# DRAGON BALL FighterZ Dragon Ball FighterZ - System Adjustments 1.14 Patch Notes - Product: DRAGON BALL FighterZ (https://whatsnew.fyi/product/dragon-ball-fighterz) - Vendor: Arc System Works - Date: 2019-01-30 - Original notes: https://store.steampowered.com/news/app/678950/view/4580680095903511032 - Permalink: https://whatsnew.fyi/product/dragon-ball-fighterz/releases/2019-01-30-dragon-ball-fighterz-system-adjustments-1.14-patc What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Reduce the amount of recoverable health when damaged excluding invincible moves - **changed** — Decrease the amount of Ki Gauge gained when receiving damage from Super Attacks and Meteor Attacks, and increase the amount of Ki Gauge gained when receiving damage from other attacks - **changed** — For a short period of time after using the Ki Gauge, the overall amount of Ki Gauge gained is now reduced - **changed** — When the condition for a camera change is met during mid-air smash attack, the camera effect will occur regardless of the height of the character's position - **changed** — Z Assist and Ultimate Z Change will now be unusable during Invincible Special Moves aside from when it hits - **changed** — Reduce the amount of recoverable health when receiving damage from Power-up Special Moves excluding invincible moves - **changed** — Reduce the amount of damage dealt when a move other than Ultimate Z Change connects after a Super Attack hits - **changed** — It is now easier to successfully connect Ultimate Z Change after Super Attacks - **changed** — Increased the minimum damage of all Meteor Attacks - **changed** — Sparking! can now be used while blocking including blocking in mid-air - **changed** — While Sparking! is active, reduce the amount of recoverable health of the opponent when damage is dealt to them excluding invincible moves - **changed** — Increased the start up frames of Sparking! aside from when cancelled from an attack - **changed** — Camera change is easier to occur when Vanish Move is cancelled from an attack - **changed** — You will be invincible to the opponent's Sparking! activation after a successful Z-Reflect against an opponent's attack - **changed** — Specific throw moves and Dragon Rush cannot connect more than once within a combo - **changed** — Decreased the amount of Ki gauge gained and damage dealt by Dragon Rush - **changed** — After a Dragon Rush during mid-combo, camera change will not occur for subsequent hits - **changed** — The opponent will ground slide after a mid-air Dragon Rush during a combo - **changed** — Invincible state during Guard Cancel Change will now last until coming into contact or in close vicinity with the opponent - **changed** — Increased the recovery frames and landing recovery frames when Guard Cancel Change is blocked DRAGON BALL FighterZ receives today a a new adjustment patch on Xbox One, PlayStation®4, Nintendo Switch and PC via STEAM. The list of adjustments applied to the game is listed below (English only): HEALTH RECOVERY UPON TAKING DAMAGE: - Reduce the amount of recoverable health when damaged. (Excluding invincible moves) KI GAUGE: - Decrease the amount of Ki Gauge gained when receiving damage from Super Attacks and Meteor Attacks, and increase the amount of Ki Gauge gained when receiving damage from other attacks. - For a short period of time after using the Ki Gauge, the overall amount of Ki Gauge gained is now reduced. MID-AIR SMASH ATTACK: - When the condition for a camera change is met, the camera effect will occur regardless of the height of the character’s position now. INVINCIBLE SPECIAL MOVES: - Z Assist and Ultimate Z Change will now be unusable during Invincible Special Moves aside from when it hits. POWERED-UP SPECIAL MOVE: - Reduce the amount of Recoverable Health when receiving damage from Power-up Special Moves. (Excluding invincible moves) SUPER ATTACK: - Reduce the amount of damage dealt when a move other than Ultimate Z Change connects after a Super Attack hits. - It is now easier to successfully connect Ultimate Z Change after Super Attacks. ALL METEOR ATTACKS: - Increased the minimum damage of all Meteor Attacks. SPARKING!: - Sparking! can now be used while blocking. (Includes blocking in mid-air) - While Sparking! is active, reduce the amount of recoverable health of the opponent when damage is dealt to them. (Excluding invincible moves) - Increased the start up frames of Sparking! aside from when cancelled from an attack. VANISH MOVE: - Camera change is easier to occur when cancelled from an attack. Z-REFLECT: - You will be invincible to the opponent’s Sparking! activation after a successful Z-Reflect against an opponent’s attack. ALL THROW MOVES, DRAGON RUSH: - Specific throw moves and Dragon Rush cannot connect more than once within a combo. DRAGON RUSH: - Decreased the amount of Ki gauge gained and damage dealt. - After a Dragon Rush during mid-combo, camera change will not occur for subsequent hits. MID-AIR DRAGON RUSH: - The opponent will ground slide after a mid-air Dragon Rush during a combo. GUARD CANCEL CHANGE: - Invincible state will now last until coming into contact or in close vicinity with the opponent. - Increased the recovery frames and landing recovery frames when blocked. GROUND BACKSTEP: - Increase the distance travelled. SHENRON (REVIVE ALLIES): - Increased the health of the revived ally. SHENRON (MAKE ME IMMORTAL): - Increased the health recovery rate. GROUND RECOVERY: - Reduced the collision from mid-air opponent. DELAYED GROUND RECOVERY: - Until completely down, you will now be able to perform the different ground recovery options. DRAMATIC FINISH: - Vanish Move will also trigger Dramatic Finish now.