# Dungeon Defenders changelog > Create a hero from one of four classes to save Etheria in this 4-player coop Tower Defense Action-RPG. - Vendor: Chromatic Games - Category: Games - Official site: https://dungeondefenders.com/ - Tracked by: What's New (https://whatsnew.fyi/product/dungeon-defenders) - Harvested from: Steam (app 65800) - Entries below: 25 of 30 (newest first; the rest are on https://whatsnew.fyi/product/dungeon-defenders) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Dungeon Defenders Patch 10.8.1 - Date: 2026-07-20 - Original notes: https://store.steampowered.com/news/app/65800/view/671748851902711279 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-671748851902711279 - **changed** — Mortar Damage Reduction on Tinkerer's Workshop non-boss EV's is now 40% - **fixed** — Added kill volume to crystal with collision on Etheria's Primordial Palm east island - **fixed** — Added music to Etheria's Primordial Palm - **fixed** — Fixed Tavern Incursion gas immune enemies not having ruthless materials applied to them - **added** — Added Infested Waters in-game achievement and trophy ##### Balance Changes - Made Mortar Damage Reduction on Tinkerer's Workshop non-boss EV's 40% ##### Bug Fixes - Added kill volume to crystal with collision on Etheria's Primordial Palm east island - Added music to Etheria's Primordial Palm - Hopefully fixed Tavern Incursion gas immune enemies not having ruthless materials applied to them - Added Infested Waters in-game achievement and trophy For Etheria! ### Patch 10.8.0 - Etheria's Primordial Palm - Date: 2026-07-15 - Original notes: https://store.steampowered.com/news/app/65800/view/671748851902709764 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-671748851902709764 - **added** — New map DLC Etheria's Primordial Palm featuring a mysterious archipelago with crystal defense and position-switching mechanics - **changed** — Purity Bomb damage now scales with skin damage multiplier - **changed** — Mortar Fire Damage maximum stacks reduced from 5 to 4 - **changed** — Mortar Fire Damage duration reduced from 6 seconds to 5 seconds - **changed** — Mortar tower boss damage penalty increased from 40% to 60% - **added** — Art contest painting winner added to tavern - **fixed** — Fixed Vampire Apprentice not having his Hat - **fixed** — Fixed broken lighting on Eternia Gauntlet - **fixed** — Fixed Loot HUD showing qualities when total is set to not show - **fixed** — Fixed move tower height offset on Holy Bulwark, Owl Nest, Shroom Pit, Obelisk, Seed Bomb, Spore Tower and Mortar - **fixed** — Made Ruthless Lover's Revenge cupid bosses shoot 3 projectiles on ruthless to be consistent with other cupid bosses ##### New Content ##### Etheria's Primordial Palm A mysterious archipelago has emerged from the Etherian sea… Defend the crystals in each unique island while switching positions every wave! The map DLC is available now: https://store.steampowered.com/app/4936410/Dungeon_Defenders__Etherias_Primordial_Palm/ ##### Balance Changes - Made Purity Bomb damage scale with skin damage multiplier - Reduced Mortar Fire Damage maximum stacks from 5 to 4 - Reduced Mortar Fire Damage duration from 6 seconds to 5 seconds - Increased mortar tower boss damage penalty from 40% to 60%. Tinkerer's Workshop in-wave EVs will be changed back to 40% on next hotfix ##### General Changes - Added art contest painting winner to tavern ##### Bug Fixes - Fixed Vampire Apprentice not having his Hat - Fixed broken lighting on Eternia Gauntlet - Added fix for Loot HUD showing qualities even if the total is set to not show - Fixed move tower height offset on the towers that had issues (Holy Bulwark, Owl Nest, Shroom Pit, Obelisk, Seed Bomb, Spore Tower and Mortar) - Made Ruthless Lover's Revenge cupid bosses shoot 3 projectiles on ruthless to be consistent with other cupid bosses ### Dungeon Defenders Patch 10.7.8 - Date: 2026-07-07 - Original notes: https://store.steampowered.com/news/app/65800/view/712279347386390444 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-712279347386390444 - **removed** — Removed ember event spawns - **added** — Added Shooting Interval on guns on Extended Weapon Info - **added** — Added Projectile Speed on Extended Weapon Info - **added** — Added the option to disable Swing Speed, Shooting Interval and Projectile Speed on the Info card on CDT Settings config file - **fixed** — Fixed Temple of Polybius burning ball attack spawn - **fixed** — Game now ignores item box hotkeys and button clicks while typing in the search bar - **fixed** — Fixed issue with Nature Pylon causing some towers to flicker when barely touching the tower they boost - **fixed** — Fixed issue with Nature Pylon reaching towers it shouldn't diagonally ##### General Changes - Removed ember event spawns - Added Shooting Interval on guns on Extended Weapon Info - Added Projectile Speed on Extended Weapon Info - Added the option to disable Swing Speed, Shooting Interval and Projectile Speed on the Info card on CDT Settings config file ##### Bug Fixes - Fixed Temple of Polybius burning ball attack spawn - Game now ignores item box hotkeys and button clicks while typing in the search bar - Fixed issue with Nature Pylon causing some towers to "flicker" when barely touching the tower they boost - Fixed issue with Nature Pylon reaching towers it shouldn't diagonally For Etheria! ### Dungeon Defenders Patch 10.7.7 - Date: 2026-07-01 - Original notes: https://store.steampowered.com/news/app/65800/view/712279347386388161 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-712279347386388161 - **fixed** — Fixed enemy targeting issue ##### Bug Fixes - Fixed enemy targeting issue ##### Known Issues - Temple of Polybius still has the burning ball attack spawn For Etheria! ### Dungeon Defenders Patch 10.7.6 - Date: 2026-07-01 - Original notes: https://store.steampowered.com/news/app/65800/view/712279347386387231 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-712279347386387231 - **changed** — Reduced all Pirate Invasion enemies speed to x0.35 on Ruthless difficulty - **fixed** — Disabled Portal Gun in Burning Arena - **added** — Added force kill volume around outer Burning Arena edge - **removed** — Removed outer edge forge in Burning Arena - **fixed** — Fixed coal being doubled on map of the week ##### Balance Changes - Made all Pirate Invasion enemies x0.35 speed on Ruthless ##### Bug Fixes - Disabled Portal Gun in Burning Arena - Added force Kill volume around outer Burning Arena edge - Removed outer edge