# DRAGON BALL FighterZ changelog > DRAGON BALL FighterZ is born from what makes the DRAGON BALL series so loved and famous: endless spectacular fights with its… - Vendor: Arc System Works - Category: Games - Official site: https://www.bandainamcoent.com/ - Tracked by: What's New (https://whatsnew.fyi/product/dragon-ball-fighterz) - Harvested from: Steam (app 678950) - Entries below: 12 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Update: Cache File Deletion No Longer Required - Date: 2026-04-14 - Original notes: https://store.steampowered.com/news/app/678950/view/499477287644697913 - Permalink: https://whatsnew.fyi/product/dragon-ball-fighterz/releases/steam-499477287644697913 ##### During the emergency maintenance conducted on Thursday, April 9, we implemented server-side fixes. ##### As a result, the previously announced manual deletion of cache files, which was communicated on Friday, April 3, is no longer necessary, and we would like to withdraw that news post. ##### We sincerely apologize for any inconvenience this may have caused our customers. ##### **Thank you for your continued support of DRAGON BALL FighterZ.** ### Patch Notes 1.25 - Date: 2020-09-14 - Original notes: https://store.steampowered.com/news/app/678950/view/4580680095908708618 - Permalink: https://whatsnew.fyi/product/dragon-ball-fighterz/releases/steam-4580680095908708618 FighterZ, we know that you've been waiting for this one! Coming on September 16th (Timing subject to change depending your leadtime), Patch 1.25 offers some big system changes in addition to an array of character balancing sure to fire up your spirits to get right onto the battlefield again! Read the full [Patch Notes 1.25](https://bnent.eu/DBFZPatch125) The second edition of the Dragon Ball FighterZ Show was held on Sunday, September 13. During this celebration we shared the latest trailer featuring Master Roshi moveset. The old master will join the fight on September 16, 2020. In the meantime discover more of his moves! ### Dragon Ball FighterZ Season 3 - Kefla & Free Update 1.21 - Date: 2020-02-25 - Original notes: https://store.steampowered.com/news/app/678950/view/1722001656499578109 - Permalink: https://whatsnew.fyi/product/dragon-ball-fighterz/releases/steam-1722001656499578109 👊 Kefla adds her raw power to Dragon Ball FighterZ on 28 February. Get the FighterZ Pass 3 to unlock her 𝙩𝙤𝙢𝙤𝙧𝙧𝙤𝙬! **Patch 1.21** implements big system changes in addition to an array of character balances sure to fire up your spirits and get right onto the battlefield again! - The updated assists system will enable players to choose between three different Z Assists for each character before the fight, allowing players to create new combos and broaden their playstyles! - As the battle goes on, the last character standing will see their power increase drastically. Don’t give up until the last second! - In the Boot Camp mode, players will be trained by other characters. This mode will allow them to discover new possibilities and push their skills to new heights! ##### Updated Battle Screen - Updated the battle screen. ##### Selectable Z Assists - Players can now choose from 3 assists for each character. ##### Limit-Breaking Power - Health gauge changes when one character remains, and the character has the following effects.  ① Increased damage output  ② Ki gauge increases by one  ③ Opponent's recoverable health is reduced on hit (except with invincible moves) ##### Adjustments to Instant Overheads - All jumping attacks will no longer hit a crouching opponent when performed as the character is rising into the air (AKA instant overheads). - Characters blocking mid-air will be in a crouching state after landing. - When hit just before landing from a jump, characters will be in a grounded state rather than a mid-air state. ##### Advantage Gauge - Added a gauge that displays health proportion for all members of a team. ##### Ki Charge - Reduced recovery. - Can now deflect Ki Blasts. - Pressing the heavy attack button during a Ki Charge will now perform a Super Dash. - Ki Charge can now be continued for a set amount of time even when Ki gauge is maxed out. ##### Vanish - Can now be canceled with a Special Move or Super Dash during camera shift. ##### Dragon Rush - Made it easier to combo into when the opponent is taking damage mid-air. - Can now be performed after landing a standing light attack. - If landed in a combo, it can now