Siege Fixes and New Song 🎶 Dwarf Fortress Patch 53.06
- New song Nabidas plays in any context
- Added palettes for leather and skins
- Made builders always try to connect staircases even if the main siege path has changed
- Added more pathing spam prevention to invader planning
- Made building invaders give up on stale irrelevant far away build jobs
- Improved siege composition to stop overemphasis on heavily armored unskilled invaders
- Made rams more active
- Updated dwarf and human skin tones and eyes in full body pictures
- Blind cave ogre fingers and toes properly represented
- Updated snail people graphics
- Updated gem graphics
- Updated jeweler's workshop graphics
- Creatures without corpse pictures show a skeleton or liquid blob
- Fixed slowdown associated with invaders trying to break through certain floors from below
- Fixed issue causing siege path to sometimes reset if it required both miners and builders
- Fixed issue causing battering ram pathing spam
- Fixed exploration behavior that got invaders stuck in trees too often
- Centered cave swallow and serpent person images and fixed serpent person corpse image
- Stopped adventure mode party members from feeling instinctual need to hunt and kill other party members when ambushed by wild animals
- Stopped glob spitting procedural creatures from spitting unknown material rather than poison
Release notes for 53.06:
Continuing to add improvements to the Siege Update. Some sources of siege freezes/lag are gone, and the invaders should be a bit smarter with more active rams. Some new graphics tweaks, and a new song, "Nabidas"! The problem with inter-party fighting in adventure mode on ambush is fixed.
Siege updates
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Fixed slowdown associated with invaders trying to break through certain floors from below.
-
Made builders always try to connect staircases even if the main siege path has changed.
-
Fixed issue causing siege path to sometimes reset if it required both miners and builders.
-
Fixed issue causing battering ram pathing spam.
-
Added some more pathing spam prevention to invader planning.
-
Made building invaders give up on stale irrelevant far away build jobs.
-
Improved siege composition to stop overemphasis on heavily armored unskilled invaders.
-
Fixed some exploration behavior that got invaders stuck in trees too often.
-
Made rams more active.
Audio
- New song "Nabidas" plays in any context.
Graphics
-
Updated dwarf and human skin tones/eyes in full body pictures.
-
Blind cave ogre fingers and toes properly represented.
-
Updated snail people graphics.
-
Updated gem graphics.
-
Updated jeweler's workshop graphics.
-
Added palettes for leather and skins.
-
Creatures without corpse pictures show a skeleton or liquid blob.
-
Centered cave swallow and serpent person images and fixed serpent person corpse image.
General updates
-
Stopped adventure mode party members from feeling instinctual need to hunt and kill other party members when ambushed by wild animals.
-
Stopped glob spitting procedural creatures from spitting unknown material rather than poison.
-
Fixed issue that could cause adventure mode bandit harassment from ending prematurely.
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Added more medical job exemptions to mount-being-controlled-by-rider rule.
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Stopped ghosts that return from the dead twice from reporting an improper location as the site of the return.
You can listen to the new song, "Nabidas" by Dabu and Simon Swerwer here or on (https://open.spotify.com/album/6c8ZmmTazDdIyWYZwrUvT3), Apple Music and (https://dabuaudio.bandcamp.com/track/nabidas):