forge in Burning Arena - Fixed coal being doubled on map of the week For Etheria! ### Dungeon Defenders Patch 10.7.5 - Date: 2026-06-30 - Original notes: https://store.steampowered.com/news/app/65800/view/712279347386387157 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-712279347386387157 - **fixed** — Jester default skin being too big - **fixed** — Circular beam emitter appearing on Polybius by mistake ##### Bug Fixes - Fixed Jester default skin being too big - Fixed circular beam emitter appearing on Polybius by mistake For Etheria! ### Dungeon Defenders Patch 10.7.4 - Date: 2026-06-30 - Original notes: https://store.steampowered.com/news/app/65800/view/712279347386386506 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-712279347386386506 - **fixed** — Pin socket on Cupid Monk - **fixed** — Controller navigation on CDT Settings menu - **fixed** — Community event not working due to missing internal reference ##### Bug Fixes - Fixed Pin socket on Cupid Monk - Fixed controller navigation on CDT Settings menu - Fixed community event not working due to missing internal reference For Etheria! ### Dungeon Defenders Patch 10.7.3 - Date: 2026-06-29 - Original notes: https://store.steampowered.com/news/app/65800/view/712279347386386444 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-712279347386386444 - **added** — Ambient Occlusion checkbox on CDT Settings page of Settings Menu - **added** — Base campaign community ratings - **fixed** — Secret on Ember Arena - **fixed** — Controller camera inversion button not working - **fixed** — Community ratings not showing properly - **fixed** — Community rating display to show only 2 decimal places - **fixed** — Axolotl and Shark pets calling a non-existing jump animation - **fixed** — Players falling through the ground on Crystalline Dimension map load if the host skips the cutscene ##### Known Issue Controller navigation on CDT Settings is broken, will be fixed next patch ##### General Changes - Added Ambient Occlusion checkbox on CDT Settings page of Settings Menu - Added base campaign community ratings ##### Bug Fixes - Fixed secret on Ember Arena - Fixed controller camera inversion button not working - Fixed community ratings not showing properly - Made community rating only show 2 decimal places - Fixed Axolotl and Shark pets calling a non-existing jump animation - Attempt at a fix where players would fall through the ground on Crystalline Dimension map load if the host skips the cutscene For Etheria! ### Dungeon Defenders Patch 10.7.2 - Date: 2026-06-25 - Original notes: https://store.steampowered.com/news/app/65800/view/712279347386384945 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-712279347386384945 - **changed** — Made extra ruthless items drops on Goblin Copter Ogres 0 on Pure Strategy in The Summit, Royal Gardens, and Throne Room - **added** — Added In Game Events checkbox to Pause Menu CDT Settings - **fixed** — Fixed Tavern Keeper Barbarian having his wrists disappear - **fixed** — Fixed cores not being interactable on Outside and Defence tavern to open game select UI - **fixed** — Disabled Embers spawning on PvP maps - **fixed** — Fixed Pure Strategy not working on Infested Waters - **fixed** — Fixed bug when client's Loot HUD numbers don't accurately reflect the actual amount of items present on the host's tavern - **fixed** — Fixed Boss Chest not being deleted every wave on Infested Waters - **fixed** — Attempt at fixing flying enemies stuck spot on Infested Waters - **changed** — Moved North Djinn Spawn and added a South Djinn Spawn on Infested Waters - **fixed** — Made Fish-Wyvern announcement be on first wave on Infested Waters - **fixed** — Fixed discord integration - **fixed** — Fixed Ogres having 4 extra drops instead of 10 on Ruthless ##### Balance Changes - Made extra ruthless items drops on Goblin Copter Ogres 0 on Pure Strategy in the following maps: The Summit, Royal Gardens and Throne Room. These maps were outperforming other options by a lot due to the extra ogre drops. ##### General Changes - Added In Game Events checkbox to Pause Menu CDT Settings ##### Bug Fixes - Fixed Tavern Keeper Barbarian having his wrists disappear - Fixed cores not being interactable on Outside and Defence tavern to open game select UI - Disabled Embers spawning on PvP maps - Fixed Pure Strategy not working on Infested Waters - Fixed bug when client's Loot HUD numbers don't accurately reflect the actual amount of items present on the host's tavern - Fixed Boss Chest not being deleted every wave on Infested Waters - Attempt at fixing flying enemies stuck spot on Infested Waters - Moved North Djinn Spawn and added a South Djinn Spawn on Infested Waters - Made Fish-Wyvern announcement be on first wave on Infested Waters - Fixed discord integration - Fixed Ogres having 4 extra drops instead of 10 on Ruthless For Etheria! ### Dungeon Defenders Patch 10.7.1 - Date: 2026-06-24 - Original notes: https://store.steampowered.com/news/app/65800/view/712279347386384734 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-712279347386384734 - **changed** — Lower spawn time of Event Embers - **changed** — Lower beam damage by 8x on Infested Waters boss fight - **added** — Add one chest to boss arena on Infested Waters - **changed** — Buff High End Icy Needle damage by removing 10% nerf from a while back - **changed** — Increase collision radius and height of Event Embers - **changed** — Adjust bracers, glasses, and facial hair accessories for Apprentice and Series EV - **changed** — Adjust face texture for Legendary & Super Legendary Apprentice - **changed** — Change Infested Waters map description - **changed** — Make seahorses on Infested Waters give mana on petting - **changed** — Make boss cutscene skippable on Infested Waters - **fixed** — Fix lower difficulty sharks spawn levels - **fixed** — Fix collisions on Jester Tavern - **fixed** — Disable restarting on Burning Arena - **fixed** — Disable ember spawns on Crystal Race map - **added** — Add crystal core to outside and defence taverns - **fixed** — Make shark boss fire a dodgeable tracking beam when players are far away instead of sitting idle - **fixed** — Fix missing polygon on Series EV - **fixed** — Move lamp that would cause getting stuck on War of the Djinn - **fixed** — Add failsafe for Djinns not finding a lamp on War of the Djinn and Rumble in the Jungle - **fixed** — Fix lamps not setting in-lamp Djinn to none when lamp is activated ##### Balance Changes - Lowered spawn time of Event Embers - Lowered beam damage by 8x since it now works properly on Infested Waters boss fight - Added one chest to boss arena on Infested Waters - Buffed High End Icy Needle damage (10% nerf from a while back removed) ##### General Changes - Increase collision radius and height of Event Embers - Adjustments to the bracers, glasses, and facial hair accessories for Apprentice and Series EV - Adjusted the face texture for Legendary & Super Legendary apprentice - Changed Infested Waters map description - Seahorses on Infested Waters now give mana on petting - Made boss cutscene skippable on Infested Waters ##### Bug Fixes - Fixed lower difficulty sharks spawn levels - Fixed collisions on Jester Tavern - Disabled Restarting on Burning Arena - Disabled ember spawns on Crystal Race map - Added crystal core to outside and defence taverns - Shark boss now fires a dodgeable tracking beam when players are far away instead of just sitting there - Fixed a missing polygon on Series EV - Moved lamp that would cause you to get Stuck on War of the Djinn - Added failsafe for Djinns not finding a lamp on War of the Djinn and Rumble in the Jungle - Fixed a bug where lamps wouldn't set the in-lamp Djinn to none when the lamp is activated - Fixed Cloud Tower and Owl Nest projectiles targeting dummies and demon pylons when combat phase is active - Fixed moving auras at the bottom floor of Talay Mining Complex killing them - Fixed Seahorses on infested waters not having animations - Fixed collision above forge on Infested Waters - Made secret doors have no collision when the secret is done on Tinkerer's Workshop in case they don't move with the matinee - Potential fix for fireball on Burning Arena boss - Added replication to Damage Done on Burning Arena - Added replication to completion times on Crystal Race For Etheria! ### Patch 10.7.0 - Magical Academy Adept and Infested Waters - Date: 2026-06-23 - Original notes: https://store.steampowered.com/news/app/65800/view/679627615118562201 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-679627615118562201 - **added** — Magical Academy Adept skin DLC with 10% increased damage and health but slower movement speed - **added** — Atlantis Trident and Atlantis Water Pistol as campaign rewards for Infested Waters - **added** — Shark Pet, Axolotl Pet, and Rubber Duck pet as survival rewards for Infested Waters - **added** — New Jester Tavern unlocked by beating King's Game on Nightmare or higher - **added** — Burning Giveaway event mechanic where enemies spawn Burning Embers that grant a boss arena portal at 100 collected embers, with increased damage taken scaling up to 2x at 75 embers and burn damage thereafter - **added** — Timer notifications every 5 minutes and at 60/30/10 seconds remaining on Crystal Race map - **added** — Loot HUD overhaul with options to disable Total, change UI scale, and disable outline around the HUD - **changed** — Crystal Race map now lasts 30 minutes before forcefully finishing the race - **changed** — Active armour farm map nerfed by approximately 13% in 2300+ rates to align with survival nerfs - **changed** — Shark Event size reduced by 15% - **changed** — Default positions of loot HUD top left and top right adjusted to not conflict with other UI - **removed** — Removed timer on top of the screen for Crystal Race UI - **fixed** — Fixed Valentine's Jester being rotated wrong - **fixed** — Fixed Boxing Glove on Squire - **fixed** — Fixed wing position on Ninja Monk - **fixed** — Fixed flying saucer pet not doing line of sight check and having piercing projectiles - **fixed** — Fixed preview angle on towers being half what it's supposed to be - **fixed** — Fixed description and mana value not updating when an item is open and censor is enabled or disabled ##### New Content ##### Magical Academy Adept Skin DLC New skin for adept, which can be purchased here: https://store.steampowered.com/app/4849720/ The skin is a bit slower than normal adept, but has 10% increased damage and health ##### Infested Waters - Atlantis Trident and Atlantis Water Pistol as campaign rewards - Shark Pet, Axolotl Pet and Rubber Duck pet for survival rewards ##### New Jester Tavern - Unlocked by beating King's Game on Nightmare or higher - Photo preview on taverns to be added on a later patch ##### Burning Giveaway Enemies will spawn Burning Embers during runs if you have the 'bEnableEventMechanics' CDT setting enabled, which defaults to enabled. Collect 100 Burning Embers on a single run to get a portal that will teleport you to a Boss Arena if you walk into it. For every Burning Ember you collect, you take increased damage, up to x2 at 75 embers. Collecting Embers after 75 will make you take burn damage every 4 seconds. More details about the objective and rewards will be announced on the [DDRnG discord](https://discord.gg/ddrng) once the patch goes live ##### Balance Changes - Reverted partially the nerf to active armour farm map to align more with the reduces nerf to survivals. This entrails about a 13% nerf in 2300+ rates compared to before last week's nerf patch, while high end survivals are about 18% worse. - Reduced Shark Event size by 15% ##### General Changes - Added timer notifications every 5 minutes and at 60/30/10s remaining on Crystal Race map - Crystal Race map only lasts 30 minutes before it forcefully finishes the race - Removed timer on top of the screen for Crystal Race UI - Loot HUD overhaul. Now can disable Total, change UI scale and disable the new outline around the HUD - Changed default positions on top left and top right for loot hud to not conflict with other UI ##### Bug Fixes - Fixed Valentine's Jester being rotated wrong - Fixed Boxing Glove on Squire - Fixed wing position on Ninja Monk - Fixed flying saucer pet not doing line of sight check and having piercing projectiles - Fixed preview angle on towers being half what it's supposed to be - Fixed description and mana value not updating when an item is open and censor is enabled/disabled ### Dungeon Defenders Patch 10.6.26 - Date: 2026-06-19 - Original notes: https://store.steampowered.com/news/app/65800/view/679627615118560199 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-679627615118560199 - **changed** — Abilities do 50% less damage increase on Pure Strategy, down from 62.5% - **changed** — Ruthless cupid bosses shoot 3 projectiles down from 5 on nightmare - **changed** — Adjusted the visuals on the Miner's Helmet - **added** — Added more color options to the Miner's Helmet - **changed** — Adjusted how