# Dungeon Defenders Dungeon Defenders Patch 10.6.22 - Product: Dungeon Defenders (https://whatsnew.fyi/product/dungeon-defenders) - Vendor: Chromatic Games - Date: 2026-05-22 - Original notes: https://store.steampowered.com/news/app/65800/view/695387676933620329 - Permalink: https://whatsnew.fyi/product/dungeon-defenders/releases/2026-05-22-dungeon-defenders-patch-10.6.22 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Networking changes for smoother gameplay off-host - **changed** — Joust ability is now blue themed to be visually distinct from other ground fires - **changed** — Poly machine fire recoloured - **changed** — Traps can now be placed next to core like auras - **changed** — Owl Nest Projectile damage reduced from 108 to 98 - **changed** — Owl Nest Scaling per hit maximum damage scaling reduced from 0.9 to 0.85 - **changed** — Owl Nest Scaling per hit minimum damage scaling reduced from 0.8 to 0.75 - **changed** — Wisp Den Projectile damage reduced from 55.080002 to 47 - **changed** — Cloud Tower Projectile damage reduced from 324 to 300 - **changed** — Ruthless enemy speed multiplier increased from 0.35 to 0.5 - **changed** — Fireball tower damage scaling exponent buffed by 90% on high end - **changed** — Fireball projectile AoE fall off reduced - **changed** — Mortar Damage exponent reduced with 15% high end damage nerf - **changed** — Max targets on ethereal spike trap increased from 1 to 3 with 0.5 damage to the 2nd target and 0.25 damage to the third - **changed** — Sludge Launcher attack rate increased by 45% dps - **changed** — Sludge Launcher Z size increased by x1.35 - **added** — Sludge Launcher multiply damage on lower stats with scaling from 0.6 under 1000 to 0.9 at 4000 to 5000 - **changed** — Auras no longer target spawn enemies - **changed** — Fireball projectile speed increased from 1800 to 2300 - **changed** — Holy Cannon and Harpoon projectile speed increased from 3000 to 4000 - **changed** — Holy Cannon health increased from 120 to 160 - **changed** — Holy Cannon du reduced from 5 to 4 - **changed** — Holy Cannon Z size increased by x1.2 - **changed** — Gunwitch Vroom Broom Damage Multiplier reduced from 0.9 to 0.8 - **changed** — Gunwitch Vroom Broom movement speed reduced - **changed** — Activation interval on Witch's Curse increased from 5 to 8 seconds - **changed** — Witch's Curse buff duration reduced from 10 to 5 seconds - **added** — Hero damage scaler added to Icy Needle - **changed** — Spin squire fast swinging sword damage multiplier nerfed by 10% - **changed** — Turtle Shell Launcher fire interval decreased with 20% damage nerf - **changed** — Warden Hero Damage Exponent nerfed by 9% - **fixed** — Circular Slice no longer deals no damage when activated immediately after a normal swing - **fixed** — Hero select scene is now closed on player swap to avoid input lock blocking player 1 - **fixed** — Black screen after skipping the Great Old One cutscene on 64-bit - **fixed** — F-key mashing no longer kills all input - **added** — Spawn-invincibility early out on pets and heroes to match towers targeting - **fixed** — Fullscreen swap only works on host player now to avoid corrupting main player - **fixed** — Hyper Rifle projectile no longer flashes the skybox - **added** — Autofire support with max 1 split right now, L for right-click and Control + L for left click - **fixed** — Checkpoint 0 not restarting TBR if on checkpoint 2 - **fixed** — Obelisk damage debuff no longer stacks and can only be applied once - **changed** — Series EV 1.75 bracer socket adjusted to be more fitting to her character model - **fixed** — Broken Heart Gun overperforming - **fixed** — Hermit missing purchase url - **fixed** — Hermit Nature's Pylon not showing health on tower info - **fixed** — Sharkens can now be affected by gas