# DXVK v2.6.1 — Version 2.6.1 - Product: DXVK (https://whatsnew.fyi/product/dxvk) - Vendor: Philip Rebohle - Date: 2025-04-07 - Version: v2.6.1 - Original notes: https://github.com/doitsujin/dxvk/releases/tag/v2.6.1 - Permalink: https://whatsnew.fyi/product/dxvk/releases/v2.6.1 - Labels: Platforms: Windows, Linux What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **removed** — Removed sparse buffer usage that was introduced in DXVK 2.6 due to driver issues causing hangs and instability on AMD Vega GPUs and others - **fixed** — Worked around an RTSS bug that would cause the overlay to render incorrectly if the Vulkan swapchain uses an sRGB format - **fixed** — Worked around an issue where multisample resolves would lead to visual issues on Nvidia in certain Unity Engine games - **fixed** — Worked around an Intel ANV issue that would cause terrain to misrender in games such as Assassin's Creed Origins - **fixed** — Worked around a RADV issue that would cause hangs on RDNA4 GPUs prior to Mesa 25.0.2 - **changed** — Further improved render pass efficiency for tiling GPUs in some cases, especially if VK_KHR_load_store_op_none is supported - **fixed** — Fixed a potential issue with display mode handling on uncommon monitor setups - **fixed** — Fixed various issues with the SDL3 backend in dxvk-native - **fixed** — Fixed compatibility of MSVC builds with very old CPUs - **fixed** — Fixed various minor issues that would cause Vulkan validation errors in rare scenarios - **fixed** — Worked around poor CPU-bound performance in Hitman 2 in certain areas - **fixed** — Worked around a game issue in LEGO Batman: The Video Game and LEGO Indiana Jones: The Original Adventures causing horrible UI performance - **fixed** — Worked around a crash on Windows in Need For Speed: Most Wanted (2005) ##### Bug fixes and Improvements - Removed sparse buffer usage that was introduced in DXVK 2.6. This caused all sorts of driver issues that would cause hangs and instability on AMD Vega GPUs and others. (PR #4763) **Note:** This may increase peak memory usage in some games again. - Worked around an RTSS bug that would cause the overlay to render incorrectly if the Vulkan swapchain uses an sRGB format. (#4777, PR #4778) - Worked around an issue where multisample resolves would lead to visual issues on Nvidia in certain Unity Engine games. (#4817, PR #4818) - Worked around an Intel ANV issue that would cause terrain to misrender in games such as **Assassin's Creed Origins**. **Note:** This driver bug was fixed in Mesa 25.0.3. - Worked around a RADV issue that would cause hangs on RDNA4 GPUs prior to Mesa 25.0.2. **Note:** Please keep your drivers up to date when using these newer GPUs. - Further improved render pass efficiency for tiling GPUs in some cases, especially if `VK_KHR_load_store_op_none` is supported. **Note:** This change **does not** affect desktop GPUs in any meaningful way. - Fixed a potential issue with display mode handling on uncommon monitor setups. (PR #4764) - Fixed various issues with the SDL3 backend in dxvk-native. (PR #4825, PR #4826) - Fixed compatibility of MSVC builds with very old CPUs. (PR #4811) - Fixed various minor issues that would cause Vulkan validation errors in rare scenarios. - **Hitman 2**: Worked around poor CPU-bound performance in certain areas. (PR #4796) **Note:** This may slightly regress GPU-bound performance. - **LEGO Batman: The Video Game** and **LEGO Indiana Jones: The Original Adventures**: Worked around a game issue causing horrible UI performance. (PR #4798, PR #4810) - **Need For Speed: Most Wanted (2005)**: Worked around a crash on Windows. (#4624)