# DRAGON BALL FighterZ DRAGON BALL FighterZ - Patch Note 1.11 - Product: DRAGON BALL FighterZ (https://whatsnew.fyi/product/dragon-ball-fighterz) - Vendor: Arc System Works - Date: 2018-08-08 - Original notes: https://store.steampowered.com/news/app/678950/view/4580680095903511537 - Permalink: https://whatsnew.fyi/product/dragon-ball-fighterz/releases/2018-08-08-dragon-ball-fighterz-patch-note-1.11 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Player's Info is now displayed in World Match entry settings - **added** — Opponent Rank settings in Ranked Match can be set to Same Rank, About the Same, or Challenge - **added** — Opponent Color settings in Casual Match can be set to Same Color, About the Same, or Anything goes - **added** — Added 'Sorry' and 'Don't worry' messages to Party Match - **added** — Input Delay settings added to Local Battle when playing against a player - **added** — Players can now press and hold L1 or L2 on the VS screen in Local Match to change their first character - **added** — Player team can now be edited when making a World Match entry in Training Mode - **added** — Colors can now be selected when changing characters in Training Mode - **added** — Ki Gauge Recovery option added to Training Mode with ability to stop auto-recovery - **added** — Center(After KO/Switch) and Center(After Stage Change) options added to Starting Side settings in Training Mode - **added** — Reset Damage Information option added to Training Mode - **added** — Starting Position settings added to Training Mode allowing character position switching - **added** — Potential Unleashed settings added for Gohan (Adult) in Training Mode - **added** — Ginyu Force settings added for Ginyu in Training Mode - **added** — Training dummy's play records can now be saved to 8 different slots with random playback function - **added** — Counterattack Settings added to Training Mode allowing training dummy to reversal attack after block or damage - **changed** — Network color will no longer be displayed when finding an opponent in Ranked Match - **changed** — Character selection screen cursor movement speed increased - **changed** — Followed players' names now displayed in blue on Follow list - **changed** — Pressing OPTIONS on Button Settings screen now saves current settings and exits the screen Together with the release of the original version of Goku and Vegeta for DRAGON BALL FIGHTERZ, a new balance patch is available with tons of improvements. Read all the changes applied today in the patch notes below. Thanks for supporting and playing Dragon Ball FighterZ DRAGON BALL FighterZ - Patch Note 1.11 ##### MODES **WORLD MATCH:** Entry settings: now Player’s Info is displayed Ranked Match: - now you can set the Opponent Rank settings to Same Rank, About the Same or Challenge in the entry settings. - Network color will no longer be displayed on finding an opponent. Casual Match: Now you can set the Oponent Color settings to Same Color, About the same or Anything goes. **PARTY MATCH:** Added ‘Sorry’ and ‘Don't worry’ messages to Party Match **LOCAL BATTLE:** Added Input Delay settings when playing against a player. **LOCAL MATCH:** On VS screen, players can now press and hold either the L1 button or L2 button on the screen before a match to change their first character. **TRAINING MODE: ** Player team can now be edited when making a World Match entry. Colors can now be selected when changing characters. Added Ki Gauge Recovery option and can stop Ki gauge from auto-recovering. Added Center(After KO/Switch), Center(After Stage Change) options to the Starting Side settings. Added the Reset Damage Information option Added Starting Position settings: - Can switch the position of the characters. - The position can also be switched by holding down ↑ Character Settings: - Added Potential Unleashed settings for Gohan (Adult). - Added Ginyu Force setttings for Ginyu. Training Dummy Recording Settings: - Training dummy's play records can now be saved to 8 different slots. - Added a function to randomly play a record from multiple slots (with adjustable frequency for each slot). Ennemy Settings: - Added Counterattack Settings: set an attack for the training dummy to reversal attack with after a block or a damage. **OTHERS:** Character selection screen: increased the cursor movement speed. Follow list: followed players' names will now be displayed in blue. Button settings: Pressing OPTIONS on the Button Settings screen will now save current settings and exit the screen. Result screen: Z Stamps can now be used when rematch menu is displayed for online matches. ##### GAMEPLAY **COMMON:** Now an attack won’t count as a hit during successful Z-reflect recovery frames. **PICCOLO: ** Homing Energy Blast, Z Assist: Increased the hit stun and the recovery frames. **GOHAN (TEEN): ** Crouching Special: Now he can move while in the air after performing the move. - Matched the landing recovery frame with Jumping Down Special. - Expanded the hitbox for the beginning of the attack. Jumping Down Special: Expanded the hitbox for the beginning of the attack. Z Assist: Now the Z-Assist moves more forward while rising. **FRIEZA:** Standing Special: Reduced the start up frame Death Slash, Z Assist: Increased the hit stun and the non-recovery frame. Death Slash(Light ver.): Reduced the start up frame Warp Smash: Frieza now becomes invincible faster. Midair ‘You might not survive this time’: Reduced the landing recovery frame on whiff. Golden Frieza: - Reduced the recovery frame after the pause. - If an opponent isn't taking any hits when this move is activated then it would take more time till the game pauses to zoom in to Frieza. - However Frieza becomes invincible during this time. - Z combo restrictions are lifted. (EX. Can perform a string such as the following: Standing Heavy -> Standing Medium -> Standing Light.)" **GINYU:** Crouching Heavy: Can now Z combo into Standing Special. Standing Special(Jeice): Increased the hit stun and the non-recovery frame. Z Assist: Increased the hit stun and the non-recovery frame. Strong Jersey: Reduced the block stun. Strong Jersey (Medium/Heavy ver.): - Increased the non-recovery frame on hit. - Changed the way a damaged character is blown away." Aerial Strong Jersey : Reduced the start up frame. _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/678950/view/4580680095903511537]_