# Dungeon Defenders II The Golden Crusade - Hotfix 1 - Product: Dungeon Defenders II (https://whatsnew.fyi/product/dungeon-defenders-ii) - Vendor: Chromatic Games - Date: 2026-06-24 - Original notes: https://store.steampowered.com/news/app/236110/view/695390848783745027 - Permalink: https://whatsnew.fyi/product/dungeon-defenders-ii/releases/2026-06-24-the-golden-crusade-hotfix-1 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Elemental Rumble weekly challenges awarding incorrect armor and stones - **fixed** — Names of the golden and poison Orcs and Mages in Elemental Rumble - **fixed** — Stone drop rates for the poison and gold elements on Normal and Hard difficulty - **added** — Poison and Golden counter passives - **fixed** — Shard descriptions for Golden Reckoning, Gilded Bane, Lingering Luxury, Executing Smite, and Aegis Aid - **fixed** — Weapons and flair on the Aquarian skin - **fixed** — Midas Trap damaging other defenses - **fixed** — Midas Trap shard description to read Golden Duration instead of Gilded Duration - **fixed** — Templar's defense crit chance and damage passives - **fixed** — Templar's Overheal passive to grant the correct amount of overhealth - **fixed** — Templar icon missing from swords and axes for valid heroes - **fixed** — Combat Conditioning having more upgrades than intended - **fixed** — Golden Knight tooltip showing a stun duration of 0 seconds - **fixed** — Ranged enemies targeting the head of the Golden Knight - **fixed** — Both new Promenade maps not working on Xbox - **fixed** — Node issue that caused an incorrect DU count - **fixed** — Goblin Siege Rollers teleporting backward into the spawn - **fixed** — DU is once again split evenly between all players - **fixed** — Host privileges not carrying over between replays and other map transitions - **fixed** — Build phase being able to start before the previous combat phase finished - **fixed** — Crash related to the material and shard vault - **removed** — Non-functional Rejoin last match pop-up - **changed** — Set an end time for the Defender Pass - **fixed** — Endless boss waves not ending when the boss died ##### **Bug Fixes** - Fixed Elemental Rumble weekly challenges awarding incorrect armor and stones. - Corrected the names of the golden and poison Orcs and Mages in Elemental Rumble. - Fixed stone drop rates for the poison and gold elements on Normal and Hard difficulty. - Added Poison and Golden counter passives. - Fixed shard descriptions for Golden Reckoning, Gilded Bane, Lingering Luxury, Executing Smite, and Aegis Aid. - Fixed the weapons and flair on the Aquarian skin. - Fixed Midas Trap damaging other defenses. - Fixed the Midas Trap shard description to read "Golden Duration" instead of "Gilded Duration." - Fixed Templar's defense crit chance and damage passives. - Fixed Templar's Overheal passive to grant the correct amount of overhealth. - Fixed the Templar icon missing from swords and axes for valid heroes. - Fixed Combat Conditioning having more upgrades than intended. - Fixed the Golden Knight tooltip showing a stun duration of 0 seconds. - Fixed ranged enemies targeting the head of the Golden Knight. - Fixed both new Promenade maps not working on Xbox. - Fixed a node issue that caused an incorrect DU count. - Fixed Goblin Siege Rollers teleporting backward into the spawn. - DU is once again split evenly between all players (the Mana Shortfall fix is still in place). - Attempted a fix for host privileges not carrying over between replays and other map transitions. - Fixed the build phase being able to start before the previous combat phase finished. - Fixed a crash related to the material and shard vault. - Removed the non-functional "Rejoin last match?" pop-up. - Set an end time for the Defender Pass. - Fixed an issue where Endless boss waves would not end when the boss died. We will push the same hotfix for consoles tomorrow.