# Dota 2 Dota 2 Update - 1/30/2026 - Product: Dota 2 (https://whatsnew.fyi/product/dota-2) - Vendor: Valve - Date: 2026-01-30 - Original notes: https://store.steampowered.com/news/app/570/view/533247947228316765 - Permalink: https://whatsnew.fyi/product/dota-2/releases/2026-01-30-dota-2-update-1-30-2026 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a bug where Clinkz's Skeleton Archers were doing more than the intended amount of damage to buildings - **fixed** — Fixed a bug where Slark's Depth Shroud was not applying the intended move speed and health regen to allies - **fixed** — Fixed a bug where Spectre's Shadow Step had an interaction with attack range extension items, which was leading to a longer than intended duration - **fixed** — Fixed a bug where Muerta's Gunslinger bonus damage talent did not scale when applied to illusions, leading to more damage than intended - **fixed** — Fixed a bug where Turbo games would sometimes deduct 2 gold on ban phase completion - **fixed** — Fixed Largo's Croak of Genius damage proccing other abilities - **fixed** — Fixed a performance issue with network encoding which substantially reduces the number of server hitch frames - **changed** — Restructured how cosmetic items interact with Dota network traffic so most cosmetic items now take zero network bandwidth after game start - **fixed** — Fixed a bug where cosmetic items were being created every time a hero spawned, gradually reducing performance - **fixed** — Fixed a bug where items equipped in only ability effects slots appear as if equipped on the hero in post-game or MVP screens Over the past few days we've addressed the following issues: - Fixed a bug where Clinkz's Skeleton Archers were doing more than the intended amount of damage to buildings. - Fixed a bug where Slark's Depth Shroud was not applying the intended move speed and health regen to allies. - Fixed a bug where Spectre's Shadow Step had an interaction with attack range extension items, which was leading to a longer than intended duration. - Fixed a bug where Muerta's Gunslinger bonus damage talent did not scale when applied to illusions, leading to more damage than intended. - Fixed a bug where Turbo games would sometimes deduct 2 gold on ban phase completion. - Fixed Largo's Croak of Genius damage proccing other abilities (Batrider's Sticky Napalm, Searing Signet, etc.) - Fixed a performance issue with network encoding which substantially reduces the number of 'server hitch' frames. - Restructured how cosmetic items interact with Dota network traffic: Most cosmetic items now take zero network bandwidth after game start, improving both client and server performance. - Fixed a bug where cosmetic items were being created every time a hero spawned, gradually reducing performance. - Items equipped in only ability effects slots no longer appear as if equipped on the hero in post-game or MVP screens.