colors affect Skeletal Warrior - **added** — Added bShowTowerRangeIndicator to CDT Settings - **fixed** — Fixed Skeletal Warrior Countess Skin going transparent at certain camera angles - **fixed** — Fixed the Flying Saucer pet having wall and enemy pierce - **fixed** — Fixed Enrage Aura values - **fixed** — Fixed Enrage Aura causing enemies extra damage to act on minions like other enemies - **fixed** — Fixed tower range indicator resetting on map loads - **fixed** — Fixed tower range indicator showing enemy towers range - **fixed** — Fixed arc of tower range indicator being always 120 degrees - **changed** — Moved corrupted axe up on dropped template ##### Balance Changes - Abilities do 50% less damage increase on Pure Strategy. Down from 62.5% from last patch - Made Ruthless cupid bosses shoot 3 projectiles down from 5 on nightmare. It used to be bugged and only shoot 1 on ruthless, but that was fixed last patch ##### General Changes - Adjusted the visuals on the Miner's Helmet - Added more color options to the Miner's Helmet - Adjusted how colors affect Skeletal Warrior - Added bShowTowerRangeIndicator to CDT Settings ##### Bug Fixes - Fixed Skeletal Warrior Countess Skin going transparent at certain camera angles - Fixed the Flying Saucer pet having wall and enemy pierce - Fixed Enrage Aura values - Fixed Enrage Aura causing enemies extra damage to act on minions like other enemies - Fixed tower range indicator resetting on map loads - Fixed tower range indicator showing enemy towers range - Fixed arc of tower range indicator being always 120 degrees - Moved corrupted axe up on dropped template For Etheria! ### Dungeon Defenders Patch 10.6.25 - Date: 2026-06-17 - Original notes: https://store.steampowered.com/news/app/65800/view/679627615118559451 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-679627615118559451 - **changed** — Abilities will do 25% less increased damage on Pure Strategy, reducing from 50% to 62.5% total reduction - **changed** — Nerfed Workshop Assault, True Boss Rush and Lab Assault - **fixed** — Fixed a bug with discord integration - **removed** — Removed Magical Academy Adept skin from the game until its release next week The following change will be reverted on a patch next week - Abilities will do 25% less increased damage on Pure Strategy. From 50% to 62.5% total reduction And this change will be reduced - Nerfing Workshop Assault, True Boss Rush and Lab Assault ##### Bug Fixes - Fixed a bug with discord integration - Removed Magical Academy Adept skin from the game until it's release next week For Etheria! ### Dungeon Defenders Patch 10.6.24 - Date: 2026-06-17 - Original notes: https://store.steampowered.com/news/app/65800/view/686382380150163886 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-686382380150163886 - **changed** — Reduce gold enemies quality multiplier from x1.2 to x1.1 - **changed** — Reduce ability increased damage on Pure Strategy from 50% to 62.5% total reduction - **changed** — Reduce Map of the Week floor drop doubling chance from 100% to 70% - **changed** — Increase non Map of the Week floor drop doubling chance from 0% to 35% - **changed** — Nerf Workshop Assault, True Boss Rush and Lab Assault - **removed** — Remove double armor drops from Workshop Assault Map of the Week, keeping only double Bloodletting Blade - **added** — Add Crystal Race map for July event made for level 1 apprentices with no gear equipped - **added** — Add Rainbow Nessie as a wave 35 Dread Dungeon Reward capping at 600 in all stats - **added** — Add Flying Saucer pet to Ruthless Wave 30 of Moonbase - **added** — Add new colorable moon pets to Ruthless Wave 35 of Moonbase with three different Gravity and Hero Speed bonus combinations - **added** — Add Tower Range Indicator on tower hover and toggle button in CDT Settings Panel - **added** — Add ability to rename shop with new button, empty box cancels rename or toggle - **changed** — Change Recommended Level on Game Select UI to Difficulty Index from 0 to 10 for Nightmare and Ruthless difficulties - **changed** — Enable Discord Rich Presence for the game - **added** — Add ability to switch back and forth between skins using a and d keys, or left and right triggers for controller - **changed** — Make backing from first Multiplayer Menu return to Character Select instead of Main Menu - **changed** — Strip invulnerability from non-Boss mobs without forced invulnerability after 30 seconds from spawn - **added** — Add Frenzy damage bonus to enraged mobs and contagion mechanic on Enrage Aura - **changed** — Make Enrage persist for 10 seconds after the mob leaves the Enrage Aura - **changed** — Allow Jester to stack towers using Move Tower by holding CTRL and selecting towers then placing - **changed** — Make Phoenix only shoot fireballs below 70% HP - **changed** — Reduce Optic Staff damage by 4.5% - **changed** — Increase Elder Staff damage by 10% Due to a plan to do a health pass on the armor drops in the game, and reduce the ongoing armor quality inflation, we're implementing the following changes: - x1.1 multiplier on gold enemies quality down from x1.2 - Abilities will do 25% less increased damage on Pure Strategy. From 50% to 62.5% total reduction - Map of the week floor drop doubling chance from 100% to 70% - Non map of the week floor drop doubling chance from 0% to 35% - Nerfing Workshop Assault, True Boss Rush and Lab Assault - Removing double armor drops from Workshop Assault Map of the Week. Only double Bloodletting Blade will be awarded The changes on Pure Strategy should result in around 20% slower time. If the time decrease is not around this ballpark, the ability damage reduction will be adjusted accordingly. This is not being done lightly and we on the Development team think that it's overall a good change for the game. We feel like armor drops have been buffed too much in the last few years of development, mainly coming from the fact that TBR set a unrealistic precedent of quality and time standards due to lack of rates at the time of including the rewards on the map. This made it so any change on the game would be "fine", because it still wouldn't match TBR (and now Workshop Assault) This change overall looks to increase the average time for a 2300 builder or 1700 dps piece by 40-45% ##### New Content - Crystal Race map for July event. Map is made for level 1 apprentices with no gear equipped - Added Rainbow Nessie as a wave 35 Dread Dungeon Reward (Caps at 600 in all stats) - Added a Flying Saucer pet to Ruthless