# Dungeon Defenders Dungeon Defenders Patch 10.6.10 - The Optimization Update - Product: Dungeon Defenders (https://whatsnew.fyi/product/dungeon-defenders) - Vendor: Chromatic Games - Date: 2026-04-23 - Original notes: https://store.steampowered.com/news/app/65800/view/512989355492508209 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/2026-04-23-dungeon-defenders-patch-10.6.10-the-optimization What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Spawn animation to Chromatic Gemstone - **added** — Optional stat logging to UDKCDTSettings - **added** — Hero Speed cap on Hero Info UI - **added** — Projectile pooling to Wisp Den, Shroom Pit, SAM Turret, Magic Missile and Owl Nest towers - **changed** — Wisp Den and Shroom Pit projectiles to home in on targets instead of circling around them - **changed** — Wisp Den and Shroom Pit projectiles to expire faster once their target is dead - **changed** — Visuals of auras at lower quality settings - **changed** — Electric Aura damage multiplier on ruthless from x5 to x3 - **changed** — Added mana in between bosses for Checkpoints 1 and 2 of Ruthless True Boss Rush - **changed** — Mob pathfinding to have a more distributed load - **changed** — Game bandwidth increased - **fixed** — Targeting team of friendly Djinns on War of the Djinn and Rumble in the Jungle - **fixed** — Ninja Initiate robe not being colorable - **fixed** — Apprentice losing priority on left click after actions - **fixed** — Double calls on Mushroom Spores from the hermit - **fixed** — Movement speed on Kairi the Brave being wrong - **fixed** — Triggers for Tavern Defense tavern - **fixed** — Soft-masked items having weird issues with other materials - **fixed** — Maps losing completion mark if no best time was found - **fixed** — Nightmare Hardcore losing Hardcore flag on first time Pre-Ruthless to Ruthless save conversion ##### Defence Tavern Unlocked by beating Tavern Incursion on Nightmare or Ruthless difficulty. Trigger to swap tavern now works properly and unlock trigger shows the proper map name. ##### New Content - Added spawn animation to Chromatic Gemstone - Added optional stat logging to UDKCDTSettings - Added Hero Speed cap on Hero Info UI ##### Game Optimizations - Made Wisp Den and Shroom Pit projectiles home in on targets instead of circling around them - Made Wisp Den and Shroom Pit projectiles expire faster once their target is dead - Adjusted visuals of auras at lower quality settings - Allowed splits to have fullscreen when hide splits is toggled. Splits can't trade with other players - Changes to make item and mana drops not showing properly off-host happen less often - Added projectile pooling to Wisp Den, Shroom Pit, SAM Turret, Magic Missile and Owl Nest towers - Possible fix for players not loading properly off-host on some maps - Gave mob pathfinding a more distributed load - Increased game bandwidth - Lots of minor optimizations ##### Balance Changes - Added mana in between bosses for Checkpoints 1 and 2 of Ruthless True Boss Rush - Lowered Electric Aura damage multiplier on ruthless from x5 to x3 ##### Bug Fixes - Fixed targeting team of friendly Djinns on War of the Djinn and Rumble in the Jungle - Made Scroll bar prettier - Fixed Ninja Initiate robe not being colorable - Apprentice doesn’t lose priority on left click after actions anymore - Possible fix for blackscreen on people joining mid wave - Fixed double calls on Mushroom Spores from the hermit (Should help with lag off-host) - Fixed movement speed on Kairi the Brave being wrong - Fixed triggers for Tavern Defense tavern - Remove the big booms in Workshop Assault - Fixed soft-masked items having weird issues with other materials (CD Weapons) - Another fix for 4p ability bug - Adjusted the visual damage number on the Countaeu start card to match it's actual damage - Fixed maps losing completion mark if no best time was found - Fixed Nightmare Hardcore losing Hardcore flag on first time Pre-Ruthless to Ruthless save conversion For Etheria!