be canceled after the attack with a Vanish. - The number of jumps and mid-air dashes available resets after a Dragon Rush break. ##### Dragon Rush (Forced Switch) - When a switch is forced via Dragon Rush, the switch will occur faster than before. - Switch-in timing can now be manually controlled with a ← input after the forced switch. ##### Powered-up Special Moves - They now only consume half a Ki gauge. ##### → + Medium Attack - While Sparking! is active, the character will no longer go over the opponent when the move is canceled into an air dash. ##### Standing/Crouching Heavy Attack - Increased the move's damage during camera shift. ##### Jumping Heavy Attack - Removed landing recovery during camera shift. ##### Guard Cancel Change - Increased the attack level when clashed. ##### Z Assists - Can no longer use another Z Assist until some time has passed after the opponent stops blocking. - Z Assists that blowback will always knock the opponent in the direction the Z Assist character is facing. - Adjusted where Z Assists appear. ##### Air Dash - Made it possible to perform a simple air dash even when holding ↗ immediately after jumping. ##### Sub-Character Attacks - Attacks hitting sub-characters such as Saibamen and the Ginyu Force can now be canceled. ##### Error Fixes - Fixed an issue in which landing a certain way after an attack with landing recovery would cause that same recovery to occur on the next jump. - Fixed an issue in which performing an attack immediately after blocking would cause problems with the hurtbox during the following action. - For certain attacks that lock the opponent in place and trigger a cinematic sequence, the hitboxes are no longer active during the hitstop. ➡ [**CLICK HERE FOR THE FULL PATCH NOTES**](https://bnent.eu/DB _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/678950/view/1722001656499578109]_ ### Broly (DBS) is now available! - Date: 2019-12-06 - Original notes: https://store.steampowered.com/news/app/678950/view/1729875978153665638 - Permalink: https://whatsnew.fyi/product/dragon-ball-fighterz/releases/steam-1729875978153665638 Broly (DBS) joins the cast of Dragon Ball FighterZ today! The last character of the FighterZ Pass 2 is finally playable. The incredible power of this exiled warrior will make the arenas of DBFZ tremble! Unleash Broly’s Saiyan power and blast away his armor in battle! Unlock him with the FighterZ Pass 2 or get him as a standalone DLC. Check the last video of Broly and discover his Dramatic Finish: ### Dragon Ball FighterZ - 1.15 Patch notes - Date: 2019-03-27 - Original notes: https://store.steampowered.com/news/app/678950/view/4580680095903510827 - Permalink: https://whatsnew.fyi/product/dragon-ball-fighterz/releases/steam-4580680095903510827 Dragon Ball FighterZ receives today one of its biggest patches to date! We know that you've been waiting for this one! Patch 1.15 offers some big system changes in addition to an array of character balancing sure to fire up your spirits to get right onto the battlefield again. You can find the full disclosure of the Dragon Ball FighterZ patch notes below on http://bnent.eu/DBFZPatch115 EDIT (29th MArch 2019): Following the release of the balance adjustments patch 1.15 for Dragon Ball FighterZ, we have discovered that some systems/moves are not operating as intended: - Damage Scaling is not applied to certain moves - Damage Scaling is not applied when the Vanish Move activates at certain timings - When the player’s main character is attacked, Ginyu’s Z Assist does not end We are working on fixing these issues as fast as possible, so please bear with us for just a little longer. Thank you very much for your patience and feedback. DRAGON BALL FIGHTERZ - Version 1.15 Patch Notes ◆System Mechanics ・Standing Light Attack: Follow-up 2 →Can now be linked to a Z Change. →Will always knock the opponent forward on hit. ・Jumping Light Attack →Fixed an issue in which a Super Combo would not occur if the attack connected at a low position in the air. ・Jumping Heavy Attack →Descent is faster during a camera shift. →Shortened the amount of sliding knockdown when the attack hits. →Can only transition to a Z Change when performed in a grounded Z Combo. ・Mid-air Dragon Rush →Characters descend faster when the attack lands in a combo. ・Hurtbox →Adjusted hurtboxes during crouching and movement (actions other than attacks). ・Vanish →Increased the base damage