Wave 30 of Moonbase - Added new colorable moon pets to Ruthless Wave 35 of Moonbase. Three different Gravity/Hero Speed bonus combinations ##### General changes - Updated ranked button string - Removed tiledshot from defaultinput - General changes on some enemies AI pathings - Added Tower Range Indicator on tower hover and a toggle button in CDT Settings Panel - Added the ability to Rename shop when with new button. Empty box cancels rename/toggle. - Recomended Level on Game Select UI is now Difficulty Index from 0 to 10. Only shows for Nightmare and Ruthless, currently only CDT maps, more to come - Discord RIch Presence enabled for the game again - Adjusted build locations on Frostdale Royal Court ##### Accessory adjustment work - Adjusted all hats, masks and bracers for Summoner - Handful of accessory adjustments for Barbarian and Summoner - Adjusted a handful of bracers for Demoness - Adjusted position of bracers for Huntress to fit better - Added the ability to switch back and forth between skins, can also use a/d. For controller it's bound to left/right triggers - Updated the new Magicite of the Rainbow event to visually look better - Made it so if you back from the first Multiplayer Menu you go back to Character Select instead of Main Menu - Adjusted default hat, glasses, bracers, and Mask socket for Warden - Adjusted hats, masks, glasses, Bracers, and Facial Hair on Guardian - Adjusted how the Frankenstein Mask, Dracula Mask, Ghost Face Mask, Hockey Mask, Pumpkin Mask, And Witch's Hat colorability to make them color slightly better - Split the generic items & feathers into 2 distinct sockets (Pins & Feathers) - Adjusted the bracers size and position for Summoner, Demoness, Super Legendary Huntress - Adjusted bracer position slightly on the Cupid Initiate skin - Adjusted Oni Bracers to center them better on all heroes - Swapped back EG and Poly pet archetypes from contest ones ##### Balance Changes - Made it so non-Boss mobs that don't have forced invulnerability have their invulnerability stripped after 30 seconds from spawn. - Added 'Frenzy' damage bonus to enraged mobs, and a 'contagion' mechanic on Enrage Aura - Enrage now persists for 10 seconds after the mob leaves the Enrage Aura - Made it so Jester can stack towers using Move Tower, by holding CTRL and selecting towers then placing - Pho _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/65800/view/686382380150163886]_ ### Dungeon Defenders Patch 10.6.23 - Date: 2026-05-23 - Original notes: https://store.steampowered.com/news/app/65800/view/695387676933620381 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-695387676933620381 - **fixed** — Fixed trap damage scaling of stats twice - **changed** — Censor items toggle now censors Event Items - **added** — Set Bonus toggle added to item info - **changed** — Made Tomb of Etheria final wave boss mobs ruthless speed multiplier x0.35 and removed their spawn invulnerability - **fixed** — Armor now displays correct resistances when being upgraded with set bonus toggled off Defenders, sorry for the downtime on the Ranked services. We had a big issue with trap damage scaling of stats twice, which is now resolved. The servers are now back up as of this update. ##### Visual Changes - Censor items toggle now censors Event Items - Set Bonus toggle added to item info ##### Balance Changes - Made Tomb of Etheria final wave boss mobs ruthless speed multiplier x0.35 and removed their spawn invulnerability ##### Bug Fixes - Armor should display correct resistances when being upgraded with set bonus toggled off now - Fixed traps scaling of tower damage twice For Etheria! ### Dungeon Defenders Patch 10.6.22 - Date: 2026-05-22 - Original notes: https://store.steampowered.com/news/app/65800/view/695387676933620329 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-695387676933620329 - **changed** — Networking changes for smoother gameplay off-host - **changed** — Joust ability is now blue themed to be visually distinct from other ground fires - **changed** — Poly machine fire recoloured - **changed** — Traps can now be placed next to core like auras - **changed** — Owl Nest Projectile damage reduced from 108 to 98 - **changed** — Owl Nest Scaling per hit maximum damage scaling reduced from 0.9 to 0.85 - **changed** — Owl Nest Scaling per hit minimum damage scaling reduced from 0.8 to 0.75 - **changed** — Wisp Den Projectile damage reduced from 55.080002 to 47 - **changed** — Cloud Tower Projectile damage reduced from 324 to 300 - **changed** — Ruthless enemy speed multiplier increased from 0.35 to 0.5 - **changed** — Fireball tower damage scaling exponent buffed by 90% on high end - **changed** — Fireball projectile AoE fall off reduced - **changed** — Mortar Damage exponent reduced with 15% high end damage nerf - **changed** — Max targets on ethereal spike trap increased from 1 to 3 with 0.5 damage to the 2nd target and 0.25 damage to the third - **changed** — Sludge Launcher attack rate increased by 45% dps - **changed** — Sludge Launcher Z size increased by x1.35 - **added** — Sludge Launcher multiply damage on lower stats with scaling from 0.6 under 1000 to 0.9 at 4000 to 5000 - **changed** — Auras no longer target spawn enemies - **changed** — Fireball projectile speed increased from 1800 to 2300 - **changed** — Holy Cannon and Harpoon projectile speed increased from 3000 to 4000 - **changed** — Holy Cannon health increased from 120 to 160 - **changed** — Holy Cannon du reduced from 5 to 4 - **changed** — Holy Cannon Z size increased by x1.2 - **changed** — Gunwitch Vroom Broom Damage Multiplier reduced from 0.9 to 0.8 - **changed** — Gunwitch Vroom Broom movement speed reduced - **changed** — Activation interval on Witch's Curse increased from 5 to 8 seconds - **changed** — Witch's Curse buff duration reduced from 10 to 5 seconds - **added** — Hero damage scaler added to Icy Needle - **changed** — Spin squire fast swinging sword damage multiplier nerfed by 10% - **changed** — Turtle Shell Launcher fire interval decreased with 20% damage nerf - **changed** — Warden Hero Damage Exponent nerfed by 9% - **fixed** — Circular Slice no longer deals no damage when activated immediately after a normal swing - **fixed** — Hero select scene is now closed on player swap to avoid input lock blocking player 1 - **fixed** — Black screen after skipping the Great Old One cutscene on 64-bit - **fixed** — F-key mashing no longer kills all input - **added** — Spawn-invincibility early out on pets and heroes to match