# DXVK v3.0.1 — Version 3.0.1 - Product: DXVK (https://whatsnew.fyi/product/dxvk) - Vendor: Philip Rebohle - Date: 2026-07-05 - Version: v3.0.1 - Original notes: https://github.com/doitsujin/dxvk/releases/tag/v3.0.1 - Permalink: https://whatsnew.fyi/product/dxvk/releases/v3.0.1 - Labels: Platforms: Windows, Linux What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Disabled secondary command buffer usage on all desktop GPUs to reduce rendering issues and GPU hangs - **fixed** — Fixed a rendering regression affecting D3D9 games including Black Mesa, Gothic 3 and GTA IV on some drivers - **fixed** — Fixed a crash when games unload D3D libraries while the D3D device is still alive - **fixed** — Fixed an issue that would cause stuttering on 32-bit Nvidia drivers with descriptor heaps enabled - **changed** — Improved GPU synchronization around stream output - **fixed** — Worked around a Windows-specific issue where sampler creation would fail on Nvidia - **fixed** — Worked around a Windows-specific Intel driver bug that would cause all games to hang after a short time with graphics pipeline libraries enabled - **fixed** — Fixed Empire Earth 2 regression where certain fixed-function setups were not handled correctly - **fixed** — Fixed Fallout 3 shader compiler regression that would cause rendering issues with MSAA - **fixed** — Fixed long-standing Fruit Ninja lighting issue - **fixed** — Fixed Kane & Lynch: Dead Men severe performance regression - **fixed** — Fixed King's Bounty: The Legend performance regression - **changed** — Enabled 60 FPS limit in Manhunt to work around game issues - **fixed** — Fixed Splinter Cell 3 rendering regression when enabling the Shader Model 3.0 option - **fixed** — Fixed Total War: Medieval II water rendering regression - **changed** — Enabled descriptor buffers on Intel Alchemist GPUs and older by default to work around ANV driver issue that may lead to GPU hangs in D3D9 games ##### Bug fixes and Improvements - Disabled secondary command buffer usage on all desktop GPUs. This may slightly impact performance in a small number of games with suboptimal MSAA resolve patterns, but has been a constant source of hard-to-debug rendering issues and GPU hangs, and the main benefits are only seen on tiling GPUs anyway. - Fixed a rendering regression affecting numerous D3D9 games (including **Black Mesa**, **Gothic 3** and **GTA IV**) on some drivers. (#5732, #5768) - Fixed a crash when games unload D3D libraries while the D3D device is still alive. (#5743) - Fixed an issue that would cause stuttering on 32-bit Nvidia drivers with descriptor heaps enabled. - Improved GPU synchronization around stream output. This may affect older Unity Engine games using D3D11. - Worked around a Windows-specific issue where sampler creation would fail on Nvidia. (#5744) **Note:** The root cause is not known, but may be linked to external overlays. - Worked around a Windows-specific Intel driver bug that would cause all games to hang after a short time with graphics pipeline libraries enabled. (#5742, #5756, PR #5757) - **Empire Earth 2**: Fixed a regression where certain fixed-function setups were not handled correctly. (#5730) - **Fallout 3**: Fixed shader compiler regression that would cause rendering issues with MSAA. (#5758) - **Fruit Ninja**: Fixed long-standing lighting issue. (#2480, PR #5765) - **Kane & Lynch: Dead Men**: Fixed severe performance regression. (#5638, PR #5764) - **King's Bounty: The Legend**: Fixed performance regression. (PR #5764) - **Manhunt**: Enabled 60 FPS limit to work around game issues. (PR #5760) - **Splinter Cell 3**: Fixed a rendering regression when enabling the Shader Model 3.0 option. (#5754) - **Total War: Medieval II**: Fixed a water rendering regression. (#5763) **Note:** An ANV driver issue was discovered that may lead to GPU hangs in some D3D9 games on Intel Alchemist GPUs and older (see Mesa [issue](https://gitlab.freedesktop.org/mesa/mesa/-/work_items/15795) and [MR](https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/42665)). As a workaround, DXVK now enables descriptor buffers on those GPUs by default, however this will negatively performance. Affected users are advised to keep graphics drivers up to date.