of the attack. ・Projectiles →Fixed an issue in which damage scaling would not apply when a projectile connected during an attack. ・Sub-Character Attacks →Fixed an issue in which guard direction would be reversed if a sub character's projectile flew past the opponent. →Moves Changed: →Android 18: Grounded Support Attack (Unique), Support Attack (Heavy) →Captain Ginyu: Unique Attack, Together We Are...the Ginyu Force! →Nappa: Saibaman (Acid) →Videl: Crouching Unique Attack ・Button Settings →Simple Dash can be set to "Normal" or "Off". →Simple Z Change can be set to "Normal", "Down Input", and "Off". Character adjustments can be find on the full disclosure of the Dragon Ball FighterZ patch notes on http://bnent.eu/DBFZPatch115 ### Dragon Ball FighterZ - System Adjustments 1.14 Patch Notes - Date: 2019-01-30 - Original notes: https://store.steampowered.com/news/app/678950/view/4580680095903511032 - Permalink: https://whatsnew.fyi/product/dragon-ball-fighterz/releases/steam-4580680095903511032 DRAGON BALL FighterZ receives today a a new adjustment patch on Xbox One, PlayStation®4, Nintendo Switch and PC via STEAM. The list of adjustments applied to the game is listed below (English only): HEALTH RECOVERY UPON TAKING DAMAGE: - Reduce the amount of recoverable health when damaged. (Excluding invincible moves) KI GAUGE: - Decrease the amount of Ki Gauge gained when receiving damage from Super Attacks and Meteor Attacks, and increase the amount of Ki Gauge gained when receiving damage from other attacks. - For a short period of time after using the Ki Gauge, the overall amount of Ki Gauge gained is now reduced. MID-AIR SMASH ATTACK: - When the condition for a camera change is met, the camera effect will occur regardless of the height of the character’s position now. INVINCIBLE SPECIAL MOVES: - Z Assist and Ultimate Z Change will now be unusable during Invincible Special Moves aside from when it hits. POWERED-UP SPECIAL MOVE: - Reduce the amount of Recoverable Health when receiving damage from Power-up Special Moves. (Excluding invincible moves) SUPER ATTACK: - Reduce the amount of damage dealt when a move other than Ultimate Z Change connects after a Super Attack hits. - It is now easier to successfully connect Ultimate Z Change after Super Attacks. ALL METEOR ATTACKS: - Increased the minimum damage of all Meteor Attacks. SPARKING!: - Sparking! can now be used while blocking. (Includes blocking in mid-air) - While Sparking! is active, reduce the amount of recoverable health of the opponent when damage is dealt to them. (Excluding invincible moves) - Increased the start up frames of Sparking! aside from when cancelled from an attack. VANISH MOVE: - Camera change is easier to occur when cancelled from an attack. Z-REFLECT: - You will be invincible to the opponent’s Sparking! activation after a successful Z-Reflect against an opponent’s attack. ALL THROW MOVES, DRAGON RUSH: - Specific throw moves and Dragon Rush cannot connect more than once within a combo. DRAGON RUSH: - Decreased the amount of Ki gauge gained and damage dealt. - After a Dragon Rush during mid-combo, camera change will not occur for subsequent hits. MID-AIR DRAGON RUSH: - The opponent will ground slide after a mid-air Dragon Rush during a combo. GUARD CANCEL CHANGE: - Invincible state will now last until coming into contact or in close vicinity with the opponent. - Increased the recovery frames and landing recovery frames when blocked. GROUND BACKSTEP: - Increase the distance travelled. SHENRON (REVIVE ALLIES): - Increased the health of the revived ally. SHENRON (MAKE ME IMMORTAL): - Increased the health recovery rate. GROUND RECOVERY: - Reduced the collision from mid-air opponent. DELAYED GROUND RECOVERY: - Until completely down, you will now be able to perform the different ground recovery options. DRAMATIC FINISH: - Vanish Move will also trigger Dramatic Finish now. ### Dragon Ball FighterZ gets new adjustments and free content today! - Date: 2018-11-28 - Original notes: https://store.steampowered.com/news/app/678950/view/4580680095903511334 - Permalink: https://whatsnew.fyi/product/dragon-ball-fighterz/releases/steam-4580680095903511334 DRAGON BALL FighterZ receives today a host of free updates and a new adjustment patch on PC. **FighterZ Tournament** is a new, online tournament mode featuring various new match rules, culminating in a final 8-player bracket. The winners and runners-up in each