# Dungeon Defenders Dungeon Defenders Patch 10.6.14 - Product: Dungeon Defenders (https://whatsnew.fyi/product/dungeon-defenders) - Vendor: Chromatic Games - Date: 2026-04-29 - Original notes: https://store.steampowered.com/news/app/65800/view/699889374399037794 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/2026-04-29-dungeon-defenders-patch-10.6.14 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add loot drop HUD with position adjustable in UDKCDTSettings file - **added** — Add Bloom, DOF, and Motion blur settings - **added** — Add new CDTSettings Option Menu - **added** — Add space helmet for moonbase tavern - **added** — Add Item Box Size option to options menu - **added** — Add Mute Split Player Audio config option - **added** — Add Toggle Floating Damage Numbers hotkey bound to Ctrl+D - **fixed** — Add flag to prevent simultaneous level-ups from each starting their own process and overwriting each other - **fixed** — Route primary player through level-up queue so main and splits cycle in order - **fixed** — Fix core duplication due to fullscreen splits - **fixed** — Fix issue where Assault maps would not start combat phase - **fixed** — Fix timer resetting on hermit web wall causing infinite web on enemies - **fixed** — Add back missing Normal function on Desired Direction on Homing Projectiles to fix projectile accuracy issues on Workshop Assault - **fixed** — Fix text for unlock moonbase tavern - **fixed** — Fix Accessed None error in homing projectiles when destroyed early with no target - **fixed** — Return in-flight pooled projectiles to pool on combat phase end to fix lag from projectile buildup on longer maps - **fixed** — Fix Game Stats UI not responding to Y button for More info option in Overview - **fixed** — Add more NULL guards to prevent crashes ##### Changes - Added loot drop HUD. Position can be adjusted in UDKCDTSettings file in the config folder for the game. Know issue where icons for armor, weapon and accessories are not showing - Added Bloom, DOF, Motion blur settings - Added new CDTSettings Option Menu. Text scaling issues on lower resolutions will be fixed with an update on a later date - Added space helmet for moonbase tavern - Added Item Box Size option to options menu - Add Mute Split Player Audio config option. Sounds that still happen will be fixed with a update on a later date - Add Toggle Floating Damage Numbers hotkey bound to Ctrl+D ##### Bug Fixes - Add flag to prevent simultaneous level-ups from each starting their own process and overwriting each other - Route primary player through level-up queue so main + splits cycle in order - Fixed so core doesn't duplicate due to fullscreen splits - Fixed issue where Assault maps wouldn't start combat phase - Fixed timer resetting on hermit web wall, causing an infinite web on enemies - Added back missing Normal function on Desired Direction on Homing Projectiles. Should fix issues where the projectile is too accurate on Workshop Assault - Fixed the text for unlock moonbase tavern - Fix Accessed None in homing projectiles when it is destroyed early with no target - Return in-flight pooled projectiles to pool on combat phase end. Should fix the issue where pooled projectiles are stacking up in number every wave causing lag on longer maps - Fixed Game Stats UI not responding to Y button for "More info" option in Overview - More NULL guards to prevent crashes For Etheria!