# Draw & Guess Update Notes December 17th - Product: Draw & Guess (https://whatsnew.fyi/product/draw-guess) - Vendor: Acureus - Date: 2024-12-17 - Original notes: https://store.steampowered.com/news/app/1483870/view/509566731895703010 - Permalink: https://whatsnew.fyi/product/draw-guess/releases/2024-12-17-update-notes-december-17th What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Room code now stays the same when returning from match to lobby - **added** — Players can now rejoin an ongoing match via room code if the game crashed - **added** — Players can now rejoin an ongoing match via room code if they went back to main menu - **added** — The host can now extend the wait timer - **fixed** — Fixed chat scrolling sensitivity - **fixed** — Host's lobby setting page will no longer be refreshed by others' actions in the lobby - **fixed** — Fixed a rare crash when syncing a drawing to players that left - **fixed** — Mute button is no longer disabled on players that disconnected during a match - **fixed** — Fixed a bug where in rare cases after a reconnect, an old guess was automatically re-submitted in a later round - **fixed** — Fixed a bug where a full image could be sent twice when the drawing phase ended - **changed** — Avoid sending very large images in full when drawing phase ended, and rely on only syncing all lines while they are drawn - **fixed** — Fixed an issue where the presentation intro could have different orders for different players - **fixed** — Fixed a stuck case when a word match vote was lost due to a disconnect during a later presentation ##### Highlights: - The room code should now stay the same when returning from match to lobby - Changes to reconnects: - You can now rejoin an ongoing match via room code if the game crashed - You can now rejoin an ongoing match via room code if you went back to main menu - The host can now extend the wait timer ⚠️ If the timer expires, or the host player cancels waiting, the reconnect attempt will still be blocked, and the player will be removed from the ongoing match permanently! ⚠️ ##### Fixes & changes: - Fixed chat scrolling sensitivity - Now the host’s lobby setting page will not be refreshed by others’ actions in the lobby - Fixed a rare crash when syncing a drawing to players that left - We don’t disable the mute button on players that disconnected during a match anymore - Fix a bug where in rare cases after a reconnect, an old guess was automatically re-submitted in a later round - Fix a bug where a full image could be sent twice when the drawing phase ended, which lead to unnecessary network burden - Avoid sending very large images in full when drawing phase ended, and rely on only syncing all lines while they are drawn - Fixed an issue that the presentation intro could have different orders for different player (so sometimes they did not show the correct intro for the following presentation) - Fix a stuck case when a word match vote was lost due to a disconnect during a later presentation