# Dying Light 2 Stay Human: Reloaded Edition Update 1.24 — Stamina Patch (1.24) - Product: Dying Light 2 Stay Human: Reloaded Edition (https://whatsnew.fyi/product/dying-light-2-stay-human-reloaded-edition) - Vendor: Techland - Date: 2025-08-19 - Original notes: https://store.steampowered.com/news/app/534380/view/516344319031902984 - Permalink: https://whatsnew.fyi/product/dying-light-2-stay-human-reloaded-edition/releases/2025-08-19-update-1.24-stamina-patch-1.24 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Parkour actions no longer deplete stamina except for Dash and Dart skills, allowing seamless disengagement from combat - **changed** — Stamina is now primarily a combat resource instead of affecting general parkour navigation - **changed** — Flashlight rework during main quest cutscenes and dialogues - **changed** — Revised select dialogues and scenes for a more streamlined story - **changed** — Updated the Immunity drain text to read Immunity drain when being hit by an enemy - **fixed** — Fixed unclear message that appeared on screen after being kicked by the host in co-op - **fixed** — Fixed the Lower Body Workout bounty counting kicks on dead enemies in Tower Raid - **fixed** — Fixed DIY Grenade displaying the wrong item name in Tower Raid - **fixed** — Fixed Sola's 25th reward showing the wrong item name in Tower Raid - **fixed** — Fixed Breach's starting weapon using a tip mod of different rarity than shown on the blueprint in Tower Raid - **fixed** — Fixed Craft Parts Bundle item using the chest icon in Tower Raid - **fixed** — Fixed skin clipping through the Bad Office Day Outfit in Tower Raid - **fixed** — Fixed co-op menu displaying incorrect online status for friends - **fixed** — Fixed inconsistency with stamina regeneration when set to Tactical mode - **fixed** — Fixed polearm animation in the menu - **fixed** — Fixed hatch in The Only Way Out quest sometimes not opening - **fixed** — Fixed player falling under the map upon arriving at Carnage Hall - **fixed** — Fixed Fire Brigade Cap Charm not being visible after attaching it to weapons - **fixed** — Fixed charms changing size - **fixed** — Fixed player inventory slots being blocked by certain non-droppable items of unique rarity The upcoming patch prioritizes game health, focusing on critical improvements rather than introducing a multitude of new features. Our aim is to enhance overall performance, stability, and player experience, ensuring a smoother and more reliable gameplay environment. **Unlimited Parkour** In this update, we are refining the stamina system to enhance the core gameplay experience, particularly focusing on combat and evasion dynamics. Players will now find that parkour actions no longer deplete stamina, allowing for seamless disengagement from melee combat, even when stamina reserves are low (the only exceptions are the Dash and Dart parkour skills). This change will make navigation more fluid and enjoyable, positioning stamina primarily as a combat resource. You’ll now have the full freedom to explore Villedor the very moment you enter the city! However, to maintain alignment with the existing mission progression, stamina will still be required for parkour activities from the "Pilgrim's Path" quest — after the player is bitten by a Volatile — until an inhibitor is used near the end of "Markers of Plague". Additionally, stamina will continue to be a crucial resource for combat, underwater swimming, and using the paraglider. This update seeks to balance exploration and combat, ensuring that players can navigate the environment smoothly while managing their stamina during critical gameplay moments. **Game Updates** On top of all the Update 1.24 additions listed above, we’ve introduced the following fixes and improvements: **Co-Op** - Fixed an unclear message that appeared on screen after being kicked by the host **Tower Raid** - Fixed the issue where the “Lower Body Workout” bounty would count kicks on dead enemies - Fixed the issue with the DIY Grenade displaying the wrong item name - Fixed Sola’s 25th reward that showed the wrong item name - Fixed an issue where Breach’s starting weapon used a tip mod of a different rarity than shown on the blueprint - Fixed the issue with the Craft Parts Bundle item using the chest icon - Fixed the issues with skin clipping through the Bad Office Day Outfit **Gameplay** - Flashlight rework during the main quest cutscenes and dialogues - Revised select dialogues and scenes for a more streamlined story - Fixed an issue where the co-op menu displayed the incorrect online status for friends - Fixed the inconsistency with stamina regeneration when set to Tactical mode - Fixed the issue with polearm animation in the menu - Updated the “Immunity drain” text to read, “Immunity drain when being hit by an enemy” - Fixed the issue where the hatch in “The Only Way Out” quest sometimes wouldn’t open **Technical** - Fixed the issue causing the player to fall under the map upon arriving at the Carnage Hall - Fixed the issue with the Fire Brigade Cap Charm not being visible after attaching it to weapons - Fixed the issue with charms changing size - Fixed the issue with player’s inventory slots being blocked by certain non-droppable items of unique rarity - Fixed various crashes - Fixed visible clipping on the paraglider backpack from the Friend of Aiden Bundle - Fixed the Terminal Headache trophy not registering when using firearms