# DXVK v2.6.2 — Version 2.6.2 - Product: DXVK (https://whatsnew.fyi/product/dxvk) - Vendor: Philip Rebohle - Date: 2025-06-10 - Version: v2.6.2 - Original notes: https://github.com/doitsujin/dxvk/releases/tag/v2.6.2 - Permalink: https://whatsnew.fyi/product/dxvk/releases/v2.6.2 - Labels: Platforms: Windows, Linux What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add DXVK_FILTER_DEVICE_UUID environment variable to filter devices by their reported driver UUID - **changed** — Improve vendor ID override logic for D3D9 and add d3d9.hideAmdGpu, d3d9.hideIntelGpu, and d3d9.hideNvidiaGpu configuration options - **changed** — Improve WSI backend selection in dxvk-native - **changed** — D3D9 vendor hack features are now only exposed when reporting a GPU vendor that supports the given feature on Windows - **fixed** — Fix an issue that could lead to one eye not updating properly in some VR games - **fixed** — Fix log spam for unsupported D3D8 render states - **fixed** — Fix log spam for frequent DXGI adapter queries - **fixed** — Fix black screen in D3D9 mode for osu! stable - **fixed** — Work around out-of-memory crash in Pirate Hunter - **fixed** — Work around alt+tab issues in Red Orchestra: Ostfront - **fixed** — Work around a game bug that would cause the intro video to be garbled in Rocketbirds 2 - **fixed** — Work around track rendering issues on Intel in Thumper This is a maintenance release intended to fix some bugs and regressions from version 2.6.1. It is **not** based on latest development code and does not use or require any new Vulkan features. ##### Bug fixes and Improvements - Added `DXVK_FILTER_DEVICE_UUID` environment variable to filter devices by their reported driver UUID. (PR #4956) This may be useful on setups with multiple GPUs of the same model. - Improved vendor ID override logic for D3D9 and added `d3d9.hide{Amd,Intel,Nvidia}Gpu` configuration options to improve the out-of-the-box experience in games that refuse to run on Intel GPUs, or only run with significantly reduced graphics features. (PR #4869) - Improved WSI backend selection in dxvk-native. - D3D9 vendor hack features are now only exposed when reporting a GPU vendor that supports the given feature on Windows. This may avoid issues in case games make assumptions based on vendor IDs rather than format queries. - FIxed an issue that could lead to one eye not updating properly in some VR games. - Fixed log spam for unsupported D3D8 render states. (#4918) - Fixed log spam for frequent DXGI adapter queries. - **osu! stable**: Fixed black screen in D3D9 mode. (#4769, PR #4984) - **Pirate Hunter**: Worked around out-of-memory crash. (PR #4922) - **Red Orchestra: Ostfront**: Worked around alt+tab issues. (PR #4919) - **Rocketbirds 2**: Worked around a game bug that would cause the intro video to be garbled. - **Thumper**: Worked around track rendering issues on Intel. (#4861, PR #4866)