# DRAGON BALL FighterZ Free update including new features and gampelay fixes coming on 9th May. - Product: DRAGON BALL FighterZ (https://whatsnew.fyi/product/dragon-ball-fighterz) - Vendor: Arc System Works - Date: 2018-05-07 - Original notes: https://store.steampowered.com/news/app/678950/view/4580680095903512189 - Permalink: https://whatsnew.fyi/product/dragon-ball-fighterz/releases/2018-05-07-free-update-including-new-features-and-gampelay-f What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — FighterZ Cup, a monthly competition where players can fight and collect points for their respective Z-Union - **added** — Party Battle, co-op fights where 3 players can join forces to defeat fearsome bosses - **changed** — Recorded data from Replay Channel will be erased to enable implementation of gameplay adjustments - **fixed** — Fixed an issue where there was a gap between when the timer starts counting and the game starts allowing some inputs when performing position reset in a combo challenge - **fixed** — Fixed an issue where the training dummy doesn't guard/unguard properly with Enemy Settings set to Guard First Only - **fixed** — Fixed an issue where the training dummy doesn't properly playback movements recorded in advance when using Ginyu's Body Change after performing Dragon Rush and not resetting the positions in-between these two actions - **fixed** — Fixed an issue where combo damage is not displayed when an attack is counteracted by an armor move - **changed** — Adjusted to prevent immediate health recovery when an attack is counteracted by an armor move - **fixed** — Fixed an issue where OK is displayed on the Assist character icons even when they are crossed out with Assist Cooldown Setting set to Quick Recovery - **fixed** — Fixed an issue where the training dummy fails to recover its health with some specific unconnected strings of moves - **fixed** — Fixed an issue where the training dummy fails to guard in some cases even when the Guard Follow-ups option is selected - **changed** — Self-damaging moves will no longer affect the Combo Damage displayed - **fixed** — Fixed an issue where the training dummy fails to guard attacks with some specific strings when the Guard Settings is set to Guard Follow-ups - **fixed** — Fixed an issue where defense-up skills are taking effects only half of what they are supposed to in Story Mode - **fixed** — Fixed an issue where the dust effect displayed for Goku (Super Saiyan)'s Kamehameha and Warp Kamehameha continues to be displayed while the game is paused by an opponent's Super Attack - **fixed** — Fixed an issue where Vegeta (SSGSS)'s Big Bang Attack does not explode when blocked by a Z Assist with an armor property - **fixed** — Fixed an issue where player cannot perform Vanish move when Vegeta (SSGSS)'s Big Bang Attack hits armor property objects - **changed** — Modified the damage scaling of Vegeta (SSGSS) several Ki-Blast moves to match with a normal Ki Blast - **changed** — Modified the amount of damage done with the first attack of Vegeta (SSGSS)'s Niagara Pummel - **changed** — Adjusted Vegeta (SSGSS)'s On a Scale of One to Ten, I'll Give You a Three so that it's easier now to grab an opponent and follow up with Z assists A free update for Dragon Ball FighterZ is going to be rolled out on 9th May. Two new features -FighterZ Cup and Party Battle- will be added together with many gameplay improvements. Please read below for the full list of changes included: NEW FEATURES: More information will be revealed soon for the events linked to these new features • FIGHTERZ CUP: a monthly competition where players can fight and collect points for their respective Z-Union • PARTY BATTLE: Co-op fights where 3 players can join forces to defeat fearsome bosses MODES: • REPLAY CHANNEL: To enable implementation of the below gameplay adjustments (see “GAMEPLAY” section), recorded data from Replay Channel will be erased • COMBO CHALLENGE: Fixed an issue where there was a gap between when the timer starts counting and the game starts allowing some inputs when performing position reset in a combo challenge TRAINING MODE: • Fixed an issue where the training dummy doesn't guard/unguard properly with Enemy Settings set to Guard First Only • Fixed an issue where the training dummy doesn't properly playback movements that are recorded in advance when using Ginyu's Body Change after performing Dragon Rush (Forced Switch) and not resetting the positions in-between these two actions. • Fixed an issue where the combo damage is not displayed when an attack is counteracted by an armor move . An adjustment has also been made to prevent immediate health recovery when an attack is counteracted by an armor move. • Fixed an issue where “OK!” is displayed on the Assist character icons even when they are crossed out with Assist Cooldown Setting set to Quick Recovery • Fixed an issue where the training dummy fails to recover its health with some specific unconnected strings of moves • Fixed an issue where the training dummy fails to guard in some cases even when the Guard Follow-ups option is selected • Self-damaging moves will no longer affect the Combo Damage displayed • Fixed an issue where the training dummy fails to guard attacks with some specific strings when the Guard Settings is set to Guard Follow-ups STORY MODE: • Fixed an issue where the defense-up skills are taking effects only the half of what they are supposed to GAMEPLAY: GOKU (Super Saiyan): • Fixed an issue where the dust effect displayed for Goku (Super Saiyan)'s Kamehameha and Warp Kamehameha continues to be displayed while the game is paused by an opponent’s Super Attack VEGETA (SSGSS): • Fixed an issue where the Vegeta (SSGSS)'s Big Bang Attack does not explode when blocked by a Z Assist with an armor property (such as Android 18's Z Assist) • Fixed an issue where player cannot perform Vanish move when Vegeta (SSGSS)'s Big Bang Attack hits armor property objects (such as Broly's Powered Shell) • Modified the damage scaling of Vegeta(SSGSS) several Ki-Blast moves to match with a normal Ki Blast • Modified the amount of the damage that's done with the first attack of Vegeta(SSGSS)'s Niagara Pummel • Adjusted Vegeta (SSGSS)'s On a Scale of One to Ten, I'll Give You a Three! so that it's easier now to grab an opponent and follow up with Z assists • Fixed an issue where the move sometimes hits an opponent even after they're K.O.-ed • Fixed an issue where Vegeta (SSGSS)'s invincibility is disabled at the wrong timing when executing Final Flash Attack BROLY: • Fixed an issue where the energy ball goes up in the air when Broly's Gigantic Meteor is clash canceled • Fixed an issue where Broly's Jumping Heavy Attack doesn't clash cancel • Fixed an issue where the Powered Shell effect appears for a split second when Broly gets K.O-ed • Fixed an issue where an opponent wall bounces when a player hits the opponent with Broly's Gigantic Strike with corner on the back • Fixed an issue where hit count doesn't increase when hitting an opponent with Broly's Jump Heavy Attack, the medium and the heavy versions of Lariat Express • Matched the number of times Broly's Jumping Down Heavy attack can endure hits with other moves t _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/678950/view/4580680095903512189]_