towers targeting - **fixed** — Fullscreen swap only works on host player now to avoid corrupting main player - **fixed** — Hyper Rifle projectile no longer flashes the skybox - **added** — Autofire support with max 1 split right now, L for right-click and Control + L for left click - **fixed** — Checkpoint 0 not restarting TBR if on checkpoint 2 - **fixed** — Obelisk damage debuff no longer stacks and can only be applied once - **changed** — Series EV 1.75 bracer socket adjusted to be more fitting to her character model - **fixed** — Broken Heart Gun overperforming - **fixed** — Hermit missing purchase url - **fixed** — Hermit Nature's Pylon not showing health on tower info - **fixed** — Sharkens can now be affected by gas traps - **fixed** — Auras now apply correctly to mobs affected by spawn-immunity - **added** — Extra protection for loading into maps with higher number of heroes than intended - **fixed** — No-damage on autofire staff after cancelling - **changed** — Tiny mini map now hides when opening any UI scene ##### Engine Changes - Networking changes, game should run smoother off-host ##### Visual Changes - Joust ability is now blue themed to be visually distinct from other ground fires - Poly machine fire recolour ##### Balance Changes - Allowed traps to be placed next to core, like auras. - Owl Nest Projectile damage 108 -> 98 - Owl Nest Scaling per hit maximum damage scaling 0.9 -> 0.85 - Owl Nest Scaling per hit minimum damage scaling 0.8 -> 0.75 - Wisp Den Projectile damage 55.080002 -> 47 - Cloud Tower Projectile damage 324 -> 300 - Changed Ruthless enemy speed multiplier from 0.35 to 0.5 - Fireball tower damage scaling exponent (90% buff on high end) - Fireball projectile AoE fall off reduced - Mortar Damage exponent reduced (15% high end damage nerf) - Max targets on ethereal spike trap 1 -> 3 - Falloff per consecutive target: 0.5 damage to the 2nd target, 0.25 damage to the third - Sludge Launcher attack rate increase (45% dps increase) - Sludge Launcher Z size x1.35 - Added multiply damage on lower stats for Sludge Launcher at: - Under 1000 - 0.6 - 1000 to 2000 - 0.65 - 2000 to 3000 - 0.75 - 3000 to 4000 - 0.85 - 4000 to 5000 - 0.9 - Auras no longer target in spawn enemies - Fireball projectile speed 1800 -> 2300 - Proj speed increase on Holy Cannon and Harpoon 3000 -> 4000 - Warden Hero Damage Exponent nerf (9% damage nerf) - Holy Cannon health 120 -> 160 - Holy Cannon du 5 -> 4 - Holy Cannon Z size x1.2 - Gunwitch Vroom Broom Damage Multiplier 0.9 -> 0.8 - Reduced Gunwitch Vroom Broom movement speed - Activation interval on witch's curse 5 -> 8 seconds - Witch's Curse buff duration 10 -> 5 seconds - Added hero damage scaler to Icy Needle - Spin squire fast swinging sword damage multiplier nerf of 10% - Turtle Shell Launcher fire interval decrease, 20% damage nerf ##### Bug Fixes - Fixed Circular Slice dealing no damage when activated immediately after a normal swing - Hero select scene is now closed on player swap; scene's input lock was blocking player 1 after switching back. Scene reopens automatically when switching back to the unselected player. - Fixed black screen after skipping the Great Old One cutscene on 64-bit - Fix F-key mashing killing all input - Added spawn-invicibility early out on pets and heroes to match towers targetting. - Fullscreen swap only works on host player now to avoid issues where it would corrupt main player, causing it to kick you out of your own game when adding splits - Fixed Hyper Rifle projectile flashing the skybox - Added Autofire (max 1 split right now), L = right-click, Control + L = left click - Fixed checkpoint 0 not restarting TBR if you're on checkpoint 2 - Removed stacking from Obelisk damage debuff, so it can only be applied once to prevent cycling on a low upgrade damage debuff - Adjusted Series EV 1.75 bracer socket to be more fitting to her character model - Fixed Broken Heart Gun overperforming - Autofire: staff support, independent main player, 1-split limit - Made it so hotkeys can't be pressed when search bar is in focus. - Fixed hermit not having a purchase url - Fixed hermit Nature's Pylon not showing the health on tower info - Fixed an old call that specifically blocked Sharkens from being effected by gas traps. - Fix for auras not applying correctly to mobs effected by spawn-immunity. - Extra protection for loading into maps with higher number of heroes than intended - Fix for the no-damage on autofire staff after cancelling - Made tiny mini map hide when opening any UI scene For Etheria! ### Dungeon Defenders Patch 10.6.21 - Date: 2026-05-14 - Original notes: https://store.steampowered.com/news/app/65800/view/664987745725186529 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-664987745725186529 - **removed** — Remove search bar when playing on controllers due to keyboard input being overwritten to it - **fixed** — Fix sell all text being wrong - **fixed** — Fix search bar only accepting one letter inputs - **changed** — Adjust Obelisk debuffs scaling ##### Bug Fixes - Removed search bar when playing on controllers due to keyboard input being overwritten to it, will be added back if we find a solution - Fixed sell all text being wrong - Fixed search bar only accepting one letter inputs - Adjusted Obelisk debuffs scaling For Etheria! ### Dungeon Defenders Patch 10.6.20 - Date: 2026-05-14 - Original notes: https://store.steampowered.com/news/app/65800/view/664987745725186518 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-664987745725186518 - **fixed** — Fixed controllers having their keyboard inputs not function properly due to the search bar - **fixed** — Fixed squire sometimes not spawning on Eternia Gauntlet ##### Bug Fixes - Fixed the issue with controllers having their keyboard inputs not function properly due to the search bar - Fixed squire sometimes not spawning on Eternia Gauntlet ##### Known Issues - Obelisk tower had it's damage debuffs affected by the health scaling nerf, will be adjusted shortly - Search bar only accepts one letter inputs For Etheria! ### Dungeon Defenders Patch 10.6.19 - Date: 2026-05-13 - Original notes: https://store.steampowered.com/news/app/65800/view/699890007742089081 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-699890007742089081 - **added** — Added Options menu to toggle Hide Normal Enemies - **added** — Added Type & Levels sort - **added** — Added Search function to Item Box - **added** — Added new guardian and poly pets with custom description on Eternia Gauntlet and Temple of