tournament will receive special rewards and Z Trophies, the latter of which players can display in their all-new Z Trophy Room. [](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31001248/b3d0f44ac3effa40813a2b3e220f2f9e26b2edeb.jpg) [](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31001248/701c208280d3045a36beb5ee757c663dd34ccce9.png) **Z Trophy Rooms**, the second new feature, are unique to each player, and can be decorated with the Z Trophies that they collect, as well as with Lobby Avatars. Players can also change the background music. Players can then visit the Z Trophy Rooms of their friends – or show off their collection to their own guests. [](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31001248/6c017044fa2a3cc51b6da823d573d5d073c2d1b9.png) [](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31001248/b55b0031498ddd444a62164db7b74b0a36455cd9.png) [](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31001248/6e0a00fddd1ab8ae7686e7e0ef7d9dd12d993ab9.png) Watch the trailer featuring all the new features: https://youtu.be/Ky0WwDQc-Y0 Find below the list of adjustments applied to the game from today: ##### **COMMON SYSTEM** SUPER DASH: - Fixed an issue where game behavior changes by being at left or right side. - Fixed an issue when Super Dash does not end immediately when cancelling an opponent’s move. - Fixed an issue, where Super Dash charges upwards when the opponent uses Vanish at the same timing. SUPER DASH, Z CHANGE, GUARD CANCEL CHANGE: - Fixed an issue where if the player hits the opponent near the ground, they will immediately land on the ground. Z CHANGE, GUARD CANCEL CHANGE: - When used against an opponent guarding, the hit stun value has been changed to match the same as when using Super Dash. GUARD CANCEL CHANGE: - Increased recovery timing while receiving hits, making it difficult for follow-up attacks. - Increased the stun time. - The camera will trigger effect animation after a combo hit. DRAGON BALL: - Players will now be able to view the amount of active DRAGON BALLs during cut scenes in the match. MID-AIR DRAGON RUSH: - Added mid-air attack attributes. Z Assist: - After guarding or after receiving damage and not being able to use Z Change, players will now also be unable to use Z Assist. GROUND DASH: - Players will now be able to perform Special Moves at the beginning of Ground Dash VANISH: - Fixed an issue where if the player uses Z Change against an opponent that uses Vanish at the same time, the character joining the fight will attack an empty area. INPUT SPECIAL MOVE: - Adjusted so that Z Reflect will not be prioritized over inputting Special Move commands after Guarding. ##### **GAMEPLAY** GOKU (SUPER SAIYAN): - Ground Dragon Flash Fist (Light, Medium): removed mid-air attack attributes. To avoid being countered by crouching heavy attack. VEGETA (SUPER SAIYAN): - Jump ↓ Heavy Attack: the movement of this attack will now connect more easily when the opponent is horizontaly aligned with the player. PICCOLO: - Z Assist: Adjusted so that the blast effects will not disappear while Piccolo is still within the screen frame - Ground Special Demon Slicer (Light): Adjusted so that players will be able to follow-up with a Super Attack or Vanish when the move connects with the opponent and bounces on the ground. - Mid-air Special Demon Slicer (Light, Heavy): This move now has a faster trigger rate. Fixed the falling speed after executing this move and increased the stun time for opponents affected by this skill. - Demon Shocker: Extended hitbox. Adjusted hit effect. Enabled to trigger Super Dash or Z Change when the move hits. - Demon Shocker (diag _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/678950/view/4580680095903511334]_ ### DRAGON BALL FighterZ - Patch Note 1.11 - Date: 2018-08-08 - Original notes: https://store.steampowered.com/news/app/678950/view/4580680095903511537 - Permalink: https://whatsnew.fyi/product/dragon-ball-fighterz/releases/steam-4580680095903511537 Together with the release of the original version of Goku and Vegeta for DRAGON BALL FIGHTERZ, a new balance patch is available with tons of improvements. Read all the changes applied today in the patch notes below. Thanks for supporting and playing Dragon Ball FighterZ DRAGON BALL FighterZ - Patch Note 1.11 ##### MODES **WORLD MATCH:** Entry settings: now Player’s Info is displayed Ranked Match: - now you can set the Opponent Rank