# Dying Light 2 Stay Human: Reloaded Edition Update 1.28 - The Breach - Product: Dying Light 2 Stay Human: Reloaded Edition (https://whatsnew.fyi/product/dying-light-2-stay-human-reloaded-edition) - Vendor: Techland - Date: 2026-06-10 - Original notes: https://store.steampowered.com/news/app/534380/view/670619781448073299 - Permalink: https://whatsnew.fyi/product/dying-light-2-stay-human-reloaded-edition/releases/2026-06-10-update-1.28-the-breach What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Introduce The Breach, a platform for creating and exploring custom maps and mods with support for community creations on mod.io - **added** — Add Tolga and Fatin to the Hub as permanent NPCs who offer bounties and community-created map selections - **added** — Enable playing custom maps in Co-op through direct invite - **added** — Implement weekly fresh reality breaches with community-selected classics and map updates - **added** — Add Skins section to Inventory menu for easier outfit switching from bundles - **changed** — Enhance UI/UX with better integration of mod.io platform - **changed** — Refine prologue to be shorter and more engaging for faster progression into core gameplay - **changed** — Improve lighting in prologue cutscenes, remove yellow markers, and adjust color grading - **changed** — Adjust encounter difficulty in Old Town's Houndfield for smoother early game transition - **changed** — Reduce number of Volatiles in early stages and slow their detection and attack speed in Region 1 - **changed** — Add chance for random rare drops from infected to enhance looting unpredictability - **changed** — Add tabs to the in-game store for streamlined shopping experience - **changed** — Introduce discount management system with real-time sales indicators and countdowns - **changed** — Update input buttons and top-page tabs for consistent UI throughout the game - **fixed** — Fix game becoming unresponsive when Host closes session while Peer is joining from Hub - **fixed** — Fix another Player's model sometimes being visible in multiple Menu tabs - **fixed** — Fix quest marker sometimes not updating in Prologue - **fixed** — Fix infinite blackscreen sometimes showing instead of intro when starting a new game on PS5 - **fixed** — Fix corrupted graphics sometimes showing when FSR2 is enabled The reality snapped, and the old friends reappeared again - this time introducing Villedor to dimensions of fun and challenge! Let’s see what the Breach is about, and what else we have prepared for you in this Update. ##### The Breach We're thrilled to introduce **the Breach**, transforming **Dying Light 2: Stay Human** into a vibrant platform for new experiences and adventures. Dive into a world where you can create and explore custom maps and mods. Whether you're crafting simple gameplay tweaks or entirely new experiences, the Breach empowers you to shape your own adventures! Inspired by our Tower Raid mode, we're expanding the Hub by adding old friends - Tolga and Fatin - and they are here to stay! You can find them in the Hub right after completing the Prologue. Take bounties, explore community-created maps and mods, and earn unique rewards. Create unique runs and enjoy the thrill of unpredictability - third person view and zero gravity? Why not! To ensure this experience to be seamless, we enhanced the UI/UX by **better integration of [mod.io](http://mod.io).** Moreover, each week you can expect fresh reality breaches, alongside carefully selected classics, with a focus on map updates. The first month highlights the **Survival Archives**, enriching your explorations. We’re spotlighting high-quality community creations with filters like "Featured", "Curated", and "Official" to help you discover the best ones on [mod.io](http://mod.io). You can also play custom maps in Co-op through direct invite! We don’t want to limit your imagination, but some of the most demanding maps won’t be available on old gen consoles as of now. Join us in shaping the future of **Dying Light 2: Stay Human** with endless possibilities. Your creativity is the driving force behind this transformative journey. Let’s make Dying Light World a thriving hub for all players, old and new! ##### Early Game Experience Improvements In **patch 1.28**, we're excited to unveil enhancements to the early game experience in **Dying Light 2: Stay Human**. We've refined the prologue to be shorter and more engaging, letting players dive into the core of the game quicker. We improved the lighting in prologue cutscenes, removed yellow markers, and adjusted color grading. To help new players acclimate, the encounter difficulty in the Old Town's Houndfield has been adjusted for a smoother transition, along with a reduced number of Volatiles in the early stages. In Region 1, Volatiles now have slower detection and attacks, offering a fairer challenge. Additionally, looting has been spiced up with the chance for random rare drops from infected, adding an element of unpredictability to your scavenging. These updates are designed to create a captivating and balanced early game journey. ##### Global UI Enhancements We're excited to announce comprehensive UI improvements across the game, enhancing both navigation and functionality! The in-game store now features tabs, streamlining your shopping experience by decluttering and organizing it. Alongside this, our newly introduced discount management system brings clarity with real-time sales indicators and countdowns. These updates are part of a broader UI refresh, including visual changes like updated input buttons and top-page tabs, ensuring a consistent and fluid interface throughout the entire game, from the store to the player menu. Enjoy the enhanced experience! ##### Game Updates Aside from all the news from Update 1.28 above, we’ve also introduced the following fixes and improvements to the game: ##### Coop - Fixed the issue with game becoming unresponsive while Host closes it when Peer is Joining the session from HUB - Fixed the issue with another Player’s model sometimes being visible in multiple Menu tabs ##### Gameplay - Fixed the issue with quest marker sometimes not updating in Prologue - Added Skins section to Inventory menu, to allow easier switching between outfits from bundles ##### Technical - F _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/534380/view/670619781448073299]_