# Dota 2 Dota 2 Update - 7/1/2026 - Product: Dota 2 (https://whatsnew.fyi/product/dota-2) - Vendor: Valve - Date: 2026-07-01 - Original notes: https://store.steampowered.com/news/app/570/view/670621050832160174 - Permalink: https://whatsnew.fyi/product/dota-2/releases/2026-07-01-dota-2-update-7-1-2026 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Playing Regular and Turbo games now reward Scrap tickets that can be traded for Hero tickets - **added** — Seeing Stones can now be earned by playing Co-op Bot Matches on Hard and Unfair difficulties - **added** — Innate abilities with an Area of Effect now correctly display their range in the world when hovering over the ability - **changed** — Dark Carnival Candyworks now displays if an offered item is already owned - **changed** — Dark Carnival Hero Filter button now shows a tooltip displaying the ticket requirement for the next reward - **changed** — Role Queue now requires solo players to select at least one high-demand role instead of both to avoid spending a Role Queue Game - **changed** — Soul Ring's temporary mana now displays as a separate segment in the mana bar while it's available - **fixed** — Fixed Ticket Trader not working after being unlocked for some players - **fixed** — Fixed Ability Draft and cooperative bot matches not granting Tickets - **fixed** — Fixed Candy Shop Rerolls granted from the Fortune Teller being capped by the weekly maximum - **fixed** — Fixed Pick the Lock area gameplay changing with FPS - **fixed** — Fixed Automaton Personas having the wrong hero chat wheel lines - **fixed** — Fixed being able to enter the game without a hero in Captain's Mode if your team has picked an unavailable hero - **fixed** — Fixed bots going after items near or under enemy towers - **fixed** — Fixed bots getting stuck while dewarding - **fixed** — Fixed being unable to close the in-game Coach dialog - **fixed** — Fixed various server and client crashes - **fixed** — Fixed being unable to spectate league matches - **fixed** — Fixed ability charges getting stuck for abilities with an Aghanim's Scepter upgrade when repeatedly dropping and picking up the Aghanim's Scepter - **fixed** — Fixed recipes in stash automatically combining when receiving a shard from killing Tormentor Over the past few days we've made various bug fixes and improvements: **Dark Carnival** - Playing Regular and Turbo games now reward Scrap tickets. 6 Scrap can be traded for a Hero ticket of your choice. Regular games reward 2, Turbo games reward 1. Scrap is rewarded regardless of winning or losing. - Seeing Stones can now be earned by playing Co-op Bot Matches on Hard and Unfair difficulties - Candyworks now displays if an offered item is already owned - The Dark Carnival Hero Filter button now shows a tooltip displaying the ticket requirement for the next reward - Fixed the Ticket Trader not working after being unlocked for some players - Fixed Ability Draft and cooperative bot matches not granting Tickets - Fixed Candy Shop Rerolls granted from the Fortune Teller being capped by the weekly maximum - Fixed Pick the Lock area gameplay changing with FPS - Fixed Automaton Personas having the wrong hero chat wheel lines **General** - Players no longer need to select both high-demand roles in order to not spend a Role Queue Game for Ranked Roles. Instead, solo players need to select at least one of the high-demand roles in order to not spend a Role Queue Game. - Innate abilities with an Area of Effect now correctly display their range in the world when hovering over the ability - Fixed being able to enter the game without a hero in Captain's Mode if your team has picked a hero that is not available for random selection and no one has selected that hero at the end of the picking phase - Fixed bots going after items near or under enemy towers - Fixed bots getting stuck while dewarding - Fixed being unable to close the in-game Coach dialog - Fixed various server and client crashes - Fixed being unable to spectate league matches - Fixed a bug that would sometimes cause ability charges to get stuck for abilities with an Aghanim's Scepter upgrade when repeatedly dropping and picking up the Aghanim's Scepter - Fixed recipes in stash automatically combining when receiving a shard from killing Tormentor - Fixed Tower Glyph of Fortification Multishot attacks incorrectly having True Strike - Fixed Dark Carnival Pies showing which hero is the real one versus an illusion - Fixed sources of cleave benefitting from spell lifesteal - Fixed Granite Golem healing more than expected with its aura - Fixed Prowler's Shaman Desecrate decreasing more than the intended amount of base amor - Fixed Wildwing Ripper's Toughness Aura not functioning as an aura **Items** - Soul Ring's temporary mana now displays as a separate segment in the mana bar while it's available - Fixed Conjurer's Catalyst not working if acquired while dead - Fixed Conjurer's Catalyst Spellover not being affected by Area of Effect bonuses - Fixed Gem of True Sight radius not updating dynamically with Area of Effect changing values - Fixed Hand of Midas proccing Conjurer's Catalyst's Spellover - Fixed Harmonizer not considering abilities with charges on cooldown - Fixed Ironwood Nut giving the wrong primary stat bonus for certain heroes - Fixed Ironwood Nut's bonus stats sometimes not displaying properly **Heroes** - Fixed Alchemist's Unstable Concoction not interacting correctly with Grimstoke's Soulbind - Fixed Arc Warden Tempest Double not copying Ironwood Nut permanent bonus stats - Fixed Arc Warden's Flux with Aghanim's Scepter having a brief window where the target is no longer silenced if one Flux ends on the target while a second Flux is still active on the target - Fixed Arc Warden's Runic Infusion sometimes not immediately calculating the bonus stats when activating a Power Rune - Fixed Bane permanently losing Nightmare if he casts the ability on a debuff immune unit that then attacks a unit that has been Nightmared by Rubick - Fixed Bane's Enfeeble affecting multiple enemies if the enemies were right on top of each other - Fixed Centaur Warrunner's Hoof Stomp triggering magic stick before the _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/570/view/670621050832160174]_