DXVK v2.5.3

v2.5.3WindowsLinux

Version 2.5.3

Added 1
  • Exclusive full-screen mode as an optional feature that can be enabled by setting dxvk.allowFse = True in the configuration file
Changed 1
  • Improved the debugging experience when DXVK_DEBUG=markers is set
Fixed 10
  • Regression that would cause severe rendering issues in many D3D8 and D3D9 games that use fixed-function rendering
  • Invalid shader code generation for certain rare texture operations in D3D11 that could crash TopSpin 2k25
  • Potential issue with handling NaN tessellation factors in D3D11 hull shaders
  • D3D9 shader validation issue that would cause valid shader code to be rejected in some situations
  • Arcana Heart 3 Love Max!!!!! by enabling 60 FPS limit to work around a game issue on Steam Deck OLED
  • Bright Memory issue where the game would prioritize integrated graphics over dedicated Intel GPUs
Windows changes

In order to address feedback regarding issues with variable refresh rate displays, performance and HDR, exclusive full-screen mode was reintroduced as an option. It remains disabled by default, but users can enable it by setting dxvk.allowFse = True in the configuration file.

As usual, this option has no effect on non-Windows platforms.

Bug fixes and Improvements
  • Fixed a regression that would cause severe rendering issues in many D3D8 and D3D9 games that use fixed-function rendering. (PR #4533)
  • Fixed invalid shader code generation for certain rare texture operations in D3D11. This fixes a potential crash in TopSpin 2k25. (PR #4576)
  • Fixed a potential issue with handling NaN tessellation factors in D3D11 hull shaders.
  • Fixed an issue with D3D9 shader validation that would cause valid shader code to be rejected in some situations. (#4576, PR #4590)
  • Improved the debugging experience when DXVK_DEBUG=markers is set. (PR #4589, PR #4591)
  • Arcana Heart 3 Love Max!!!!!: Enabled 60 FPS limit to work around a game issue on Steam Deck OLED. (PR #4566)
  • Bright Memory: Worked around an issue where the game would prioritize integrated graphics over dedicated Intel GPUs. (PR #4605)
  • Far Cry 5: Worked around an issue that would cause terrain to be invisible on Intel GPUs. (PR #4604)
  • Halo: The Master Chief Collection: Fixed a shader-related issue that would cause flickering objects on some drivers. (PR #4603)
  • Max Payne 3: Enabled strict float emulation to work around broken rendering in D3D9 mode. (PR #4611)
  • The Hurricane of the Varstray -Collateral hazard-: Enabled 60 FPS limit to work around game issues when running in windowed mode. (#4568, PR #4573)
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