candy-striped cosmetic collectibles waiting for us all under the virtual in-game tree in our next free Event: **Gift Wrap and Tear starting on December 10th.** Really glory kills the bah-humbug right outta ya... If this is your first ever event, Merry Youmas! We recommend you check out [this article](https://slayersclub.bethesda.net/en/article/2dgR4AyVqC08ZJ2G0f1Gcu/dev-diary-in-game-events) with a video message straight from from Hugo Claus and Marty Claus about how free in-game Events work! ##### Updates and Improvements **General** - Added Quick Swap loading screen tip for BATTLEMODE and Campaign - Added a third Live Tile on the Main Menu **Campaign** - Added End of Level Event Preview functionality which allows players to learn more about the items on their current live event progression track ##### Main Campaign Fixes - Fixed an issue introduced in Update 3 in which completed mission challenges displayed as 0% - Fixed an issue introduced in Updated 3 in which players could not access Master Levels from the kiosk in the Fortress of DOOM - Fixed an issue in which backing out of a Party while playing the campaign on Ultra Nightmare difficulty caused the Party Tab in the Social menu to lose functionality ##### DOOM Eternal: The Ancient Gods - Part One Fixes - Fixed a crash after skipping the Facility Destruction cinematic after the Marauder fight in UAC Atlantica - Fixed an issue in which the player can remain swimming in the air after leaving the water in certain situations - Fixed an issue in which entering water immediately after a checkpoint save could generate a bad state if the player exited the game before reaching another checkpoint ##### New BATTLEMODE Updates - Fixed an issue where the Demon player's spawned-in Carcass' Seismic Furrows attack did not deal damage to the Slayer - Increased Slayer velocity when using the Super Shotgun Meathook mod Before Update 4: After Update 4: ##### BATTLEMODE Fixes - Fixed an issue where the player Archvile's fireballs may follow a canted trajectory when fired at an angle through the Flame Wall _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/782330/view/2895214724157531189]_