settings to Same Rank, About the Same or Challenge in the entry settings. - Network color will no longer be displayed on finding an opponent. Casual Match: Now you can set the Oponent Color settings to Same Color, About the same or Anything goes. **PARTY MATCH:** Added ‘Sorry’ and ‘Don't worry’ messages to Party Match **LOCAL BATTLE:** Added Input Delay settings when playing against a player. **LOCAL MATCH:** On VS screen, players can now press and hold either the L1 button or L2 button on the screen before a match to change their first character. **TRAINING MODE: ** Player team can now be edited when making a World Match entry. Colors can now be selected when changing characters. Added Ki Gauge Recovery option and can stop Ki gauge from auto-recovering. Added Center(After KO/Switch), Center(After Stage Change) options to the Starting Side settings. Added the Reset Damage Information option Added Starting Position settings: - Can switch the position of the characters. - The position can also be switched by holding down ↑ Character Settings: - Added Potential Unleashed settings for Gohan (Adult). - Added Ginyu Force setttings for Ginyu. Training Dummy Recording Settings: - Training dummy's play records can now be saved to 8 different slots. - Added a function to randomly play a record from multiple slots (with adjustable frequency for each slot). Ennemy Settings: - Added Counterattack Settings: set an attack for the training dummy to reversal attack with after a block or a damage. **OTHERS:** Character selection screen: increased the cursor movement speed. Follow list: followed players' names will now be displayed in blue. Button settings: Pressing OPTIONS on the Button Settings screen will now save current settings and exit the screen. Result screen: Z Stamps can now be used when rematch menu is displayed for online matches. ##### GAMEPLAY **COMMON:** Now an attack won’t count as a hit during successful Z-reflect recovery frames. **PICCOLO: ** Homing Energy Blast, Z Assist: Increased the hit stun and the recovery frames. **GOHAN (TEEN): ** Crouching Special: Now he can move while in the air after performing the move. - Matched the landing recovery frame with Jumping Down Special. - Expanded the hitbox for the beginning of the attack. Jumping Down Special: Expanded the hitbox for the beginning of the attack. Z Assist: Now the Z-Assist moves more forward while rising. **FRIEZA:** Standing Special: Reduced the start up frame Death Slash, Z Assist: Increased the hit stun and the non-recovery frame. Death Slash(Light ver.): Reduced the start up frame Warp Smash: Frieza now becomes invincible faster. Midair ‘You might not survive this time’: Reduced the landing recovery frame on whiff. Golden Frieza: - Reduced the recovery frame after the pause. - If an opponent isn't taking any hits when this move is activated then it would take more time till the game pauses to zoom in to Frieza. - However Frieza becomes invincible during this time. - Z combo restrictions are lifted. (EX. Can perform a string such as the following: Standing Heavy -> Standing Medium -> Standing Light.)" **GINYU:** Crouching Heavy: Can now Z combo into Standing Special. Standing Special(Jeice): Increased the hit stun and the non-recovery frame. Z Assist: Increased the hit stun and the non-recovery frame. Strong Jersey: Reduced the block stun. Strong Jersey (Medium/Heavy ver.): - Increased the non-recovery frame on hit. - Changed the way a damaged character is blown away." Aerial Strong Jersey : Reduced the start up frame. _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/678950/view/4580680095903511537]_ ### PATCH NOTES – June 20th 2018 - Date: 2018-06-20 - Original notes: https://store.steampowered.com/news/app/678950/view/4580680095903511875 - Permalink: https://whatsnew.fyi/product/dragon-ball-fighterz/releases/steam-4580680095903511875 A new patch for Dragon Ball FighterZ on PS4, XB1 and PC has been release with many fixes to improve your experience. Read the full Patch Note below. ARCADE MODE: Fixed an issue where Finish Bonus values aren't correct when finishing with certain moves. Examples: Trunks' Cyclone Buster, Gotenks' Charging Ultra Volleyball, Freeza's Sorbet's Ray Gun. TRAINING MODE: Fixed an issue where the recorded inputs are not displayed properly when using horizontal inputs using one or two members in the opponent team. Fixed an issue where the inputs of Repeat Attack