traps - **fixed** — Auras now apply correctly to mobs affected by spawn-immunity - **added** — Extra protection for loading into maps with higher number of heroes than intended - **fixed** — No-damage on autofire staff after cancelling - **changed** — Tiny mini map now hides when opening any UI scene ##### Engine Changes - Networking changes, game should run smoother off-host ##### Visual Changes - Joust ability is now blue themed to be visually distinct from other ground fires - Poly machine fire recolour ##### Balance Changes - Allowed traps to be placed next to core, like auras. - Owl Nest Projectile damage 108 -> 98 - Owl Nest Scaling per hit maximum damage scaling 0.9 -> 0.85 - Owl Nest Scaling per hit minimum damage scaling 0.8 -> 0.75 - Wisp Den Projectile damage 55.080002 -> 47 - Cloud Tower Projectile damage 324 -> 300 - Changed Ruthless enemy speed multiplier from 0.35 to 0.5 - Fireball tower damage scaling exponent (90% buff on high end) - Fireball projectile AoE fall off reduced - Mortar Damage exponent reduced (15% high end damage nerf) - Max targets on ethereal spike trap 1 -> 3 - Falloff per consecutive target: 0.5 damage to the 2nd target, 0.25 damage to the third - Sludge Launcher attack rate increase (45% dps increase) - Sludge Launcher Z size x1.35 - Added multiply damage on lower stats for Sludge Launcher at: - Under 1000 - 0.6 - 1000 to 2000 - 0.65 - 2000 to 3000 - 0.75 - 3000 to 4000 - 0.85 - 4000 to 5000 - 0.9 - Auras no longer target in spawn enemies - Fireball projectile speed 1800 -> 2300 - Proj speed increase on Holy Cannon and Harpoon 3000 -> 4000 - Warden Hero Damage Exponent nerf (9% damage nerf) - Holy Cannon health 120 -> 160 - Holy Cannon du 5 -> 4 - Holy Cannon Z size x1.2 - Gunwitch Vroom Broom Damage Multiplier 0.9 -> 0.8 - Reduced Gunwitch Vroom Broom movement speed - Activation interval on witch's curse 5 -> 8 seconds - Witch's Curse buff duration 10 -> 5 seconds - Added hero damage scaler to Icy Needle - Spin squire fast swinging sword damage multiplier nerf of 10% - Turtle Shell Launcher fire interval decrease, 20% damage nerf ##### Bug Fixes - Fixed Circular Slice dealing no damage when activated immediately after a normal swing - Hero select scene is now closed on player swap; scene's input lock was blocking player 1 after switching back. Scene reopens automatically when switching back to the unselected player. - Fixed black screen after skipping the Great Old One cutscene on 64-bit - Fix F-key mashing killing all input - Added spawn-invicibility early out on pets and heroes to match towers targetting. - Fullscreen swap only works on host player now to avoid issues where it would corrupt main player, causing it to kick you out of your own game when adding splits - Fixed Hyper Rifle projectile flashing the skybox - Added Autofire (max 1 split right now), L = right-click, Control + L = left click - Fixed checkpoint 0 not restarting TBR if you're on checkpoint 2 - Removed stacking from Obelisk damage debuff, so it can only be applied once to prevent cycling on a low upgrade damage debuff - Adjusted Series EV 1.75 bracer socket to be more fitting to her character model - Fixed Broken Heart Gun overperforming - Autofire: staff support, independent main player, 1-split limit - Made it so hotkeys can't be pressed when search bar is in focus. - Fixed hermit not having a purchase url - Fixed hermit Nature's Pylon not showing the health on tower info - Fixed an old call that specifically blocked Sharkens from being effected by gas traps. - Fix for auras not applying correctly to mobs effected by spawn-immunity. - Extra protection for loading into maps with higher number of heroes than intended - Fix for the no-damage on autofire staff after cancelling - Made tiny mini map hide when opening any UI scene For Etheria!