# DXVK v2.5.3 — Version 2.5.3 - Product: DXVK (https://whatsnew.fyi/product/dxvk) - Vendor: Philip Rebohle - Date: 2025-01-13 - Version: v2.5.3 - Original notes: https://github.com/doitsujin/dxvk/releases/tag/v2.5.3 - Permalink: https://whatsnew.fyi/product/dxvk/releases/v2.5.3 - Labels: Platforms: Windows, Linux What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Exclusive full-screen mode as an optional feature that can be enabled by setting dxvk.allowFse = True in the configuration file - **fixed** — Regression that would cause severe rendering issues in many D3D8 and D3D9 games that use fixed-function rendering - **fixed** — Invalid shader code generation for certain rare texture operations in D3D11 that could crash TopSpin 2k25 - **fixed** — Potential issue with handling NaN tessellation factors in D3D11 hull shaders - **fixed** — D3D9 shader validation issue that would cause valid shader code to be rejected in some situations - **changed** — Improved the debugging experience when DXVK_DEBUG=markers is set - **fixed** — Arcana Heart 3 Love Max!!!!! by enabling 60 FPS limit to work around a game issue on Steam Deck OLED - **fixed** — Bright Memory issue where the game would prioritize integrated graphics over dedicated Intel GPUs - **fixed** — Far Cry 5 issue that would cause terrain to be invisible on Intel GPUs - **fixed** — Halo: The Master Chief Collection shader-related issue that would cause flickering objects on some drivers - **fixed** — Max Payne 3 rendering in D3D9 mode by enabling strict float emulation - **fixed** — The Hurricane of the Varstray -Collateral hazard- game issues when running in windowed mode by enabling 60 FPS limit ##### Windows changes In order to address feedback regarding issues with variable refresh rate displays, performance and HDR, exclusive full-screen mode was reintroduced as an option. It remains **disabled** by default, but users can enable it by setting `dxvk.allowFse = True` in the [configuration file](https://github.com/doitsujin/dxvk/wiki/Configuration). As usual, this option has no effect on non-Windows platforms. ##### Bug fixes and Improvements - **Fixed a regression that would cause severe rendering issues in many D3D8 and D3D9 games that use fixed-function rendering.** (PR #4533) - Fixed invalid shader code generation for certain rare texture operations in D3D11. This fixes a potential crash in **TopSpin 2k25**. (PR #4576) - Fixed a potential issue with handling `NaN` tessellation factors in D3D11 hull shaders. - Fixed an issue with D3D9 shader validation that would cause valid shader code to be rejected in some situations. (#4576, PR #4590) - Improved the debugging experience when `DXVK_DEBUG=markers` is set. (PR #4589, PR #4591) - **Arcana Heart 3 Love Max!!!!!**: Enabled 60 FPS limit to work around a game issue on Steam Deck OLED. (PR #4566) - **Bright Memory**: Worked around an issue where the game would prioritize integrated graphics over dedicated Intel GPUs. (PR #4605) - **Far Cry 5**: Worked around an issue that would cause terrain to be invisible on Intel GPUs. (PR #4604) - **Halo: The Master Chief Collection**: Fixed a shader-related issue that would cause flickering objects on some drivers. (PR #4603) - **Max Payne 3**: Enabled strict float emulation to work around broken rendering in D3D9 mode. (PR #4611) - **The Hurricane of the Varstray -Collateral hazard-**: Enabled 60 FPS limit to work around game issues when running in windowed mode. (#4568, PR #4573)