# Dungeon Defenders Dungeon Defenders Patch 10.6.15 - Product: Dungeon Defenders (https://whatsnew.fyi/product/dungeon-defenders) - Vendor: Chromatic Games - Date: 2026-05-04 - Original notes: https://store.steampowered.com/news/app/65800/view/699889374399038626 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/2026-05-04-dungeon-defenders-patch-10.6.15 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Move damage numbers toggle from Ctrl+D to F10 to not hinder camera rotation - **added** — New scrollbar - **changed** — Lowered Owl Nest, Holy Cannon and Obelisk health so their hp is in line with other towers, around x1.5 and not x6 higher - **changed** — Made Divine Judgement increase Electric and Lightning damage by up to 20% for allies - **changed** — Made Divine Judgement retaliation explosion proc up to 3 times, at most once every 2.5 seconds - **changed** — Made Shield Bash Electric damage - **changed** — Made Mortar Tower deal 60% damage to bosses - **changed** — Increased Oil Trap detonation time by a factor of 3 - **changed** — Made Ruthless CD Old One the same fight as Great Old One on Crystalline Resurgence 3, but without the abilities being disabled - **fixed** — Fix game getting stuck when changing levels with split screen active - **fixed** — Damage numbers setting no longer resets when swapping fullscreen splits - **fixed** — Depth of Field and Bloom settings should no longer reset to defaults when loading a new map - **fixed** — Fix projectiles not dealing damage off host after healing while holding attack - **fixed** — Possible fix for permanent ability lockout when Cupid arrow wears off at wave end - **changed** — Reverted change on materials on Crystalline Dimension weapons - **fixed** — Fixed double dummies on Defence Tavern - **added** — Added collision on the middle bridge on Defence Tavern - **fixed** — Fixed an issue with Crystalline Dimension portal ##### Changes - Move damage numbers toggle from Ctrl+D to F10, to not hinder camera rotation - New scrollbar ##### Balance Changes - Lowered Owl Nest, Holy Cannon and Obelisk health so their hp is in line with other towers, around x1.5 and not x6 higher - Made Divine Judgement increase Electric and Lightning damage by up to 20% for allies - Made Divine Judgement retaliation explosion proc up to 3 times, at most once every 2.5 seconds - Made Shield Bash Electric damage - Made Mortar Tower deal 60% damage to bosses - Increased Oil Trap detonation time by a factor of 3 - Made Ruthless CD Old One the same fight as Great Old One on Crystalline Resurgence 3, but without the abilities being disabled ##### Bug Fixes - Fix game getting stuck when changing levels with split screen active - Damage numbers setting no longer resets when swapping fullscreen splits - Depth of Field and Bloom settings should no longer reset to defaults when loading a new map - Fix projectiles not dealing damage off host after healing while holding attack - Possible fix for permanent ability lockout when Cupid arrow wears off at wave end - Reverted change on materials on Crystalline Dimension weapons - Fixed double dummies on Defence Tavern - Added collision on the middle bridge on Defence Tavern - Fixed an issue with Crystalline Dimension portal ##### Known Issues - Item box select option on settings is broken. Please change option CDTSettings file For Etheria!