Polybius for team contest - **changed** — Made it so you can clear the search bar by pressing the folder up button - **removed** — Removed ability locks from Nightmare True Boss Rush Old One - **removed** — Removed DU from Nightmare True Boss Rush Old One - **removed** — Removed extra damage boost on third phase of Nightmare True Boss Rush Old One - **changed** — Changed Head resistance from 75% to 82% to all damage and feet resistance from 25% to 30% to generic damage on Nightmare True Boss Rush Old One - **fixed** — Fixed typo on Couteau description Morrogo to Moraggo - **fixed** — Fixed map selection menu unexitable after Steam reconnect - **fixed** — Fixed scrollbar - **fixed** — Fixed games showing up as 0 on linux on win64 - **fixed** — Fixed workshop maps triggering secure function warnings - **fixed** — Fixed Hermit's Nature Pylon making traps effectively 0 range if the trap is already placed when the pylon is placed - **fixed** — Increased hot feet volume so you can't jump out of it on Great Old One - **fixed** — Fixed assault boss buff not being added for final wave on Eternia Gauntlet - **fixed** — Fixed squire not spawning in on Eternia Gauntlet when you break the orb on the first tick - **fixed** — Fixed snowman getting stuck on walls when player dies and it loses target on Eternia Gauntlet - **fixed** — Fixed melee pet sometimes missing target - **fixed** — Fixed dropped accessories not being removed from Loot HUD UI count when they're destroyed ##### Temporary Content - New guardian and poly pets with custom description on Eternia Gauntlet and Temple of Polybius for team contest ##### New Content - Added Options menu to toggle Hide Normal Enemies - Added Type & Levels sort - Added Search function to Item Box - Made it so you can clear the search bar by pressing the folder up button ##### Balance Changes - Removed ability locks from Nightmare True Boss Rush Old One - Removed DU from Nightmare True Boss Rush Old One - Removed extra damage boost on third phase of Nightmare True Boss Rush Old One - Head resistance from 75% to 82% to all damage and feet resistance from 25% to 30% to generic damage on Nightmare True Boss Rush Old One ##### Bug Fixes - Fixed typo on Couteau description "Morrogo" -> "Moraggo" - Possible fix for map selection menu unexitable after Steam reconnect - Scrollbar fix - Possible fix for games showing up as 0 on linux on win64 - Fix for workshop maps triggering secure function warnings - Fixed Hermit's Nature Pylon makes traps effectively 0 range if the trap is already placed when the pylon is placed - Increased hot feet volume so you can't jump out of it on Great Old One - Potentially fixed assault boss buff not being added for final wave on Eternia Gauntlet - Potentially fixed squire not spawning in on EG when you break the orb on the first tick on Eternia Gauntlet - Potentially fixed snowman getting stuck on walls when player dies and it loses target on Eternia Gauntlet - Fixed melee pet sometimes missing target - Fixed dropped accessories not being removed from Loot HUD UI count when they're destroyed For Etheria! ### Dungeon Defenders Patch 10.6.18 - Date: 2026-05-06 - Original notes: https://store.steampowered.com/news/app/65800/view/699889374399040019 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-699889374399040019 ##### Bug Fixes - Removed Etheria's Primordia Palm For Etheria! ### Dungeon Defenders Patch 10.6.17 - Date: 2026-05-05 - Original notes: https://store.steampowered.com/news/app/65800/view/699889374399040013 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-699889374399040013 - **changed** — Reduced Health on Crystalline Dimension Ruthless Great Old One by x2.5 - **changed** — Reduced resistances on Ruthless CD Great Old One - **fixed** — Removed mana being set to 0 on head to feet phase transition on Crystalline Dimension Ruthless Great Old One fight - **changed** — Added 100 mana every 5 seconds to Crystalline Dimension Ruthless Great Old One fight - **changed** — Backend change for assaults on Tavern Incursion, Eternia Gauntlet and Temple of Polybius to reduce lag off-host - **fixed** — Fixed Coal, Experience Orbs, Heart Fragments and Pirate Mana Tokens having the chicken sound when picked up - **fixed** — Fixed Warping Core Pack 2 Part 2 not awarding Zamira Gems on Easy - **fixed** — Fixed bug with text incorrectly appearing during Euclase fight on Eternia Gauntlet - **added** — Added attenuation to Scroll Pet sound effect so it's not global ##### Balance Changes - Reduced Health on Crystalline Dimension Ruthless Great Old One by x2.5 - Reduced resistances on Ruthless CD Great Old One - Removed mana being set to 0 on head to feet phase transition on Crystalline Dimension Ruthless Great Old One fight - Added 100 mana every 5 seconds to Crystalline Dimension Ruthless Great Old One fight - Backend change for assaults on Tavern Incursion, Eternia Gauntlet and Temple of Polybius to reduce lag off-host ##### Bug Fixes - Fixed Coal, Experience Orbs, Heart Fragments and Pirate Mana Tokens having the chicken sound when picked up - Fixed Warping Core Pack 2 Part 2 not awarding Zamira Gems on Easy - Fixed bug with text incorrectly appearing during Euclase fight on Eternia Gauntlet - Added attenuation to Scroll Pet sound effect so it's not global For Etheria! ### Dungeon Defenders Patch 10.6.16 - Date: 2026-05-05 - Original notes: https://store.steampowered.com/news/app/65800/view/699889374399038666 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-699889374399038666 - **added** — Add option to not show set bonus on equipped armor pieces - **fixed** — Fix Mute Splits and Item Box size CDT Settings in Options menu - **fixed** — Fix scroll up and down not going through lobbies in main menu - **fixed** — Fix scrollbar not showing up when there's enough lobbies for it ##### Changes - Added option to not show set bonus on equipped armor pieces ##### Bug Fixes - Fixed Mute Splits and Item Box size CDT Settings in Options menu - Fixed scroll up and down not going through lobbies in main menu - Fixed scrollbar not showing up when there's enough lobbies for it ##### Known Issues - Ruthless Crystalline Dimension Old One has too much health on 4 player scaling, will be reduced for next patch For Etheria! ### Dungeon Defenders Patch 10.6.15 - Date: 2026-05-04 - Original notes: https://store.steampowered.com/news/app/65800/view/699889374399038626 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-699889374399038626 - **changed** — Move damage numbers toggle from