option gets reversed after performing Ginyu's Body Change to either the 2nd or the 3rd character in Practice. GAMEPLAY ANDROID 18: Fixed an issue where the latter explosive part of ‘Energy Wave’ sometimes misses even when the first part hits. Fixed an issue where Dragon Rush doesn't launch an opponent in certain situation. ZAMASU (Fused): Fixed an issue where Zamasu's position is slightly off when grabbed by Android16's Dynamite Driver. VEGITO (SSGSS): Fixed an issue where the effect of Vegito's Omega Finishing Blow stays longer on the screen when connecting Vegito's Omega Finishing Blow to Goku Black's God Slicer Dance with Ultimate Z Change. The wind effect of Vegito's Omega Finishing Blow partially remains when Ultimate Z changed into Goku Black right before the Omega Finishing Blow hits an opponent. Fixed an issue where an opponent floats in an invulnerable state when hitting the opponent and the opponent's assist character at the same time with Vegito's Crouching Special or Jump Special and canceling it. Fixed an issue where advance inputs aren't available when hitting an opponent with Vegito's Crounching Special and Jump Special. ANDROID 21: Fixed an issue where an opponent doesn't disappear with the star blink when launched with the ground Dragon Rush. Fixed an issue where Android 21's Homing Energy Blast doesn't change its target even after a Z change (also fixed for Piccolo). Fixed an issue where the direction Homing Energy Blast pushes back an opponent doesn't reverse even when characters' positions are switched (also fixed for Piccolo). BROLY: Fixed issues with the stage destruction scenes (colors, glitches…) when performing Broly's Gigantic Meteor (R2 / RT Button version) and Z change before an opponent is K.O.ed. Fixed an issue where the explosion effect of Broly's Eraser Blow moves rapidly in horizontal direction when clashed in certain timing. GOKU (SSGSS): Fixed an issue where the camera movement is incorrect when launching an opponent with Goku(SSGSS)'s aerial Dragon Rush. GOHAN(Adult): Fixed an issue where Jumping Light Attack whiffs when performed against Goku Black right after Dragon Rush. BEERUS: Fixed an issue where an opponent's Ki gauge increases more when K.O.ed with God of Destruction's Judgment and the special cut scene. Fixed an issue where Ki gauge increases when the heavy version of Sphere of Destruction hits an opponent. PICCOLO: Fixed an issue where Piccolo's Z Assist doesn't fire the Homing Energy Blast when performed while Majin Buu's Fat Throw is hitting an opponent. Fixed an issue where Piccolo's Z Assist doesn't fire the Homing Energy Blast when performed while Android 16's grabbing an opponent with Flying Powerbomb. Fixed an issue where Piccolo's Homing Energy Blast doesn't change its target even after a Z change (also fixed for Android 21) Fixed an issue where the direction Homing Energy Blast pushes back an opponent doesn't reverse even when characters' positions are switched (also fixed for Android 21). GOKU BLACK: fixed an issue where some Goku Black's mirror images are partially displayed off screen when performing The Work of a God at very high position. TRUNKS: Fixed an issue where Trunks' animation becomes strange when hitting an opponent with Shining Slash after K.O. or time up. MAJIN BUU: Fixed an issue where the size of the wrapping effect of Majin Buu's Fat Slow is based on the first character when hittin _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/678950/view/4580680095903511875]_ ### Free update including new features and gampelay fixes coming on 9th May. - Date: 2018-05-07 - Original notes: https://store.steampowered.com/news/app/678950/view/4580680095903512189 - Permalink: https://whatsnew.fyi/product/dragon-ball-fighterz/releases/steam-4580680095903512189 A free update for Dragon Ball FighterZ is going to be rolled out on 9th May. Two new features -FighterZ Cup and Party Battle- will be added together with many gameplay improvements. Please read below for the full list of changes included: NEW FEATURES: More information will be revealed soon for the events linked to these new features • FIGHTERZ CUP: a monthly competition where players can fight and collect points for their respective Z-Union • PARTY BATTLE: Co-op fights where 3 players can join forces to defeat fearsome bosses MODES: • REPLAY CHANNEL: To enable implementation of the below gameplay adjustments (see “GAMEPLAY” section), recorded