# Dyson Sphere Program Patch Notes V0.10.33.27005 - Product: Dyson Sphere Program (https://whatsnew.fyi/product/dyson-sphere-program) - Vendor: Youthcat Studio - Date: 2025-10-16 - Original notes: https://store.steampowered.com/news/app/1366540/view/820342992929816779 - Permalink: https://whatsnew.fyi/product/dyson-sphere-program/releases/2025-10-16-patch-notes-v0.10.33.27005 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added an Auto-Assign mode to the advanced settings of multithreading system, selected by default, which automatically assigns logical processors to game threads - **added** — Added an Attack Dark Fog Buildings toggle to the fleet panel in the combat interface to control whether Icarus' ground or space drone fleets attack Dark Fog structures - **changed** — Splitter now splits stacked cargos before inputting them into a Depot above it if the Depot slots cannot fully accommodate the stack - **changed** — Newly saved blueprints are now auto-selected in the Blueprint Library - **added** — Players can now directly enter blueprint mode from the Planetary View - **fixed** — Fixed thread affinity binding failures not being handled silently in certain system environments - **fixed** — Fixed copied blueprint area being slightly larger than the actual range when copying blueprints - **fixed** — Fixed Logistics Bots interacting with Inventory causing an error when viewing blueprint data - **fixed** — Fixed dragging the Research Queue after pausing game time in the Tech Tree causing incorrect animation behavior - **fixed** — Fixed inability to paste a Dyson Sphere blueprint with text length exceeding 300,000 characters after copying it Greetings, Engineers! In our last update, we rolled out [Blueprints with Foundations] and the [New Multithreading System]. Since then, we’ve been keeping a close eye on your discussions and feedback — and we really appreciate all the ideas and reports you’ve shared with us! Based on your input, we’ve been hard at work polishing things up with a round of fixes and improvements. Here is today's full update log: ##### **Verson 0.10.33.27005** ##### **\** ● Added an [Auto-Assign] mode to the advanced settings of multithreading system, which is selected by default. When enabled, the operating system will automatically assign logical processors to game threads. ● Added an [Attack Dark Fog Buildings] toggle to the fleet panel in the combat interface, allowing players to control whether Icarus’ ground or space drone fleets attack Dark Fog structures. ● When a Splitter inputs stacked cargos into a Depot above it, if the slots in the Depot cannot fully accommodate the stack, the stacked items will be split before being input. ● Newly saved blueprints will now be auto-selected in the [Blueprint Library]. ● Players can now directly enter blueprint mode from the [Planetary View]. ##### **\** ● Fixed a bug where thread affinity binding failures were not handled silently in certain system environments. ● Fixed an issue where the copied blueprint area might be slightly larger than the actual range when copying blueprints. ● Fixed a bug where Logistics Bots interact with Inventory might cause an error when viewing blueprint data. ● Fixed an issue where dragging the [Research Queue] after pausing game time in the [Tech Tree] would cause incorrect animation behavior. ● Fixed a bug that prevented pasting a Dyson Sphere blueprint with a text length exceeding 300,000 characters after copying it.