Ctrl+D to F10 to not hinder camera rotation - **added** — New scrollbar - **changed** — Lowered Owl Nest, Holy Cannon and Obelisk health so their hp is in line with other towers, around x1.5 and not x6 higher - **changed** — Made Divine Judgement increase Electric and Lightning damage by up to 20% for allies - **changed** — Made Divine Judgement retaliation explosion proc up to 3 times, at most once every 2.5 seconds - **changed** — Made Shield Bash Electric damage - **changed** — Made Mortar Tower deal 60% damage to bosses - **changed** — Increased Oil Trap detonation time by a factor of 3 - **changed** — Made Ruthless CD Old One the same fight as Great Old One on Crystalline Resurgence 3, but without the abilities being disabled - **fixed** — Fix game getting stuck when changing levels with split screen active - **fixed** — Damage numbers setting no longer resets when swapping fullscreen splits - **fixed** — Depth of Field and Bloom settings should no longer reset to defaults when loading a new map - **fixed** — Fix projectiles not dealing damage off host after healing while holding attack - **fixed** — Possible fix for permanent ability lockout when Cupid arrow wears off at wave end - **changed** — Reverted change on materials on Crystalline Dimension weapons - **fixed** — Fixed double dummies on Defence Tavern - **added** — Added collision on the middle bridge on Defence Tavern - **fixed** — Fixed an issue with Crystalline Dimension portal ##### Changes - Move damage numbers toggle from Ctrl+D to F10, to not hinder camera rotation - New scrollbar ##### Balance Changes - Lowered Owl Nest, Holy Cannon and Obelisk health so their hp is in line with other towers, around x1.5 and not x6 higher - Made Divine Judgement increase Electric and Lightning damage by up to 20% for allies - Made Divine Judgement retaliation explosion proc up to 3 times, at most once every 2.5 seconds - Made Shield Bash Electric damage - Made Mortar Tower deal 60% damage to bosses - Increased Oil Trap detonation time by a factor of 3 - Made Ruthless CD Old One the same fight as Great Old One on Crystalline Resurgence 3, but without the abilities being disabled ##### Bug Fixes - Fix game getting stuck when changing levels with split screen active - Damage numbers setting no longer resets when swapping fullscreen splits - Depth of Field and Bloom settings should no longer reset to defaults when loading a new map - Fix projectiles not dealing damage off host after healing while holding attack - Possible fix for permanent ability lockout when Cupid arrow wears off at wave end - Reverted change on materials on Crystalline Dimension weapons - Fixed double dummies on Defence Tavern - Added collision on the middle bridge on Defence Tavern - Fixed an issue with Crystalline Dimension portal ##### Known Issues - Item box select option on settings is broken. Please change option CDTSettings file For Etheria! ### Dungeon Defenders Patch 10.6.14 - Date: 2026-04-29 - Original notes: https://store.steampowered.com/news/app/65800/view/699889374399037794 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-699889374399037794 - **added** — Add loot drop HUD with position adjustable in UDKCDTSettings file - **added** — Add Bloom, DOF, and Motion blur settings - **added** — Add new CDTSettings Option Menu - **added** — Add space helmet for moonbase tavern - **added** — Add Item Box Size option to options menu - **added** — Add Mute Split Player Audio config option - **added** — Add Toggle Floating Damage Numbers hotkey bound to Ctrl+D - **fixed** — Add flag to prevent simultaneous level-ups from each starting their own process and overwriting each other - **fixed** — Route primary player through level-up queue so main and splits cycle in order - **fixed** — Fix core duplication due to fullscreen splits - **fixed** — Fix issue where Assault maps would not start combat phase - **fixed** — Fix timer resetting on hermit web wall causing infinite web on enemies - **fixed** — Add back missing Normal function on Desired Direction on Homing Projectiles to fix projectile accuracy issues on Workshop Assault - **fixed** — Fix text for unlock moonbase tavern - **fixed** — Fix Accessed None error in homing projectiles when destroyed early with no target - **fixed** — Return in-flight pooled projectiles to pool on combat phase end to fix lag from projectile buildup on longer maps - **fixed** — Fix Game Stats UI not responding to Y button for More info option in Overview - **fixed** — Add more NULL guards to prevent crashes ##### Changes - Added loot drop HUD. Position can be adjusted in UDKCDTSettings file in the config folder for the game. Know issue where icons for armor, weapon and accessories are not showing - Added Bloom, DOF, Motion blur settings - Added new CDTSettings Option Menu. Text scaling issues on lower resolutions will be fixed with an update on a later date - Added space helmet for moonbase tavern - Added Item Box Size option to options menu - Add Mute Split Player Audio config option. Sounds that still happen will be fixed with a update on a later date - Add Toggle Floating Damage Numbers hotkey bound to Ctrl+D ##### Bug Fixes - Add flag to prevent simultaneous level-ups from each starting their own process and overwriting each other - Route primary player through level-up queue so main + splits cycle in order - Fixed so core doesn't duplicate due to fullscreen splits - Fixed issue where Assault maps wouldn't start combat phase - Fixed timer resetting on hermit web wall, causing an infinite web on enemies - Added back missing Normal function on Desired Direction on Homing Projectiles. Should fix issues where the projectile is too accurate on Workshop Assault - Fixed the text for unlock moonbase tavern - Fix Accessed None in homing projectiles when it is destroyed early with no target - Return in-flight pooled projectiles to pool on combat phase end. Should fix the issue where pooled projectiles are stacking up in number every wave causing lag on longer maps - Fixed Game Stats UI not responding to Y button for "More info" option in Overview - More NULL guards to prevent crashes For Etheria! ### Dungeon Defenders Patch 10.6.13 - Date: 2026-04-26 - Original notes: https://store.steampowered.com/news/app/65800/view/512989355492508585 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/steam-512989355492508585 - **fixed** — Fixed Null pointer errors on multi part level maps ##### Bug Fixes - Fixed some Null pointer errors on multi part level maps For Etheria!