data from Replay Channel will be erased • COMBO CHALLENGE: Fixed an issue where there was a gap between when the timer starts counting and the game starts allowing some inputs when performing position reset in a combo challenge TRAINING MODE: • Fixed an issue where the training dummy doesn't guard/unguard properly with Enemy Settings set to Guard First Only • Fixed an issue where the training dummy doesn't properly playback movements that are recorded in advance when using Ginyu's Body Change after performing Dragon Rush (Forced Switch) and not resetting the positions in-between these two actions. • Fixed an issue where the combo damage is not displayed when an attack is counteracted by an armor move . An adjustment has also been made to prevent immediate health recovery when an attack is counteracted by an armor move. • Fixed an issue where “OK!” is displayed on the Assist character icons even when they are crossed out with Assist Cooldown Setting set to Quick Recovery • Fixed an issue where the training dummy fails to recover its health with some specific unconnected strings of moves • Fixed an issue where the training dummy fails to guard in some cases even when the Guard Follow-ups option is selected • Self-damaging moves will no longer affect the Combo Damage displayed • Fixed an issue where the training dummy fails to guard attacks with some specific strings when the Guard Settings is set to Guard Follow-ups STORY MODE: • Fixed an issue where the defense-up skills are taking effects only the half of what they are supposed to GAMEPLAY: GOKU (Super Saiyan): • Fixed an issue where the dust effect displayed for Goku (Super Saiyan)'s Kamehameha and Warp Kamehameha continues to be displayed while the game is paused by an opponent’s Super Attack VEGETA (SSGSS): • Fixed an issue where the Vegeta (SSGSS)'s Big Bang Attack does not explode when blocked by a Z Assist with an armor property (such as Android 18's Z Assist) • Fixed an issue where player cannot perform Vanish move when Vegeta (SSGSS)'s Big Bang Attack hits armor property objects (such as Broly's Powered Shell) • Modified the damage scaling of Vegeta(SSGSS) several Ki-Blast moves to match with a normal Ki Blast • Modified the amount of the damage that's done with the first attack of Vegeta(SSGSS)'s Niagara Pummel • Adjusted Vegeta (SSGSS)'s On a Scale of One to Ten, I'll Give You a Three! so that it's easier now to grab an opponent and follow up with Z assists • Fixed an issue where the move sometimes hits an opponent even after they're K.O.-ed • Fixed an issue where Vegeta (SSGSS)'s invincibility is disabled at the wrong timing when executing Final Flash Attack BROLY: • Fixed an issue where the energy ball goes up in the air when Broly's Gigantic Meteor is clash canceled • Fixed an issue where Broly's Jumping Heavy Attack doesn't clash cancel • Fixed an issue where the Powered Shell effect appears for a split second when Broly gets K.O-ed • Fixed an issue where an opponent wall bounces when a player hits the opponent with Broly's Gigantic Strike with corner on the back • Fixed an issue where hit count doesn't increase when hitting an opponent with Broly's Jump Heavy Attack, the medium and the heavy versions of Lariat Express • Matched the number of times Broly's Jumping Down Heavy attack can endure hits with other moves t _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/678950/view/4580680095903512189]_ ### Patch Note - 14th March 2018 - Date: 2018-03-14 - Original notes: https://store.steampowered.com/news/app/678950/view/4580680095903512592 - Permalink: https://whatsnew.fyi/product/dragon-ball-fighterz/releases/steam-4580680095903512592 Dragon Ball FighterZ is about to get even Better! Following our announced improvement roadmap, we are thrilled to reveal the upcoming release of a new patch that will greatly improve Ring matches, fix gameplay exploits and add new features! Read the full patch note below for more details and get ready for the release on March 16th. **MODES** - REPLAY CHANNEL: To enable implementation of the below gameplay adjustments (see “GAMEPLAY” section), recorded data from Replay Channel will be erased - WORLD MATCH: Changed rematch system to 3 matches in both Ranked and Casual World Match - RING MATCHES: Improved match-making and server stability **GAMEPLAY** - SSGSS GOKU: Fixed a bug that makes “x10 Kaioken Kamehameha” combo continue even if the opponent