# Dungeon Defenders Dungeon Defenders Patch 10.6.9 - Product: Dungeon Defenders (https://whatsnew.fyi/product/dungeon-defenders) - Vendor: Chromatic Games - Date: 2026-04-15 - Original notes: https://store.steampowered.com/news/app/65800/view/514114620679520448 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/2026-04-15-dungeon-defenders-patch-10.6.9 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Unlock Defence Tavern by beating Tavern Incursion on Nightmare or Ruthless difficulty - **added** — Made the Mummy colorable - **changed** — Updated model and texture for Nessie - **changed** — Reduced damage fall-off slightly on Chicken Baller's projectile - **changed** — Reworked Teddy projectile to no longer do damage over time and instead fire a single projectile with splash damage, reducing overall damage by about 15% - **changed** — Made secret boss on Jester's Spooktacular activate if you press all unique tiles once, with old activation methods still working - **changed** — Made King's Game Slow Motion the same as Jester's Spooktacular Slightly Slow Motion - **fixed** — Fixed Lover's Revenge accessory set bonus only needing 1 accessory instead of 3 - **fixed** — Adjusted position of Treadmill on a Treadmill to make it less likely to obscure vision when its scale is big - **fixed** — Fixed rotation on brooches of EV 1.80 and EV 1.85 - **fixed** — Fixed some event items vfx only loading off-host on item re-equip - **fixed** — Fixed Defense Unit exploit when building towers at the same time - **fixed** — Fixed enemy lighting auras doing 5x damage on Ruthless - **fixed** — Fixed Guardian Skeletal mesh having too many finger bones - **fixed** — Removed Super Wyvern notification on Challenge: Death From Above - **fixed** — Fixed City in the Cliffs Survival having a Ruthless weapon reward - **fixed** — Downscaled every texture that was above 1024x1024 due to them only being rendered at 1024x1024 size - **fixed** — Made Djinns inside lamps on Rumble in the Jungle and War of the Djinn not be targetable by towers - **fixed** — Added dlls to prevent crash on audio driver switch - **fixed** — Fixed 4p ability bug ##### Defence Tavern Unlocked by beating Tavern Incursion on Nightmare or Ruthless difficulty. (Trigger is currently bugged, will be fixed next patch) ##### New Content - Made the Mummy colorable - Updated model/texture for Nessie ##### Balance Changes - Reduced damage fall-off slightly on Chicken Baller's projectile - Reworked the projectile of Teddy. No longer does Damage over Time, now single projectile with splash damage. Overall damage is reduced by about 15% - Made secret boss on Jester's Spooktacular activate if you press all unique tiles once. Old activation methods still work (36 tiles activations / random on tile press) - Made King's Game "Slow Motion" the same as Jester's Spooktacular "Slightly Slow Motion" ##### Bug Fixes - Fixed Lover's Revenge accessory set bonus only needing 1 accessory instead of 3 - Adjusted position of Treadmill on a Treadmill to make it less likely to obscure your vision when its scale is big - Fixed rotation on brooches of EV 1.80 and EV 1.85 - Fix for some event items vfx only loading off-host on item re-equip - Defense Unit exploit fixed when building towers at the same time - Fixed enemy lighting auras doing 5x damage on ruthless - Fixed Guardian Skeletal mesh having too many finger bones - Removed Super Wyvern notification on Challenge: Death From Above - Fixed City in the Cliffs Survival having a Ruthless weapon reward - Downscaled every texture that was above 1024x1024 due to them only being rendered at 1024x1024 size - Made Djinns inside lamps on Rumble in the Jungle and War of the Djinn not be targetable by towers - Added dlls to prevent crash on audio driver switch - Another try at 4p ability bug fix - Fixed issue on cutscenes being skipped off-host - Added actual notification to Cupids timer on Challenge: Love Machine - Fixed Gamma Correction in the Material editor causing negative colors to display wrong for Hero Icons - Made equipment icons show properly when they have negative colors (Should fix a lot of event icons) - Fix for Experimental 64 bit not properly working on all machines - Fix for Experimental 64 bit PhysX crashes on Coastal Bazaar and some Crystalline maps - Attempt at a fix for Game Select crystal UI locking up For Etheria!