# DOOM Eternal Update 6.66 Rev 2 Release Notes - Product: DOOM Eternal (https://whatsnew.fyi/product/doom-eternal) - Vendor: id Software - Date: 2022-04-26 - Original notes: https://store.steampowered.com/news/app/782330/view/3189120894045665837 - Permalink: https://whatsnew.fyi/product/doom-eternal/releases/2022-04-26-update-6.66-rev-2-release-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Text-to-Speech (Chat) option that converts text entered in BATTLEMODE 2.0 chat window into a synthesized voice with multiple selectable speech profiles - **added** — Speech-to-Text (Chat) option that enables onscreen transcription from incoming voice chat in the BATTLEMODE 2.0 chat window - **added** — Incoming Text to Speech feature that enables a simulated voice to read aloud text chat messages from other players - **added** — Outgoing Text to Speech feature that enables a simulated voice to read aloud the player's outgoing text chat to other players - **added** — Chat Translation feature that translates incoming text chat messages into the receiving player's system language - **added** — Contrast Filter accessibility option that reduces the speed at which screen brightness can change within the game with Per-pixel Brightness Velocity and Fullscreen Brightness Velocity sliders - **added** — Option to hide the HUD in Horde Mode - **added** — Notification effect when attaining a new Medal on the Horde Score HUD element - **added** — Tutorial pop-up with combat tips that appears once per save game if you die while fighting a Marauder - **changed** — Combat Shotgun Full Auto mod wind down animation can now be interrupted by melee input - **changed** — Cacodemon movement speed has been reduced on I'm Too Young to Die and Hurt Me Plenty difficulty - **changed** — Slayer armor gained when flame belching a player demon reduced from 30 to 10 - **changed** — Revenant cooldown between Dashes reduced from 250ms to 50ms - **changed** — Revenant Jet Pack now refuels after using Rocket Barrage - **changed** — Archvile Lake of Fire radius increased by 30% - **changed** — Archvile Lake of Fire damage increased from 6 damage per tick to 10 damage per tick - **changed** — Archvile Lake of Fire duration reduced from 5 seconds to 2 seconds - **changed** — Archvile Fireball damage with Fire Specialist upgrade increased from 27 to 32 - **changed** — Online Chat Window is now accessible from the HUD when in a BATTLEMODE 2.0 match without requiring to pause the game - **changed** — UI Text Contrast has been updated to improve readability of some Menu UI elements - **fixed** — Completing the Argentas Paladi milestone now correctly unlocks the Sentinel Podium - **fixed** — Ember Slayer's flame effects now display correctly in cinematics - **fixed** — Jumping vertically from a coffin wall at the same time it drops no longer results in residual phantom collision and properly resets the coffin wall - **fixed** — DOOM Hunter can no longer erroneously damage the Slayer while faltered within melee range Update 6.66 Rev 2 is the latest update for DOOM Eternal, including new accessibility features, QOL improvements and bug fixes ##### New Accessibility Features We're excited to add new accessibility features to DOOM Eternal so that the gameplay experience can be enjoyed by even more players: **Accessibility Settings Notification Pop-Up Menu** After installing Update 6.66 Rev 2, you will be presented with an Accessibility Settings Notification Pop-Up Menu. Read through the available options to make sure they are set to your preference. Once in game, Accessibility settings can be accessed from the Accessibility, Audio and Video Settings menus _Note – Text-to-Speech menu narration is not supported_ **Text-to-Speech (Chat)** This option converts text entered in the BATTLEMODE 2.0 chat window into a synthesized voice, based on the user-selected speech profile - There are multiple speech profiles to choose from. You can cycle through the speech profile selections to audition them before selecting one - The outgoing text message will appear yellow in the chat window when it has been converted to speech - Text-to-Speech conversions are sent in the same language they are created with - Converted text chat messages are audible to all players in BATTLEMODE 2.0 lobbies and only audible to Demon teammates during matches **Speech-to-Text (Chat)** This option enables onscreen transcription from incoming voice chat in the BATTLEMODE 2.0 chat window - Incoming Speech-to-Text messages appear yellow in the BATTLEMODE 2.0 lobby chat window and are only visible to Demon teammates during matches - Unless Chat Translation is enabled, Speech-to-Text chat messages are delivered in the original language **Incoming Text to Speech** Enables a simulated voice to read aloud text chat messages incoming from the other players **Outgoing Text to Speech** Enables a simulated voice to read aloud the player's outgoing text chat to the other players **Chat Translation** When enabled, incoming text chat messages are translated into the same language the receiving player’s system is set to. This functionality applies to standard and Speech-to-Text incoming text chat messages **Contrast Filter** This option reduces the speed at which screen brightness can change within the game. It can be fine-tuned with the following sliders when enabled: - Per-pixel Brightness Velocity: Limits how rapidly the brightness of each pixel can change, such as during explosions or intense combat sequences - Fullscreen Brightness Velocity: Limits how quickly the average brightness can change for the whole screen when it changes rapidly **UI Text Contrast Updates** Some Menu UI elements have been altered to improve readability --- ##### Additional Quality of Life Improvements **General Gameplay** The Combat Shotgun Full Auto mod wind down animation can now be interrupted by melee input **Campaign** - A tutorial pop-up with combat tips will now appear if you die while fighting a Marauder (this only happens once per save game) - Cacodemon movement speed has been reduced on I’m Too Young to Die and Hurt Me Plenty difficulty **Horde Mode** - Added a notification effect when attaining a new Medal on the Horde Score HUD element (see above) - Added option to hide the HUD in Horde Mode (_see ON/OFF below_) - Shortened duration of end-of-round sequence --- ##### Balance Changes **SLAYER** - Armor gained has been reduced when flame belching a player demon from **30** to **10** **REVENANT** - Reduced the cooldown between Dashes from **250ms** to **50ms** - Refuel of Jet Pack now occurs after using Rocket Barrage **ARCHVILE** - Increased Lake of Fire radius by **30%** - Increased Lake of Fire damage from **6 damage per tick** to **10 damage per tick** - Reduced Lake of Fire duration from **5 seconds** to **2 seconds** - Slightly increased the Lake of Fire’s vertical size - Increased damage of Fireball with Fire Specialist upgrade from **27* _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/782330/view/3189120894045665837]_