gets away from the attacks - CAPTAIN GINYU: Fixed a bug that makes Ginyu Force members collide with the opponent character and sometimes interrupts the latter’s attacks - NAPPA: Fixed a bug that makes Saibamen collide with the opponent character and sometimes interrupts the latter’s attacks - ALL CHARACTERS: Fixed a bug that makes characters float in the air if Dragon Rush Clash happens when landing from mid-air back step - ALL CHARACTERS: Fixed a bug that makes main characters say the wrong name when calling a Z-Change or Z-Assist - ALL CHARACTERS: Fixed a bug that alters the hit box of Z-Assist characters under certain circumstances - HIT/SSGSS GOKU/SSGSS VEGETA: Fixed a bug that triggers Z-Change voice over dialogues instead of Z-Assist ones **NEW FEATURES** - Z-UNION: Added Z-Union feature that enables players to join “Unions” (fan clubs) of their favorite character and get special rewards. And the longer you stay in a Union, the better the rewards become. - GAME LOBBY: Added the possibility to leave the Lobby by using the stairs at the entrance - OFFLINE LOBBY: Added option to enter the Offline Lobby from title screen ### Dragon Ball FighterZ - Patch Feb 28th - Date: 2018-02-28 - Original notes: https://store.steampowered.com/news/app/678950/view/4580680095903512696 - Permalink: https://whatsnew.fyi/product/dragon-ball-fighterz/releases/steam-4580680095903512696 Following our roadmap to deliver the patches that will fix the bugs collected since the launch of Dragon Ball FighterZ, we rolled out the first important update for Dragon Ball FighterZ lately. Please find below the list of the improvements : MODES - PARTY MATCH: Added the Party Match feature which enables automatic match-up with 5 other players to play a Party Match. - REPLAY CHANNEL: Expanded Replay Channel functions (added “Followed Player Channel” and “Search Channel”) – Previous replay data will be deleted - RANKED MATCH / CASUAL MATCH: Added controller vibration to indicate when an opponent has been found - ARCADE MODE: Added “Return to Character Selection” and “Return to Course Selection” after completing a course - TRAINING MODE: Fixed a bug that shows the Dragon Balls collection animation while options were set on “Do not display” - TRAINING MODE: Fixed a bug that made the Assist Gauge recover when player guards continuously - BATTLE TUTORIAL: Fixed a bug that prevented the UI to be displayed properly when player passes the objective right after the beginning of the match CHARACTERS - GOKU BLACK: Fixed a bug that prevented the character to disappear when Goku Black’s Special Move « The Work of a God » was used after an Ultimate Z Change - ANDROID 21: Fixed a bug that prevented Android 21 from disappearing immediately after she is called in for a Z-Assist and the main character takes damage - ANDROID 21: Fixed a red visual bug when Android 21 is called in for a Z-Assist and the main character takes damage - FRIEZA: Fixed a bug that prevents Frieza to properly use “You Must Die by My Hand!” when lying on the ground after his Golden Frieza transformation - HIT: Fixed a bug that prevents the “Super Ghost Kamikaze Attack” effect to disappear when used during Ultimate Z Change and Hit’s Meteor Special Attack - HIT: Fixed a bug that prevents the Z-Assist character to disappear when the main character is damaged at the very same moment by Hit’s “I Keep Improving” attack - TIEN: Fixed a bug that makes a character invisible when both the main character and Z-Assist character are damaged by Tien’s attack “Farewell, Tien…” - CAPTAIN GINYU: Fixed a bug that allows Ultimate Z Change to be performed with less than 3 gauges after performing “Powerful Energy Wave” MAJIN BUU: Fixed a bug that makes the opponent invincible if Majin Buu’s “Standing Light – Follow Up 2” and the opponent’s Super Dash hit simultaneously ANDROID 18: Fixed a bug of voice/mouth synchronization when special dialogues are played against Piccolo and Vegeta OTHER FEATURES - ONLINE: Implemented optimizations to improve Match Making - SHENRON: Fixed a bug that prevents Destructive Finish and Stage Destruction effects to appear with a character resurrected by Shenron - SUPPORT CHARACTERS: Fixed a bug that prevents voices of Support Characters (like Android 17 or Ginyu Force) to be played normally when called into battle - DRAGON RUSH: Fixed a bug that reversed the guard controls when a character is being changed by a Dragon Rush