# DOOM Eternal Update 6.66 Rev 1 Release Notes - Product: DOOM Eternal (https://whatsnew.fyi/product/doom-eternal) - Vendor: id Software - Date: 2021-11-18 - Original notes: https://store.steampowered.com/news/app/782330/view/3115923449087820085 - Permalink: https://whatsnew.fyi/product/doom-eternal/releases/2021-11-18-update-6.66-rev-1-release-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a community-reported bug where the Meathook mod would not always pull the player immediately upon target attachment - **fixed** — Resolved a bug where the live tiles would disappear from the Main Menu after returning from Campaign or Horde Mode - **fixed** — Fixed the issue where the Campaign Mission and Horde Mode challenge progress trackers pinned to the HUD would partially reset once completed - **fixed** — Fixed the issue where progress for the Headstrong and Aggressive Transfusion Agnostic Milestones was not being tracked correctly - **fixed** — Fixed the bug where control inputs may not work correctly when using third person free camera in Photo Mode - **fixed** — Fixed the issue where the Main Menu music selection Options text was truncated on some languages - **fixed** — Resolved the bug in which the cooldown timer would not appear if you failed to kill the tagged demon with the Take Back Rune equipped - **fixed** — Fixed an issue in which lightning hazards from the Mars Core Master Level would carry over into the Mars Core campaign level - **changed** — Reverted sticky walls change so speedrunners no longer bounce off of sloped surfaces - **fixed** — Fixed a rare crash that could happen after skipping the cinematic for obtaining the Seraphim Key in UAC Atlantica - **fixed** — Fixed an issue in which the Take Back and Break Blast Support Runes could be equipped simultaneously - **fixed** — Fixed an issue in which the Ballista weapon mods were not available in Classic Mode on The World Spear Master Level - **fixed** — Resolved the bug where the Full Auto Combat Shotgun mod was not usable if its pickup animation in the Mars Core Master Level was interrupted with the Plasma Rifle equipped - **fixed** — Fixed an issue in which the Dread Knight's Berserk attack does increased damage when the other demon player is dead - **fixed** — Fixed a bug when the host leaves a match in progress after promoting another player and the remaining players are placed in a broken lobby - **changed** — Disabled the ability to see other players' Boosters to help prevent Lobby dodging - **fixed** — Resolved the issue where the Go Now button did not take the player to the appropriate hyperlink on the BATTLEMODE 2.0 Updates pop-up UI - **fixed** — Fixed issue where BATTLEMODE 2.0 Challenge rewards images exhibited a blocky frame - **fixed** — Corrected the Slayer Tier 9 Series challenge text so it reads Win 40 BATTLEMODE matches as the Slayer - **fixed** — Fixed a bug in which players would occasionally time out on the Stronghold map loading screen in BATTLEMODE 2.0 This minor update includes bug fixes to issues introduced with Update 6.66 and others that the DOOM Eternal community has helped us track down. We very much appreciate our community’s ongoing commitment to reporting and helping us track down issues with our releases. Thank you again and keep up the good work! --- ##### Bug Fixes **GENERAL ** - Fixed a community-reported bug where the Meathook mod would not always pull the player immediately upon target attachment - Resolved a bug where the live tiles would disappear from the Main Menu after returning from Campaign or Horde Mode - Fixed the issue where the Campaign Mission and Horde Mode challenge progress trackers pinned to the HUD would partially reset once completed - Fixed the issue where progress for the "Headstrong" and “Aggressive Transfusion” Agnostic Milestones was not being tracked correctly - Fixed the bug where control inputs may not work correctly when using third person free camera in Photo Mode - Fixed the issue where the Main Menu music selection Options text was truncated on some languages - Resolved the bug in which the cooldown timer would not appear if you failed to kill the tagged demon with the Take Back Rune equipped **CAMPAIGN ** - Fixed an issue in which lightning hazards from the Mars Core Master Level would carry over into the Mars Core campaign level - Reverted "sticky walls" change so speedrunners no longer bounce off of sloped surfaces and can once again yeet themselves into oblivion to taste **THE ANCIENT GODS - PART ONE (CAMPAIGN)** - Fixed a rare crash that could happen after skipping the cinematic for obtaining the Seraphim Key in UAC Atlantica **THE ANCIENT GODS - PART TWO (CAMPAIGN)** - Fixed an issue in which the Take Back and Break Blast Support Runes could be equipped simultaneously - **MASTER LEVELS** - Fixed an issue in which the Ballista weapon mods were not available in Classic Mode on The World Spear Master Level (requires ownership of The Ancient Gods – Part Two) - Resolved the bug where the Full Auto Combat Shotgun mod was not usable if its pickup animation in the Mars Core Master Level was interrupted with the Plasma Rifle equipped **BATTLEMODE 2.0** - Fixed an issue in which the Dread Knight’s Berserk attack does increased damage when the other demon player is dead - Fixed a bug when the host leaves a match in progress after promoting another player and the remaining players are placed in a broken lobby - Disabled the ability to see other players’ Boosters to help prevent Lobby dodging - Resolved the issue where the “Go Now" button did not take the player to the appropriate hyperlink on the “BATTLEMODE 2.0 Updates” pop-up UI - Fixed issue where BATTLEMODE 2.0 Challenge rewards images exhibited a blocky frame - Corrected the Slayer Tier 9 Series challenge text so it reads “Win 40 BATTLEMODE matches as the Slayer” (it used to read “as a Demon”) - Fixed a bug in which players would occasionally time out on the Stronghold map loading screen in BATTLEMODE 2.0 - Fixed a crash when selecting the BATTLEMODE 2.0 Leaderboard shortly after a Series change **HORDE MODE** - Fixed issue where DOOM XP and Series XP were not accruing correctly in Horde Mode. Now each completed Horde Round rewards DOOM Level XP and Series Event XP. These increases are not called out in the Horde end of Round Score Summary screens but are visible on your DOOM Level in the Main Menu and the Event Series progression screens, respectively - Fixed an issue in which disabling the Demonic Corruption Meter in the UI settings would also disable multiple HUD elements in Horde Mode - Fixed the issue where Weapon Wheel customization would not carry over from Campaign to Horde Mode - Resolved an issue where Horde Mode reward sets would incorrectly appear in the Event character reward sets screen with XP gains from Boosters - Fixed the bug where the “Previous Best” score displayed as 0 on death and at the Victory Summ _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/782330/view/3115923449087820085]_